Owlbear

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Kobold Cleaver wrote:
And I'm not sad that it's not cloning the Pathfinder ruleset, because DDO already did that (or DDO cloned D&D, which was cloned by Pathfinder). I was glad something new was being done.

Just an FYI on DDO: the Dungeons & Dragons Online MMO is as far from the D&D ruleset(s) now as it possibly could have gotten. Turbine has slowly "tweaked" the basic Core D&D feel and implementation to cater to it's most whiney Casuals and placate the grumpy Hardcores in order to try and squeeze a few more bucks from them. One reason I am excited about the Pathfinder D&D type implementation is that we will have a chance to have a rough Core D&D type game at the heart of it all.

Wizards and Clerics and Portable Holes, oh MY! =P

Way too early to despair. Let's give em a chance to show us what they have in mind, and voice our concerns here. Any voice is welcome, keep the questions coming so we can talk about it.


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<Magistry> Toombstone wrote:

Force choke is a pretty sweet skill in SWTOR. It follows the theme of Sith skills all looking cooler than Jedi ones.

I mean, streams of lightning from Sith Sorcerers compared to the plink plink plink of pebbles from Jedi Sages?? Cmon now

But...but...Sith can't then yell, "DEATH BY COCOA PUFFS, scum!" =P


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Have always been on Dungeons & Dragons Online since 2006, with some longish breaks to try out new stuff like WAR, SWTOR, GW2, Neverwinter, and ESO recently. DDO is still my first MMO love, despite and because of it's...uniqueness.

It's detailed and fun multiclass character building is one of the things that has held me to it. You can have up to 3 D&D classes, with no more than a 20-total level split between them, allowing for hundreds of combinations (tho only a few dozen really optimized ones work at endgame ATM). Thus a Wizard 18/ Rogue 2 build can be one of the best endgame trapping builds (lotsa traps in DDO), while still maintaining top casting ability, plus that gives the character the Evasion feat for more survivability. Things like that.

The reason I mention this here is that I'm hoping the Pathfinder: Online skill development system duplicates this to truly allow some kind of "multiclassing" abilities to be developed, for more interesting characters. Beyond just adding crafting to a character, I mean.

I know I'll probably need to start my first PFO character as a Cleric, since Druids or Paladins won't be available at first. But I don't want to have to just follow a "Cleric build path" that won't allow me to add say, trapmaking skills (when available) or some social skills to round out what he can do in the gameworld.

I do have confidence that this will be possible, just ....give us more details!!! Alpha and EE are too far away right now...