Anunaki's page

7 posts. Alias of wc5b.


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So finally trying to get games going. Have what I know should be a basic question but I am failing to find an example to explain it. When it is saying "Can make a check vs. creatures x DC", what is actually happening with the dice to determine that check? Specific example. If Goblin Dog has Will +5, and you want to attempt Command an Animal. It says attempt a nature check vs creatures Will DC. PC has +2 Nature profeciency. Who rolls what? I can't seem to find any example of this. Does this mean the GM rolls a D20 and adds 5, and the player rolls a D20 and adds 2, and if PC is higher, PC wins the check? Or does this mean only the player rolls a D20 and has to beat a 5? Or is it a 10 and add 5 to it so player needs to roll a 15? Kind of confused here on something that I know is a basic concept of the system.


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Having to cut back a bit with all this going on. Please cancel all subscribtions for now. If I get a group together again at some point I will come back. Until then, I can't justify stacking up books and content to never get used when I need the funds in other places right now. Thank you in advance!


There are two places in the Chapter 2 that the players can stumble on the history of The Order of the Nail. In both cases it says to vaguely use page 5. Page 5 has a broad amount of background here, including mentioning the Elf Gate. What is a good rule of thumb for the info given with these two sources? How much should they know?


I am still a bit confused how XP is rewarded (as intended by the written adventure) based on the encounters as they are laid out. It does not help I am a little confused how Low 1, Moderate 2, Severe 1 all relate too. That being said, I see encounters listed as the above that sometimes have XP awards and some do not. So, that leads me to believe that these "XP Awards" are over and above the encounter XP gain if the conditions are met. Am I reading that correct? On top of that, some encounters have combat with creatures and some do not. Do you reward XP based on the encounter "degree and level" or both that and the creatures XP value?

Taking the first encounter in the AP, Snickers in the Smoke - Moderate 1. It has hazards and a creature. The encounter can be completed and XP gained by saving people, but the creature could escape, or be caught or killed. The fire could be put out, or maybe not. Do you get XP based on the encounter or do you reward for each creature and hazard delt with? If its based on the total encounter value, do you subtract XP for things NOT dealt with? I.E. if the fire goes out of control or the Fire Mephit gets away?

So, if the fire is put out, the Mephit dealt with, and everyone saved, you can give each player 210 XP? (80 for the Moderate 1 encounter, 100 for max saved lives, and 30 for dousing the entire fire)

Am I understanding the Encounter level correct in that:

For a party of 4 level 1 charactors, a Low 1 encounter rewards each player with 60 XP? So a Creature 2 is a level 2 creature and being 1 level higher, is worth 60XP, so is a Low 1? So what does Low 2 mean to the same group? 80xp budget? So two level 1 creatures?

Am I seeing this correct?


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It seems it might be enough to convert some AP content if it were not for treasure. I really want to see what people come up with for RotRL. I really want to run that for my group but under 2E. I'm not experienced enough as a PF GM to convert magic items on the fly. LOL


I guess I don't understand why you think Weapon Tricks is invalid because Goblin Weapon Expertise exists in the book. The way I would read it is, with Weapon Tricks and Goblin Weapon Familiarity, you are Expert with a Dogslicer at level 5 and every level beyond that. At level 13, Goblin Weapon Expertise basically does nothing for you additionally for the Dogslicer. However, if you were not a Rogue that picked up Weapon Tricks at level 5, it would then catch you up to Expert at 13th level. Then again, I am no rules expert.


Am I understanding this correctly? There are 4 1st level Sorc Class Feats but you can't select one of them until you are level 2, and then you have to decide to take one over a 2nd level sorc feat instead? This seems odd to me. So they are basically there to be available in case you take some other option or feat that lets you pickup an additional level 1 class feat? This can't be right, is it?