Samaritha Beldusk

Aralynn Huntinghawk's page

185 posts. Alias of Chris of the Clouds.


RSS

1 to 50 of 185 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Female Half-Elf Monk (Zen Archer) 1

This thread can't die until Mukluk does.


Female Half-Elf Monk (Zen Archer) 1
Doruk wrote:
A huge win. Money saved and team improved!

I am definitely haunting this party except for that nice new elf.


Female Half-Elf Monk (Zen Archer) 1
Mukluk Muletender wrote:
How much did Theldrat offer us? Any bonus for good work? Can we split Aralynn's share?

Good work? You let a party member die and are bringing back a burnt out key.


Female Half-Elf Monk (Zen Archer) 1
Doruk wrote:
So should we all train to level three, or is that just for folks who die first? :)

No. That's for us plaintiffs in the wrongful death suit. The settlement was completed out of court and the results are confidential.


Female Half-Elf Monk (Zen Archer) 1
Doruk wrote:
Aralynn - Your composite long bow - did it have a strength rating?

Too busy looting my body to notice eh?

"Also of note - a bounded, gagged and unconscious gray elf male is in the corner of this room."


Female Half-Elf Monk (Zen Archer) 1
Doruk wrote:
Aralynn - Your composite long bow - did it have a strength rating?

+1


Female Half-Elf Monk (Zen Archer) 1

Aralynn's body:
Dagger found (#291)
Blunt arrows - 2gp (purchased #187)
5 sleep arrows from Cyrathas
1 CLW potion from Cyrathas
Temple Sword (#615) - Displayed on the back wall is an ornate temple sword, it's crescent-shaped blade gleaming with years of care. A ring of charms and bells hangs from the pommel. The charms include:
- A simple wooden white heart, recognizable as a holy symbol of Rao, the god of peace and serenity
- A golden spindle, recognizable as a holy symbol of Istus, the Baklunish goddess of fate and destiny
- A piece of obsidian resembling a black lotus, recognizable as the holy symbol of Xan Yae, the Baklunish god of twilight and the mastery of one's mind and body
Masterwork compostite longbow
Backpack (empty), Bedroll, Pouch, belt (empty), Rations, trail (per day) (4), Signet ring, Sunrod, Waterskin
12.4 GP


Female Half-Elf Monk (Zen Archer) 1
DM Panic wrote:

@Chris: Sorry man!

If you wish to roll a new PC, you'll get to start at level 3 though!

Feel free to IM me if you want to discuss possibilities there...

No problem. It was was fun pushing the character to the limit to see the strengths and weaknesses. I'll get something to you soon. Of course, the whole party might be new...


Female Half-Elf Monk (Zen Archer) 1

Actually, rereading Panic's last post, it looks like I'm up.

1d20 + 0 - 9 ⇒ (16) + 0 - 9 = 7 - Aralynn drops to -10 HP. Yeah CON 11.


Female Half-Elf Monk (Zen Archer) 1

After Petrel's AoO, I believe the party gets to go. By the way, I do have a CLW potion on my person still.


Female Half-Elf Monk (Zen Archer) 1
Aralynn Huntinghawk wrote:
I believe the priest and his spiritual weapon get to go still in round 4. Waiting to see if I'll still be standing.

Ouch. Me and my big mouth. At least it wasn't straight to -11.


Female Half-Elf Monk (Zen Archer) 1

I believe the priest and his spiritual weapon get to go still in round 4. Waiting to see if I'll still be standing.


Female Half-Elf Monk (Zen Archer) 1

Round 4, 19-
Status = 1/15 HP

Aralynn will take a 5' step to F2 and go back to the bow to shoot the priest. "Just die please."

-Flurry with bow (pointblank)-
1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 - Arrow #1 or Tumble (+6) of 20.
1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 - Arrow #2
1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

I'm assumimg Aralynn has observed the owlbear doesn't have reach--at least a regular owlbear doesn't. If Aralynn can't 5' to F2, then how about G2 or H2? I don't think the priest has a weapon out. Alternatively, since she goes last someone might have already provoked from the skeleton.

If the owlbear does have reach and has not used an AoO yet, then how about a tumble to F1 or G1 and then a single shot?

Yeah! The high numbers have returned. Hopefully she'll last long enough to enjoy them.

Edit: Shooting at the priest.


Female Half-Elf Monk (Zen Archer) 1

Round 3, Init 19-

status:
AC 16, touch 16, flat-footed 14 (+2 Dex)
CMB +2; CMD 18
hp 6/15 (2d8) (forgot to show the skeleton hit in my last status)
Fort +3, Ref +5, Will +7
Immune sleep; Resist Elven Immunities

This is not going according to plan.

Aralynn glances at the girl. I hope she's okay. She then takes a 5' step to E3 to flank with Petrel and tries a roundhouse kick to the skeleton's leg.

Heal check 1d20 + 4 ⇒ (4) + 4 = 8
Kick 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 (Maybe plus 4 for prone)
1d6 + 1 ⇒ (6) + 1 = 7

Hopefully Aralynn will survive to level 3 and point blank master in case she tries this silly stunt again. Not likely if she doesn't start rolling double digit numbers.


Female Half-Elf Monk (Zen Archer) 1

Personally, I blame Mukluk for the appearance of an owl bear skeleton in this adventure.


Female Half-Elf Monk (Zen Archer) 1

Round 2, Init 19-

Status:
AC 16, touch 16, flat-footed 14 (+2 Dex)
CMB +2; CMD 18
hp 15 (2d8)
Fort +3, Ref +5, Will +7
Immune sleep; Resist Elven Immunities

Aralynn waits to see what Petrel is going to do when he begins to flee. That's going to hurt.

Assuming both take their AoO's Aralynn takes a 5' to G3 and tries to put two arrows into the priest while glancing over at the woman to see if she is alive. "Let me tell you where to stick that finger."

-Flurry with bow (pointblank)-
1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 - Arrow #1
1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 - Arrow #2
1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

I was delaying in real life and game terms to see Petrel's reaction. Thanks for taking those AoO's. :)


Female Half-Elf Monk (Zen Archer) 1

Ditto. I was expecting to not need acrobatics.


Female Half-Elf Monk (Zen Archer) 1

Round 1, Init 20

Aralynn moves quickly into the room (to G4) and attempts to put an arrow between the priest's eyes. "If you want to wrestle with a woman, here I am."

-Composite(+1) Longbow (pointblank +1)-
1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
1d8 + 1 ⇒ (1) + 1 = 2 Argh, argh, and triple argh.


Female Half-Elf Monk (Zen Archer) 1
DM Panic wrote:

@Aralynn: Ah I saw you rolled a 16 on that post and assumed that was your Perception check.

If you took 20, what was the roll for?

Aralynn took a "cursory look around the room" (perception check 16), but took 20 checking the door for traps, "spends a couple minutes examing the door...Once satisfied the door is safe, she'll advise Doruk."

Aralynn has no actions before the door is opened. Place her 10' to 15' back directly from the door.


Female Half-Elf Monk (Zen Archer) 1

@DM_Panic Don't know if it would have made a difference, but Aralynn did take 20 on search the door. I didn't say it in those words, but tried to express it in the writing.

Aralynn Huntinghawk wrote:

Aralynn takes a cursory look around the room, but then spends a couple minutes examing the door and ignoring Petrel and Mukluk. Once satisfied the door is safe, she'll advise Doruk. If she finds something, she'll advise Petrel to open the door. She might even advise him of any traps she found, but that will likely depend on his manners for the two minutes while she checks the door.

Post


Female Half-Elf Monk (Zen Archer) 1

Aralynn is good with Mukluk's plan.

"Yes. I hear the voices. Some of them I understand, but others are in a language I don't know. At least they do not speak of evil."


Female Half-Elf Monk (Zen Archer) 1
DM Panic wrote:

I have a question for the 5 of you.

Have any of you ever played the 3.5 module Forge of Fury?

It's a candidate for bridging your next couple levels :)

Does it have any oceans, lakes, rivers, streams, puddles of water?


Female Half-Elf Monk (Zen Archer) 1

If I'm reading the rules right, I can test by taste only with perception. Probably safe until levels where they start slipping poison in there.

Assuming potion #2 isn't harmful, Aralynn will take a small taste of #1.

1d20 + 14 ⇒ (16) + 14 = 30 Yeah. A roll above 10.


Female Half-Elf Monk (Zen Archer) 1

Aralynn looks for a way across the lake without going into it. Not finding one, she resigns herself to walking along the edge and ending up mostly wet rather than fully wet if she fell while climbing the edge.

Aralynn takes a cursory look around the room, but then spends a couple minutes examing the door and ignoring Petrel and Mukluk. Once satisfied the door is safe, she'll advise Doruk. If she finds something, she'll advise Petrel to open the door. She might even advise him of any traps she found, but that will likely depend on his manners for the two minutes while she checks the door.

1d20 + 14 ⇒ (2) + 14 = 16


Female Half-Elf Monk (Zen Archer) 1

Round 5, Init 8

Status:
AC 16, touch 16, flat-footed 14 (+2 Dex)
CMB +2; CMD 18
hp 15 (2d8)
Fort +3, Ref +5, Will +7
Immune sleep; Resist Elven Immunities

Aralynn is glad her mother is not there to hear her curses and profanities as two more arrows litter the ceiling above the cleric.

WTF?! Is my luck bad if I'm even near water?

-Flurry with bow (Flurry BAB 0, DEX +2, Weapon Focus +1, Masterwork +1)-
1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 - Arrow #1
1d8 + 1 ⇒ (8) + 1 = 9
1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 - Arrow #2
1d8 + 1 ⇒ (4) + 1 = 5


Female Half-Elf Monk (Zen Archer) 1

Round 4, Init 8

status:

AC 16, touch 16, flat-footed 14 (+2 Dex)
CMB +2; CMD 18
hp 15 (2d8)
Fort +3, Ref +5, Will +7
Immune sleep; Resist Elven Immunities

I'm more than 30' away, so wasn't included in the channel unless it has an enlarged area.

Araylnn takes a 5' step to F22 and fires two more arrows way off the mark.

Is Petrel smirking over there?

-Flurry with bow (Flurry BAB 0, DEX +2, Weapon Focus +1, Masterwork +1)-
1d20 + 4 ⇒ (4) + 4 = 8 - Arrow #1
1d8 + 1 ⇒ (6) + 1 = 7
1d20 + 4 ⇒ (6) + 4 = 10 - Arrow #2
1d8 + 1 ⇒ (4) + 1 = 5


Female Half-Elf Monk (Zen Archer) 1

Round 3, Init Last

Aralynn takes a couple shot at the cleric(?).

-Flurry with bow (Flurry BAB 0, DEX +2, Weapon Focus +1, Masterwork +1)-
1d20 + 4 ⇒ (3) + 4 = 7 - Arrow #1
1d8 + 1 ⇒ (8) + 1 = 9
1d20 + 4 ⇒ (4) + 4 = 8 - Arrow #2
1d8 + 1 ⇒ (4) + 1 = 5


Female Half-Elf Monk (Zen Archer) 1

Aralynn debates between continuing to fight or cleaning her nails with an arrowhead while Doruk shatters the ranks of skeletons.

How much of a tragedy would it be if Petrel was hurt? Well, I guess I at least don't have to get in the blood.


Female Half-Elf Monk (Zen Archer) 1

Round 2, Init Last

Aralynn waits for her companions to hopefully clear out the skeletons. She will then shoot at Isalnarr. If the skeletons (#2, 3, & 4) aren't taken down, she'll take a 5' step back first. If that's not possible, she'll still shoot at Isalnarr, taking the AoO's.

What is Petrel doing there by himself on the other side of the lake? I guess I should help him. Besides, arrows won't work so well against these fleshless skeletons.

-Flurry with bow (Flurry BAB 0, DEX +2, Weapon Focus +1, Masterwork +1)-
1d20 + 4 ⇒ (15) + 4 = 19 - Arrow #1 (possibly -4 due to cover)
1d8 + 1 ⇒ (8) + 1 = 9
1d20 + 4 ⇒ (12) + 4 = 16 - Arrow #2 (possibly -4 due to cover)
1d8 + 1 ⇒ (6) + 1 = 7


Female Half-Elf Monk (Zen Archer) 1

Round 1, Init 8

status:

AC 16, touch 16, flat-footed 14 (+2 Dex)
hp 15 (2d8)
Fort +3, Ref +5, Will +7
Immune sleep; Resist Elven Immunities

Aralynn will move up behind Doruk (G23?) and take a single shot at Isalnarr.

1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8

"You got this Doruk. It's just like the tunnel with the zombies" except there's more of them and the choke point is worse.


Female Half-Elf Monk (Zen Archer) 1

If Petrel tells us about the man, I'd like to at least check him out or the spot he is at.


Female Half-Elf Monk (Zen Archer) 1

Have we reached a dead end?

Aralynn continues to look around for a trail as they travel or stand around.

Taking 10 is a 24 Perception, 19 Survival. Or rolls:
1d20 + 14 ⇒ (12) + 14 = 26
1d20 + 9 ⇒ (2) + 9 = 11


Female Half-Elf Monk (Zen Archer) 1
Martigan the Sun-Touched wrote:
"Either we won or I've angered Pelor and am now spending eternity with you four."

"We won, but you are spending eternity with us. Who else is going to put Doruk back together every time? Speaking of which, you look like hell and I don't think this is the last creature this place is going to spit in our face. And, we still have to deal with the guy who has the key."

Possibly no potions left, but how about some spells or channels?


Female Half-Elf Monk (Zen Archer) 1

Round 4, Initiative 9

1d20 + 3 ⇒ (8) + 3 = 11 = FORT - distracted
1d20 + 3 ⇒ (1) + 3 = 4 = FORT - diseased

I hope those things are dead before they get to me.


Female Half-Elf Monk (Zen Archer) 1

Round 3, Init 9

Aralynn delays as she can't see or get to the swarm.

AoO with temple sword if it comes her way.
1d20 + 2 + 1 - 4 ⇒ (17) + 2 + 1 - 4 = 16
1d8 + 1 ⇒ (2) + 1 = 3


Female Half-Elf Monk (Zen Archer) 1

Round 2, Init 9

Status:
AC 16, touch 16, flat-footed 14 (+2 Dex)
hp 15 (2d8)
Fort +3, Ref +5, Will +7

No arrows this time. How about the sword?

1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6

Going to need more practice with this thing.

Aralynn backs up 10'.


Female Half-Elf Monk (Zen Archer) 1

Round 1, Init 9

status:

AC 16, touch 16, flat-footed 14 (+2 Dex)
hp 15 (2d8)
Fort +3, Ref +5, Will +7

Araylnn tries to aim at the biggest rats, but soon realizes she's trying to dig a hole with a spoon. She fires a couple arrows anyway, hoping it might scare the other rats.

-Flurry with bow (pointblank)(-4 cover)-
1d20 + 4 + 1 - 4 ⇒ (19) + 4 + 1 - 4 = 20 - Arrow #1
1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
1d20 + 4 + 1 - 4 ⇒ (18) + 4 + 1 - 4 = 19 - Arrow #2
1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Female Half-Elf Monk (Zen Archer) 1

Argh. Looks like Aralynn is about to learn about swarm DR.


Female Half-Elf Monk (Zen Archer) 1

Araylnn trails along, looking for the passage of anything more recent or alive than what they've encountered so far.

1d20 + 14 ⇒ (10) + 14 = 24


Female Half-Elf Monk (Zen Archer) 1

Round 3, Init 23

Aralynn puts two more arrows in the nearest creature. "I was hating these tight spaces, but Doruk does make a nice door to keep everything out. Do they smell as bad as they look?"

-Flurry with bow (pointblank)(-4 Cover)-
1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17 - Arrow #1
1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
1d20 + 4 + 1 - 4 ⇒ (14) + 4 + 1 - 4 = 15 - Arrow #2
1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Female Half-Elf Monk (Zen Archer) 1

Round 2, Init 23

Encouraged that her arrows are more effective, Aralynn sends two more at the closest creature.

Seeing Doruk drop his guisarme again. "Be sure to clean up your toys when you're done."

-Flurry with bow (pointblank)(-4 cover)-
1d20 + 4 + 1 - 4 ⇒ (20) + 4 + 1 - 4 = 21 - Arrow #1
1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
1d20 + 4 + 1 - 4 ⇒ (14) + 4 + 1 - 4 = 15 - Arrow #2
1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

1d20 + 4 + 1 - 4 ⇒ (18) + 4 + 1 - 4 = 19 - Confirm #1
1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Female Half-Elf Monk (Zen Archer) 1

Round 1, Init 10 ++? - Readied to see one

Aralynn readies to shoot whatever it is Doruk says is coming. When one #2 I guess comes into sight, she'll put in arrow between its eyes.

-Composite(+1) Longbow (pointblank +1)-
1d20 + 5 + 1 - 4 ⇒ (20) + 5 + 1 - 4 = 22
1d8 + 1 ⇒ (7) + 1 = 8
1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 6 - No confirm.
1d8 + 1 ⇒ (5) + 1 = 6


Female Half-Elf Monk (Zen Archer) 1
Mukluk Muletender wrote:
"Let's leave this crap here, get it on the way out if we want it. I'm sure the Atol can carry it. Let's go through the right passage (closer to the lake of blood)?" Mukluk points to the right.

"Agreed." He might look and smell like an Atol, but he appears to have at least a few wits about him when he's not auditioning for the circus.


Female Half-Elf Monk (Zen Archer) 1

Aralynn examines the zombies for anything distinctive or useful, poking and prodding with an arrow. 1d20 + 14 ⇒ (17) + 14 = 31


Female Half-Elf Monk (Zen Archer) 1

Round 3, Init ?, coming back in

"Quit playing with that thing." Araylnn takes careful aim and sends a couple arrows over Doruk's shoulder at the spine of the zombie. Hopefully hitting it somewhere harder will work.

-----Flurry with bow (pointblank)-----
1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 - Arrow #1
1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 - Arrow #2
1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Female Half-Elf Monk (Zen Archer) 1

Seems like there's no space. Aralynn will delay and cheer on Doruk unless things change.


Female Half-Elf Monk (Zen Archer) 1
Doruk wrote:
At some point my 'hot dice' are going to grow cold. Too bad it's being used up on Zombies. :D

Considering you were the only one who could swing, at least it made the battle quick.


Female Half-Elf Monk (Zen Archer) 1

Round 2, Init 21
Aralynn fires two more arrows at the zombies. "Doruk. Do you want to back up and let the rest of us play too? I've got my shiny new sword."

-----Flurry with bow (pointblank)(-4 cover)
1d20 + 4 + 1 - 4 ⇒ (12) + 4 + 1 - 4 = 13 - Arrow #1
1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
1d20 + 4 + 1 - 4 ⇒ (4) + 4 + 1 - 4 = 5 - Arrow #2
1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Female Half-Elf Monk (Zen Archer) 1

Round 1, Init 21

Status:

AC 16, touch 16, flat-footed 14 (+2 Dex)
hp 15 (2d8)
Fort +3, Ref +5, Will +7

Aralynn goes to the blood lake's edge at D7 and fires a single shot at the closest zombie. "Snap out of it, Martigan!"

---Composite(+1) Longbow (pointblank +1)(-4 cover)
1d20 + 5 + 1 - 4 ⇒ (15) + 5 + 1 - 4 = 17
1d8 + 1 ⇒ (6) + 1 = 7


Female Half-Elf Monk (Zen Archer) 1

Aralynn is directly behind Mukluk. That's as far she trusts him.

1 to 50 of 185 << first < prev | 1 | 2 | 3 | 4 | next > last >>