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Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Arc moves down to support Bastion. A single move gets him out of the silence and he begins a summoning spell. I want to point out that at 4th level there not a real way for any of us to be able to fly. The game tries to make it so that you have to be 5th level in order to have any chance to fly. This is one of the impacts to being lower level than the encounter planned for. I am not complaining, only pointing out that there is really no chance that any of us could fly. Arc has almost no spells that can effect the demon. He will do what he can. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Arc moves up behind Sir bastion and touches him using Diviner's Fortune, giving him a +2 insight bonus on all attacks, skill checks ability checks and saves for 1 round. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Good luck! Init: 1d20 + 8 ⇒ (14) + 8 = 22 That thing is a fiend, a half-nabasu if I am not mistaken. I recommend cold iron weapons on general principle. You can be sure it is quite dangerous. He then uses a mythic point to cast what is in effect a heightened Glitterdust to try to blind it. DC19 Will save or blind. No SR. If blinded he may try to re-save each round. After casting he will move back 30' to try to get out of range and line of sight for whatever it might have in store for the group. Not sure what specifically he might know about this thing's offenses and defenses. Note a full Nabasu would be quite a challenge for a level 4 party. I recommend we treat this like a boss fight. :) ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Knowledge Planes: 1d20 + 15 ⇒ (3) + 15 = 18 Init: 1d20 + 8 ⇒ (7) + 8 = 15 Arc will cast a DC 19 glitterdust onto the thing trying to blind it on his turn. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Nope. This character is not a summoner so has not taken all the elemental languages yet. Knowledge (planes): 1d20 + 15 ⇒ (3) + 15 = 18 Linguistics: 1d20 + 11 ⇒ (3) + 11 = 14 ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Back from Trip. I do not see enemy on map. Should I? Arc sees the enemy and casts glitterdust on them. DC 17 Will or be blind. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() I hope the emergency gets sorted out in a good way soon. I am traveling starting tomorrow morning for the next 8 days - Ski Trip. Please bot me if you need to to keep things running. I will check in as time and internet are available. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() They do indeed appear to be gargoyles. Arcessentes notes quietly. They are resistant to non-magic weapons and can fly quite fast. They have good reflexes and attack with that horn you see as well as claws and teeth. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Arc considers the statues for a moment. knowledge Arcana: 1d20 + 15 ⇒ (7) + 15 = 22 knowledge dungeoneering: 1d20 + 12 ⇒ (17) + 12 = 29 ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() The stable is smaller and will be quicker to secure. I recommend we go there first. Arc will cast Mage armor on himself if it not already cast. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() I got the feeling we are scouting ahead and the men are not with us. Not sure though. This once holy place has fallen. Arcessentes states as he looks at the smashed gates. And has been behind enemy lines for some time. He lets the meaning of that hang in the air as he looks over the grounds. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Yes. We can hardly bypass such a thing. But do we go to liberate or cleanse that chapel? Arcessentes tries to recall if he has heard of this place. He also looks for markings that might identify at least what purpose it was intended to serve. Knowledge (geography): 1d20 + 12 ⇒ (2) + 12 = 14 Knowledge (history): 1d20 + 12 ⇒ (1) + 12 = 13 Knowledge (local): 1d20 + 12 ⇒ (18) + 12 = 30 Knowledge (nobility): 1d20 + 12 ⇒ (7) + 12 = 19 Knowledge (religion): 1d20 + 14 ⇒ (19) + 14 = 33 ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() I would just as soon route them. The teiflings are infernal in nature and have chosen who they serve. But I do understand that some few of them might find redemption, even if they do not deserve it. If you wish to offer them terms then I will agree to support that plan. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Arc points to the scimitar and motions that it needs to be retrieved but does not say a word. And with that he begins to back out of the tent. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Arc quickly casts Detect magic as he gathers the map and missive. He will quietly name any items that radiate magic to be taken. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Hmm. Good point. Note that temp blinded and sightless creatures are not the same. Will glitterdust IF the DM rules that they can be effected. I was after the stunned effect as I do not want them yelling and running out of the tent. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Arc maneuvers into the tent in order to line up a Color Spray to catch the tieflings (primary and the Dretch, if possible. DC 16 Will or suffer the color spray effects. SR on Dretch, if it has SR: 1d20 + 6 ⇒ (16) + 6 = 22 Color Spray: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD. 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.) 3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round. 5 or more HD: The creature is stunned for 1 round. Sightless creatures are not affected by color spray.
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Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Arc prepares a glitterdust to hit the incubus and his minions. He will use a mythic point to require the enemies hit to make two saves to succeed instead of one. Will Save DC 17, twice. No SR ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Arc will check out the content of the trunk and ask that Reiko examine the desk. After he recommends quietly I say we make our way around to the large tent. If we strike it must be quick and meaningful as we are likely to bring down the entire camp upon us. Can anyone cast a silence spell? ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Arc casts Detect Magic and surveys the scene, trying to discern what type of creature uses this place based on the meal. matress and other furnishings. He then goes over the the writing desk and looks it over. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Arc falls in with Sir Bastion taking his direction. I've not studied such tactical situations from an army point of view. I am yours to direct. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() I am sorry but I have lost track - Do we have a loot list? Arc has 424 gold. There are a couple items I'd like to work on getting for him and was wondering how much money we had in our "treasury"? ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() The wizard concurs with Sir Bastion's plan and goes to ready his gear for travel and battle. Among that gear he carries the 4 vials of Shadowblood and he wonders how he might turn such an evil thing to their cause. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Assist to diplomacy: 1d20 - 1 ⇒ (3) - 1 = 2 The elven wizard awkwardly points out that the alternative is to flee back to the demons that tortured her, which does not seem to help. ![]()
Male Elf Wizard 4/Archmage 1
Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13 ![]() Arc looks ready to cast a spell at the girl but is waiting for words from the others first. I know we are not in initiative yet so no readied actions. Can I get a description of the tent - how large is it?
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