GM and players needed - Role play and slow post rating ?


Recruitment


Hi !

I only have one PbP under my belt, and I am now able to know what I like and don't like. I would very like to join in a group that :

- Like to role play a lot ! Yes action and character progression are fine , but what I'm looking for is mostly character interactions with great role play.

- Post once or twice a day per player, no more, to be able to post quality instead of quantity.

- Can wait in combat for real init order to take place, because acting before your turn is messy in my opinion. It's no big deal IMO if a combat round takes 1 day. It also gives the GM time to prep more.

- Is willing to play for a long time, of course, we always want to go for the long run...

- Is composed of 3 or 4 players + 1 GM rather than 7-8 players like we see a lot... Like I said, I'm willing to be a part of a group that has fun together and a great chemistry, rather than to absolutely smash heads and be a power group...

I'm not proposing to GM because I'm still relatively new to pathfinder, but I'd really like to play in a game that has all of the above. I don't mind any game (AP or module), just know that I GM Rise of the runelords though, so if it's that, I'll have some meta knowledge but try to keep it ok in game...

Anyone interested with those criterias ? Are there other people that think like me ?

Grand Lodge

I have a friend, a wizard, who lost his wife and children in a shipwreck last year. He was once a great aventurer and could be again, if he had a worthy distraction.
Those in need of a magi please respond with your request, and I will personally see that Dei Kai joins the party, he truly is in need ofwandering.


So, here is some of my character info, a male human witch named Vorg Palan.

Hopefully other players will join, and mostly a GM !

@Apapalypse: I hope Vorg and Dei Kai will meet...

Vorg Palan is a male human of 20 years of age. All his life, he felt somehow different and misunderstood, but recently, he discovered in a dream that he had a path traced for him, and that he would have to go to adventure to find what it was. When he woke up from that disturbing dream, a hawk was at his window, fixing him with those dark and intelligent eyes. After approaching the hawk and having bonded with him, Vorg named him Thunder, for that night it was thundering very loudly. The human made his goodbyes in the morning to his family and departed, ready to face whatever would stand in his path.

- Avenka Thalma.


So I guess people are not too interested in joining that type of game... Anyone can guide me to what bugs them more please ?
A-) Post ratio 1 or 2 times a day max
B-) Wait for init turn in combat
C-) 4 players max
D-) Importance of the role play
E-) The fact that a player and not a GM is starting this recruitment

Thanks in advance for your comments, I still learn and I can adjust...


I wouldn't mind joining, but alas I'm no GM.

First of I would like to state that it has only been a day. There might be a myriad of reasons why so little people replied to the topic.

Now about your questions, here's my 2 copper pieces :

A-) There are enough people that don't mind a posting rate of 1/2 times per day, but coupled with B-) it could mean that one combat round could be spread over several days.
Example Initiative spread (worst case scenario):
Monster 1 20
Player 1 18
Monster 2 16
Player 2 14
Monster 3 12
Player 3 10
Monster 4 8
Player 4 6

Now depending on how you go about the expected posting rate of max 1/2 times per day. Some people only check back to the topic at 1 or 2 specific times per day. In this situation, if it's not their turn, they have no reason to be posting. If you in between also have to wait for all the different monsters of the GM and then coupled with the fact that people might be from very different time zones, it would not be unlikely that a round in this encounter could take from 1 day to a week, depending on how often the various participants check back to the forum.

B-) For reasons stated above, people look for different solutions for posting in combat. There are many systems out there that people use. Group initiave, which usually comes down to one side of the conflict posting their actions, then the other side. There are of course variations.
Another option is that everyone states their intent and that the GM weaves it all together in an end of round summary post, maybe with some updates in between like (due to person X & Y's actions that monster is dead after their actions ...)
But my suggestion is to find what the group prefers to use. If you want to keep the "everyone posts in initiative", I would suggest that you keep to the 1/2 post a day limit, but expect the people to maybe check the forum more then once or twice a day, in order for them to be able to post their actions in a timely fashion.
Otherwise people might lose interest due to lack of activity.

C-) Most people don't mind this. It's just that from experience I've seen people recruit more people than they originally wanted, due to the fact that they expected people to drop once the initial enthusiasm about the campaign/concept/etc... faded. This doesn't always happen of course, but it does happen a lot.
Minor side-note : If you want to go for a party of 3-4, it might be handy not to have to Arcane full casters ;) (I know you can be quite different from a wizard with a witch, but still :))

D-) You would be surprised how many people like focusing on the roleplay aspect more than the stats/abilities/whatnot. I personally am a fan of both sides of the spectrum and usually sit somewhere in the middle of it.

E-) Although I don't think it's a real problem, it might have stopped players from throwing their name up, due to there are currently no specific details on what would be played/what rules being used (or not being used)/etc... until a GM pipes up saying he's interested in running something for you :)

Hmm, think it became a bit more than 2 copper pieces ;)

Anyway, I personally don't have a problem with all the things you said as I am a very patient person.


I have a game that I hope to motivate into a slightly faster posting rate. it may require the addition of one new player.

as far as Init goes I don't go fully by init order instead I use a block init. where I roll everyone and the first block is everyone that beat the bad guy, and the last blosck is everyone that got lower than the bad guy.

the gorup is small enough that true init order isn't really a big deal in this situation.

but feats and traits to boost init are still a viable option.

right now we are 4 players but I may be losing a player.

there is a mix of combat and role play but I want to inspire the remaining players back into more role play.

there was a game Hiatus and we lost some momentum

PM me if you are interested and I will give you more info.


I wouldn't mind waiting for init order. Though that's because I've previously played in faster games. "1 round per day"? Then it would probably be a good idea to figure out a way combats can be resolved around 3 rounds rather than letting them drag out.

I like trying to roleplay. Thing is it would depend on what kind of roleplay is going on. I can't do dramatic and/or serious: it's too much of a strain on my emotions. I can do quirky and sarcastic/snarky and also a sort of formal calmness but only if I'm playing a PC + companion so I can set up dialogues with myself.


I like the idea behind this sort of game. Did you have something in mind to play?

A slower paced game built around character interaction with less focus on combat sounds like something I could GM, along with my current load.


I'll sumarize my answers here regarding all the above posts :

@Theorythmus : For combats and initiative order, I had rather something like this in mind :
Player A : 20
Player B : 15
Monsters (all of them in block) : 12
Player C : 10
Player D : 6

I had a situation where I was Player B, and I had took action before A, and I killed the monster, then 3-4-5 hours later, Player A attacks the same monster and kills it. My hit didn't count anymore and I kinda lost my turn... It would not have happened if we all waited for turns, then I could have seen that this monster was killed and I could have moved to attack another monster, you see my point ? And with monsters in block (since the same person controls all of them) and only 4 players, we should not wait that much long... Also, my main concern for the too high post rating is not in combat, mostly for role play and having to catch up at the end of the day where you see 17 new posts and you suddenly feel stressed and you read what happened feeling like you've been left out of the action... Of course, with 4 players instead of 8, it helps a lot to keep things smoother.

@DMof the coins : Thanks for the offer, but I'd like to start afresh, and also, the game I just left had exactly the same hiatus/momentum loss that you experiment, so I'm rather "traumatized" by the experience...

@SilvercatMoonpaw : In combats, maybe the post rate could go up if we are disciplined and really wait for the right init turn... then the slower of the players/GM would set the pace, and it could go easliy 2-3 rounds per day... As for the kind of role play, I don't mind anything, just stay in the fantasy mode and have fun with what you are good at and enjoy to do, I'm not here to tell others what to do, just to try and find people that enjoy the same type of games than I do :)

@GM Viskous: I didn't have anything in particular in mind, just ideally something in Golarion not too far from a comfort zone for a beginner like me...

Thank you all for your copper pieces and let's hope this game will start !

GM Viskous, it would be great if you would be our GM, let us know please, and let me know how you would like to proceed for the rest of the recruitment here, if you are interested.


yes I remember that Hiatus....

(Bahram here)

Also as far as init goes. It helps if the player posting takes a little time to read the posts before posting.

if they don't then they are just going through the motions and not really interested in the game itself.


Well, what DM of the coins said in his post and what you said aren't that far apart from one another as that's almost how block initiative works in his case, but with everyone that is higher than the monsters being able to act before them, the rest after them, in the order they chose.

So if I get it right you played in a game once where you were doing things in order of initiative, but in this case you acted before your turn and because someone else decided to attack the same monster as you did and it got killed by them, your turn got nullified and you were not allowed to do something else?

This could have been resolved simply by the gm in one of 2 ways.
Either give you the possibility to attack something else or say which other creature you would have attacked instead of the one you originally targeted. Both of these options would have been more positive than just outright making you skip a turn.

I'm glad you got some more responses, hope we'll be able to get something nice going here. :)


@DM of the coins : Hey Bahram, how are you doing ?

@Theroythmus : Something like that. And yes, I lost my turn and was disappointed with it... but it was not the end of the world either. If nobody would like to play like that, it would not keep me from playing, I just really miss the fun I had at the beginning...


So Vorg. I am interested. I would be basically tailoring the game to your desires.
A couple of things I'd want to know before diving in.

Combat - descriptive or a heavy reliance on tactical movement and mapping
Rules - how strict do you want to be? What house rules would you like to include?
Sources - What books are allowed? 3rd party?
Campaign - home brew or prepublished?

I'd shoot for something sort of short to begin with and then move into larger areas as the group gels.

I'd recommend reviewing my iron gods campaign for an idea of my GM fu. Currently I use a block Init. Sort of. Still working that out.

For character stuff look at the discussion thread for suzumaru in tomb of horrors, vitreous in gobsmash one is cool but the game is on the very bizarre and strange side.

So after I get some feedback here, we can figure out what exactly to offer and recruitment specifics.


First of all GM Viskous, let me thank you for your interest. I know how much time and effort it must take, and I appreciate that you take over. When I'll be less of a newb, I'll GM myself for sure to give back a little.

As for the questions :
Combat - I've known the map style with tactical movement, but if you're more at ease with the descriptive style, I don't mind.
Rules - If the rules are consistent, I don't mind at all that the GM doesn't always go "as written"...
Sources - Whatever books you feel fits your game, and I'm sure if you pull out a more obscure source, you'll give us links to go check what we need...
Campaign - Anything, but just know that Rise of the runelords and Skull & shackles are the 2 APs that I GM, so I'll know all the spoilers in them...

Yes, rather wise of you to start small and expand, good idea !

Ok, I'll go for sure to check your iron gods campaign and the suzumaru in the thread.

Another topic I didn't speak of : weekends, what is best, ON or OFF ? For example, tomorrow, I won't be at home and I won't be able to post or look here. Sunday, I'll be busy but should be able to check a bit of your other game. So, don't be surprised if you don't see me answer here before monday AM (it's 19h20 here, I'm in Quebec, Canada (UTC-05:00)...


So I liked this module and would be interested in running it on PBP. It is a bit of a dungeon crawl, but it would be a good test of the combat parameters and ability to roleplay. Almost all of Paizo's material is combat heavy, and role playing really depends on the players generating it.
Godsmouth Heresy

Character Build rules-
20 point
2 traits
Level 1
Max HP at 1st level
150g

The rest is vague on purpose. Make what you want to play.
As of right now, I am planning to play straight rules as written and have no particular house rules.

As the OP is more interested in RP, please include samples of your characters play. Also links to your other games. I will provide maps but heavy tactical builds won't be catered to. Descriptive battles are more the order of the day.

Vorg Palan will have as much say in who plays as I do.

Silver Crusade

Hello,guys!

I'd like to jump in upcoming game. I'm pretty mechanical guy myself and I like fast-paced gaming, but I don't mind joining something more roleplay focused. I have some concept in mind, I'd like to play, but before declaring my intent, I want to clarify some points:
* PFS credit? Can those players that join and continue game to the end get em?
* Alignments limit? LE might be good in one party with other lawful or neutral characters, but might result in blood bath if he need to work with chaotics.
* Pre-friended party? Should we roleplay party building or selected ones are familiar and motivated to cooperate?
* Race selection? Kaer Maga is strange city and there different races could be seen, but it might be tricky to understand why is my aasimar paladin is working with that naga sorcereress.
* Rules that are not written? For example, it is written that scaled armor has gauntlets. But can I take scroll out of my belt pouch, if I'm wearing one? Two? If I have mace in one hand and other hand free? Can human cast spell from scroll in dim light? Rules miss much of mundane stuff, making DM decided on spot, what can be done.
* Maps location? I have problem with maps located other than Google Drive, because of strict firewall rules in office. Basically, I'm surprised paizo.com still works :)

For roleplay example, checkout Lormo or Oozulla adventures in my profile. Ulrich might be interesting campaign companion in this adventure.

Will you consider my application, if I'm living in GMT+3?


Vorg is looking for a very slow paced game.

I am not a fan of google drive for maps, roll20 works for me or I can host on my domain.

Character stuff is vague on purpose, make what you like how you like. I don't have any particular restrictions, we will probably pick based on party fit and stuff.

PFS is up to Vorg, I don't mind as I will be a 4 star GM before this game would finish. Though if we PFS it has to follow the PFS rules entirely.

Here is a test of my domain.


I don't know a lot about PFS except it's more restrictive, so I'll let this call to GM Viskous. I have my PFS card in my wallet and never used it. Didn't know we could play PFS with the PbP mode...

Vorg is about 40% done, will finish tomorrow. Really pumped up to begin this !


bump

I will probably open up a recruitment thread soon, was hoping to see more interest here.


Hello, this seems interesting to me, mainly because I have haven't done play-by-post before and a slow paced game focusing on role-play greatly appeals to me. I have an Idea for a character and was waiting on more details. (mostly on race, was wondering if the Lizardfolk sample race from d20pfsrd was allowed)


I'm ready ! :)


Hi all,

I'd be interested in joining a PbP game like this one.

I've got just the character for a little trip in Kaer Maga (the only thing I know about the Godsmouth Heresy is that it takes place in that city).

Lamtheer was created for an adventure near Falcon Hollow, but his background is ideal for him eventually drifting into Kaer Maga.

Let me please know, GM Viskous, if you judge Lamtheer suitable.

Have a nice day !


We'll drag ?# of you over then, I'll make a closed recruitment thread.

One thing we need to decide is this going to be for PFS credit, if it is you have to build by PFS rules, and provide me with a pfs number.

I'll provide a map, I like roll 20 for the ease of showing only the parts I want you to see, if that is not good for everyone I can host or post static map chunks on google or my domain.


I'd rather not play PFS, but it's not a categoric "no" either if PFS is what is prefered here...

We should make a test with roll 20, I don't know if it will work here at work but I'm willing to give it a try, and we'll check how it goes.

Just have my equipment to buy, waiting to see if it will be PFS or not.


Not PFS it is! Go to town with characters!

www.roll20.net Does this open at work?


Roll20 opens fine for me... that is if I access it directly and not through the paizo forum.

If I try to access it through Paizo, the Paizo site gives me: "You have made too many requests for the same page too quickly. Please wait a minute before trying again."

Yeah, I don't know what it means, but I think it's of no import ; I can access roll.20 fine without Paizo's redirecting.

So, I'm good ^_^.


Same here, as long as that error isn't important d20 works for me.


Campaign thread is here

Quiche Lisp
Vorg Palan
Draken 77
Tiaburn
SilverCat Moonpaw

Head on over and post some character stuff. I'll work on getting the campaign ready for partying soon. Please make level 1 characters!


Doesn't for me tough... I could post after work (4 PM) and most nights, so I would have 1-2 posts per day, if everybody is fine with this... ?


1-2 posts per day is fine with me.

I am GMT (+1), in France.

I am self-employed at the moment, so I can adjust my posting time.

What time zone are you in, Vorg Palan ?


I'm in Quebec, Canada (UTC-05:00)


Vorg Palan wrote:

I'll sumarize my answers here regarding all the above posts :

@Theorythmus : For combats and initiative order, I had rather something like this in mind :
Player A : 20
Player B : 15
Monsters (all of them in block) : 12
Player C : 10
Player D : 6

I had a situation where I was Player B, and I had took action before A, and I killed the monster, then 3-4-5 hours later, Player A attacks the same monster and kills it. My hit didn't count anymore and I kinda lost my turn... It would not have happened if we all waited for turns, then I could have seen that this monster was killed and I could have moved to attack another monster, you see my point ? And with monsters in block (since the same person controls all of them) and only 4 players, we should not wait that much long... Also, my main concern for the too high post rating is not in combat, mostly for role play and having to catch up at the end of the day where you see 17 new posts and you suddenly feel stressed and you read what happened feeling like you've been left out of the action... Of course, with 4 players instead of 8, it helps a lot to keep things smoother.

I can see this working if there are very few creatures that you're facing. But lets say you're facing 9 orcs with a group of 4. In your example, say player A hits and doesn't kill the orc, and Player B misses. There are now 9 attacks coming against the players. Now, let's say that both Player A and Player B charged in. If you split the attacks, that's 4 attacks on one Player, and 5 on the other. At low levels especially, that could easily spell doom.

The better solution is just to give a number of alternatives. "I attack orc 1, unless Player A kills him, in which case I move to another." Everyone can post their actions, with alternatives, and in most cases cover a round of action, in initiative order.

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