I am terrible at playing casters because I am terrible at remembering how spells work. With cards like these, it would be like giving my wizard character's spellbook a physical form for actual reference. Plus, I wouldn't be that guy at the table always hogging the book and slowing the game down when I look up spells. So, which is better: the Spell Index chapter in the book or specially selected cards for the occaision? We'll call it a draw ;)
khadgar567 wrote: like the Vampiryst archetype and simple question why make your prey insane I personally prefer them disturbed but sane so I can further torment them as necessary I have included the "Torment Prey" talent in the Horror Vigilante Talents section. Please let me know if it fits your diabolical needs. Quality customer sick-satisfaction is our prime goal.
Run, while you still can, to the Vigilantes of Horror Open Playtest for Purple Duck Games! Now, the vigilante class can be applied to classic monsters hiding within civilized society. This pdf will allow players to get over their "monster envy" and become the mysterious beast that brings terror to the region. The horror vigilante is the perfect choice for evil campaigns or as an npc villain, with plenty of intrigue and horror talents to spare! The playtest ends on 9/2/16. We welcome your feedback and suggestions. -Aaron Hollingsworth
Yasumoto wrote:
Thank you very much for your comments and kind words, Yasumoto! Also, this is a reminder to everyone that the playtest ends in just two days!
sepik121 wrote:
Sepik121, you've made my day! Thank you for the kind words! Enjoy the friar in your game.
Come all ye faithful!
-12 cleric archetypes
Disclaimer: I was given a free pdf by the author in exchange for an honest review. I have nothing negative to say about this class or its many options. The author draws inspiration from many parts of real world ninja history and lore and applies Eastern-flavored elemental spirituality and philosophy. There are a LOT of options to choose from. I recommend this to any player who wants to add a new "element" to their stealthy characters.
Here is the Mandali Class, inspired by numerous historical traditions that depict the universe as a complex circle. This a psychic spellcaster with spells borrowed from nearly every spell list in the core rulebook. However, the spells were carefully selected in accordance to the theme of the class, which is the cyclical motions of life and death, creation and destruction. I would appreciate any and all feedback to improve this idea. Feel free to be creative or destructive.
Silhouette
SILHOUETTE CR 3
DEFENSE AC 15, touch 15, flat-footed 12 (+2 deflection, +2 Dex, +1 dodge)
OFFENSE Speed fly 40 ft. (good)
STATISTICS Str —, Dex 14, Con —, Int 6, Wis 12, Cha 15
Environment any
SPECIAL ABILITIES Steal Identity (Su) When A silhouette slays target with its charisma damage attack, the silhouette becomes corporeal, assumes the target's shape (as per the alter shape spell), and gains 10 temporary hit points. This effect ends after 24 hrs or when the temporary hit points are lost.
A silhouette is a form of shadow that had once been a shapechanger, such as a doppelganger or mimic. These undead hunger not for mere life force, but form and identity. They are ever in search of beautiful beings to replace, if only for a day and a night.
I'm planning to playing a Paladin/Mesmerist, and I would like to know if I can add my CHA Bonus to my Will saves three times over using Divine Grace, The Steadfast Personality Feat, and Towering Ego. Can these actually stack? Here are rules for quick reference: -Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws. -Steadfast Personality
-Towering Ego (Su): At 2nd level, a mesmerist gains a bonus equal to his Charisma bonus (minimum 0) on Will saving throws. If the mesmerist is under any effect that would prevent him from providing the emotional component of psychic spells, he loses this bonus on saving throws.
Run (Ex):
I would like you to sweeten this deal. Typically whenever a class gains a feat as a class feature, they get a little more out of it than normal. Just look at the Alchemist's Throw Anything feature, and you'll see what I mean.
Thank you all. I recently found out that "Dragonrider" already exists as a base class in Pathfinder. I'm going back to the drawing board with this thing. It needs an overhaul. To Mortonator. I threw this thing together in a day. Yes, much copy and pasting did occur because a) it is a hybrid class, and b) I wanted to help insure correct wording. Hopefully the next draft won't look so patched together.
99. The Wedding Gown of the Unknown Bride This old, yet elegant white gown is made of the finest samite, but has yellowed with age. It stands in the corner, supported by a rosewood manikin. Hook: The manikin is actually a dryad corpse graveknight, and the gown is her armor. The only way to end her murderous ways is to physically carry her out of the mansion, over the threshold.
My Self wrote:
The dragon mount is animal-like in nature and, for balance purposes, advances like an animal companion. No casting. This is not meant as a gish class. However, bonuses to combat rolls might be found in the society abilities that are not yet written. Agreed. Perhaps that can also be factored into the society abilities.
Cyrad wrote:
Thank you, Cryad. Shall we have a brew-off then? I'm sure that if we both focus on it separately, before comparing drafts, we might be able to develop something awesome for Paizo, or at least our fellow gamers.
I propose to make Dragonrider a hybrid class of Summoner and Cavalier. Start out with a special dragon mount that is little different than a horse (no working wings yet), as well as an Order that corresponds with the dragon's color/kind. As you level, the dragon gain evolutions to become bigger and more dragony. It should be a purely martial class without spellcasting. Just a knightly BA on a BA dragon.
Ciaran Barnes wrote:
I would like both. Also, good suggestion. I'm suggestion/requesting archetypes for any and all classes that make sense for four-legged creatures. I'm planning on leveling my kamadan with Mutation Warrior, as it does away with and replaces all the armor based class features. I think it better, thematically, that my PC not need armor.
I started a new game, and on a whim I chose to play a Kamadan. I have really grown attached to this character in a short time, and would like to level him as in a class. The only problem is all the classes and archetypes are geared toward bipedal creatures. So, there is a need... I'm sure I'm not the only person who has wanted to play a quadrupedal creature and gain class levels with it. So please consider it, Paizo :) Also, new quadrupedal races that are defined by class levels would be cool, too! Thanks for hearing me out!
Goddity wrote:
I honestly ripped the idea off the ironbeard spell. I wanted to make an elf equivalent. To answer your questions.. Yes. Number of ears does not count. Druid 1 should be included.
Mithril Ears This is a racial spell created for elves and half-eves. Characters or creatures of other races can learn to cast it with GM permission. School transmutation; Level antipaladin 1, cleric 1, magus 1, paladin 1, ranger 1 CASTING
EFFECT
DESCRIPTION
Okay, it's nearly 3 AM here in Kansas City, and the muses just whispered in my ears. The antipaladin is a decent alternate class for the paladin. And going off the naming of this alternate class, I propose the following alternate class names. What their roles and alignments are, I'll leave up to you my fellow homebrewers. Demipaladin
Ethereal Gears wrote:
Yes! I agree that, thematically, it would serve as a good alchemist archetype!
I was reading over the Synthesist and the Primal Companion Hunter, and it occurred to me that it would be really cool to have a PC with a malleable pool of evolution points they could use to boost themselves and allies/party members/pets. We could call it the Evolver, or something. Basically a new kind of buffing/boosting mage.
Martial Flexibility doesn't seem to mesh well with the sorcerer's low BAB. Perhaps, when conceiving ideas for this idea, you could focus less on the taijutsu aspect and more on the ninjutsu and genjutsu aspects. I would LOVE to see this as a bloodline for both sorcs and bloodragers, btw. Uchiha are known to have mean tempers.
Casual Viking and Cyrad, thank you for your invaluable feedback. I realize that I still have a long way to go. That said... -I want the class to be mixed bag with plenty of room for customization, without sacrificing balance. -Nothing about the class is "at will". The maxim points the class uses for their powers are limited to their key mental ability score + level. -I want this class to avoid spell referencing all together, with the exception of the major and minor spell maxim powers. It is my goal to not need to write "as per the BLANK spell" when describing a power or ability. All necessary information should be contained in one spot. I know, this may be impossible. -I will make another pass and refine my next draft based on your much appreciated feedback, and keep it all contained on this thread. Sign in to create or edit a product review. |