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                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   1) Player name: Jeff Cook2) Character name: Ears
  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   A short Vesk carrying a grenade launcher a pulse caster and in second skin armour pokes her head in the You guys drawn the graveyard shift too? Any engineering problems need sorting?  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Apikinzas moves in tries to reconfigure her gun to make the most of the sonic bleed off but just fires and electrostatic burst at the elf instead energy ray electric: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
 Apparently energy ray only does acid cold electric and fire damage versions extra +1 from coordinated shot then harmful spells  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   I'll take that +1 to give 15 vs EAC in my post above (and yeah once you take more than 2 secs to look at it 7SP seems odd but no problem GM you doing great  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   shoot: 1d20 + 5 ⇒ (9) + 5 = 14
 Supercharge online With an extremely loud pop (sadly indicating most of the extra energy has been converted into sonic bleed off) Apikinzas fires her gun at the elf  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Apikinzas does an exaggerated draw of her own Building charge casts supercharge on her weapon Also updated my header to show myself down 3 from my max of 10 stamina I'll grant you I'm not always the best at keeping it up to date  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   engineering: 1d20 + 12 ⇒ (7) + 12 = 19 Using trapsmiths tools Apikinzas jams the section permanently up and then examines whats in the middle of the room perception: 1d20 + 9 ⇒ (20) + 9 = 29  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Yeah lets give these things some heat! Api applies microwave mode to his pulsecaster:  in game terms casts overheat catching orange and red for overheat fire damage reflex dc15 for half: 2d8 + 1 ⇒ (8, 5) + 1 = 14spell pen: 1d20 + 4 ⇒ (5) + 4 = 9  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   will: 1d20 + 4 ⇒ (17) + 4 = 21 Api feels no ill effects form the wave and looks to see if using the apple has disarmed the trap perception: 1d20 + 9 ⇒ (6) + 9 = 15 If she finds something to disarm engineering: 1d20 + 8 ⇒ (11) + 8 = 19 then tries to operate the console computers: 1d20 + 8 ⇒ (1) + 8 = 9 Are you using DOS An ancient operating system from thirty years ago  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   computers: 1d20 + 8 ⇒ (6) + 8 = 14 Moves over to the shrine and places the apple in the outstreched hand before looking at the panel perception: 1d20 + 9 ⇒ (12) + 9 = 21  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Not going quietly after all eh Apikinzas taps two fingers to his head as he moves to retrieve the apple. Mr Knight put a prisoner in mannacles Activates comms Self destruct sequence activated allegedly 60 minutes  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   I prefer the arrest option. If only to disprove the Starfinders shoot first ask questions later narrative that seems to be doing the rounds. I am kind of hoping you will surprise us all by coming quietly  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Call that a fly by let me show you how its really done fly by: 1d20 + 11 ⇒ (4) + 11 = 15 Ah heels shirt reroll fly by: 1d20 + 11 ⇒ (2) + 11 = 13 Api kicks off her heels Sorry Boss If fly by is only one ship I will go for red but I was aiming for both which is probably why I screwed it up pilot initiative: 1d20 + 11 + 4 ⇒ (15) + 11 + 4 = 30 assuming another precog  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Sunrise maiden is speed 10 manouverabilty good (turn 1) Apikinzas hits the throttle and speeds the maiden between the two dones before showing the aft weapons to the yellow drone pilot initiative: 1d20 + 11 ⇒ (16) + 11 = 27 Maybe more if precog kicks in  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Apikinzas looks to take out her grappler and finds Bonrakou already up the tree She takes her time inspecting the corpse Taking 20 for 28 lifesciences Maybe 18 if we are in more of a rush  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Apikinzas shoots her charged up pulsecaster attack: 1d20 + 5 ⇒ (18) + 5 = 23
 Using aid token If its still active RUN! Otherwise Its dead you can come out now  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Api surveys the scene Regenerating! Not Good Sees her friends actions then adjusts her weapon for maximum damage
  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Api moves into the green stuff (difficult terrain?) and snaps off a shot with her pulsecaster pulescaster: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
 Spread out  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   survival: 1d20 ⇒ 18
 We're in the right place Points at the banner that says Yalas Sucks That looks dangerous  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Apikinzas Is about to offer shooting some cable to provide a guide rope when Ardoc starts to take a tumble Should I be shooting Grappler down stream to give a line to grab or are other things happening at this point  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Needs a better bridge Api comments and has a quick scan of the area looking for materials then shrugs with grappler at the ready in case she falls in Apikinzas skips across the deadwood acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   GM Sedoriku wrote: 
 I am sure I can fix any damage. Oops did I say that out loud. Do not take into combat. We will need both for an extraction anyway. Understood heads off to look at offered vehicles engineering: 1d20 + 8 ⇒ (6) + 8 = 14  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   So the hunters have become the hunted. What exactly is doing the hunting and have we got the barrier fences back online or is that something else that needs taking care of  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Apikinzas moves in to the doorway with her gun and sets it to wide pattern heat mode (Casts overheat aka burning hands) fire damage: 2d8 + 1 ⇒ (3, 2) + 1 = 6 dc14 reflex for half spell resistance caster check: 1d20 + 4 ⇒ (11) + 4 = 15  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Joining the group in area 4 APi is keen to show off her science skills life science: 1d20 + 8 ⇒ (19) + 8 = 27
 Having identified the various things Api is Happy to talk if one of her colleagues can lead the way diplomacy aid: 1d20 ⇒ 12  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   computers: 1d20 + 8 ⇒ (7) + 8 = 15 Api hacks the bot so it doesn't try to attack the party Yeah we are authorized to be here life science: 1d20 + 8 ⇒ (13) + 8 = 21 Shoot Well if we know what it is surely we can treat this murkblight?  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Apikinzas shoots at the security officer pulsecaster: 1d20 + 5 ⇒ (2) + 5 = 7
 But appears distracted by the impressive close quarters fighting ok with the diaspora next plan  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   As her eyes clear she sees her flash bang provider. She moves up and shoots saying Ah There you are this wont hurt pulsecaster: 1d20 + 5 ⇒ (12) + 5 = 17
  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Blinded is to skill checks blinded:  You cannot see. You are flat-footed and take a -4 penalty to most Strength- and Dexterity-based skill checks and to opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. You can’t observe other creatures, which means (among other things) that you treat all creatures as having total concealment (50% miss chance; see page 253). You must succeed at a DC 10 Acrobatics skill check to move faster than half speed. If you fail this check, you fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them. Creatures that become blinded but that have a precise sense (see page 260) other than vision still automatically fail all checks and activities relying on vision, but they suffer none of the other effects.  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   Ok you say you can do this blindfold Api Time to walk the talk Resetting pulsecaster to fast recharge count to six and point at something with enough voltage to stun a bulette Casts supercharge on pulsecaster When next fired does 1d4+4d6 non lethal damage  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   reflex: 1d20 + 4 ⇒ (1) + 4 = 5 Not Good Shooting blindly at the grenade thrower miss 1-50: 1d100 ⇒ 42
  
 
            
              
                 L1 spells cast 2/3 Defense SP 7/10 HP 16 RP 4   EAC 16; KAC 17  Fort +0; Ref +4; Will +4 (+5 morale vs. fear)  1 Flash grenade 1 Mk1 serum of healing options taken 
              
              
                
                   
	
		   reflex: 1d20 + 4 ⇒ (13) + 4 = 17 Apikinzas steps carefully away and shoots at green pulsecaster: 1d20 + 4 ⇒ (6) + 4 = 10
 Awful shot cant even blame Bonrakoru for getting in the way | 
 
	
 
     
     
    