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Andrew Hauser's page
102 posts. Alias of feytharn.
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[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Andrew sits down and waits for Jenkins to turn to the bar. He translates what Jenkis said fast and in a low voice, adding Stay en garde an be easy on the beer. I don't like the smell of this basement
Andrew forces himeslf not to stare at the door, fighting his recently evolved anxiety...
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Ich bitte um Entschuldigung. Die junge Dame ist Fräulein Wexler, dies hier ist William und ich heiße Andrew
As he isn't familiar with his other companions, he lets them introduce themselfs, but remains standing for the time since he is (usually) a man of good manners.
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Stealth: 1d4 - 2 ⇒ (2) - 2 = 0
Wildcard: 1d6 - 2 ⇒ (4) - 2 = 2
Stealthy hobbling - even harder then it sounds...
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Turing around the corner, Andrew realizes that the other drinkers might have some question about him missing, so he just starts to hobble a bit, hopefully explaining that they gained some distance.
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Andrew keeps following the group, trying to remember a few sights on the side so he might find his way back to anybody not folling him.
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Notice: 1d4 - 1 ⇒ (3) - 1 = 2
Wildcard: 1d6 - 1 ⇒ (6) - 1 = 5
Wildcard Ace: 1d6 ⇒ 4
That would be a 9
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Andrew curses, then makes his way to the corner to see if he can still make out where the group of drinkers went.
Come on. I think we should at least kwo where we were supposed to go!
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
How do you know about 'bringing' ghosts? What should we look for? We are not exactly ghost hunters, you know!
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
I don't know if it would be a good idea to loose the others...drinks aside, if someone in the hospital really is responsible for this mess, we should probably try hard not to get on their watchlist! Andrew whispers, standing close behind either Christel or Snuffy, whoever is further away from the homeless guy.
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Are we, by chance, anywhere near the bookstore we 'visited' the other night?
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
You mean that What am I saying here? somebody at the hospital is Am I really that looney already? calling that 'ghost?
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
How...where, oh, there he is. Hopefully this time is going to be easier on the cash...
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Notice: 1d4 - 1 ⇒ (1) - 1 = 0
Wildcard: 1d6 - 1 ⇒ (4) - 1 = 3
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
If this all turns out to be true and dandy, it seems connected to some piece of German or Germanic...whatever they call that...mythology with the hound being the enemy of one of their gods, a guy called Tyr or Teiwaz...damn I really should have bought the books at the spot...
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
I think I will rely on the knife I have got, then. It should be easy enough to hide it in the flight jacket (if necessary I will cut the woolen inner lining to do so).
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Do I have any idea about Cools schedule?
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
I am, but I figured I can worry about that a bit more if I know whether or not I might be able to snitch my gun at all...
Streetwise: 1d4 - 2 ⇒ (4) - 2 = 2
Wildcard: 1d6 ⇒ 6
Streetwise Ace:1d4 ⇒ 1
Wildcard Ace:1d6 ⇒ 1
Since I forgot the Wildcard -2 when rolling I do include it now for a total of 5, unless the snakeeyes do mean something sinister when you roll them for the Aces...
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Stepping up to the wannabe barflys so they can talk without the staff overhearing them
Do you have any Idea where they keep our stuff, the Germans might be to close for comfort and I don't feel like wrestling one for his Luger if it comes to it
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
I have to apologize, but I will not be able to make my posts today and possibly tomorrow.
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Will (try to) get to it tomorrow.
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Andrew makes a mental note to take the kitchen knife he hid away with him this time
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Sure coud use something to take the sting of this camp...would love to join you.
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Streetwise: 1d4 - 2 ⇒ (1) - 2 = -1
Wildcard: 1d6 - 2 ⇒ (3) - 2 = 1
We will have to be more careful tonight -apart from you of course, Christel, you managed quite well what we didn't - they won't buy that story a second time and whatever they will charge us with, they will slap last night right on top of it.
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Sorry, tomorrow...need sleep now (nightshift + hard day = too many errors while posting...)
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Well, at least eat...and perhaps look around for a way to get in and out without having to deal with the MP
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
You're right, seems I need to work on my reading comprehension ;-)
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Persuation: 1d4 - 1 ⇒ (3) - 1 = 2
Wildcard: 1d6 - 1 ⇒ (1) - 1 = 0
Time for my last Bennie...
Persuation: 1d4 - 1 ⇒ (4) - 1 = 3
Wildcard: 1d4 - 1 ⇒ (1) - 1 = 0
Ace: 1d4 - 1 ⇒ (2) - 1 = 1
Result: 4 - nor raise but a (close) pass...
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Stealth: 1d4 - 2 ⇒ (2) - 2 = 0
Wildcard: 1d6 - 2 ⇒ (2) - 2 = 0
I didn't think of actually hiding but of staying far enough behind - since that doesn't seem to be possible (and since Andrew hides about as well as a German tank on a city market) he approaches the gate, staggering a bit and pressing his hand against his head.
Sorry pals, 'twas my fault...I thought it was a bright idea to get a bit...well something to drink othe then water...I thought it was better not to be alone out there so I brought the private...seems we both can't handle much right now...please let us get into the shadows before y'start yelling at us, would you?
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Andrew stays behind to see how much of a fuzz Snuffy is going to raise. Maybe he can use that to slip in without someone accusing him of spying for 'his German pals'...
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Vigor: 1d4 ⇒ 4
Wild Card: 1d6 ⇒ 5
Vigor Ace: 1d4 ⇒ 3
Total 7
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Notice: 1d4 ⇒ 3
Wildcard: 1d6 ⇒ 5
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Since I won't let that Fräulein chase after him alone, sure looks like it!
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Andrew points at the books they used:
Keep 'em handy. I will buy them when we get back!
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Constantine? Maybe he will help again. 'You know where we could find him?
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Just to be clear: - Did I have to spend this money for the equipment list you handed me during character creation?
- If not, did I keep unspent money or at least the $50 of my previous post
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
I did not spend one dime above Andrews base equipment, so he should have some money...although I might have missed that part during character creation...correct me if I am wrong
Andrew steps between William and the old man on one and the shops owner on the other side, calmly (and with a $50 banknote in his hand) gesturing to the latter to give us time and space.
muttering to himselfHere I am, hoping that an old weirdo can help me make sense of last nights events...
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Yeah...I...I frankly don't have any idea what is happening here...now less then before even...
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Notice: 1d4 - 1 ⇒ (1) - 1 = 0
Wildcard: 1d6 - 1 ⇒ (4) - 1 = 3
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
What the hell...they are meant to be used:
Bennie Persuasion: 1d4 - 2 ⇒ (1) - 2 = -1
Bennie Wildcard: 1d6 - 2 ⇒ (1) - 2 = -1
What I meant was: They are meant to be wasted. Of course I am using the first failure...I don't want him to scream for help...
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Persuasion: 1d4 - 2 ⇒ (3) - 2 = 1
Wildcard: 1d6 - 2 ⇒ (4) - 2 = 2
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Please, Sir, time is of essence - otherwise we would not have appeared at your door in such ... poor ... attire.
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Andrew steps forward and knocks on the door, forcefully enough to be heard and for quite a while if necessary. He then steps aside so in the case Herr Meister opens, he may see Christel first as she seems to know him.
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Bummer - whatever it is, I hope you are/are going to be OK!
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Should we try waking the owner? Do we have something that may sway him to do us the favor of opening up for us?[b] looking at the private, at Christel, then looking down himself [b]or can we make us a bit more...representable?
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
That's...ah well, we don't intend to steal anything or damage anything...and if wee need to take that book with us, I am sure we can pool a few cigarets and food to compensate the owner...
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Verdammt! it...destroyed by our own bombs...unbelievable...
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Please, we really just want to help you - and maybe talk about what you meant with it coming back
[Parry 4 Toughness 4 Pace 6 Charisma 0 Sanity 4] Bennies 1
Fräulein Wexler, Private, wait a moment, please. could be this man is involved in this mess as well!
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