Legion Archon

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Organized Play Member. 27 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




So I wanted to play a mounted combat character for a long time and I was recently given the chance and went with the Paladin (shining knight) as my main class. I also fell in love with a subpar (as judged by the community feat) namely monstrous mount to get a Griffon.

The first problem I come across was the lack of feats… I wanted:

Fey foundling
Power Attack
Monstrous mount
Monstrous mount mastery

That’s 4 feats even before I went to the mounted combat line (mounted combat, ride by attack, and spirited charge as the baseline and then Trick Riding & Mounted Skirmisher)

Ok human then for the extra feat is must but still…

I realized that I would need to do something to get all those feats before the end of the campaign… and so decided to go another route.

Grab Fey foundling, Power Attack, Monstrous mount & Monstrous mount mastery (now I can selfheal better do respectable damage and have a pounce ( with sohei dip) and fly mode)

Ignore mounted combat, ride by attack, and spirited charge, use a lance till level 7 and then a Greatsword or Nodatchi

Sohei monk dip at 7 to get Mounted Skirmisher (now I can full attack )

First Mother's Fang Cavalier at some point (level 6 or 8) to get Combat Expertise & Pack Flanking and buy a Sky Marines Elite Saddle

Outflank should be the next feat.

So build should be something like this:

Human | Power Attack
Paladin 1 | Fey foundling
Paladin 2 |
Paladin 3 | free
Paladin 4 |
Paladin 5 | Monstrous mount
Paladin 6 |
Sohei monk 7 | Mounted Skirmisher & free
FMF Cavalier 8 | Combat Expertise & Pack Flanking and buy a Sky Marines Elite Saddle
Paladin 9 | Outflank

So first of all this is not for PFS game, but did I mesh up anywhere? Is the build solid? Can it be improved? For the 2 free feats do you have any suggestions?

Possible 2 feat choice for the free spots
1) Greater Mercy & Extra lay on hands
2) Evolved Companion (skill fly) & Boon Companion

Limitations: Leadership is not allowed
Divine bond mount are the ones stated so no DM judgement

To Consider: can a human become FMF Cavalier?
The mount from the cavalier and the divine bond normally should not stack as the one is a constrictor snake and the other is a horse but with Monstrous Mount feat they should right?

Thank you for your time


Greetings fellow gamers

I have been invited on a campaign to play the role of the villain. Basically I will be part of a group (3 people total) that will be the antagonist of the main party (other people that we will have little to no interaction with (perhaps only at the end of the campaign)).

Character starting lvl is 3

So my first thought was to build an Antipaladin and to create better synergy I want the race to be undead. But here come the first difficulty.

Undeads (and templates that make one undead) aren't really catered towards players and that they are destroyed once the hit 0 hp.

After some research I decided that a bloody skeleton is the best template for a PC but a) i have trouble making it intelligent and b) Am I reading right that it sets Cha to 14? If my Cha is 20 will it revert to 14?

Anyways Can you think of a better race/template(remember it has to be undead and obtainable at lvl 3)

So far I have thought of Aasimar (+2 str & +2 cha Variant) as a base then Skeletal Champion template followed by bloody skeleton (for a CR +2). This nets me the deathless ability and intelligence.

Alternatively if the above is illegal normal skeleton template with the magus and bloody skeleton template on top(for a CR +2)

What are your thoughts?

Bonus Question: Is there a way to hide the fact that the char is undead? To protect against turn/control undead?


Hello everyone my question to you all is this: Underlying Principals (principles?) can you keep it after changing gods? In Religion Traits there is a rule that says that "Unlike the other categories of traits, religion traits can go away if you abandon your religion, as detailed below under Restrictions." Emphasis on can... suggesting that some don't right? If we read the text in restriction "Remember also that traits are intended to model events that were formative in your character’s development, either events from before he became an adventurer, or (in the case of additional traits gained via the Additional Traits feat) ones that happened while adventuring. Even if your character becomes a hermit and abandons society, he’ll still retain his legacy of growing up an aristocrat if he took the relevant social trait. The one exception to this is religion traits—since these traits require continued faith in a specific deity, your character can indeed lose the benefits of these traits if he switches religions. In this case, consult your GM for your options. She may simply rule that your character loses that trait, or she might allow him to pick a new religion trait tied to his new deity. Another option is that if your character abandons a religion, he loses the associated religion trait until he gains an experience level, at which point he may replace a lost religion trait with a basic faith trait." As i understand it that means that its is up to the DM to figure which trait requires continual faith in order to work.

The fluff of Underlying Principals read as following: "You’ve spent a large amount of time around magical items, and understand the similarities between many of them." As far as I can tell it doent have a direct connection to ones faith (apart from the opportunity it provides to spend that time among those objects) and once the knowledge is acquired I see no reason to lose it.

Is there an official ruling to this? I Know there is dangerously curious if i want use magic device but I want to know about the above PFS ruling. Many thanks in Advance!


Hello everyone! I am planning on making a character (first one at that) for the pathfinder society and I need help with 2 things:

Firstly is the character legal?

Secondly do you think I could do better with some of the choices I made?

Ok moving to the character in question.
Race:

Spoiler:
Angel-blooded Aasimar ( Human would probably be better but I like the fluff of the race)
as alternative racial traits I chose Deathless spirit , Scion of Humanity and Truespeaker

Stats before racial mod (20 point buy):
Spoiler:
-str: 14
-dex: 12
-con: 14
-int: 14
-wis: 7
-cha: 15

Traits:
Spoiler:
Magical Knack or Dangerously Curious or Armor Expert or Reactionary or Birthmark. I am not sure at all about this one. How useful is magical Knack on a Paladin? Is having Dangerously Curious better? I looked at some good wands I could use but does a +4 on use magic device justifice not getting the +2 CL especially since I am considering getting unsanctioned knowledge as a feat? Birthmark will likely not be chosen as Paladins don’t need a divine focus so much and I can always have one tattooed on me. Initiative is always good but having a +1 on all dex and str check is enticing as well. All in all pretty indecisive on this one help would be much appreciated.

Feats:
Spoiler:
Fey foundling (lvl1)
Power attack (lvl3)
Deadly aim or Unsanctioned knowledge (lvl5)
Deadly aim or Unsanctioned knowledge (lvl7)
Angelic Blood (lvl9)
Angelic Wings (lvl11)
(Deadly aim or Unsanctioned knowledge is up for debate. Not sure about either… I could as easily go extra mercy and/or ultimate mercy or just extra lay on hands)

Items:
Spoiler:
Four-mirror armor 45 gp
Nodachi 60 gp
Shield, light steel 9 gp
Gauntlet, spiked 5 gp
cold iron Morningstar 16 gp
Sling 0 —
Kit, paladin's 11 gp

If I could I would go for a silvered spiked gauntlet but that would push me outside of budget.

So what do you think? Is it solid? Weak? Have I neglected something terrible? Thanks in advance for your time and advice.