Mystic Theurge

Andrezi Mardu's page

175 posts. Alias of J. A. Chapman.


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Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility
Nebbin Elsbet wrote:

It's been more than a month since our last post. I think it's probably time to call it. We had a good run, but momentum is critical in PBP, and we just don't have anymore (we had five total posts in September).

I think Nebbin's going to head back to Kaylee and hopefully the two of them live happily ever after.

I'm inclined to agree with the above. I like this game, but the momentum isn't there.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

"If we gather up, I can give us all a brief burst of speed. Hopefully that'll be enough to get some distance!"

Would casting Haste on the party be enough to give us a chance at getting away? If so, I would like to do that.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Andrezi does his best to be quiet.
Stealth 1: 1d20 + 3 ⇒ (14) + 3 = 17 and Stealth 2: 1d20 + 3 ⇒ (18) + 3 = 21


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Given that starlight is effectively Dim Light, I think we'll be OK to move about at night as long as there are no clouds. We'll need light when we get indoors, but most likely inhabited places will have light already... or we create light because no one is there. Regardless, probably best to not overthink this.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Hah! Yeah, I really liked that post Emi.

And yeah, parley with a Kuthite is weird shit. But I figure there's a lot of effort put into this NPC and we're out of leads so I'm making Andrezi play nice.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

"I wouldn't count myself among the number who burned it down, but... well, these folks are clever."

Andrezi looks at the group, once more seeing that stealth is not their forte. But they need information. "Unfortunately, we're going to need to talk to him, unless you think we can risk interrogating a corpse. Questioning the dead is tricky, especially when they're inclined to resist your questions."


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

"I... see. And we only recently paid the bastard a visit, so we at least know where to find him. It'd like to pay them a visit, but we should be ready for the inevitable fight. Thoughts?"


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

"I'm Andrezi. With me are Miakoda, Nebbin, Firinne, and Emi," the wizard shares openly. He figures hiding this information is a pointless endeavour. "Where do you think we should start in finding Salvatore Scream?"


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

"I can assure you that the only thing we want from Salvatore is information. And if you can help us find him, great. We can both win then."

Andrezi understands what they're dealing with, but at this point is more concerned about finding his friend at whatever cost.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Unsure about the elf, Andrezi takes a moment to study her to gleam intentions.
Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10

He shrugs, then steps inside as invited. "Honestly, we're just hoping he can help us find a friend of ours. Their place was set on fire, assassins showed up at their doorstep and... well, I'm worried he might be in trouble."

"What do you want with Salvatore? I don't get a sense that his art is what you're after either."
Diplomacy, if needed: 1d20 + 12 ⇒ (7) + 12 = 19


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Religion: 1d20 + 6 ⇒ (3) + 6 = 9

Somewhat disarmed by the situation, Andrezi blurts out an answer. "Otyughs."


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

The bear roars, chasing down the nearby otyugh fighting with Nebbin. It swipes at it with a paw.
Claw vs Otyugh: 1d20 + 7 ⇒ (14) + 7 = 21
Damage (S): 1d6 + 5 ⇒ (2) + 5 = 7

It then goes to grab hold of otyugh.
Grapple: 1d20 + 13 ⇒ (19) + 13 = 32

Andrezi draws his sword and readies to strike anything that gets close to him.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Seeing danger present itself, Andrezi focuses his mind. He channels a momentary perfection of his body, then rapidly casts one of his more powerful summoning magic. Fort save vs DC 19: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

The spell is taxing though, rendering the wizard fatigued. Still, he completes the spell... And a large grizzly bear appears beside Nebbin! (blue circle on the map)

The ursine creature wastes no time attacking the otyugh.
Claw 1: 1d20 + 7 ⇒ (9) + 7 = 16
Damage (S): 1d6 + 5 ⇒ (4) + 5 = 9

Claw 2: 1d20 + 7 ⇒ (10) + 7 = 17
Damage (S): 1d6 + 5 ⇒ (5) + 5 = 10

Bite: 1d20 + 7 ⇒ (14) + 7 = 21
Damage (B/P): 1d6 + 5 ⇒ (5) + 5 = 10


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Let's just go then.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

"Perhaps you can hunch? With a big cloak you can maybe seem shorter at least."


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

"It seems that we might want to keep a low profile. Any ideas? I've heard of magic that might help with disguises, but if any of you have the skill in that regard it might be a good time to employ it."


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

"Thank you, Kayleigh. It seems we'll need to seek out Salvatore Scream after all."


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

"It was wise of you to stay hidden. You've done more good than you can begin to know. So, please have my thanks."

To the others he says, "Salvatore Scream... does not sound like the sort of artist I would enjoy."


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Andrezi trails a bit behind Nebbin and Emi, trusting that they know what they're doing.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Andrezi has no qualms handing over one of the masks to provide proof to his words. "Stay vigilant. This could become a real problem otherwise, and the people need you."


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Andrezi moves closer to the guard, speaking low so that no one esle can hear him. "I don't want to cause alarm among the citizenry, so you might want to keep this in confidence. But inside of the place we encountered assassins. Red Mantis. I do not know why they were there, but I mean to get to the bottom of this. They were after my friend, though only by sheer luck was my friend spared their murderous intent."


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Understood. Please take care of yourself.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Enjoy your respective trips. Safe travels!


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

"Coincidence would be a misnomer," Andrezi says, hands open an in front of him. The universal sign of 'peace' or 'I mean no harm'. "It was good fortune really, as I was actually on my way to see my friend Vencarlo. He was not there, but the fire in his place was."

"Fortunately, I wield a degree of magic and I was able to put out the worst of the blaze. With any luck it was enough to prevent it from spreading to other households."

He says this all a bit matter-of-factly, hoping that a dose of earnest truth will allay any finger pointing.
Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

The Aqueous Orb automatically quenches nonmagical fires, so my thought was to create the orb and have it clear a trail of Emi to follow. The orb is 10ft in diameter, so she shouldn't need to ride it.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

"I've got a spell that might serve. Let's get close, and I'll conjure some magical water."

Proposing to use Aqueous Orb


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Agree with Emi. I think 4 is fine until they're able to come back.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Given that this is Vencarlo's place I think Andrezi would want to put out the fire

Andrezi says something in Auran, the language of air elementals. The small summoned creature transforms into a tiny whirlwind, moving to literally suck the flames away from any source of fuel for it to burn.
Can I use the elemental's whirlwind ability to fire the fire?


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Andrezi curses as the new assailant appears. He hurriedly works through a conjuration spell, looking to give Emi some help in the melee.
Acadamae Graduate, DC 17 Fort save: 1d20 + 4 ⇒ (14) + 4 = 18

Powering through the spellcasting gestures, and the mental taxation this brings, the wizard completes his spell. A small air elemental appears next to the newly appeared assassin. It wastes no time lashing out with an airy fist.
Slam vs Assassin: 1d20 + 6 ⇒ (18) + 6 = 24
Damage (B): 1d4 + 3 ⇒ (2) + 3 = 5

Cast Summon Monster II w/Augment Summoning and Acadamae Graduate (allowing for it to be a standard action). I assumed, given the stairway, that I couldn't position it so that it's flanking with Emi. If that's wrong, please move the elemental accordingly.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

With Nebbin filling the choke point up the stairs, Andrezi decides that now is a good time cast a bit of evocation magic. The sort that never misses.
Magic Missile vs Assassin: 4d4 + 4 ⇒ (1, 1, 1, 3) + 4 = 10


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Is that death event some sort of magic that Andrezi might recognize? If needed, here's a Spellcraft roll
Spellcraft: 1d20 + 17 ⇒ (6) + 17 = 23

Suspecting that there might be more invisible foes, Andrezi takes advantage of Miakoda's blessing to weave a spell that'll grant him the ability to see the invisible.
Cast See Invisibility, using Extend Spell from the Blessing of Fervor. Duration is 160 minutes.

He then moves forward to glance around and get a better view, calling out anything hidden that he might see.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Glad you're still hanging out with us!
And, I know we only know each other through this game but if there's anything you need, I'm here to help.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Andrezi decides that he'd like to give Nebbin the edge in the grappling situation. With a quick gesture the warrior's armor becomes covered in magical grease!
Cast Grease on Nebbin. +10 to his CMD

"Let's maybe stop fighting and ask some questions."


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Andrezi takes several steps forward, now able to see the assassin. Deciding that violence is the path forward, he conjures forth a pair of firey rays that lance out from the tip of his finger.
Scorching Ray vs Assassin (Touch AC): 1d20 + 7 ⇒ (8) + 7 = 15
Damage (Fire): 4d6 ⇒ (6, 1, 6, 3) = 16

Scorching Ray vs Assassin (Touch AC): 1d20 + 7 ⇒ (15) + 7 = 22
Damage (Fire): 4d6 ⇒ (1, 2, 2, 3) = 8


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Agreed with Nebbin. I'll be on holiday break, so although my schedule will be weird I'll have room to post


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

At the call out from Nebbin, the wizard of the group rattles off several arcane words in a low murmur. Seconds later, a burst of glitter fills most of the room!
Cast Glitterdust. DC 19 Will save). Area marked on the map


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Andrezi continues to follow Emi. He's not nearly as familiar with the layout as she is, so he looks and listens as best he can.
Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Andrezi watches Emi work on the lock. "If the lock proves difficult I can perhaps use some magic to open a dimensional doorway, pulling some of us through to the other side. It might make entry quick and easy."


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

I'm sympathetic regarding COVID, as I just recovered myself from it. And yeah, I'm still around too. About to hit a quiet bit for work.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Andrezi, who counts Vencarlo as a friend, is fast on Emi's heels. He will not rest until they have some sign and, if need be, will attempt to scry upon the man using magic.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Andrezi is also quick to follow, his mind racing through what he could possibly do to deal with a fire.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

There was definitely a LOT of people, and it looked like it'd be a very bad fight for us. Leaving and coming up with a different plan seemed wise, so I was good with what we did. Andrezi can now scry them if need be too."

"I think it's fairly obvious that we'd rather you didn't follow us about. If your boss' business is their own, then so is ours. So... please be about yours, so we can resume ours?"


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

[smaller]"Should we stop somewhere advantageous for us and pretend we're having a heated discussion? That'll give Firinne a chance to get the drop on them and we can subdue them and get information? Thoughts?"


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Andrezi nods with Nebbin, but ultimately will defer to Emileva who he sees now as the de facto leader of the group.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Wow, I have no possible way of hitting that DC

"Well then, it appears that we have hit a dead end," Andrezi says, unable to read Swastel at all. He looks to Emi, who has taken the lead on this little foray. I wonder where we go from here.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

I hope there's a plan to this, Andrezi thinks as they get further surrounded by ruffians. Because this has all the potential of going sideways fast.

He looks around, trying to take in every little detail and remember each face. But he also waits to see if one of the others will speak first.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

I'm very sympathetic the the GM challenge. I'm happy to continue playing this, and am having fun. But I don't want to do so at the expense of the GM either.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Andrezi keeps pace a few steps behind Nebbin, watchful but quiet. He's fine with them being led, though he's hopeful that this won't turn into a fight.


Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

It's been quiet, yeah. I hope all is well...


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Male Human Transmuter 8 (HP: 58/58) | Init: +8 | AC: 14 (18 w/Mage Armor) T: 14, FF: 11 (15 w/Mage Armor) | Perception +9 | F: +4, R: +6, W: +8 | CMB: 3| CMD: 17 Active conditions: Mage Armor, See Invisibility

Sense Motive: 1d20 + 1 ⇒ (1) + 1 = 2 Of course. Thank goodness skill checks don't auto-fail on a 1...

"That seems like a very poor choice. Nebbin, I do believe these men mean us harm."

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