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Spoilers below if you are a player of a Rise of the Rune lord Campaign AP.

The book gives the traits in how to make your characters involved in sandpoint. I thought that was neat as I read the description and I got the idea of maybe instead of just giving the players traits to make them invested . How about I make them from sandpoint and let them earn traits through a prequel . Plus I’ve ran the story a couple of times and I have two players new to roll 20. I figure hey this will give them time to learn the system before I record it and put it on the internet to look back on.
I ran the beginner box for the new players and had Tsuto and Nuaila be back ups so when they got older , was going to do a time jump , it would really hit home. A player died during the dragon fight and since Nulia was a child I had the fountain in the beginner box set start glowing . This event resurrected the player but also is when nulias angelic traits came out . One of my players is nualia brother so when this event happened he began his transition but it didn’t a 100 percent take over . As the back ground says she begins to get her hair pulled and poked in order to gain tears . Marius ,Nualia’s brother , tries his best to protect her until father tobyn puts his foot down and stops her from leaving the church . The town is hit by a disease , which is a little foreshadowing to COTCT, and the players go out and collect ingredients to stop the plague . They are only able to collect 2/3 which then causes 37 percent of the town to die .
At the end of the session tonight I asked everyone how they felt and thought about the town losing so many people . One of my players said you know we can spin this that the town was sick and a God brought Nualia to save the town . The evil people died from the plague and the good people lived . My players went in an hour rant of how the church could try to use this as leverage to take over the town and how the merchants would fight back. New roads would have to be built . One mentioned how since desna has no main church , to our knowledge, sandpoint under Tobyns rule would be a main church of the religion . He mentioned that since he raised Nulia and shes angelic now he must be doing something right and people would flock to the city in order to see her .
I have some ideas on how I could expand the prequel more before the actually story starts Include : save town, make nualia center of new religion, expand town, put down heratics, expand territory . If anyone has any other app’s, ideas, modules, movies, etc I would love the help. I didn’t think it would make for such a rabbit hole.


1 person marked this as a favorite.

Spoilers below if you are a player of a Rise of the Rune lord Campaign AP.

The book gives the traits in how to make your characters involved in sandpoint. I thought that was neat as I read the description and I got the idea of maybe instead of just giving the players traits to make them invested . How about I make them from sandpoint and let them earn traits through a prequel . Plus I’ve ran the story a couple of times and I have two players new to roll 20. I figure hey this will give them time to learn the system before I record it and put it on the internet to look back on.
I ran the beginner box for the new players and had Tsuto and Nuaila be back ups so when they got older , was going to do a time jump , it would really hit home. A player died during the dragon fight and since Nulia was a child I had the fountain in the beginner box set start glowing . This event resurrected the player but also is when nulias angelic traits came out . One of my players is nualia brother so when this event happened he began his transition but it didn’t a 100 percent take over . As the back ground says she begins to get her hair pulled and poked in order to gain tears . Marius ,Nualia’s brother , tries his best to protect her until father tobyn puts his foot down and stops her from leaving the church . The town is hit by a disease , which is a little foreshadowing to COTCT, and the players go out and collect ingredients to stop the plague . They are only able to collect 2/3 which then causes 37 percent of the town to die .
At the end of the session tonight I asked everyone how they felt and thought about the town losing so many people . One of my players said you know we can spin this that the town was sick and a God brought Nualia to save the town . The evil people died from the plague and the good people lived . My players went in an hour rant of how the church could try to use this as leverage to take over the town and how the merchants would fight back. New roads would have to be built . One mentioned how since desna has no main church , to our knowledge, sandpoint under Tobyns rule would be a main church of the religion . He mentioned that since he raised Nulia and shes angelic now he must be doing something right and people would flock to the city in order to see her .
I have some ideas on how I could expand the prequel more before the actually story starts Include : save town, make nualia center of new religion, expand town, put down heratics, expand territory . If anyone has any other app’s, ideas, modules, movies, etc I would love the help. I didn’t think it would make for such a rabbit hole.


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Its sad that when I get off of social media and come to the advice page to look up character builds I'm hit with the same world I need a break from.


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Midnight Anarch wrote:
Isthill wrote:
I made it one of my PC's old gear, personally. The magus used to be an eldritch knight, and red destiny was his bonded item (this was decided after the magus was the one who decided to use it, though).
I had similar thoughts but wondered if this was another "viol" with connections to an NPC later in the campaign, or was otherwise a tie-in to some Lovecraft-related tale.

I have a demon spawn tiefling in my group that I'm going to say was an assassin of lowels. I'm changing the name to Red Murder which on a critical hit is going to summon a murder of crows to fight for him for 1min or until destroyed.


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Kahel Stormbender wrote:

And sometimes in a home campaign it's inevitable. You didn't want the party to get infected by werewolves. You honestly thought that wouldn't happen. Everyone likely to get bitten/scratched had freaking good fort saves after all. But the unthinkable happened. The fighter failed all the fort saves you asked him to make by 1 or more. He got infected, of course you didn't tell him what the fort saves were for did you? That would have provided meta knowledge that not all players can handle having.

So now you have a werewolf in the party. How do you deal with it? I do so by working that into the overall story arc of the campaign. I leave clues as to what happened without actually stating it. And have the players see the results of the rampages which the fighter doesn't remember.

Or you can announce what happened and take active control over the character when he's changed, causing one player to just sit there unable to do anything while you attack the party with his character. IMO that's a dick move.

Or you can give the player full knowledge of what happened, and expect him to roleplay it properly. But let's be honest, if the player KNOWS he got infected with lycanthropy from the get go, he's going to get that cured before the first new moon. But why does he even know he's now a werewolf? There was no obvious sign of it after all.

I'm with kahel. I was running rise of the rune lords about two years ago with optimized pcs so I decided to add a were wolf recruited by the main BBG in the first book. A player was bite and failed the save and started having urges and hallucinations throughout the first book. When they finally get to the BBG at the end her being a priest of lamashtu courpted the curse even more turning the pc into an abomination that fought against the pcs. It caught the entire party off guard. I let the person roll a will save he failed and started trying to kill his friends. At the end of the day we are adults and should act like it. It's a game. Talk to your players to make the most out of experince.