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Just got kind of a catch up subscription order that had a couple months worth inside. Everything was good, except it looks like there was a mixup with the comic subscription. I got Worldscape #1 and #2, but #1 only had the paizo.com exclusive. #2 had all 4 as expected, with a second copy of the 3 different "Standard Cover" art covers.
I got my monthly package on September 17, and it seems to have been missing the Warpriest Class Deck for the Adventure Card Game. Everything else from my subscriptions was included, and I figured I'd wait a week or so just in case it was in a separate box for some reason. Unfortunately, it has not arrived, and I believe there was just a mistake somewhere along the line and it didn't get packaged. Would someone please be able to check on this for me? The packing slip inside the box does list it as being part of the order, just no actual deck included. Thank you!
Hopefully everyone is back to business immediately after GenCon, surely nobody needs to rest or catch up after 4 days of awesome gaming right? Right. I put a couple of my subscriptions on hold last month, and I'd like to get them restarted Adventure Path - Starting with #108
Thank you
I placed an order for the Desert Ruins flipmat this afternoon, and had it sidecarted to pickup at GenCon. I realized after the order that GC pickup is subscriptions only. Would it be possible to have it moved to a regular order, instead of the sidecart, to be shipped on it's own so that I might get it in time to bring it? Order number is 4011187 Thanks for any help
Would it be possible to put a hold on my RPG and Adventure Path subscriptions until August, and have the July items ship with August's shipments? I'd like to keep my ACG Class Deck subscription active for the month, but those two moved back a month. If this removes my discount for July from the Adventure Path subscription that's fine.
Alright, so I'm hitting my first GenCon this year, and am GMing for a few different scenarios. I just want to check so I can get everything needed, what is provided by the GM? I assume everything, but I don't want to by flip maps and then find they either would be provided or that there would be generic grids I could draw the maps on, etc. Minis or pawns I assume I provide, etc. I couldn't find the exact information anywhere, but I want to make sure I bring everything needed, without buying something that's going to be provided anyways.
Our group recently lost our fourth player in our Iron Gods campaign, and we'd like to open up for a fourth player to join in. We are currently in the first adventure, Fires of Creation, and are in Part 2 of 5, so not very far in. The party currently consists of Lashunta Arcanist
Everyone will receive a standard, non-Core, Pathfinder Society chronicle sheet as we proceed through the campaign. Character creation:
Class: Any
Race: Any, no race creator Alignment: No evil Ability Scores: 25 Point Buy Traits: 3, one must be from the IG Player Guide, no drawbacks for extra Starting Gold: Max for your class Hit Points: Max at first, roll each level after. One reroll each level if you roll below average Misc: No Leadership for simplicity's sake. VMC is allowed. It's PbP, so you have the time to use Sacred Geometry if you want to use it No other alternate or sub character options, such as Words of Power. We use fractional bonuses for BAB and Saves, and leveling by milestone instead of experience. I'll leave recruitment open until 7AM GMT, April 18th, and plan to begin again on April 19th/20th.
I recently saw the following thread Pathfinder Card Guild Season of the Shackles scenarios missing Regarding a recent cleanup where users with each individual Season of the Shackles PACG scenario had those removed and condensed into being downloadable as a full adventure. Unfortunately, my scenarios were removed, but the adventures weren't replaced. From that thread it looks like I'm not the only one and it seems to be a simple fix. I just wanted to chime in and say I needed that fix applied so I can download the adventures. Thanks all!
With Season of the Runelords coming soon and bringing that path back to current play, I was looking at getting the second printing of everything to have updated erratas and such. I figure I'll sell my first printing packs to people who are mix and match that want one print run all the way through. The problem comes from promos. I know my promos from RotR all match my Chinese first printing, was this the only printer that did promos? Or are there second print versions of all the Runelords promos floating around out there that I can get? I'd like to have everything the same, but of course if I have to have a 2nd run path with 1st run promos, it isn't exactly the end of the world (as far as I know...)
Science Deck
Congratulations to everyone accepted! I'll post the intro tomorrow, and you can all start to post your own intros then.
It's finally here, the Iron Gods sanctioning for Pathfinder Society. So, what do we do? Well now we play! Who doesn't love mixing SciFi and fantasy into one mish mash of gaming fun? OK, not a small number, but we don't care about them, because we do love it! I'm going to be running the Iron Gods adventure path in Play-By-Post Campaign mode, granting chronicle sheets as we reach the appropriate points in the story. The chronicles will be for standard, non-core, PFS play. I will be using Google Docs for encounters and maps. I will leave submissions open until 11:59PM GMT -7, January 31st. Obviously since this is PbP, there isn't a strict start time, but I will notify everyone chosen by midnight the night of February 3rd, and will post the intro after I have notified you all. Now, let's get to the crunch! Character Creation:
First off, Paizo only. No 3pp Class: Any
No other alternate or sub character options, such as Words of Power. We will be using fractional bonuses for BAB and Saves, and leveling by milestone instead of experience. Backgrounds aren't necessary, but would be good. If some of you know each other beforehand, then awesome! This is by no means my first time GMing, nor my first PbP. However, it is my first time GMing PbP. I will hold myself to a minimum of one post per day (exception for encounters when players are up, even then I'll almost always chime in), and will probably do more. I do ask that, with the exception of weekends where we all know things come up, you try to post minimum once per day. I'm always willing to adjust to whatever pace the party seems to be going at. How combat will work:
I'll roll initiative for everyone, and put everyone into order. Consecutive player turns will be grouped together, as will consecutive enemy turns. Everyone in a block can act in any order, whoever posts first, acts first. During combat, I am more strict with posting frequency. I'm fine if people take time to post, but if it's been a long time waiting for you to take a turn (no exact time, but always at least 24 hours), I may bot you based on what it seems your plan has been so far. I will never delay your turn, and penalize the party because of unforeseen circumstances. If I missed anything, or you have any questions or issues, let me know and I'll answer ASAP Now, power on your androids, rev up your chainsaws, and let's play some Iron Gods!
It's finally here, the Iron Gods sanctioning for Pathfinder Society. So, what do we do? Well now we play! Who doesn't love mixing SciFi and fantasy into one mish mash of gaming fun? OK, not a small number, but we don't care about them, because we do love it! I'm going to be running the Iron Gods adventure path in Play-By-Post Campaign mode, granting chronicle sheets as we reach the appropriate points in the story. The chronicles will be for standard, non-core, PFS play. I will be using Google Docs for encounters and maps. I will leave submissions open until 11:59PM GMT -7, January 31st. Obviously since this is PbP, there isn't a strict start time, but I will notify everyone chosen by midnight the night of February 3rd, and will post the intro after I have notified you all. Now, let's get to the crunch! Character Creation:
First off, Paizo only. No 3pp Class: Any
No other alternate or sub character options, such as Words of Power. We will be using fractional bonuses for BAB and Saves, and leveling by milestone instead of experience. Backgrounds aren't necessary, but would be good. If some of you know each other beforehand, then awesome! This is by no means my first time GMing, nor my first PbP. However, it is my first time GMing PbP. I will hold myself to a minimum of one post per day (exception for encounters when players are up, even then I'll almost always chime in), and will probably do more. I do ask that, with the exception of weekends where we all know things come up, you try to post minimum once per day. I'm always willing to adjust to whatever pace the party seems to be going at. How combat will work:
I'll roll initiative for everyone, and put everyone into order. Consecutive player turns will be grouped together, as will consecutive enemy turns. Everyone in a block can act in any order, whoever posts first, acts first. During combat, I am more strict with posting frequency. I'm fine if people take time to post, but if it's been a long time waiting for you to take a turn (no exact time, but always at least 24 hours), I may bot you based on what it seems your plan has been so far. I will never delay your turn, and penalize the party because of unforeseen circumstances. If I missed anything, or you have any questions or issues, let me know and I'll answer ASAP Now, power on your androids, rev up your chainsaws, and let's play some Iron Gods!
I was wondering if I could put a temporarily hold on my subscriptions this month. I might be moving in a week or two and would rather prevent any problems from having the wrong address. I would just contact customer service when I know my address. I know it's a day before authorizations go through so I hope it isn't a problem.
I'm looking at subscribing to the Adventure Path line, and I see it gives the 15% Pathfinder Advantage discount on my other purchases. If the same shopping card that has my subscription setup also has items applicable for the discount, will they get the discount as well? Or do I need to set up the subscription on its own order, wait to be charged and shipped, and then place my other orders to be able to get the discount?
So, I'm building a PFS Tengu natural attack build. My attacks are coming from race (Claw, claw, beak), class (1 level dip White Haired Witch for Hair + Enlarge Person), and later on the Helm of the Mammoth Lord (Gore). Because none of these attacks are that great on damage, my main levels will be in Warpriest of Apsu for Sacred Weapon. Bite gets the benefit from my deity, claw from free Weapon Focus, and probably hair from 1st level Weapon Focus feat (Power Attack comes in at 3rd). The problem is, I love the Halfling FCB for Warpriest Quote: Add ¼ to the warpriest’s effective level when determining the damage of his sacred weapon. I know half-X races can take FCBs from their half races, and humans can take Racial Heritage. The problem is, the character is Tengu. For both theme and crunch reasons, that's not changing. Is there any way that, as a Tengu, I can take the Halfling's Warpriest FCB? Traits, feats, anything? Even if it's convoluted, I want to hear (read?) it.
Hey all, I placed an order recently for a copy of Save Doctor Lucky, and the first 3 Iconic Heroes minis packs. I put them in my sidecart because at the time, I was expecting a November subscription shipment with my PACG Druid Class Deck. Unfortunately that deck got moved to December, and my sidecart is no longer set to ship this month. I'd like to have the game and minis moved into a regularly to ship out as soon as they can, instead of waiting a month. If it helps, the four items in my sidecart were part of Order #3759066
Ok, I was just reading the Guide section on determining subtiers for another thread and found a discrepancy. I couldn't find anything searching on the forums, so maybe someone can help. The Determining Subtiers section of the PFS Guide says Determining Subtiers, pg. 33 wrote:
The bolded sections are confusing me. The first paragraph tells you the players can choose the subtier if they are at 0.5 (I don't know what that actually means. APL 3 in a 1-5 or 5 in a 3-7?). The second then tells you how groups must play between Subtiers in Season 4+, and the third tells you how in Seasons 0-3. Where exactly is the player choice the first indicates?
I've been toying around with the idea of a Battle Host Occultist, who uses Fortified Armor Training to add the broken condition to his immune-to-effects-of-broken Fullplate to prevent crits, and then uses make whole to repair it after the fight. Make whole references mending for how it works, so to determine whether I can repair broken Magic gear with it Mending wrote: Magic items can be repaired by this spell, but you must have a caster level equal to or higher than that of the object. The problem is, I don't know how to determine the Caster Level of a magical weapon or armor. I need some help on this. Say I have a +2 Calming Deathless Full Plate. Breaking up each piece, it has the following +2
I see a few different ways the game might calculate the CL, but for all I know none of them are right. CL4 (Total bonus)
Are any of these right? Could someone please tell me what the CL of the above piece of armor is, and tell me how that number was calculated so I know how to find the CL of other gear? Thanks for reading my novel, and all help is much appreciated.
I'm currently subscribed to both the ACG adventure decks and class decks, and received my Wrath Deck 5 in the mail yesterday. I was concerned because there were no promo cards included. I checked my email, and saw that when my adventure and class decks were split (still not sure how $10 is less than a $5 flat rate), the promo cards were bundled with the class deck. So now I have my Adventure Deck 5 but no promo cards. Is there a way to make sure my future promos get shipped with the Adventure Deck, instead of the Class Deck?
The Occultist is only allowed to learn certain Occultist spells, limited to those spells of each school he has learned as an implement schools. Are Occultist spells of the schools I have not taken as my implement still considered on my spell list, for purposes like scrolls, wands, or page of spell knowledge? For example, if I choose the Conjuration and Evocation schools at level 1, is Detect Magic (Divination) still considered on my spell list, even if I can't learn it based on my current implement schools?
Can you use the Prestige Purchase options (150gp value for 1PP, or 750gp value for 2PP) on items granted by chronicle sheets? For example, I am granted a 20 charge wand purchase with a limit 1 from a chronicle for 300gp. Can I spend 2PP to buy it? Or is the Prestige Purchase option only for Always Available items?
So, I just got home with my new Wrath set, and man is it awesome!! One thing is stumping me though, Spoiler: I can't find out what you do with Khorramzadeh
He's the 50 Then 50 villain that instantly kills you if you fail one of the checks. I've read every card in the Base Set, read the rulebook, everything, he isn't mentioned anywhere that I can. He is a B card, so he should be involved in B set cards, shouldn't he? I haven't opened Deck 1, but as a B card I'm pretty sure he's not supposed to only be involved with cards outside of B. He definitely isn't involved in the Character Add On Deck, I've checked. So, the question is - what the heck is the purpose of this card? Unless I missed something, he's mentioned on no scenario, boon, bands, adventure / AP, support, character, absolutely nothing.
So, I just finished my first session of Pathfinder Society (played Core), and I had a blast! I'm looking at potential purchases, and like the Composite Longbow. However, I'm a little confused. I see the following quote in the Guide to PFS Guide to Pathfinder Society Organized Play wrote:
Obviously I can't upgrade a composite longbow I own. Is buying a composite longbow with increased strength rating considered an upgrade? Or is it only upgrading if I already own the longbow? Can I buy a brand new composite longbow with, say, a +2 STR rating for 300gp? I looked around the forums for this and couldn't find anything.
So, I just walked out of Staples with my coil bound copy of the first Season 0 adventure. I had the adventure path, adventure and all scenarios printed on good qulaity paper with a vinyl front and back cover. I also included the On the Horizon introductory scenario, a chronicle sheet for the adventure, the minichronicle sheet, and the sheet with my 10 reserved Paizo IDs for new players. I'm very happy with the outcome. I'm curious, how many other people did more than just print a piece of paper and run off of that? Here's the inside cover page I made for the booklet
Our group just finished the final scenario last night, and I must say it was a great ending to a great game. Our group even got to the point of comparing averages to see who had the best chance of beating Karzoug's second check just so Valeros could go all out on the first. We ended up beating both checks on dice alone, no bonuses added. Thank you for such a fantastic game. Most of our group says it was one of the best games we've played (including some who have been gaming longer than I've been alive). I only know some of the RotRL story, but from what I've seen this game did a fantastic job of taking that story as an RPG, and expanding on it in a completely different format. Up until the fifth adventure, when we just didn't have the time, we completed every adventure the night it arrived -- even when it once ran us until three in the morning with all of us working that next morning. Not our brightest idea I'm sure, but it was worth it!! I look forward to playing Skull & Shackles, and can't wait to see what you guys have in store for us after that.
Let me start by saying, I have never played the Pathfinder RPG. This is based on a Dragonborn Fighter I played for some time in D&D4E. He is a very up close and personal fighter, specializing in dual wielding weapons. I tried to find ways to set him apart from other characters, without overdoing it. I want to add that, I know this character is kind of overpowered. At least, it looks that way to me on paper. I'd like to get your input on how to make it more fair, but still keep it in the spirit of the character. A dual-wielding, breath-slinging Dragonborn who loves nothing more than to break anyone and anything in his path to power. I wrote up the character somewhat quickly, and I'd love to get the community's thoughts on how to fine-tune him (and really, un-break him if I'm not the only one who feels this way). His Strength skill is upgraded in a very different way. Since he is a dual-wielding character, that adds one more weapon to focus on in battle. Therefore, his training doesn't quite have as much of an effect as someone who simply needs to focus on hitting harder with a single object. Instead of a D8+1, he gets a D10-1. Same maximum, but the possibility of not doing any damage if he isn't careful.
For those that may ask why a dual-wielder is using Strength over Dexterity - that's just the personality of the character. He isn't as concerned with hitting his target, as he is with inflicting maximum pain when he does. Hence the possibility at two points in his Strength feats of missing entirely. Also, he has two skill feats specifically for Melee and Fortitude, instead of just the 6 skills that are trained by everyone. His base powers focus on two things -- dual-wield combat, and his elemental dragon breath. He can wield two weapons in combat, but obviously the weight of 2-handed weapons is too much for that. By default, he breaths fire, but can eventually breath an icy breath if he so chooses. Roles -- The Elemental Fighter. This role allows the Dragon to inflict different types of pain on the enemy through his breath, as well as to inflict more pain. After spending time training in the elements, the fighter can now instill his fire-breathing into his weapons, and even becomes resistant to burning and corrosive attacks. Roles -- The Adrenaline Fighter. This role focuses on Kaldorn's physical combat. Battle after battle, he has trained and fought to the point that he can now lift weapons in one hand, that would require two for the average being. He hasn't mastered this art to use them as efficiently as someone could in two hands, but he is still as deadly a foe as ever. He brings his physical, non-combat training to his battles as well, allowing him to use the usually non-combat bonus of Torag in combat. Kaldorn - Dragonborn Fighter Strength - d8 [ ]d10-1 [ ]d12-1 [ ]d10+1 [ ]d12+1
Powers
Proficiency :: [X] Light Armor [ ] Heavy Armor [X] Weapons Dual-Weapon Fighter :: You are not considered proficient with weapons when using a weapon with the 2-Handed trait.
Card List
ROLE - Elemental Fighter
ROLE - Adrenaline Fighter
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