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177. Interstellar scrying sensors, drifting aimlessly through the void, having collected and transmitted all the information about their intended subjects centuries ago, now hundreds of light-years away from their original long-dead casters.
178. A derelict graveyard, consisting of several fleets worth of wrecked spaceships and other debris, held together by crude chains and tethers as well as gravity and "piloted" by the undead crewmembers who arose out of the trauma of being Lost At Sky (or were raised as skeleton crew when spacefaring necromancers discovered their vacuum-preserved corpses). Semi-scrambled distress beacons still lure in new additions to the fleet...

Aelryinth RPG Superstar 2012 Top 16 |
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179. The largest mortal planar representation of Yggdrasil, the infinite world tree.
This branch of Yggdrasil actually grew so large it ended up consuming every planet in the system and the sun itself. Now the suns and planets of the system are actually just fruits hanging from the AU-length branches and twigs of the tree. Like all the parts of Yggdrasil, numerous twigs and branches extend into other dimensions, drawing in nutrients and forming pathways for creatures to walk from plane to plane.
180. The largest terrestrial representation of Olympus, the infinite Mount. It extends out of the churning ether and realms of the dead below, AU's long, big enough to effectively be a chunk of the elemental plane of Earth. Large enough to host most anything, and beneath a sun that might just be the largest portal to the upper planes in existence.
==Aelryinth

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Thanks. Can you find some mouse people to invade the cheese moon?==Aelryinth
Why would they need to invade a moon when they already own Pluto?
181. A lonely, rocky, desolate moon. It is barren of noteworthy features save for an enigmatic black monolith. When a sentient being touches it, it will split open to reveal a gooey marshmallow-caramel center....

The Wyrm Ouroboros |

185. A dimensional rift in functional orbit around the system primary; best if placed inside an asteroid belt. Extending out one side of the rift is a dwarf-planet-sized snout which at a distance appears to be that of some sort of swine. It continuously snuffles (treat as hurricane-force winds), and attempts to eat anything of ship-sized or larger that comes into contact with it. Survivors from past shipwrecks and inhabited asteroid consumptions manage to survive and scrounge upon the sides of the beast's heavily-haired snout, which possesses a breatheable (if rather stinky) atmosphere.

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186. "That's no moon. That's...Roll 1d8:"
1: "...a wine cellar!"
2: "...an egg!"
3: "...a wheel of cheese!"
4: "...just your thumb over the lens!"
5: "...my old storage unit!"
6: "...a family entertainment center!"
7: "...the biggest g~!!!@n billiard I've ever seen!"
8: "...a dwarf planet, technically!"

Goth Guru |
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186. "That's no moon. That's...Roll 1d8:"
1: "...a wine cellar!"
2: "...an egg!"
3: "...a wheel of cheese!"
4: "...just your thumb over the lens!"
5: "...my old storage unit!"
6: "...a family entertainment center!"
7: "...the biggest g~!@!*n billiard I've ever seen!"
8: "...a dwarf planet, technically!"
9: "...a space station!"
10: "...my wife!roll 1D10, for now. :)

Harrison |

187) This bright blue star in the night sky can be seen clearly on any night and is commonly used by navigators as a point of reference when traveling at night. However, those pure of heart and strong in conviction that pray to this star oftentimes have their prayers answers or granted divine powers...

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I'm Hiding In Your Closet wrote:186. "That's no moon. That's...Roll 1d8:"
1: "...a wine cellar!"
2: "...an egg!"
3: "...a wheel of cheese!"
4: "...just your thumb over the lens!"
5: "...my old storage unit!"
6: "...a family entertainment center!"
7: "...the biggest g~!@!*n billiard I've ever seen!"
8: "...a dwarf planet, technically!"9: "...a space station!"
10: "...my wife!
A-HA! I KNEW I forgot something that belonged on there!!!

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188. The 'planet' is the bodies of hundreds of thousands of space whales, gathered together into an enormous ball, an 'elephant's graveyard' of oma, who feel compelled at the end of their lives to travel to this place and lie down with hundreds of generations of their ancestors. The outer layers are fresher, but towards the center, where the intense pressure of those who came later have fused the fossilized millennia old remains into a substance similar to diamond, ancient memories and psychic energies coil and dance from layer to layer, playing out surreal and alien scenes from a rich galactic history unknown to most planet-bound sentiences.
189. This small world is roughly cylindrical, and it's irregular surface is composed of thousands of stone asteroids that have been drawn to it's location by powerful elemental forces. Deep within it's core, a humanoid earth elemental entity serves as a 'world seed,' drawing other loose bodies of stone to itself with an unnatural attraction, so that they slowly join the ever-growing moon-sized sarcophagus that enshrouds it. The entity itself dreams as it continues it's ten thousand year purpose, to be the center of a newly forming world, and any attempt to contact it raises it's ire, as it reacts violently to any force that it perceives as attempting to disturb it's holy purpose and 'free' it from the rocky shell it has so painstakingly gathered.

Goth Guru |

190. The planet is made of some kind of excrement. No metal or magma core. Just more excrement crushed into stone. No one is sure where it came from. When they found it they forced criminals to farm there. Growing food, medicine, and livestock. Sooner or later they stop trying to escape off the planet, and escape into fantasy. Relatives send them dvd players, books, and other such things. They make fantasy role playing games, often by carving the bones of other inmates who died into dice. They tell their children stories of places that don't constantly stink, that aren't ugly, where you don't have to catch rainwater in pans so it won't be ruined by the surface of the world. The children are tested by the guards to see if they can return to their race's homeworlds and contribute to society.

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191. The Balloon Planet: A 2.75-km thick organic rubber surface surrounds a massive, nearly-empty interior of pure helium. The surface atmosphere is mostly hydrogen, nitrogen, and oxygen, but more than enough helium is constantly welling up from the core to give everyone who lives or visit there a constant silly-sounding voice. Food crops are those that can live off of the organic rubber in some fashion, producing mainly nuts, fruits, beans, bark products, honey, and small game. The helium is mined and exported in rigidly controlled quantities, and much of politics centers around (literally) high-pitched argument about what to do when such mining inevitably ceases to be sustainable. ALL CUTTING AND/OR PIERCING IMPLEMENTS, FIREARMS, FIRE SOURCES, WEAPONS AND MAGIC CAPABLE OF RADIATING HEAT OR COLD, AND HIGH-HEELED SHOES ARE BANNED PLANETWIDE, AND POSESSION OR USE OF THESE THINGS IS PUNISHED BY EXILE OR, IN CERTAIN CASES, DEATH. Dragons of all types are forbidden to come here. The favored implements of violence on this world are bludgeons, martial arts, strangulation, poisons, and death magic, as well as the feared and hated tactic of spreading malicious rumors that someone possesses or was seen using one of the items above, colloquially known here as "poppers." Tourism is also a perennially booming industry here. As the inexpertly-translated brochures say, "Wouldn't you like to come back to our planet - BOUNCY, BOUNCY, BOUNCY!"

Goth Guru |

192. A castle, floating around in space, the people who don't live in the castle itself tether themselves to it and their lives are basically eternal spacewalks
That doesn't work since Pathfinder nerfed the bottle of air. You can't eat or drink when you constantly have to have the bottle stuck in your mouth. Farms in domes like in Silent Running makes more sense, even tethered to the castle.

The Wyrm Ouroboros |

Hmmm. Can be passed around ... act for as long as you can hold your breath ... same as 3.5 SRD. Nerfed how? I daresay I'd allow it to keep a certain amount of the environment fresh, probably a single room; functionally, it's only enough to keep one person alive.
193. A massive tens- or hundreds-of-kilometers-long (and 10% of that tall/wide) space hulk. Some of the sections are holed, and do not have life support (read: air), and so cannot support standard humanoid life without a containment unit of some sort, but 'support helmets' are a standard thing for every child. Unfortunately there ARE creatures who don't need to breathe - or perhaps they can hold their breath for a very long time indeed. In most of the civilizations/tribal groups on the MSH, in order to gain permission to conceive a child, you must first provide the funds and supplies to create for it a support helmet and a bottle of air. Such bottles functionally provide only enough air for one humanoid at a time, but most rooms / sections that are intact possess multiple plug-in points for bottles, so that people can get out of their support helmets and other protective gear.

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194. Deep in the ethereal plane, this 'world' is a massive clump of webbing, thousands of miles across, and containing snared chunks of elemental matter (some earth and some water) themselves miles across, with some folk living on the matter islands (or 'mining' them for useful minerals, or farming them for edible foodstuffs or fishing them for aquatic life that feeds off of the raw etheric substrate, converting it into fuel, and itself becoming food for the material planar 'visitors'), while others live in the winding web-tunnels and funnels, never touching 'ground.' The location is weightless, and the occupants bungee around on spider-silk ropes, fashioned by the phase spider psychics and aranea sorcerers that used to dominate the central regions, but have been overthrown by humanoids they had ensnared and brought to this plane as slaves. The revolution itself was many generations ago, and the humanoids and spider-kin are standoffish allies and trade-partners these days, united against other threats local to ethereal space, such as raiding xill.

Morag the Gatherer |
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195. A planet made of interlocking spheres around a dense core. Each sphere has its own surface and inhabitants. Gravity gets stronger the closer to the core you get.
196. A planet founded by 6 powerful wizards who fled their own world when it was destroyed. They each are trying to make their own version of paradise on this one. This results in a creative arms race between them, making more and more advanced creatures (and peoples) in their zones to compete with the others. The survivors of earlier rounds inhabit the borders between them.
Morag

Goth Guru |

197. A young solar system, with asteroids and space dust still orbiting in a disk. There are a few planets but except for one with a spinning ring to protect it, they are still getting too many hits to develope life. Note that while planets plow a path through the debris, diffusion closes the path behind them.

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202. A space station in the middle of the solar system, near one of the largest and/or most populous planets; inside is a spa-like treatment center, publicly funded as a service to the whole solar system, in which visitors can have their mass, density, and/or volume technomantically altered so as to better enable them to survive and operate comfortably on other planets in this system than their native one. Also available are miniature theaters looping video brochures of the attractions, dangers, and local current events of the various planets, a restaurant that offers a broad (albeit shallow) menu of the various planetary cuisines (nobody who goes here EVER eats the dishes that are supposed to represent THEIR planet), and a sort of cross between a gymnasium and a funhouse/indoor play structure that allows people to start acclimatizing to their bodies after being altered. A phenomenon has arisen that a significant subset of visitors find the process of alteration "stimulating," which has given rise to political squabbles in the Interplanetary Senate raised by conservatives (many of whom are from certain backwater, seldom-visited planets in the system) who object to "perverts from outer space getting their jollies off with my planet's tax credits!"

Goth Guru |

202. A space station in the middle of the solar system, near one of the largest and/or most populous planets; inside is a spa-like treatment center, publicly funded as a service to the whole solar system, in which visitors can have their mass, density, and/or volume technomantically altered so as to better enable them to survive and operate comfortably on other planets in this system than their native one. Also available are miniature theaters looping video brochures of the attractions, dangers, and local current events of the various planets, a restaurant that offers a broad (albeit shallow) menu of the various planetary cuisines (nobody who goes here EVER eats the dishes that are supposed to represent THEIR planet), and a sort of cross between a gymnasium and a funhouse/indoor play structure that allows people to start acclimatizing to their bodies after being altered. A phenomenon has arisen that a significant subset of visitors find the process of alteration "stimulating," which has given rise to political squabbles in the Interplanetary Senate raised by conservatives (many of whom are from certain backwater, seldom-visited planets in the system) who object to "perverts from outer space getting their jollies off with my planet's tax credits!"
Criminals who fear going to 190 will try to sneak in here and have their sense of smell removed.

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I'm Hiding In Your Closet wrote:202. A space station in the middle of the solar system, near one of the largest and/or most populous planets; inside is a spa-like treatment center, publicly funded as a service to the whole solar system, in which visitors can have their mass, density, and/or volume technomantically altered...Criminals who fear going to 190 will try to sneak in here and have their sense of smell removed.
Not one of the options there, sorry.

Goth Guru |

191. The Balloon Planet: A 2.75-km thick organic rubber surface surrounds a massive, nearly-empty interior of pure helium. The surface atmosphere is mostly hydrogen, nitrogen, and oxygen, but more than enough helium is constantly welling up from the core to give everyone who lives or visit there a constant silly-sounding voice. Food crops are those that can live off of the organic rubber in some fashion, producing mainly nuts, fruits, beans, bark products, honey, and small game. The helium is mined and exported in rigidly controlled quantities, and much of politics centers around (literally) high-pitched argument about what to do when such mining inevitably ceases to be sustainable. ALL CUTTING AND/OR PIERCING IMPLEMENTS, FIREARMS, FIRE SOURCES, WEAPONS AND MAGIC CAPABLE OF RADIATING HEAT OR COLD, AND HIGH-HEELED SHOES ARE BANNED PLANETWIDE, AND POSESSION OR USE OF THESE THINGS IS PUNISHED BY EXILE OR, IN CERTAIN CASES, DEATH. Dragons of all types are forbidden to come here. The favored implements of violence on this world are bludgeons, martial arts, strangulation, poisons, and death magic, as well as the feared and hated tactic of spreading malicious rumors that someone possesses or was seen using one of the items above, colloquially known here as "poppers." Tourism is also a perennially booming industry here. As the inexpertly-translated brochures say, "Wouldn't you like to come back to our planet - BOUNCY, BOUNCY, BOUNCY!"
The weird stations on the sun in spacefinder could collect the helium the sun makes out of hydrogen, and ship it here. Better yet, put a helium factory on the star this planet orbits around.

blahpers |
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204. The entire solar system (the orbiting bodies, anyway) [or just part of it, if desired] is comprised of the remains of an Outer God destroyed in a self-genocidal counterattack as it consumed the previous solar system. The thing takes eons to die, and its remaining animus and anima are responsible for the spark that allows life to exist on its accreted bits.

Goth Guru |

205. Lupin 3. It is the 3rd planet from the sun. It looks like it's covered in suburbs, malls, office buildings, vacation spots, and such. Beneath the surface are all kinds of criminal enterprises. You can change your face, race, and even memories. The pistol roulette games are being marketed in data crystals to the most brutal races.

Goth Guru |

206. Junket. A junk planet. That much is obvious from space.
DC 15: There are assembly oozes on the planet. Also piles of items sorted by type. If you dump junk in one spot, you can risk grabbing the needed parts.
DC 20: There is a hidden spaceport. On one of the landing strips is a half disassembled space freighter surrounded by double sized assembly oozes.
DC 25: The larger Oozes are building the ship. There are androids also working on the ship.
DC 30: The larger Oozes have a computer brain inside and a bionic face floating on their front surface.
DC 35: That big pile of ship armor plates has sensors and weapons sticking out of it. There is probably an even bigger King Ooze inside. The first contact light for good or ill should be going off in your head.
Suggested bonus for being on the planet surface is +4.

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207. A gas giant with a narrow layer of breathable air created by air elementals. Populations live on floating continents made up of gargantuan earth elementals. Water elementals create spherical seas that drift through the air. Fire elementals live below, destroying anything that falls out of the sky.

Goth Guru |

207. A gas giant with a narrow layer of breathable air created by air elementals. Populations live on floating continents made up of gargantuan earth elementals. Water elementals create spherical seas that drift through the air. Fire elementals live below, destroying anything that falls out of the sky.
At the poles, ice elementals!

Goth Guru |

209. It seems to be Golarion in medeval times, but there are some odd differences. The core of the planet is a gate to the antimatter world, that fuels all high magic spells(7th to 9th level spells cannot be cast or prepared outside it's magnetosphere). They call their world Glorion. There are lots of other small differences.

Slim Jim |
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210. Pon Farr, the ancient home world of the elves. Every seven years they have to briefly return for, uh, reasons. (Failure to comply with sufficient promptness to the siren call of "ancient drives" results in insanity and risqué behavior, often leading to a bumper-crop in half-elves the following year.)
It is their most guarded of secrets.

Goth Guru |

211.Demon Class Planet-SulferForge The air is so hot that many minerals are boiling into the air and falling as rain. As a result of these weird conditions, valuable crystals are scattered on the surface and underground. There are diamonds, rubies, emeralds, rare crystals needed for drift engines and some starship power systems, and others. There is even a naturally occuring drift beacon by a lake of platinum. Absurdly, there seem to be life forms that resemble various types of demons.
Notes: This is a good place for an Avatar like mining project.

blahpers |
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212. This landless planet, the result of an apocalyptically ill-conceived mythic wish spell, consists of an icy granita core covered with an ocean of warm blueberry jam occluded by a steam atmosphere.

Goth Guru |

213.Trapworld You see what looks like a humongus mousetrap, with a great city built on the trigger. Some of the bone fragments scattered about look like they came from rumored species of planet eating monsters. There may also be what's left of a bug swarm carrier. The telepathic clergy on this planet will probe the minds of visitors before contacting the ship by more mundane means.
They equate the destruction of hostile creatures with periods of prosperity. Is it any wonder that they worship Ganesh?

Goth Guru |

214. Fire and Ice The slow revolution or elliptical orbit causes extreme seasons. During winter the air freezes. During summer some rocks melt. The sentient life form is tardigrades. They sleep through the worst months, high summer and low winter. They believe that the gods walk among them choosing the weak to die. Seed shells and tree bark are pretty much petrified wood.

Goth Guru |
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215.The Pony Planet
There is a crystal sphere with an artifact sun and moon orbiting around inside the sphere. The planet within, is a rough approximation of Golarion, but with ponies, pegusi, and unicorns instead of humans. A now dead destroyer god floats between the crystal sphere and whatever star or stars are in the center of this system. It's the source of the shadow monster menacing the planet when it escapes it's prison in limbo. Legend lore will tell you it was shot with the legendary 7 crystal wands. At least one of them is on the planet, probably in Griffonstone canyon.

TheGreatWot |

215.The Pony Planet
There is a crystal sphere with an artifact sun and moon orbiting around inside the sphere. The planet within, is a rough approximation of Golarion, but with ponies, pegusi, and unicorns instead of humans. A now dead destroyer god floats between the crystal sphere and whatever star or stars are in the center of this system. It's the source of the shadow monster menacing the planet when it escapes it's prison in limbo. Legend lore will tell you it was shot with the legendary 7 crystal wands. At least one of them is on the planet, probably in Griffonstone canyon.
Classy.

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216. The Friendly Planet. This world is alive, in the same way that other planetary sized organisms, like it's 'parent' Azathoth, are, one ginormous planet-sized life-form. It was spat forth from it's parent 'world' because it was particularly chipper and clingy and inane, and it's terribly lonely, out here in the middle of nowhere, and oh-so-curious. (In the process, Azathoth may have been excising from itself these self-same traits, and perhaps gone a step further and essentially lobotomized itself...)
Anyone landing on this strange world, with amorphous creatures that sometimes take on the appearance of a terrestrial paradise (and at other times, when no one is watching, revert to their true forms as shuddersome masses of tentacles and slime devouring each other in a self-cannibalistic orgy of excess), will be welcomed by aggressively friendly sub-units of the planetary intelligence, who will offer them every comfort, and grow increasingly possessive and jealous and neurotic (and also covertly sabotage their lander so that they can never leave, while keeping them distracted with increasingly-desperate excuses about celebratory feasts or holy day ceremonial traditions or inclement weather making it too dangerous to launch at this time or inconvenient migrations / mass hatchings of native life swarming the launch area and needing 'just a few more days' to clear off)...
Eventually the visitors will either escape or die, joining the bones of other visitors who attempted to escape this desperately lonely world, that is only pretending to be inhabited by a 'civilization' of friendly natives.

TheMountain |

217. The World Eater - this colossal star-beast has many names in countless cultures, but 'World Eater' is perhaps the best and simple way of explaining it. Resembling a colossal tape-worm, the World Eater travels from system to system, life bearing planet to life bearing planet, and devours its inhabitants.
One attempt to read its mind indicated that there was no malice in what it was doing and it may very simply be acting on natural instinct. Some have even speculated that it has a purpose, which is to prevent the material from being overpopulated.
218. The Commonwealth Amongst the Stars - a conglomerate of steampunk civilisations, constantly looking to expand and colonised new worlds. Though technically ruled by a queen, the true rests in Parliament and the Church of the God Machine.
219. The Anunnaki Worldships - despite the name, these vessels are only the size of a medium scale Pact world starship. Resembling silver spheres, the worldships are made of various esoteric materials, which allow the inside to much larger than the outside.
The Anunnaki rarely leave their ships and, from what little information the Starfinders have gathered, seem ashamed to do so.
220. A hidden space station inhabited entirely of the descendents of a scientist who cloned himself. All highly intelligent and immensely unpleasant to be around.