I'm looking for help for a Ranger-Multiclass for flavor, but I'm having trouble picking between:
Magus - Eldritch Archer + Arcane Archer
Magus - Eldritch Archer w/o Arcane Archer
Hinterlander Prestige class
- Open to suggestions for others.
The GM has green-lit any of the above ideas.
Our current campaign has a lot of homebrew elements to it as far as lore and setting; there's also a lot of mythology involved, and the GM has said he's planning on going Mythic. He's also using alternate crafting rules, fame and prestige, and homebrew to help get us magical items at a faster rate to fight what he has planned for us, where we're going to also be leaders/generals of towns so we can use Mass Combat as well. (GM: "There's so many cool things out there that no one ever uses, and I want to use them.")
Currently have 9 levels in Ranger, and definitely taking the 10th in it as well to pick up Point Blank Master; I tend to act as a shield for our casters in case something thinks they look tasty with ketchup and gets around the frontline fighters or to help build a barrier shoulder-to-shoulder with the fighters in small rooms.
I want to take a few levels in something else, and even considered Paladin for a while. Even if it's not the "best" option to multiclass, I want to do it for the fun.
Considerations in the build:
- Largest enemy is Undead with ungodly amounts of Dex and DR/Piercing, weak to fire (DMG +50%)
- General theme is Norse Mythology (and therein, protecting the commonfolk).
- Magic damage tends to be a bonus.
My lvl 10 build is as follows:
Half-Elf Ranger
Adjusted ability scores:
STR: 18
DEX: 20
CON: 14
INT: 14
WIS: 16
CHA: 12
Animal Companion: Wolf w/ +2 Darkleaf Lamellar, Cloak of Resistance +1
Magical Items of concern:
+2 Composite Bow of +3 Str, Adaptive, Holy
+2 Darkleak Lamellar
+1 Rapier
Mask, Stalker
Boots of the Winterlands
Efficient Quiver
Cloak of Resistance +1
Bracers of Archery, Lesser
Handy Haversack
Iuon Stone for +2 STR w/ Shining Wayfinder
- There are lots of little ones my character has because I've kitted him as a survivalist, and lots of unslotted wondrous items are great for that.
Favored Enemies: Undead x3, Monstrous Humanoid, Dragon
Traits: Deft Dodger, Hunter's Blood
Feats:
NOTE - for part of the Fame & Prestige, GM added a bunch of ways to get feats no one takes because while they're cool, they're never part of an optimum build, and he wants our characters to get OP so he can throw OP stuff at us and have epic battles.
Half-Elf Skill Focus on Perception
Manyshot
Rapid Shot
Point Blank Shot
Point Blank Master
Deadly Aim
Weapon Focus, Longbow
Alertness (Bonus)
Diehard (Bonus)
Dodge
Endurance (Ranger feat)
Evasion (Ranger feat)
Fleet x2 (Bonus)
Stealthy (Bonus)
Self-Sufficient (Bonus)
Master Craftsman, Armor (Bonus)
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My current thoughts:
2 Eldrich Archer, 2 Arcane Archer: If I'm going Eldritch Archer anyway, I probably don't need to worry about picking up Arcane Archer.
Pros:
- Imbue Arrow
- Pick up a 3rd level in Eldritch Archer while I'm at it.
Cons:
-Avoids bonuses to Favored Enemy.
-4 lvls minimum not advancing animal companion.
Eldritch Archer: I'm thinking about a 2 lvl dip here to pick up Spellstrike; with the bow I can be doing 2d6 Shocking Grasp when needed.
- Pros: Quick way to get some extra damage and Arcane spells.
- Cons: Don't advance Animal companion much, but this avoids that problem the least.
Hinterlander: 6 lvls in this if I go this route, minimum. Defended Hearth makes too much sense for the campaign to pass it by if I go any levels into Hinterlander.
- Pros: Fits campaign well.
Cons:
- Doesn't give many advantages over Ranger
- Doesn't really get "cool" until 6 levels in.
- Companion levels, as before.
If you have advice on other things to look at, please feel free.
If you have some strong reasons to stick with Ranger, please let me know as well. Understand that right now I'm willing to sacrifice a lot of what I'd get for Ranger by taking a multiclass, the biggest downside I see with that is Animal Companion levels.