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open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine has no opinion. I do believe the Stasian coils won out when the scenario was released - wasn't there a Season 4 mini-arc in Ustalav? ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() In case we need more than one ... Acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18 ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() "The Peddler is gone - left behind some nasty rocks and a nasty note, and a dead body that was literally scared to death. I don't think they'll be back, but they left behind a huge mess." ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine moves up ◆ and strikes once at the swarm. ◆ Spiked Chain: 1d20 + 14 ⇒ (5) + 14 = 19
Then he drops a hand from his weapon and slaps a bandage on Laeron. ◇ Release Weapon
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open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine will take one mighty swing, then Shield himself and Stride out. Spiked Chain: 1d20 + 14 ⇒ (13) + 14 = 27
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open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Just because there's very little way to express this in character, Sunshine has zero ability to deal area or splash damage, so he'll likely try to brute force his way through the resistance unless someone wants to trade places. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine will cast shield ◆ on himself, and then slash away at Blue. ◆ Spiked Chain: 1d20 + 14 ⇒ (14) + 14 = 28 vs flanking
◆ Spiked Chain, MAP: 1d20 + 14 - 5 ⇒ (11) + 14 - 5 = 20 vs flanking
Precision: 1d8 ⇒ 1 on the first hit ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine will step, cast Gravity Weapon, and swing with his (sigh) slashing weapon. Spiked Chain: 1d20 + 14 ⇒ (7) + 14 = 21
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open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine Hunts Blue, moves up, and swings his spiked chain. Spiked Chain: 1d20 + 14 ⇒ (5) + 14 = 19
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open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Occultism: 1d20 + 7 ⇒ (5) + 7 = 12
"It's a body, alright." ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine has Focus healing, so he can take care of himself and be ready to go in 10 min, or if we're in a hurry, he can move forward without a Focus point. Soothing Mist: 3d8 ⇒ (8, 3, 3) = 14 ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine will swing twice, and then step so everyone gets flanking. Spiked Chain, nonlethal: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28 vs flanking
Spiked Chain, nonlethal, MAP: 1d20 + 14 - 2 - 5 ⇒ (6) + 14 - 2 - 5 = 13 vs flanking
Precision: 1d8 ⇒ 2 on the first hit ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Reflex: 1d20 + 13 ⇒ (15) + 13 = 28 vs DC 20 "You could have surrendered and saved yourself some pain." Sunshine Hunts Blue, and then moves up for some pain. Spiked Chain, CA, nonlethal: 1d20 + 15 + 1 - 2 ⇒ (18) + 15 + 1 - 2 = 32
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open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine runs all the way in, slashing at Green on his way by. Spiked Chain: 1d20 + 14 ⇒ (5) + 14 = 19 vs flanking
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open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() As soon as he's sure that the coast is clear, Sunshine will invite people over to the armory. Remember that, if anyone needs to make a Stealth check, they can roll 2+Level+DEX from Following the Expert. Pathfinder Society Lore: 1d20 + 7 ⇒ (17) + 7 = 24 "I recognize the names of the agents these wayfinders were issued to, all of whom have been reported missing or deceased. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine is Expert at Stealth, so everyone can Follow the Expert, rolling with a modifier of +2+DEX+Level. Sunshine will go towards the armory. Stealth: 1d20 + 13 ⇒ (20) + 13 = 33
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open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() RRho wrote: Klara is not sure why team not using the insights the recieved from xrypred message and otherwise, but she decides not complaining and instead assists Sunshine in breaching through defences and lock. Correct me if I'm wrong, but I don't think there's anything that precludes us from using that information later. If we get caught sneaking around, we always have the option to invoke the Peddler or whatnot. Is there an advantage to using it up front that I've missed? ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine is itching for some burglary. Picking the lock:
Locate and Disable Snare:
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open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() "Can we scout the building before knocking on the front door and announcing our presence? Even if it's unlikely that there's a better way in, we'd sure want to know all the ways out are, right?" ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine votes to bring them all with us, to maintain our control. If this is unfeasible due to weight, he'll vote to carry as many as we can, and then tie the others up behind a dumpster in an alleyway or something, where they won't attract attention. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() I rolled d29 with a +9 modifier and still couldn't hit DC 20. LOL, sorry. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Perception: 1d29 + 9 ⇒ (10) + 9 = 19 vs DC 20 Assuming there's not enough time to Treat Wounds or for Sunshine to Refocus, Sunshine will use Battle Medicine on himself (Assurance 19,Healing: 2d8 ⇒ (7, 8) = 15) and prepare to continue the pursuit wounded. Edit: Also Sunshine has a second Focus Point, so he can Soothing Mist himself again. Healing: 3d8 ⇒ (1, 2, 3) = 6 Edit 2: LOL, his 2d8 Battle Medicine has healed him more than 6d8 worth of Soothing Mist! ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine swipes at Purple. ◆ Spiked Chain, Nonlethal: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30
He then calls forth a soothing mist and swirls about himself. ◆◆ Healing: 3d8 ⇒ (1, 5, 1) = 7 Sorry, I don't have the actions to open up the flank. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine steps up and flanks, trying to just deal enough pain to Purple to knock them out. Spiked Chain, nonlethal: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26
Spiked Chain, nonlethal, MAP: 1d20 + 14 - 2 - 5 ⇒ (8) + 14 - 2 - 5 = 15
Precision: 1d8 ⇒ 1 to first hit ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Note: Text and tracker say that Red is unconscious, I think the icon is on the map to show they are not dead. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine Hunts Purple, slithers around to their backside, and swipes with the spiked chain. Lethal, since they're undamaged. Spiked Chain: 1d20 + 14 ⇒ (16) + 14 = 30 vs flanking
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open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine dismisses the Shield spell (he should be at -9 hp, with the shield expended). ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine will swing at Red. Spiked Chain, Nonlethal: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
Spiked Chain, Nonlethal, MAP: 1d20 + 14 - 2 - 5 ⇒ (17) + 14 - 2 - 5 = 24
Precision: 1d8 ⇒ 7 on the first hit If Red goes down on the first hit, Sunshine will Hunt Prey on Purple and make the second Strike at Purple. If Red is still up, second attack is against Red, and Sunshine will cast shield as the third action. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine will move in the opposite direction, hunting Red and Striking. I'm going to be a little metagamey, since only the hit that brings down the foe matters in terms of lethality, Sunshine will start off striking lethally and switch to nonlethal when they are visibly wounded. If this is too metagamey, Sunshine will make non-lethal strikes and take a -2 penalty to what is posted below. ◆ Hunt Prey (Red)
Spiked Chain: 1d20 + 14 ⇒ (3) + 14 = 17
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open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine is built to be up front, but he's happy to be in the back since we're supposed to be ambushed, so the back might be the front in this encounter. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Shayna Quickfingers wrote: Shayna's roll is assuming Sunshine would lend her his Thieves Tools. I thought I bought a set but I guess not! Hmm ... we're going to need a GM to weigh in on this. So, I completed Sunshine's Remaster Rebuild just before Gameday, but I forgot to update his item list. According to his character sheet on Paizo, Sunshine still has a hatchet (which he should have sold) and a bag of holding, and he should have had thieves tools and a spacious pouch. Would you allow a retcon? If not, then Sunshine technically couldn't have Picked a Lock (unless someone else has a toolkit). ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Thievery: 1d20 + 11 ⇒ (9) + 11 = 20 Sunshine fiddles with the lock. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Stealth: 1d20 + 13 ⇒ (20) + 13 = 33 Wirey, shadowy creatures finding a way down a narrow, dark passage? Sunshine's got that covered. As Sunshine squeezes through the alleyway, his shadow breaks away from him, turns around, and makes a hand gesture at the entire Ninth Army before rejoining Sunshine. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Thievery: 1d20 + 11 ⇒ (19) + 11 = 30 Sunshine swipes an apple and plants it in the pocket of the richest-looking man he sees. "SIR, YOU ARE WEARING SUCH FINE CLOTHES, WHY DO YOU FEEL THE NEED TO STEAL APPLES!" ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() "Why are you running away?" Sunshine taunts, as he runs away. Intimidation: 1d20 + 10 ⇒ (2) + 10 = 12
Sunshine is a little too good at running away. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine's spiked chain "accidentally" dangles a little too far and "accidentally" snags on someone's leg. Athletics: 1d20 + 10 ⇒ (15) + 10 = 25 "Oh, no! I'm so sorry! Are you okay?" Sunshine says to his spiked chain, making sure it didn't take any damage from the clumsy oaf. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine sinks into the shadows and looks for the most obvious rube. Perception: 1d20 + 9 ⇒ (5) + 9 = 14 ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() "We should keep our political loyalties close to our chest," Sunshine nods. Sunshine has a 3rd rank scroll of haste as his Pathfinder Provision. No other purchases. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() GM Nomadical wrote: He looks sheepish as his voice drops. “The Ninth Army wasn’t just out there preparing false evidence to make me look like a traitor. They were also planting false evidence to trick me into doubting Gloriana, to put me in a place where I couldn’t know who to trust. And I bought it, hook, line, and sinker.” Gloriana pipes in as Muesello looks down at the table in embarassment, “It’s understandable, Muesello. They had me doubting you as well. Their skill at forgery and trickery is formidable. We’ll need more direct evidence of their involvement to be certain to defeat their lies in court.” Sunshine is tempted to ask whether they were trained by the Nidalese army, before realizing that might sound suspiciously sympathetic. GM Nomadical wrote: She then looks to Muesello to field the question about the tavern. ”I’ve never been there myself. It’s a bar for locals, friendly to humans and the local workers and troopers. It’s not for the aristocrats and certainly not for foreigners or non-humans.” He pauses as he considers what he’s heard. ”Not to say that it’s dangerous. I’ve never heard of an incident there other than the usual bar fight between patrons, so I wouldn’t worry about your safety. Just be prepared for prejudice.” Sunshine's used to prejudice. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() GM Nomadical wrote: I feel so inadequate at this table since I don't even have my first glyph yet. Next time there's a worldwide pandemic, try to have two late elementary-age kids who would love nothing better than to play Pathfinder every day for a year. Worked for me. ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() "Greetings, I'm Sunshine," a wirey kayal says as he emerges from the shadows. His spiked chain and grey skin suggest that his decidedly-not-sunny demeanor is at least in part caused by being in a temple of his god's half-sister. "I like spies. But who are the Ninth Army? And why do they bear a grudge against Muesello?" ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Shadow Plane Lore: 1d20 + 7 ⇒ (13) + 7 = 20 "This collapsed, cursed tavern seems like the perfect backdrop for me to tell you about the lord and savior of the world, Zon-Kuthon." ![]()
open | "Sunshine" | male (he/him) liminal kayal (Nidalese) ranger (precision) 6 | ◆◇↺ | AC 24 (25) | HP 90/90 | P+10, F+12, R+14, W+10 | Explore: Avoid Notice | DV, 25' | Focus: 2/2 | Hero: 1/3 | Active Conditions: self-flagellating
![]() Sunshine is happy to have helped, but he's also glad to be back on solid ground afterward.
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