Male Human Ranger 2
Anmuspi takes up the back, about 10 feet behind the last person, keeping his eyes open for any enemies. "Be wary comrades. The greeting party at the gate weren't pushovers, so I imagine it will only get more hairy from here." He then nods toward the dwarf and the halflings feet, smirks and says... "perhaps not that hairy though"
Male Human Ranger 2
Anmuspi moves in a straight line towards A2, stopping only to fire 2 arrows at it along the way and then casting a glance up on the walls for more enemies that may now be apparent from his new vantage point. Minor: Hunter's Quarry on A2.
Male Human Ranger 2
"My skill is with the bow, little Latro, so flanking the flock of birds probably won't work, but I will see how many I can skewer with one arrow." Anmuspi steps away from the swarm and fires one arrow into it carefully. He will step 1 square away in whatever the most advantageous spot appears to be - my map isn't showing much. Then, Hunter's Quarry if applicable followed by Careful Shot. +9 attack, 1d10+1d8+3 damage.
Male Human Ranger 2
That explains it - I was looking at the old map. Bonuses added to saves as well. When it comes around again:
"Who puts skeletons in a tree to grab folks? Who does that!"
Male Human Ranger 2
Anmuspi breaks from the group to create a separate trail using know:nature +7 to create the appearance of more than just one person going that way, find significantly difficult terrain, use Acrobatics (climb/jump) +10 to get past it, and then use Stealth +10 (and scent masking leaves) to return to the group. If that is too close to what has been done previously, he instead uses Perception +7 to keep track of where the horde is in relation to the party, and will use it to aid in zigging while the horde zags. Anmuspi also quietly says to A'loran "Latro showed up at an interesting time - how much do you know of halflings, aside from they being very susceptible to Sleep magic?"
Male Human Ranger 2
Anmuspi will attempt to aid our journey in a few different ways if possible. #1. Utilizing Acrobatics at +10, he will choose a route difficult for the horde to follow in the case that they are following us, and/or taking one that allows us to get around pockets of the enemy as needed (climbing, jumping, balancing, and so forth). He will also help the others to cross these areas as needed. #2. Utilizing Stealth at +10, he will keep the parties tracks and progress as hidden as possible, again aiding others as needed. #3. Utilizing Stealth at +10 in a slightly different manner, if the party crosses near enemy encampments, he will get somewhat close to attempt to overhear their plans. If close enough, he uses Perception at +7 to gather whatever information he can, hopefully aiding the group in choosing what path to take as well as perhaps discovering how/why this is happening overall. If it helps, he will utilize his knowledge of Hobgoblins and humanoids at +7 to try and figure it out.
Male Human Ranger 2
Anmuspi winces in pain and then gets back to the work at hand. He moves forward to get a better shot and lets loose a targeted shot aiming for the beast's underbelly before quickly dodging back. Move Action: Move 3 squares to 09.
Would the hippogriff have missed if my AC was 2 places higher? I have Defensive Mobility which adds 2 to AC vs. AoOs.
Male Human Ranger 2
K5 "Camping along the road is perfect for bandits -- they can see our campfire from a distance along the road should we choose to have one, and if they are creeping along the edges of the road looking for easy marks, we are likely to be found. Traveling alone, it may pose a problem, but equipped as we are, it may be a better choice. Far better for bandits to try and rob us than some simple merchant. I expect we can at least provide them with a nasty surprise." Anmuspi seeks out the densest part of the bush and settles in. "Rolf, it seems to me a rock is just like a bush or tree, but different. Find the best spot for cover and concealment and go from there." "Kava - I might suggest you take 2nd or 3rd watch. Best to have someone who can see in the dark on those watches. I'll take first. I might also suggest camping sans cookfire given the reasons I mentioned above." He then strings his bow and keeps an eye to the road and an ear to the woods.
Male Human Ranger 2
Anmuspi will re-supply his arrows, make his usual rounds of the areas outside of town, and then return to see how the rest of the group has fared. Upon finding them, he asks "How did your meetings with the temple and the smith go? Also, do we have a individual split of the treasure for the purpose of supplies/gear/etc.?" A nice restful evening will be well deserved.
Male Human Ranger 2
"Sounds like this could be the lair of a ..... Whoa! .... that! That being a white dragon. A couple arrows in the face may improve its mood." Surprise: Nimble Strike, +6 to hit, 1d10+5 damage, Shift to AS16. Arrow used is the one that has the light on it, especially since I think we have multiple light sources in the group (I have a sunrod going if I am not mistaken). Action Point Used.
Watch out - this thing can breathe frost!
Male Human Ranger 2
Anmuspi finally comes to his senses (after a terrible week) and decides AS15 is a good square. "I could do with a pocketful of brownies right now!. Thanks for the intro Kava -- hail Rolf" Knowledge check to see what likely could be rooming in this chamber, especially since we've come across guardian drakes and a small dragon already?
Male Human Ranger 2
Anmuspi recovers arrows and heads where available and strides over to the rest of the group when done, confident in their ability to care for the downed baker. "My suggestion would be to press on rather than giving them time to regroup. Their shaman is brought low, their drakes are slain, they cannot have much left. Even if there are a few more, best to move on cautiously rather than have them ambush us while we rest, or reset traps. I also suggest leaving the secret door until we've secured the other access points." Anmuspi uses 1 surge.
Male Human Ranger 2
Anmuspi darts to the corner and fires off two more shots, targeting KP with bad intent. Move: Darts to AY26.
A'loran, can you see any more enemies from your position?
Male Human Ranger 2
Anmuspi steps to get a better angle, looses a careful shot and then takes a few more measured steps toward the main combat. Minor: Hunter's Quarry on K1.
"Only a couple left standing...the battle is ours!"
Male Human Ranger 2
Anmuspi was waiting to see what the situation with Brianna was -- if he needed to fire arrows at enemies beating on her or if she was going to get out of there. Seeing as the situation is unresolved and his hand is forced, he will shift to AR29 and then fire 2 arrows into the drake (changing the target of the 2nd one if the drake falls from the first). Standard: Twin Strike (+6/+6) 1d10+1+1d8/1d10+1
Male Human Ranger 2
Spinning on his heel to follow the drake and seeing no one else near it, Anmuspi lines up two shots to try and bring it down. Minor: Hunter's Quarry on Dragon
Is that Block next to me behind the kobold body fortification :)
Male Human Ranger 2
Anmuspi tosses whatever kobold bodies he can find into the hallway and then drags one (or both if he can) drake bodies down the hallway behind Kava. Once Kava takes up a position, he begins to build cover in the spot next to it using the bodies. Once complete, he will fire a light arrow into the best spot in the room to illuminate as much of it as he can. Should the kobolds attack prior to the cover being built, he will take a few steps back and ready return fire.
Male Human Ranger 2
"Block - you try to make a point in an odd manner. The guard pays good money for shields, but your comrades are dead for using doors and bodies as shields (instead of their actual shields)? I expect it is more an inability to think and improvise on their feet. Kava, I agree. We have plenty of slings and stones lying around. Let's have the wizard put light on them, toss them to various points in the room, and then establish cover. If the kobolds make a move, then excellent. Otherwise we give them a few minutes and see if we can draw them out. If Block wants to force a direct fight, he can always be the first one in to be a target and get them to show themselves."
Male Human Ranger 2
"...and even if it didn't block the entire doorway, it could at least provide some cover for the front rank. Heck, if Kava can only cover half, let's get these bodies up here to provide cover for the other half. Those drake bodies with some kobolds on top should make a hasty fortification."
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