Dissapointment Among the Silent


Pathfinder Online

351 to 400 of 712 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Goblin Squad Member

Andius wrote:
TEO Alexander Damocles wrote:
Andius wrote:


You know how I beat the largest group on our server starting with a group of just 3 members and no experience in these kind of games?
A game with a 100 person cap is hardly awe inspiring.

Your current "military steward" counts Wurm Online as relevant PvP experience. The average population on any given Wurm PvP server isn't any larger than the Freelancer server I played on.

Also Discovery Server has a 250 man cap last time I checked, so whoever gave you that info doesn't know what they are talking about.

The principles still apply and it isn't as though I haven't played larger games since then.

Actually, I was thinking about Rust, not Wurm when I wrote that, the rest of what I was talking about was very relevant. There are things in PvP that can translate to other games, but most of those things on are a meta level. Each game is very different, and twitch reflexes in one game may not translate into another, not to mention control differences and ability implementation.

As far as a lot of other things you have said, even leading large groups of men/women into battle changes from game to game. Leading 48 Stealth Bombers in EVE is harder than leading the same amount of PCs in Darkfall, things change and don't always translate well.

You could end up getting in this game, and not liking the functionality to the point it bothers you, hindering you a bit in PvP.

As for my experience, I think it is sufficient that I am well versed in short term tactics, as well as long term stratagem/strategy.

Goblin Squad Member

I was referring to the post in your private forums where you listed experience in Wurm as one of things that would qualify you to become an officer. You listed Wurm by name unless you meant to put Rust and slipped up.

As to your so called experience I'm not the only one to have noted that don't recall any details of the events such as the first titan kill that you supposedly took part in, name any of groups you supposedly lead or belong to, or display much knowledge of the games you claim to have played.

My personal opinion is that in the event your credentials aren't made up that none of your ventures lasted particularly long.

Goblin Squad Member

Andius wrote:

My personal opinion is that in the event your credentials aren't made up that none of your ventures lasted particularly long.

Oooh, lets attack the credentials of each other! That makes us sound *so* mature and powerful!

Give it a rest, folks. We'll see who's right in game. Someone will have to eat crow eventually.

Goblin Squad Member

4 people marked this as a favorite.
Andius wrote:

You mistake my quitting TEO as a lack of dedication to my goals. You know how you can tell that isn't the case? The fact the I'm still here. I have a lack of dedication to any group not useful in helping me reach my goals. TEO and TSV proved they were not, nor is it likely they will be any time again in the near future so I quit. They also pissed me off, so now I'm your enemy.

This was my finish, but maybe it belongs at top:

Lillies that fester smell far worse than weeds.
tl;dr
Before the land rush 1, I had a lot of respect for you. Your inputs on these fora were informative. But so where others.

Then what happened, happened. I was not there. You rail and emit what seem to me as hate. I do not know is that is your intent. It is what you present.

Your posts seem less insightful and much more hateful. You did not get your way. You tell us that. You actively advocate for the destruction of your former partners. Other times you say it is not you that will do that, but it is inevitable. And then you rail again in ways that seems hateful. And then you say you help your settlement attack …!

I do not know what you know. I am naive. You are not behaving in a fashion that leads me to believe you are other than hateful. What message do you want to present? Positive play suggestions or hate? Each time you speak to what is happening in the south you emit hate, not suggestion of improvement. Are you real that <sorry that is character assassination>?

{Maybe you should have a friend look through what you have written since Land Rush 1)

I think that you are now saying if "they" do everything you wish, you will come back.

Sorry sounds like terrible twos.

I guess there is once agin a huge target on my back that you will send you Aragon minions to gank me. I no longer care. Like Cal I had no idea what PvP meant when I bought in. I came from PF TT. (When will summoners be implemented?!)

Goblin Squad Member

Andius, In the interest of context could you list specific games, duration of play, PvP experience and references so that they can be confirmed? As you have been pretty vague about the above it would be cool to have specifics.

Goblin Squad Member

1 person marked this as a favorite.

Why does every thread about a meaningful topic end up as a pissing match between a few select people, usually the SAME few select people, who apparently are not educated enough to use private message to deal with what is a PRIVATE feud?

Seriously, the testosterone laced chest thumping really doesn't impress any of us.

Its boring, repetitious, immature and extremely tedious to see in every thread.

Can't you just put it in your signature line?

"I hate soandso"

And skip all the tedious repetition?

I mean as hilarious and all cosmic karma like it'd be if you couldn't join us in EE because of carpel tunnel due to the repetitious hissy pissy posts you feel the need to make about each other do you really want to be the laughingstock of PFO for that reason???

Goblin Squad Member

TEO Papaver wrote:
Andius, In the interest of context could you list specific games, duration of play, PvP experience and references so that they can be confirmed? As you have been pretty vague about the above it would be cool to have specifics.

I've talked at length about such things all over these forums and the Teamspeak.

The main groups I lead were Great Legionnaires on Freelancer and Great Legionnaires on Darkfall the first from sometime before I entered high school until a bit after my graduation in 2007, and the latter for several months before the announcement of the character wipes to prepare for Unholy Wars. That was after a several prior months I belonged to Honor Guard of the SWARM alliance.

If you want to verify the first, then [Admin]-Robocop of the server Freelancer Universe 24/7 can verify most everything I've said if he and that server are still around.

If you want to verify the latter then talk to one of the members of this community that has met my former allies such as Lord Zanuul or former members such as Karken Honcho, OneMan Battalion, or Sentius Nox. Sentius can also verify my time in Honor Guard.

Goblin Squad Member

I'm having a vision of the future....

Very shortly after it's possible, Brighthaven will come under assault. Not by bolt or stone from even the strongest of seige engines.

By weaponized narcissism.

"Sir, we are being bombarded by self-aggrandizement of mass destruction!"

"Our walls are strong, we'll wait it out and let the enemy tire to counter attack."

"But sir, it's endless."

Goblin Squad Member

TEO Alexander Damocles wrote:
Andius wrote:


You know how I beat the largest group on our server starting with a group of just 3 members and no experience in these kind of games?

A game with a 100 person cap is hardly awe inspiring.

Andius wrote:


If I want you on my side again I'll simply ask and you'll probably take me back.
Not a chance. You see, you sold your integrity, honor, and values. Some of us think that those qualities are important in a leader and comrade.

I'm hopeful you are not implying that the UNC has no integrity or honor?

Or maybe the wrong word used was "sold", because we certainly did not purchase anything that I can think of.

The action that would have shown integrity would have been for those not willing to stand with Andius, to have walked away, leaving him holding his title and his empty company. Then those members that departed could have started their own thing, and would still probably be sitting where they are today.

This is why new players in MMOs should realize, never hand the keys of your creation to someone else. No matter how trusted, or in your line of thinking, you believe they are they can always run off with all that you built.

Goblin Squad Member

I'll respectfully ask that those that have pulled this thread so off topic take their discussions and arguments to PMs please. This is quite unnecessary and not related in the slightest to the OP's posting and concerns.

Goblin Squad Member

I am not going to comment on the matter any longer, Ixio is right, but if anyone has any issues with my credentials, they can PM me, I would be glad to list them LMAO.

Goblin Squad Member

**I am much more comfortable with people underestimating the ability of myself and my officers. So if anyone asks, just tell them this is my first MMO. ;)**

Goblin Squad Member

Lord Regent: Deacon Wulf wrote:
**I am much more comfortable with people underestimating the ability of myself and my officers. So if anyone asks, just tell them this is my first MMO. ;)**

What's this 'MMO' that you speak of?

Goblin Squad Member

I think its a board game. ;)

Goblin Squad Member

Forencith of Phaeros, TSV wrote:
Sorry, to be fair the current TEO is a win, it is hard to rationally refute that...and on many levels Andius deserves some credit for making it what it is today.

Actually, I’m looking exactly at his time in the TEO as his failure, by his own words.

He claims that he was head of the military. Yet then he goes in to gripe about the inclusion of PvE players into the TEO. Then he turns right around and talks about how only seven of the members are military, so it’s doomed to failure.

Was he not the leader of the military? Without the PvE players, by his own words, he’d have seven members. Hardly an awe-inspiring success.

Sure, he founded the TEO, but apparently he didn’t get enough of a military for it, in his own eyes. He couldn’t persuade people on his points. he couldn’t lead a group to do what he wanted.

By his own statements on these boards, either he already failed and TEO is doomed, or TEO is still in a perfect situation and he’s just full of hatred for not getting his way, in which case he failed to recognize and acknowledge it.

Bluddwolf wrote:
The action that would have shown integrity would have been for those not willing to stand with Andius, to have walked away, leaving him holding his title and his empty company. Then those members that departed could have started their own thing, and would still probably be sitting where they are today.

You can’t leave someone with something if they’ve already run away.

Goblin Squad Member

Crash_00 wrote:


Bluddwolf wrote:
The action that would have shown integrity would have been for those not willing to stand with Andius, to have walked away, leaving him holding his title and his empty company. Then those members that departed could have started their own thing, and would still probably be sitting where they are today.

You can’t leave someone with something if they’ve already run away.

Mechanically simple to do, but not my affair. I only raised the issue when I felt there was the potential to drag UNC integrity and Honor in the mud, even if as I suspect it was unintentional.

Goblin Squad Member

Bluddwolf wrote:
Crash_00 wrote:


Bluddwolf wrote:
The action that would have shown integrity would have been for those not willing to stand with Andius, to have walked away, leaving him holding his title and his empty company. Then those members that departed could have started their own thing, and would still probably be sitting where they are today.

You can’t leave someone with something if they’ve already run away.

Mechanically simple to do, but not my affair. I only raised the issue when I felt there was the potential to drag UNC integrity and Honor in the mud, even if as I suspect it was unintentional.

Yeah. I don't think anyone is equating Andius/TEO dispute with UNC's integrity. At least I'm not.

Goblin Squad Member

I don't think that was anyone's intention either.

Goblin Squad Member

TEO Cheatle wrote:
I don't think that was anyone's intention either.

As I gave the benfit of the doubt as well. Just wanted to make it clear.

Please, lets move on.

Goblin Squad Member

cipher_nemo wrote:

Of the supporters who donated money to one of the Kickstarter projects, I am among the mostly silent who are extremely disappointed. Silent because I don't participate much in the community, and disappointed because of where Goblinworks is taking Pathfinder Online.

It's becoming a project that focuses on PvP between settlements instead of the sandbox ideas that were originally marketed.

I'm married, I work full time, I have a busy life outside of gaming. I enjoyed the original Goblinworks updates of a sandbox game, but have absolutely no time to play a sandbox MMO competitively within a company/settlement. That's not what I donated for, and that's not what I can or even want to participate in.

As a community you may agree or disagree, but I just wanted to put my voice out there for Paizo/Golbinworks. I'm one of the mostly silent who rarely posts here. How many more mostly silent donators are disappointed?

Just reminding us what this thread is about.

Goblin Squad Member

Thanks for reminding us. As for the OP, maybe being silent for the past 18 - 24 months was not the best choice. It just might be that other voices moved the Devs in directions that you no longer support.

That is what Goblin Works refers to Crowd Forging. Our collective voices have moved things. Your silence has left you behind.

That reminds me of the parent that comes into the school for the first time, two days before the end of the school year and asks, "What can my son do to pass?"

Goblinworks Executive Founder

Bluddwolf wrote:

Thanks for reminding us. As for the OP, maybe being silent for the past 18 - 24 months was not the best choice. It just might be that other voices moved the Devs in directions that you no longer support.

That is what Goblin Works refers to Crowd Forging. Our collective voices have moved things. Your silence has left you behind.

That reminds me of the parent that comes into the school for the first time, two days before the end of the school year and asks, "What can my son do to pass?"

I don't necessarily disagree with you, but you can't either ask people to pay hundreds of dollars for a game that they intend to do, and expect them to be happy when you change the direction.

One year ago, I was very excited by the concept of kickstarter. But I decided not to give money for promises anymore, in the future.

I'm not talking about PFO, let it be clear, it is more of a general statement, against KS & early access. And since Rome II Total War, I don't even do pre-orders.


Maybe, but the devs can't help you if you aren't talking.

Goblin Squad Member

Kobold Cleaver wrote:
Maybe, but the devs can't help you if you aren't talking.

Maybe, but the last 150 years has turned most of western civilization into passive consumers, who feel powerless to do anything but choose which of the unpleasant options to put their money down for. The internet is changing that, but not all that fast, and there are still lots of people who don't understand they have a responsibility to tell suppliers when they are unhappy.


Of course. That's why this thread was made.

The point I believe Bluddwolf is making is that Goblinworks was willing to listen and hear out the "silent", but it may be too late now for them to change much, and that's not really Goblinworks's fault.

Goblin Squad Member

While I think Goblinworks has given us a lot of feedback and are truly engaging us in their crowd forging I think the OP missed some of the key aspects of the game.

Trying to strip down the PvP and settlement mechanics would be asking Goblinworks to change a fundamental aspect of the game they PROMISED. While we can certainly ask them to tweak these systems once we get in game and everyone sees them in action anything more should be met with a Henry Ford like response i.e. the buyer “could have his car in any color he wants, so long as it’s black.”

With that said we know Goblinworks designed their system so that time played doesn't automatically equal 'I WIN'. Those casual games still earn the same XP the hard core get, though they might spend most of their time hitting the requisites for improvement if they are seldom on. It will be our responsibility as the PfO community to show the casuals they have a place in this game.

Goblin Squad Member

Kobold Cleaver wrote:
The point I believe Bluddwolf is making

Trying not to provoke.

Bluddwolf wrote:
That reminds me of the parent that comes into the school for the first time, two days before the end of the school year and asks, "What can my son do to pass?"

It might well be too late for them to make the point they want to make. Telling them it might be too late is semi-useful information. Telling them they remind you of someone who does something self-centered and stupid, is not helpful.

Goblin Squad Member

Caldeathe Baequiannia wrote:
Kobold Cleaver wrote:
The point I believe Bluddwolf is making

Trying not to provoke.

Bluddwolf wrote:
That reminds me of the parent that comes into the school for the first time, two days before the end of the school year and asks, "What can my son do to pass?"
It might well be too late for them to make the point they want to make. Telling them it might be too late is semi-useful information. Telling them they remind you of someone who does something self-centered and stupid, is not helpful.

KC accurately interpreted my use of the analogy. It was quite simply a comment of "you had an opportunity to get on board and now that boat has sailed".

Missed opportunities are not always the result of stupidity or being self centered. Sometimes you just miss them, it is that simple.


Caldeathe Baequiannia wrote:


Trying not to provoke.

I assume you have Combat Reflexes. Otherwise, I won't worry.

Goblin Squad Member

1 person marked this as a favorite.
Audoucet wrote:
you can't either ask people to pay hundreds of dollars for a game that they intend to do, and expect them to be happy when you change the direction.

From the Main Page:

Quote:

A Fantasy Sandbox

The world of Pathfinder Online is highly persistent. You will make meaningful impacts on the world as you build structures, create a economy of player character crafted goods, and struggle for territorial control.

Open World PvP

You will struggle for control of territory, trade routes, and resources with other players. Conflict is central to the game, and often conflict will mean combat. Some areas of the world are safer than others - but the more risk you take, the greater the rewards you will earn. Combat between player characters should be meaningful. Randomly attacking others without context will damage your character's reputation, affect their alignment, potentially flag the attacker for retribution by others, trigger bounties, and over the long term, force the character to live and train only with others of a similarly murderous bent, significantly impacting their abilities.

A Player Driven Economy

With the exception of some low-level gear for new players all the equipment, supplies, building materials, and consumables in the game will be created by player characters from resources they harvest and exchanged via in game markets. Characters will have to arrange to transport their raw materials, intermediate processed components, and finished goods to crafting facilities and then to active markets.

Develop Your Character The Way You Want To

You can play as an iconic role familiar to players of the tabletop Pathfinder roleplaying game - an adventuring hero like a Fighter, Wizard, Cleric or Rogue (and in time, like the other classes in the tabletop RPG) or you can explore many more ways to develop your character. The world of Pathfinder Online is a superset of the tabletop experience. Characters can be spies, diplomats, soldiers, teamsters, explorers, or hundreds of other occupations and specialties. You will determine how your character develops. Follow a traditional role, or mix & match character abilities as you see fit to create your own customized and unique approach.

I fail to see the direction change from what has been said ever since I got here in Dec of 2012.

Goblin Squad Member

That direction predates my first post in March of 2012 as well.

Goblin Squad Member

Andius wrote:
That direction predates my first post in March of 2012 as well.

I had to correct mine, it was December of 2012, not 2013.

Goblin Squad Member

kickstarter comments

If that works for you its a link to the very first comment post on the PFO kickstarter.

If you really want to know some more about the original intent you might start reading there.

CEO, Goblinworks

5 people marked this as a favorite.

I thought this might be interesting. This is the description of the game that I wrote in June of 2012 which summarized the design doc that by that juncture had been accepted by everyone as the basis of the game.

While you might say that we did not manage to communicate this design clearly (communication success is of course judged by the recipient not the sender), I would hope that the majority of our customers would have gotten something close to this idealized view of what it is we're trying to do.

Original Design Wiki wrote:

This is the Game We Are Making

Explore, Develop, Adventure, Dominate

Player group A has moved into an area. Some members are exploring and patrolling to keep tabs on the changes in the local flora & fauna and detect signs of hostile incursion. Some of them are harvesting resources and dealing with the logistics of transporting raw materials to a location where they can be processed. Others are suppressing NPC opponents, locating and clearing lairs, ruins, caverns and encampments. Some are busy building and improving structures, and worrying about the needs of the Common Folk and Vassals who inhabit the area. Some are processing resources into intermediate and finished goods. Others are shipping out the things the area provides to a market where they can earn a good price, and bringing in materials not available in the local area.

This is "the Kingdom game". Each player is a part in a large machine. The output is a growing kingdom which achieves more and more access to cooler and cooler stuff as it develops. The area of the Kingdom develops in response as well changing the nature and danger of the environment in response to the actions taken by the players.

Player group B wants that space. They marshal military forces to besiege the area. Player group A puts its defense on the field and tries to break the siege. It becomes a contest of economics, diplomacy, espionage, propaganda, and military force.

If A wins, they keep what they've built and may decide to go on the offensive against their attackers. If B wins they can displace A, and try to build their own Kingdom from the ruins of the old.

The theme park games lack this kind of play. Since there is little that persistently changes in a theme park game, conquest has no meaning, and development has no meaning. In a sandbox game, the game world is constantly being persistently changed by the actions of the players and that gives those actions a deep meaning.

Goblin Squad Member

Summersnow wrote:

kickstarter comments

If that works for you its a link to the very first comment post on the PFO kickstarter.

If you really want to know some more about the original intent you might start reading there.

Nothing in those comments states anything about the direction of the game, followed or detoured from.

Besides, the comments section is not the source to be used to discern the direction of the game. The Home Page is a good place to start for that information, and that is what I provided above.

Goblin Squad Member

Ryan Dancey wrote:

This is "the Kingdom game". Each player is a part in a large machine. The output is a growing kingdom which achieves more and more access to cooler and cooler stuff as it develops. The area of the Kingdom develops in response as well changing the nature and danger of the environment in response to the actions taken by the players.

Player group B wants that space. They marshal military forces to besiege the area. Player group A puts its defense on the field and tries to break the siege. It becomes a contest of economics, diplomacy, espionage, propaganda, and military force.

If A wins, they keep what they've built and may decide to go on the offensive against their attackers. If B wins they can displace A, and try to build their own Kingdom from the ruins of the old.

I do not see any major detour from this in the current design plans that GW has unfolded before us now. To be honest, I find it quite remarkable that they have stuck so close to it after all of this time.

Goblin Squad Member

1 person marked this as a favorite.

If anything I would say that the game has become less catering to the PvPers since it was announced.

Way back when, we were told that if you stepped out of protected territory it was a lawless anything-goes area.

Now we have these PvP windows, reputation, and alignment shifts

Goblin Squad Member

It is a flaw on my part that I was not aware of Kickstarter 1 when I signed up for Kickstarter 2. What is being said that many K2 did not know K1 nor what MMO, PDQ, BFD, or PvP meant. It is a flaw in our research. GW did not choose to explain, but that is not their responsibility. GW used PF reputation, but did not seems to not consider they had a second customer class.

But we came in on the joy we have had with PF TT. I have learned to live with and enjoy some of what is proposed (but I do have a nits to pick with some of it -- and if you wish I can PM you the specifics, though it may be better to speak with others).

You have the money we spent. Give the PF TT a reason to think they can play without Bluddwolf attacking the level 2s he can beat and avoid the 10 count by level 10s that will walk over his team of 6.

Goblin Squad Member

Lam wrote:
You have the money we spent. Give the PF TT a reason to think they can play without Bluddwolf attacking the level 2s he can beat and avoid the 10 count by level 10s that will walk over his team of 6.

You want GW to lie?

Seriously, there is so much misinformation and omission in your statement about.

First, and I've said it a thousand times, level differential is not a main factor in our target calculation, risk vs. reward is. A group of level 2's will not likely have the reward needed for us to risk our time (opportunity cost) with.

Second, if the 10 x 10's present lower risk and greater reward for our group of 6 x X level, than we might very well launch an attack.

Thirdly, your innuendo is that we will avoid any amount of risk, which is not true. But what is true is that it is your responsibility to provide that risk. We are not going to ignore lower risk but wealthy targets, just because you don't like it. Just as, we won't take on impossible odds with low reward, just because you wish to see us fail often or even always.

After all of these months that you have been here, you still don't seem to get it. If you wish, I'll gladly meet you in TS so I can explain this to you in greater detail or with more clarity, since you seem to be struggling with the concept of Risk vs. Reward". I know that concept is not absent in TT RPGs so the issue is with you.


1 person marked this as a favorite.
Kobold Cleaver wrote:
And I'm not sad that it's not cloning the Pathfinder ruleset, because DDO already did that (or DDO cloned D&D, which was cloned by Pathfinder). I was glad something new was being done.

Just an FYI on DDO: the Dungeons & Dragons Online MMO is as far from the D&D ruleset(s) now as it possibly could have gotten. Turbine has slowly "tweaked" the basic Core D&D feel and implementation to cater to it's most whiney Casuals and placate the grumpy Hardcores in order to try and squeeze a few more bucks from them. One reason I am excited about the Pathfinder D&D type implementation is that we will have a chance to have a rough Core D&D type game at the heart of it all.

Wizards and Clerics and Portable Holes, oh MY! =P

Way too early to despair. Let's give em a chance to show us what they have in mind, and voice our concerns here. Any voice is welcome, keep the questions coming so we can talk about it.

Goblinworks Executive Founder

They also communicated about catering to the player population disappointed by the PvP obsessed community of EvE.

And by the way, it is pointless to quote some early communication. Because the fact is that most of the early supporters of this game, people like me who participated in the tech demo, understood things differently.

Personally, I don't really care. I intend to play the game anyway. But is there with too much PvP, I will not listen to players whining because nobody wants to play with them, I would just go play something better.

But I don't think it will happen, I think that most of the actual PvP obsessed players won't like this game, and will go somewhere else, and we will all have a great game, with a little banditry, some wars from time to time, and some border tensions.

Except for this weird temporary WoW tower thingy, the game looks great.

Goblin Squad Member

Archetype wrote:


Way too early to despair. Let's give em a chance to show us what they have in mind, and voice our concerns here. Any voice is welcome, keep the questions coming so we can talk about it.

It's never to early to despair on the internet.

"Yes, you have the personality for it now."

Goblin Squad Member

1 person marked this as a favorite.
Audoucet wrote:


Personally, I don't really care. I intend to play the game anyway. But is there with too much PvP, I will not listen to players whining because nobody wants to play with them, I would just go play something better.

That's the wrong language to use--if you're using quantity as a measure here, you have a fundamental misconception of the game. There can't be too much or too little PvP conflict in a kingdom game--rather, it can be of right or wrong kind. As Ryan has pointed out, oh like a thousand times, player A and player B will experience willy varying amounts of PvP interactions, by design. The question is only whether the design and development of the sandbox leads to meaningful, interesting, and engaging interactions.

THE INTENSE OCCULT TRAINING THROUGH D&D PREPARED DEBBIE TO ACCEPT THE INVITATION TO ENTER A WITCHES' COVEN.

Goblinworks Executive Founder

Mbando wrote:
Audoucet wrote:


Personally, I don't really care. I intend to play the game anyway. But is there with too much PvP, I will not listen to players whining because nobody wants to play with them, I would just go play something better.
That's the wrong language to use--if you're using quantity as a measure here, you have a fundamental misconception of the game. There can't be too much or too little PvP conflict in a kingdom game--rather, it can be of right or wrong kind. As Ryan has pointed out, oh like a thousand times, player A and player B will experience willy varying amounts of PvP interactions, by design. The question is only whether the design and development of the sandbox leads to meaningful, interesting, and engaging interactions.

Mmmh... Nop.

Goblin Squad Member

1 person marked this as a favorite.
Ryan Dancey wrote:

I thought this might be interesting. This is the description of the game that I wrote in June of 2012 which summarized the design doc that by that juncture had been accepted by everyone as the basis of the game.

While you might say that we did not manage to communicate this design clearly (communication success is of course judged by the recipient not the sender), I would hope that the majority of our customers would have gotten something close to this idealized view of what it is we're trying to do.

Original Design Wiki wrote:

This is the Game We Are Making

Explore, Develop, Adventure, Dominate

Player group A has moved into an area. Some members are exploring and patrolling to keep tabs on the changes in the local flora & fauna and detect signs of hostile incursion. Some of them are harvesting resources and dealing with the logistics of transporting raw materials to a location where they can be processed. Others are suppressing NPC opponents, locating and clearing lairs, ruins, caverns and encampments. Some are busy building and improving structures, and worrying about the needs of the Common Folk and Vassals who inhabit the area. Some are processing resources into intermediate and finished goods. Others are shipping out the things the area provides to a market where they can earn a good price, and bringing in materials not available in the local area.

This is "the Kingdom game". Each player is a part in a large machine. The output is a growing kingdom which achieves more and more access to cooler and cooler stuff as it develops. The area of the Kingdom develops in response as well changing the nature and danger of the environment in response to the actions taken by the players.

Player group B wants that space. They marshal military forces to besiege the area. Player group A puts its defense on the field and tries to break the siege. It becomes a contest of economics, diplomacy, espionage, propaganda, and military force.

If A wins, they keep what they've

...

THIS should be stickied to its own thread and be required mandatory reading to everyone

Goblinworks Executive Founder

I don't think that says anything, actually. Whatever anybody says, if there is too much PvP, it will be EvE with swords.

Goblin Squad Member

Audoucet wrote:
I don't think that says anything, actually. Whatever anybody says, if there is too much PvP, it will be EvE with swords.

GW could only wish for PFO to be that successful.

Goblin Squad Member

Depends on what you mean by successful.

If your only requirement for success is money, then yes.

However, if it's developing a new innovation in open-world, sandbox PvP, then "EvE with swords" is not a success. It's just an old concept with different art.

Goblinworks Executive Founder

Bluddwolf wrote:
GW could only wish for PFO to be that successful.

Go big or go home !

Let's copy WoW.

Goblin Squad Member

1 person marked this as a favorite.
Audoucet wrote:
Bluddwolf wrote:
GW could only wish for PFO to be that successful.

Go big or go home !

Let's copy WoW.

A mash-up of WoW, Call of Duty, Candy Crush and Clash of Clans.

351 to 400 of 712 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Dissapointment Among the Silent All Messageboards

Want to post a reply? Sign in.