Jack-O'-Lantern

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Regional Venture-Coordinator, South America 17 posts (162 including aliases). No reviews. 1 list. 1 wishlist. 10 Organized Play characters. 1 alias.


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Horizon Hunters

I just want a dwarf monk/champion of irori!
Mountain stance with full plate and tower shield.
Flurry, raise shield, take cover.

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Level - Name - Effect
5 - Lesser Focus - restore 1 focus point
10 - Focus - restore up to 2 focus points (1 instant, 1 after 10 minutes )
15 - Greater Focus - restore up to 3 focus points (1 instant, 1 each 10 minutes )

Each version gives the benefit only once per day.

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Claxon wrote:

I'm not sure I understand your question exactly, but while technically your tower shield will let you be hidden from the enemy, the enemy saw you plop down your tower shield and hide behind it.

And while they may not see you, they can infer where you are, and attempt to get behind or to the side of your shield and would see you.

So you could hide, but it wont do you much good.

But with extra actions shenannigans ( haste, monk, etc ) you can sneak out of your initial position

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Take Cover
One Action
Core Rulebook pg. 471
Requirements You are benefiting from cover, are near a feature that allows you to take cover, or are prone.
You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to Hide, Sneak, or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become unconscious, or end this effect as a free action.

Shields
When you have a tower shield raised, you can use the Take Cover action (page 471) to increase the circumstance bonus to AC to +4. This lasts until the shield is no longer raised. If you would normally provide lesser cover against an attack, having your tower shield raised provides standard cover against it (and other creatures can Take Cover as normal using the cover from your shield).

Hide
Core Rulebook pg. 251
You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you’re observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.

Success If the creature could see you, you’re now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.

If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.

If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.

Is that possible to Rise Tower shield, Take Cover and Hide to become concealed besides your shield is what give you cover?

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Themetricsystem wrote:

Wait, I guess I'm confused about what you mean. While the Halfling in that example would change in size and have adjustments based on the new size category it wouldn't fundamentally change the Grabbed Condition or harm the opponent.

Regarding living entities the rules you're looking for and the term is Creature and this is what can be affected by spells normally.

The formatting of the spell, in general, indicates that the spell only affects the caster and the description also uses "You" language to indicate that it affects only the caster as well. Should you use a grapple and then Abundant Step you'd simply drop the grapple since you're no longer in range of the creature since it cannot/doesn't travel with you. If it was able to affect multiple creatures/targets or objects you do hold/carry it would include Target Formatting such as that which you find on the Teleport Spell.

Now, if you wanted to run it as a significantly more powerful ability that would let you do air-drop suplexes on grabbed opponents that's up to your GM or you if you run the game but I don't think the RAW or RAI supports that kind of usage.

Well, you CANT grapple someone that is 2 sizes above you, so a change in the size would affect someone else.

The "You" is a target description not a "what can be affected term".
You are implying rules from other spells to the Abundant step spell.

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As you don't win any "new" talent, I would say that gain a class feat of half you level every odd level is a good way to fill the gaps, that way you can use the even level class feats for dedications.
And I would say that a "epic proficiency rank" with 10+level could appear at level 25+
Level 1 trained
to Level 2 specialist 1 level gap
to level 7 Master is a 5 levels gap (4 over last gap )
to level 15 legendary is a 8 levels gap. ( 3 over last gap )
to level 25 epic is a 10 levels gap. ( 2 over last gap ) and level 25 is the monster/item max level until now, and the "epic attribute"

Calculate the gap between each proficiency ( armor, weapons, save, perception ) last upgrade and keep the same pace.

I would say that every 5 levels beyond 20 all attributes gets 1 enhancement instead of picking 4.

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Themetricsystem wrote:

Yeah, I agree that the equipment/held items bit is a bit problematic but it's not much worse than the sections on normal movement since none of those rules indicate that your equipment/held items travel with you I think. Personally, I'd be perfectly comfortable ruling that any objects in their possession travel with the Monk but Creatures being grappled or carried are two very different things. As long as the Monk can actually pick up an object as determined by the Bulk rules I think it's fair to assume it should travel with them.

Regardless of that, I was only trying to speak to the fact that the spell affects the spellcaster and it doesn't impact any other creatures.

Enlarge target is 1 willing creature, beside that, if someone are grappling a halfling, he become large or huge and I'm SURE it affect someone near beside the fact that the spell "target" is only 1 person.

You are stretching the target definition for the "side effects" of the spell, I can only target myself but this don't prevent anyone to suffer the side effects.
If I target myself with a Mage armor or Shield, the opponents will have do deal with the side effects ( I'm having more AC for example ), it's not because I can't use it on someone else that I can't affect someone else with it.

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Themetricsystem wrote:

How about I quote the rules in question directly here...

CRB Reading Spells wrote:

Reading Spells

Each spell uses the following format. Entries appear only when applicable, so not all spells will have every entry described here. The spell’s name line also lists the type of spell if it’s a cantrip or focus spell, as well as the level.

Spell Name Spell Level

Traits

Tradition This entry lists the magical traditions the spell belongs to. Some feats or other abilities might add a spell to your spell list even if you don’t follow the listed traditions.

Cast The number of actions required to Cast the Spell are listed here. Spells that can be cast during a single turn have the appropriate icon, as do those that can be cast as a free action or a reaction. Spells that take longer to cast list the time required, such as “1 minute.” After this, the spell’s components are listed. If Casting the Spell has a cost, requirements, or a trigger, that information is also listed in this section. A cost includes any money, valuable materials, or other resources that must be expended to cast the spell.

Range, Area, and Targets This entry lists the range of the spell, the area it affects, and the targets it can affect, if any. If none of these entries are present, the spell affects only the caster.

....

I bolded the section that is relevant. Since Abundant Step does not have a Target line on the Spell that means the Spell can only work on the spellcaster and it cannot in any way affect any other living creature.

The TARGET is the monk, nothing in this bolded section talk about what happen with your equipment, does it means that I teleport and leave behind everything ( dignity included )?

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Coldermoss wrote:

Armor and weapons both have 2 kinds of fundamental runes, why shouldn't the same be true for shields? One type of rune to increase hardness, another to increase HP. As for why, I feel like having the whole package in one place is a tad too convenient, and we all like our fiddly bits anyway, don't we?

But yes, I like this idea.

It's possible but I don't know how to break the price down for each part (hardness/HP)

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Its easier to understand with the XLS:
https://1drv.ms/x/s!Ags5EYVSarbohd4St54sc4TG3Wk8zQ?e=UsZnZa

I just reduced the Stell Shield Hardness and HP from the Sturdy Shield versions and use it as runes to add into other shields
A Minor sturdy rune will add 3 do hardness and 44 to HP
A Lesser sturdy rune will add 5 do hardness and 60 to HP
...
A Supreme sturdy rune will add 15 do hardness and 140 to HP

The cost is the same from a sturdy shield of the same affix.

With this you can have a Supreme Indestructible shield for 64.000 PO
Hardness 33, HP 230, BT 115.

A Moderate Forge Warden with Hardness 19 and HP 108 for 1.975 PO

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Castilliano wrote:
Aratorin wrote:
If you were carrying an unconscious or willing person, then sure, they would move with you. At that point they are essentially just an object that you are carrying.

Nope. Not yet at least.

Abundant Step effects one living entity.
You can't even bring along your familiar if you had one (though Paizo made a note they'd definitely look into patching that.)
The extra entity is not a matter of weight or willingness, but of how many targets the spell has.
I would not mind being wrong on this, but it seems a conscious choice for PF2 given all the TP & DD shenanigans possible in PF1.

Abundant step dont have the move trait, you dont move before you use the spell, when the spell take effect you "move", actually is open to debate if a teleportation actually move someone between point a to point b or you just disappear and come back to existence in another place.

If you dont move before the spell works, you are still holding the person grabbed when the effect happens and your relative position to the person you are holding is still the same, so for the target you didnt move at all.

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Castilliano wrote:
Aratorin wrote:
If you were carrying an unconscious or willing person, then sure, they would move with you. At that point they are essentially just an object that you are carrying.

Nope. Not yet at least.

Abundant Step effects one living entity.
You can't even bring along your familiar if you had one (though Paizo made a note they'd definitely look into patching that.)
The extra entity is not a matter of weight or willingness, but of how many targets the spell has.
I would not mind being wrong on this, but it seems a conscious choice for PF2 given all the TP & DD shenanigans possible in PF1.

You mean RAI, because this is not said anywhere in Abundant Step feat, focus spell or in the teleport trait.

And even what is a living entity is not explained anywhere.

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If I can teleport with things that im holding, with grapple I hold someone else, Abundant Step dont say that you cant bring someone else, can I bring someone inside a bag of holding, the last example cauldron, or just holding it?

How to define what is a valid "thing" you can bring with you?
A dead person? A petrified person? An undead? A construct? An inteligent item? An animated object? A familiar? An animal companion?

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Themetricsystem wrote:

+1 to beowulf99

In the Range, Area, and Targets section for Spells(CRB pg. 306) it notes that if a Spell does not list a Target the spell only affects the caster.

https://2e.aonprd.com/Rules.aspx?ID=289

Its page 304 and it dont say it anywhere, even then, the target is yourself, the question is what you can bring with you, lets say a person grabbed, a item, a heavy stone...

Using a lifting belt, 20 str, hefty hauler feat:
If I can bring with me lets say a caldron with 8 bulk ( with the 2 action from lifting belt) and inside it 18 (11 + 5 str + 2 hefty hauler ) bulk of items.
Can I still use Abundant step?

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A house rule that I made and worked well:
Sturdy is now a rune to be added into shields.
Simple and efficient, same price, just did the math to subtract the stell shield Hardness and HP and give it as a bonus to add to any shield you like.
That way you can still block with the shield you want.
The champion in my game is totally shield themed with Everstanding stance, shield ally, etc... And it works like the party tank but still have a hard time to decide when he needs to block or not.

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Can I grapple someone and use Abundant Step to teleport with him?

Feat: Abundant Step - https://2e.aonprd.com/Feats.aspx?ID=449
You can teleport yourself a short distance. You gain the abundant step ki spell. Increase the number of Focus Points in your focus pool by 1.

Focus Spell: Abundant step - https://2e.aonprd.com/Spells.aspx?ID=482
You move so fast you blur across planar boundaries. You teleport up to a distance equal to your Speed within your line of sight.

Trait: Teleportation https://2e.aonprd.com/Traits.aspx?ID=156
Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.

Maneuver: Grapple - https://2e.aonprd.com/Actions.aspx?ID=35
Success Your opponent is grabbed until the end of your next turn unless you move or your opponent Escapes.

Condition: Grabbed - https://2e.aonprd.com/Conditions.aspx?ID=20
You’re held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.

-----------------
Some observations:
Unlike the new Dark Roads gift from the Gamemastery Guide, abundant step dont say you cant bring a creature with you, and unlike teleport arcane spell it dont say you can bring a willing creature.
It falls in the middle without a clear description and make want build my monk around it.
The abundant step looks like RAI function like Dark Roads.
But RAW it looks like you can bring with you anything you can.
Can we expect some clarifications in the teleport effects?

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If i can use a bigger weapon, can I handle a bigger shield and Shield Bash with it?

Example:
Fighter 10 ( archetype Titan Fighter )
Race Tiefling ( Oni Spawn )

Traits:
Adopted ( Human ) - Shield Bearer ( Ulfen )
Giant-Blooded
Shield-Trained

Drawback: Power Hungry

Shield: Heavy steel shield with spikes + 1 bashing
Weapon enchant on shield: + 1 Impact

This would enable me to use a huge weapon, in that case a huge shield.
Medium 2d6
Impact 3d6
Large Shield 4d6
Huge Shield 6d6
Enlarge potion 8d6

Shield-Trained let me use Heavy Shield as a light weapon, can i oversize it to two-handed( 2 categorys )?