Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus asks, "How long were we gone?" Does his report of how long we were gone match up with our perception of how long we were gone? "The portal was activating due to a crazy shimmerstone elemental. I can't tell you how or why that elemental came into being." How much of what we found in / about the crashed spaceship are we going to tell him? My inclination is 'found a nearly dead ship, were barely able to access logs, found out (fill in how it "escaped" and the customer logs). I want to imply that there's nothing worth recovering from the ship. Deception is not something Angus is good at, so I want to lie by omission, or have someone else do it.
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
If Modern Body and Kneepuncher haven't already killed it, Angus will try to trick attack it again. Survival - Trick Attack Against 20+CR: 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 151d4 ⇒ 4
Well, that looks useless!
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Kneepuncher - critical hits is on the list of immunities I posted as the expansion of 'standard elemental immunities'. Angus will use the irregularities of the cavern to attempt to trick attack the elemental, shooting it with his pistol. Survival - Trick Attack Against 20+CR: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 171d4 ⇒ 2
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
and critically succeeds. Yay! OK, instead of hitting himself, Angus draws his pistol and shoots the elemental. Tactical Semi-Auto Pistol, Piercing Damage: 1d20 + 2 ⇒ (9) + 2 = 111d6 ⇒ 4
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Elemental immunities = immune to Bleed, critical hits, paralysis, poison, sleep effects, and stunning unless the affect specifies 'affects elementals', and they are are unflankable. Will Save: 1d20 + 4 ⇒ (6) + 4 = 10 Confused Roll: 1d100 ⇒ 55 Angus hits himself with his bare hands, dealing damage: 1d8 ⇒ 4.
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus climbs the rope. Athletics: 1d20 + 2 ⇒ (16) + 2 = 18 Turning to the kothama, he says "We came through a portal from Vesk-8. As we understand it, that portal shouldn't be working for another half of the planet's year. Now the portal is closed, and we are ... concerned about how we will return to Vesk-8. We would also like to understand why the portal is activating now."
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus follows after Dawnfriend. He attempts to extrapolate from where she has led us from and is heading, and figure out where to go from there. Survival: 1d20 + 7 ⇒ (1) + 7 = 8
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Culture: 1d20 + 9 ⇒ (15) + 9 = 24 Computers not being one of his areas of expertise, Angus asks, "Can someone else decipher this folder?", pointing out the "trade" folder. Life Science: 1d20 + 7 ⇒ (8) + 7 = 15
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus digs in his pocket, and pulls out the piece of shimmerstone he grabbed just before jumping through the portal on Vesk-8, and asks, "Dolain, would you like a piece of shimmerstone for your collection?", as he holds it out. "Also, I would be willing to see what ship's systems I could restore, if you would like?" Angus has a Level 1 Engineering Toolkit. Anything that would require more than that would have to be scavenged from the ship. Engineering: 1d20 + 7 ⇒ (11) + 7 = 18
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Life Science: 1d20 + 7 ⇒ (13) + 7 = 20 If there is a way to do it that Dolain would not overhear, Angus will pass along what he recalls. We would welcome the directions to the hermit.
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus looks at the camera, and then speaks to the intercom, "We have no intention of hurting anyone who doesn't try to hurt us first. Admittedly, the nanobot swarm was not a particularly good way to start. Who are you? Where are you?"
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus will try to disassemble the trap, and turn the explosives into a makeshift bomb. Engineering: 1d20 + 7 ⇒ (9) + 7 = 16 While doing so, he asks "What does Overheat do? Could Supercharge work on a makeshift bomb?
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus draws his laser pistol, and shoots the swarm of nanobots. Azimuth Laser Pistol, Fire Damage: 1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 3 He also tries to identify the nanobots. Engineering: 1d20 + 7 ⇒ (5) + 7 = 12
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus follows along, keeping a sharp eye out for traps and other surprises. Have a perception roll, just in case. Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Did we enter on the port side or the starboard side? The text suggests starboard where the working door is, but our placement on the map shows port. Piloting: 1d20 + 7 ⇒ (13) + 7 = 20 Angus carefully enters the ship, looking around for anything that might go off and possibly harm us. Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus looks at the silhouette, Perception: 1d20 + 5 ⇒ (18) + 5 = 23 "Well, at least we're more or less in the expected place, even if it is very much the wrong time of Vesk-8's year. But I was under the impression that the gates went to Gathermount, where there would be an atmosphere. Let's investigate that ship - carefully.
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus also looks at the bodies. Medicine: 1d20 + 7 ⇒ (7) + 7 = 14 To clarify - the options are to either continue down the trench, or try to climb to the top of it? Angus looks up the sides of the trench, and says, "I don't fancy trying to climb that without help. Anyone notice anything else interesting around here?"
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Trick Attack Clarification:
Trick Attack is vs. DC = 20 + CR of creature. So, my die roll - 20 = max CR of creature I successfully tricked. I have no good way of knowing the CR of the creature, I'm trying to make your life easier. Is there some other way you would prefer? Angus tries to Trick Attack the remaining slug again. Stealth - Trick Attack Against unknown CR: 1d20 + 8 ⇒ (4) + 8 = 12Trick Attach Damage: 1d4 ⇒ 1
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
OK, I misunderstood something about the die roller. Try the Tactical Pistol again. Tactical Semi-Auto Pistol: 1d20 + 2 ⇒ (14) + 2 = 16Piercing Damage: 1d6 ⇒ 3
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus takes a quick glance around, picks some terrain to use, and Trick Attacks Blue. Survival - Trick Attack Succeeds Against CR: 1d20 + 7 + 4 - 20 ⇒ (13) + 7 + 4 - 20 = 4
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Is there a convention about differentiating between two of the same enemy? It appears that they're getting sequentially assigned a random color by the first person to attack them?
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus says, "Ouch! That hurt!." When his turn comes, he'll back away, stow the piece of shimmerstone he grabbed, draw his tactical pistol, and see if he knows anything about these creatures. (I'm guessing Life Science is the applicable skill. In addition, if he can also draw his survival knife, he'll do that.) Survival: 1d20 + 7 ⇒ (20) + 7 = 27 Life Science: 1d20 + 7 ⇒ (13) + 7 = 20
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus grabs a piece of shimmerstone, looks at the open portal, says, "Onward, for fun and adventure!", and leaps through. He's ready to activate the environmental protections on his armor if needed.
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
"How interesting", Angus says. He sneaks over to the miners and talks to them about the whole situation. Diplomacy: 1d20 + 1 ⇒ (15) + 1 = 16 - maybe he'll get lucky? Could Angus make a Life Science check to see if he knows anything about what kind of mind-altering properties shimmerstone has?
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
A young confident man introduces himself, "I'm Angus Doldig. I'll be your ... access specialist. I'm happy to find non-violent solutions to problems - this looks like it could be interesting!" Culture: 1d20 + 9 ⇒ (5) + 9 = 14
Male CG Human Xenoseeker Operative (Explorer) 1 | SP 8/8 HP 12/12 | RP 3/3 | EAC 15; KAC 16 | Fort +4; Ref +4; Will +4 | Init: +3 | Perc: +5, SM: +5 | Speed 25 | Expendables: | Conditions: None
Angus is a generic Asian/Tian with blond hair and shockingly blue eyes, average height, a bit slender. He will generally try to find a non-combat solution first, viewing violence as a last resort. |
