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so the toxicant reads at 1st level, a toxicant has learned to mimic creatures with the ability to secrete harmful toxins through the skin. Once per day, in a process that takes 10 minutes, the toxicant can create and imbibe a tincture that causes her skin to secrete a mild toxin. The toxicant is immune to this secretion, but any creature that hits her with a natural attack or unarmed strike must succeed at a Fortitude save (DC = 10 + 1/2 the toxicant’s alchemist level + the toxicant’s Intelligence modifier). On a failed save, the target takes an amount of damage equal to the toxicant’s Intelligence modifier. At 4th level, a target that fails its save must succeed at a second save 1 round later or take the same amount of damage again. This effect repeats as long as the target continues to fail its saving throws, to a maximum number of rounds equal to 1 + 1 for every 4 alchemist levels the toxicant possesses (to a maximum of 6 rounds at 20th level).
At 3rd level and every 3 levels thereafter, the toxicant can choose a condition to have her toxin impose.

Once this choice is made, it can’t be changed. A creature that fails its save against the toxic secretion also gains these conditions until it succeeds at a save against the secretion, or until the toxin’s duration ends.

At higher alchemist levels, the toxicant gains access to stronger conditions; some replace lower-level conditions, which must be selected first. The following conditions are available at the given alchemist levels: 3rd—bleed (1d6), dazzled, fatigued, or sickened; 6th—dazed or shaken; 9th—blinded (replaces dazzled) or staggered (replaces dazed); 12th—exhausted (replaces fatigued); 18th—stunned (replaces exhausted and staggered).
my player chose bleed
so woudl it be a 1d6+3 damge when they fail the posion then they bleed for 1d6 until they heal or use a heal check. By rules of bleed they would take the bleed damage on there turn only? The description says on a failed save the target takes the bleed amount. a little confused by this.

Also the alchemist is a gun chemist mixed with a toxicant and it feels like this class is doing major damage at level 3. Maybe we are over looking the rules or misreading something.


Im currently running two groups within the same world that sometimes joins together to face huge a threat. Im designing a boss encounter that's going to be a large were bat. Its going to have to withstand a party of 8 pcs. I was thinking of adding cavalier for areal charging but I would like the boss to be able to do knock backs so that pc's will take falling dmg. The room set up is the important part. I've seen a group of pcs destroy monsters at a much higher cl than the group and its bc the dm failed to add terrain to the combat.
What I have right now is the room is going to have two to three bridges spanning across it. I was going to have multiple vines hanging from the celling as well. In case a party member needed to jump from one bridge to the next that could use acrobatics checks to do so.
My question is does anyone have a build for the were bat or any unique encounter or terrain ides. The party will be level 4 or 5 when this happens. I was thinking of hand waving things and giving the creature awesome blow to accomplish some of my goals.
Arc


2 people marked this as a favorite.

Spoilers below if you are a player of a Rise of the Rune lord Campaign AP.

The book gives the traits in how to make your characters involved in sandpoint. I thought that was neat as I read the description and I got the idea of maybe instead of just giving the players traits to make them invested . How about I make them from sandpoint and let them earn traits through a prequel . Plus I’ve ran the story a couple of times and I have two players new to roll 20. I figure hey this will give them time to learn the system before I record it and put it on the internet to look back on.
I ran the beginner box for the new players and had Tsuto and Nuaila be back ups so when they got older , was going to do a time jump , it would really hit home. A player died during the dragon fight and since Nulia was a child I had the fountain in the beginner box set start glowing . This event resurrected the player but also is when nulias angelic traits came out . One of my players is nualia brother so when this event happened he began his transition but it didn’t a 100 percent take over . As the back ground says she begins to get her hair pulled and poked in order to gain tears . Marius ,Nualia’s brother , tries his best to protect her until father tobyn puts his foot down and stops her from leaving the church . The town is hit by a disease , which is a little foreshadowing to COTCT, and the players go out and collect ingredients to stop the plague . They are only able to collect 2/3 which then causes 37 percent of the town to die .
At the end of the session tonight I asked everyone how they felt and thought about the town losing so many people . One of my players said you know we can spin this that the town was sick and a God brought Nualia to save the town . The evil people died from the plague and the good people lived . My players went in an hour rant of how the church could try to use this as leverage to take over the town and how the merchants would fight back. New roads would have to be built . One mentioned how since desna has no main church , to our knowledge, sandpoint under Tobyns rule would be a main church of the religion . He mentioned that since he raised Nulia and shes angelic now he must be doing something right and people would flock to the city in order to see her .
I have some ideas on how I could expand the prequel more before the actually story starts Include : save town, make nualia center of new religion, expand town, put down heratics, expand territory . If anyone has any other app’s, ideas, modules, movies, etc I would love the help. I didn’t think it would make for such a rabbit hole.


1 person marked this as a favorite.

Spoilers below if you are a player of a Rise of the Rune lord Campaign AP.

The book gives the traits in how to make your characters involved in sandpoint. I thought that was neat as I read the description and I got the idea of maybe instead of just giving the players traits to make them invested . How about I make them from sandpoint and let them earn traits through a prequel . Plus I’ve ran the story a couple of times and I have two players new to roll 20. I figure hey this will give them time to learn the system before I record it and put it on the internet to look back on.
I ran the beginner box for the new players and had Tsuto and Nuaila be back ups so when they got older , was going to do a time jump , it would really hit home. A player died during the dragon fight and since Nulia was a child I had the fountain in the beginner box set start glowing . This event resurrected the player but also is when nulias angelic traits came out . One of my players is nualia brother so when this event happened he began his transition but it didn’t a 100 percent take over . As the back ground says she begins to get her hair pulled and poked in order to gain tears . Marius ,Nualia’s brother , tries his best to protect her until father tobyn puts his foot down and stops her from leaving the church . The town is hit by a disease , which is a little foreshadowing to COTCT, and the players go out and collect ingredients to stop the plague . They are only able to collect 2/3 which then causes 37 percent of the town to die .
At the end of the session tonight I asked everyone how they felt and thought about the town losing so many people . One of my players said you know we can spin this that the town was sick and a God brought Nualia to save the town . The evil people died from the plague and the good people lived . My players went in an hour rant of how the church could try to use this as leverage to take over the town and how the merchants would fight back. New roads would have to be built . One mentioned how since desna has no main church , to our knowledge, sandpoint under Tobyns rule would be a main church of the religion . He mentioned that since he raised Nulia and shes angelic now he must be doing something right and people would flock to the city in order to see her .
I have some ideas on how I could expand the prequel more before the actually story starts Include : save town, make nualia center of new religion, expand town, put down heratics, expand territory . If anyone has any other app’s, ideas, modules, movies, etc I would love the help. I didn’t think it would make for such a rabbit hole.


What are some great Martial classes for a ratling to take? I was thinking of maybe a mouser swashbuckler or a cavalier that rides a rat. How would you build this as an effective character?
Arc


For those who remember JUGLAN RIVERCANE tied up about to be eaten by the ghoul was laid out to be just another quirky NPC. Since Juglan had the holy symbol of yog -Sothoth on his forehead I made my players role a religion check. They failed SO i told them it was the holy symbol of pharasma. When they started questioning him he gave the typical response he normally does. He shouted all the words as scripted. MY players tied him up and carried him to the church. When one player found the lesser restoration wand he thought it was a great idea to use it on juglan. I role played juglan up as having lost his mind at the ungodly sights and torture. With the added wisdom he thinks he is a cleric of pharasma. As he continues to rest and heal wisdom damage I'm going to secretly make him a cleric of Yog-Sothoth to back stab my players in the back when they least expect it.
Arc
You can check it out around the 1 hour mark.
https://www.youtube.com/watch?v=5QZLvCuumMk


Hello All
I have a question regarding a class one my player are wanting to play. My group has had some issues with scheduling so we voted to restart our strange aeons AP. The party will consist of a bard, blood rager( arcane blood line ) , gun slinger , Oracle , and finally a synthesis summoner . Now I usually don’t allow summoners in my group but he’s wanting to play a synthesis summoner with the squire feat at level 3 and once he gets level 10 go fighter. . I will add that my players are using a ten point buy in order to make the adventure path harder . I do want to mention everyone is very experienced with pathfinder. The blood rager , bard , and gun slinger are optimized. Should I allow this player to play this class or just rise to the challenge. I’m also worried about him over shadowing the other party members . The reason I ask is bc I’ve played in games where the summoner and cleric destroy everything and the rest of the party members just sit there .(I was the summoner )
Thank you for your time
Arc


Im currently dming this ap for a group that consist of a Black Powder Inquisitor , magus, and a bloodrager. We are adding a player who wants to play a bard. I saw that a lot of bards flavor come from mind affecting spells and abilities. Will a regular bard still be effective in this ap or should I point him in the way of dirge bard or archivist. I only have the first two books. Book 1 seems like he will be gimped but book 2 seems like he will be effective due to the amount of humanoids the party will be facing.


I have a friend thats playing in the strange aeons AP. He wanted to play a gun slinger but I figured that a black powder inquisitor would be better in the long run. the party make up is witch, blood rager,alchemist or wizard ( person hasn't decided yet), and magus, monk. He also wants to be an half-elf. We are using a 10 point buy system .I've came up with this so far:

1:Precise shot ( still undecided)
2:Point Blank shot
3 Deadly Aim
5:Rapid Reload ( still trying to determine which guns the gm is going to allow)
7: undecided
9: Vital strike
11: Devastating Strike

We had thought about replacing keen senses with Ancestral Arms but are unsure what to get. Any ideas would be greatly appreciated.


I'm starting another group planning to run rise of the runelords. I have a player who wants to play a class that lets them use their hair as a weapon. ive been trying to explain to this person how the game works and searched the internet as well as tried to give them advice about the character. my concern is will this class be able to keep up throughout the story? I've never dm'd for a witch up to that level so i honestly have no clue how good the class is. the classes we have are Wizard, magus (dex),slayer, and this person. Everyone else is experienced . While doing researched we found that it seems like the easiest thing to do is go hex crafter magus. Im just worried that having two magus in the group will cause one or the other to feel inadequate. I've never dm'd for two of the same classes either. The player really just wants to be able to use her hair as much as possible while still being useful.
The build we have so far with a 15 pt buy human
STR: 13 DEX: 14 CON: 11 INT: 16 WIS: 10 CHA: 7

1 (Witch 1) (White Haired Witch archetype) Feats: Rime Spell, Combat Reflexes
(King Crab familiar, Strength or Wisdom Patron)
2 (Witch 2) - Constrict
3 (Magus 1) Spell Combat, Arcane Pool Feat: Power Attack
4 (Magus 2) Spellstrike
5 (Magus 3) Arcana- Arcane Accuracy Feat: Final Embrace
6 (Magus 4) Hex Arcana- Prehensile Hair
7 (Magus 5) Feat: Cornugon Smash Bonus Feat: Extra Arcana (Flight Hex)
8 (Magus 6) Arcana: Spell Scars
9 (Magus 7) Medium Armor, Knowledge Pool Feat: Lunge
10 (Magus8) Improved spell combat

thank you for your time.
ARC


I’m running the ROTRL adventure path modified(expanded the skinsaw murders) and we are getting a new player. He wants to play a half orc fighter that thinks he is a rogue. For example he walks up to a door to lock pick it but with his strength he just break the lock off and says to the party” no one heard that we are fine” . He’s big into role play and not worried about combat too much. My concern is once we get to the giants I know combat is going to be a bit harder. Does anyone have any ideas of how to make this build viable for combat but still fun for him to role play ? He will be level 7 and he mentioned wanting to use a one handed weapon. I’ve looked at the sword and board builds but I’m not sure that’s the route he wants.
I’ve been looking at a falchion for his weapon and feats such as power attack, weapons focus, weapon focus & greater , improved critical and maybe deadly stroke. Traits toothy and fey thoughts.
Arc


My issue
I have a total of 6 players 4 of the 6 being fairly optimized. The parry consist of a Barbarian, Druid, magus, arcane tricker, paladin , and bard. The bard and paladin are the ones I’m having the issues with. I try to engage them with role play .they sometimes get involved but not like the other players. I gave them both the opportunity to change there class make up( fears , archetype , spells) multiple times and repick spells. Last week I gave the bard another chance to repick his spells and when we played today he hadn’t changed anything. We have been playing since last May and the characters are level 7 almost 8. By the way the paladin still doesn’t really know how to attack and use his spells and Abilities. The two say they enjoy playing but body language would say otherwise. What do I do at this point? Any advice would be helpful. I’ve been playing for 20 years plus and luckily enough I’ve never had this issue.
Arc


My party just finished investigating Habes Sanatorium and during the climax of the interrogation the barbarian tries to break into Habes room down stairs . This causes a Mexican stand off with both parties drawing weapons yelling at each other . Most of my players are new to table top so when I showed them the pictures of the tieflings they assumed they were strong half demons . My one experienced player was curious to why a Sanatorium had two tieflings guards out in the middle of now where. When the caster from below showed up I didn't have him come out ready to fight I just had him come out wondering who was destroying doors and making a fuss. After the situation was discussed Habe and his benefactor told the party that if they left with out causing any more harm they wouldn't report this to the Hemlock or the mayor and to only come back with a written order to investigate the entire house not just the prisoner. the party really wants to go back due to the faint smell of rotten meat they discovered walking into one of the rooms. My question is how could I get them to go back? Or just forget about the necromancer down stairs


I'm currently the DM for a 7 person party and we are about to enter magnimar. The arcane trickster of the group mentioned wanting to join a thrives guild . My question is I was thinking about having the sewer goblins be at war with the standard were rat thieves guild as the two are fighting over territory. Does anyone have any ideas for missions I could give the arcane trickster ? Just in terms of which side he could pick and what some quest might be. His Job changed his schedule for the next month and so that he doesn't have to miss I told him I would do some side quest for him. Another one of my players (monk) said he wouldn't mind coming along as well .
Arc


I'm running ROTRL path with 6 party members right now sometimes a 7th and we are coming to the half way point of the first book. I'm sure for those who have played it before will know which adventure without many details added. I've decided I want to change two of the BBG from monk/rogue to a gestalt zen archer/empyreal sorcerer sorcerer build and the last BBG of the book to a normal gestalt anit-paladin/oracle of battle with possible one mythic rank. It took us a couple of weeks for the entire group to get their job schedules figured out so we did a bit of a pro-log and everyone now is level 4. My party consist of an optimized barbarian, optimized druid, optimized war priest ,a monk, the occasional bard and a wizard/rogue trying to do arcane trickster but having a hard time. The last party member is a sword and board slayer.

Here are a couple of ideas with why I made the character the way I did. If any one has an recommendations on how to make either character better I'm open minded to hear.

For the Zen archer I was going to make the character level 6 and have him play as a standard archer but enhance his monk abilities with spells such as owls wisdom and mage armor. I planned on if surrounded use spells like grease, color spray, and glitterdust to give him more survivability. To start off combat since the rooms are small I was going to make his third level spell fireball.

For the next BBG It was going to look something like this

Aasmir (Angel blooded)

Str 16 +3
Dex 12+1
Con 14 +2
Int 10+2
Wis 10+2
Cha 16+3

For the Cruelty Selected I Chose ( fatigue)
I chose This Cruelty based on this BBG having two yeth hounds with the special ability bay. If the targets are fatigued then if the bay from the yeth hounds are successful wouldn’t the party members become exhausted instead of just fatigued? The goal was cast sound burst hoping to get players to drop held items then to engage the party in a small room channel negative energy hoping that a couple of party members become fatigued then the yeth hounds bay ability would cause some party members to become exhausted.

Feat Selection:
Improved channel
Power attack
Weapon focus
Lamashtu's Mark
Combat casting

Still having trouble picking out an oracles curse but for revelations I have iron skin and battle clarity.
For spells
Sound burst Divine Favor
Protections from good
Sanctuary (Considering bulls strength,hold person and aboleths lung)

I was doing some reading on the Path of War classes and the harbinger class caught my eye because of the history of the BBG at the end of the book. I was also looking into combining the Witch and Harbinger classes to make a truly terrifying end book boss.
the Harbinger class can be found here
https://www.d20pfsrd.com/path-of-war/classes/harbinger/

Thank you for your time

Arc


Hi,
I'm currently the DM for my group running ROTRL. We have a five person party a barbarian , a Druid (caster focused),war priest ,monk, sorcerer. I've been trying to get a good friend of mine to play pathfinder for about two years now and he's finally agreed to play. He mentioned that he like playing sword and shield characters In dark souls and Zelda. I'm not going to cater to his character since that would be unfair to the other players but I want him to have a fighting chance at enjoying the game . I've looked at many sword and board builds but can't decide which one to suggest to this new player. He contacted me and is already swamped with the amount of information pathfinder has.I've been searching the forums and the two that I've been looking at is the ranger who uses shields and twf along with the standard fighter twf build. Does anyone have any suggestions that would let really let me give my friend a fighting chance at the game ?
Thank you for your time
Arc


After taking a long hiatus from Pathfinder the group is ready to start back playing. Unfortunately the group has moved to different states and are not able to sit down at a table once a week like old times. I've done research on roll20, d20 pro, and fantasy grounds but I'm still having trouble deciding on which to use. I have a d20 pro copy but have no clue how to use any of the automation with it.Roll 20 seems a little too simple and from what I've seen fantasy grounds looks the best but has a pretty high price point. We are serious about playing once a week and thinking about recording our games as well. Any advice would be helpful.


I plan on starting Red Hand of Doom in a couple of weeks with my group but we are going to use the pathfinder setting. Has anyone ran this before on Golarion? I've been looking all over the map to find somewhere to place the Vale and no luck.


I'm making an npc for my groups next encounter.With that being said, they tend to lean more towards neutral evil. Anyways I'm wanting to make an aasimar cleric or oracle. I'm new to pathfinder and just want some advice on what to do. My party consist of a half-orc Barbarian ,half-elf Sorcerer,half-elf ranger,and an elf rogue.I have made a cleric already with the help of a guide I found on the message boards.It was modeled after the battle cleric archetype from what the guide says a battle cleric should be. Now,Oracle is where i'm a little lost. Basically I want the fight to be hard (I know it will break out into a fight just bc they like to fight). As of now my cleric that I made is lvl 6, with the party being lvl 4.
So my questions are
1. Will a basic battle cleric be enough challenge for the party, or would another type of cleric be more useful. I will also add that both the cleric and the party were made with 15 point buys.
2. Or should I scrap my cleric idea and just go with the Oracle.

I will add that I know the people reading can't see the party character builds since I don't have them in front of me to post. If you guys need any more information just ask and I will see if I can't help.Builds are welcomed.