Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Yeah, I'm sorry to hear it, man. Welcome back! Hopefully we can help provide a pleasant outlet for you.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Anariel leaps into a Forward Stance alongside Galadhon. "Go back to the shadow! I am of the Dunedain, and I say thee nay!" Anariel will forego his shield, brandishing Dagmor in two hands, striking with it's fell blade to banish this relic of the past. He puts forth all of his might into his attack, attempting to cleave clear through his foe. Savage Blow Called Shot: 3d6 + 1d12 ⇒ (6, 2, 3) + (6) = 17 Success, for 20 Endurance Damage(!)
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Anariel will go into a Defensive Stance. Not wanting to deal with the spear, he will attempt to Disarm his foe with a Called Shot. I will use my bonus die. Called Shot: Disarm: 4d6 + 1d12 ⇒ (4, 3, 4, 6) + (8) = 25
Anariel, sensing his foe's potency and without his shield, will adopt a Defensive Stance. He shouts a warning to his allies.
Anariel then comes forward, waving his torch threateningly. The wight flinches, and Anariel takes that opportunity to slash downward, ripping the spear from the monster's grasp before coming back to the side with a vicious strike of Dagmor.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 "What we encountered before were still living Men. Tainted by the Shadow, to be certain, but Men nonetheless. My people have fought against this foul sorcery for long. I am confident of my plan! I believe we should stand together; the Dead have strange powers and I would fear for us should we be separated. This is no mean foe! Let us stand together and banish this creature back to the realm of shadows."
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Feel free to propose another plan of action guys and gals!
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Anariel steps into the stone circle. A chill wind blows, carrying with it the scent of decay, of rot and fester and moldering earth and flesh. It is subtle; undetectable, even, if one has never experienced it before. To Anariel, mighty among the Dunedaín, it is as strong as the reek of a charnel house. Anariel spins in a circle, his hand flying to the hilt of Dagmor, cloak billowing about Anariel as he scans for danger. Satisfied that the Company is safe for the moment, he digs into the Company's supplies, taking out oil and torches. "Steady, friends! We have come into danger, for here, hidden from our sight by the day, I sense an evil that does not sleep. Much like the bell in the marsh, passing this by would leave others victim to this evil! I tell you true, it will be a fierce foe we face; one of the Dead. They fear fire, though. They will be here when night falls...here, take a torch, each of you! Come, and let us ring the area with oil! Brandy, we'll leave lighting the ring to you. We'll trap the creature, and against our might, it will not stand!" Battle: 2d6 + 1d12 + 2 ⇒ (2, 3) + (9) + 2 = 16 Assuminng this will be a Combat so getting my roll done
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Lore 1: 2d6 + 1d12 + 2 ⇒ (6, 2) + (2) + 2 = 12
Lore 2: 2d6 + 1d12 ⇒ (6, 5) + (7) = 18
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Anariel will make no move to stop the man, and will seem unconcerned. His weight will shift ever so slightly, as Anariel falls into the relaxed stance of a seasoned warrior.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Gandalf rune! Auto-success and an AP
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Fatigue: 2d6 + 1d12 ⇒ (5, 2) + (12) = 19
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Hunting w/bonus die: 4d6 + 1d12 + 2 ⇒ (5, 4, 2, 5) + (11) + 2 = 29 Regular success, even with an Eye, and a Survival A.P.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Lore: 2d6 + 1d12 + 7 ⇒ (4, 1) + (9) + 7 = 21
Anariel passes the night pleasantly, smoking and drinking (though not to excess) and enjoying the company of his companions. He is eager to test Dagmor against his foes.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Persuade w/Bonus Die: 3d5 + 1d12 ⇒ (4, 4, 5) + (6) = 19 "As our dear Brandy can no doubt attest, we've some skill at ensuring the safety of Hobbits. I assure you, this is well within our purview. We will find your brother." Normal success
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Insight: 2d6 + 1d12 ⇒ (5, 3) + (5) = 13
"Well, we did not necessarily have a destination in mind. We were curious about this Easterly Inn. I think it would not take much convincing for us to set out for the mountains in search of your brother! I traveled that road a short time ago; it would be little trouble to do so again, and it would be for a good cause." Courtesy: 2d6 + 1d12 ⇒ (4, 6) + (2) = 12
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 I have the book but haven't gotten around to trying it out.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 I'm game to try! Maybe my rolls in roll20 will be a little less ridiculous.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Insight: 2d6 + 12 ⇒ (5, 2) + 12 = 19
Anariel will thank the Dwarves for the information, then return to Brandy, who is speaking with the innkeeper. "A fine establishment you have here, Master Hobbit! I am glad of it. I am called Anariel. Tell me; do you know anything about this supposed Goblin activity in the West? Even if it is true, surely you're not concerned; they would have to make their way through the lands of Beorn to reach your inn!" Assuming that "Easterly Inn" actually means it's in the Eastern part of the lands of Beorn
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Anariel makes the journey easily. He does not share overmuch with his Companions; if anyone asks him, he reveals that he learned that his weapon is a magical sword that was wrought to deal hurt to dark forces, and that it will be quite useful in their struggles. Anariel will, assuming it is friendly, scratch the dog's ears after it sniffs him. Upon being sat and greeted by the innkeeper, Anariel will order an ale and will absolutely partake in some sausages. Upon noticing the Dwarves, Anariel will approach them. "Strange times, is it not, when Halflings come to have an inn within the bounds of the lands of Beorn? Strange, but I say it is a happy chance indeed, for how else could we enjoy such find food and libations? You have the look of travelers about you, much like myself; have you any stories to share of the road of late?" Courtesy: 2d6 + 1d12 ⇒ (6, 5) + (6) = 17
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Insight for Galadhon: 2d6 + 1d12 ⇒ (3, 6) + (9) = 18
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Yeah, it always refills at the start of an Adventuring Phase.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Yeah, Brandy; it makes Rangers hope misers for sure. They get some nifty stuff but it's a big hit
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Nah. They're basically your primary Hope renewal resource. I say "your" because I can't benefit from it; cost of being a Ranger!
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Since you just went Super Saiyan with your Lore skill you could probably pick up some more through Undertakings after the next Adventure.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Brandy's got the right of it. There are some Undertakings that give you a Specialty for the next Adventuring Phase (Gather Wood in the Elf-wood gives you Fire-making, for instance), but other than that you can swap out one you have by doing the Gain A New Specialty undertaking.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Yeah, as far as I'm aware all of your earned AP goes into a pool that you can spend on any Common skill
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 For the record; bought Valour to 3, which should get me the Superior Keen enhancement. I also bumped by Bows skill up to 2. I bought Courtesy and Inspire up to 2 each.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Anariel is stunned. Much like Lord Elrond, the Ranger cannot begin to fathom how such an item came to be where it was. Then again, the sword of the king of fallen Gondolin had been found in a cave several years ago by the company of Thorin Oakenshield...right before that Company embarked upon a quest that resulted in the slaying of the great wyrm Smaug. Anariel thanks Lord Elrond, then begins making preparations to meet Brandy in Lake-town, powerful new blade in tow.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Anariel will be happy to join Brandy, but first, there is a thing he must do. Inviting Galadhon to join him, if the Elf desires, he will head home to Rivendell. He will Go Seek a Lore-master, and take counsel with Elrond Halfelven to determine the lineage of his blade. Once Anariel returns to Imladris, he will seek his quarters. After cleaning himself, he will send for supplies to truly clean and tend to the sword he has found. Once it is presentable, Anariel will seek out Elrond. "Your pardon, Lord Elrond. I do not seek to disturb you, but there is an answer I seek. I have come across this weapon, in the foul den of evil creatures that were once men. I can tell that the weapon has a high lineage, though I cannot discern it for myself. Can you shed any light on the properties of this blade?" Also, if Galadhon spends the Fellowship Phase in the same place, can I make another Insight Roll?
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Persuade: 2d6 + 12 ⇒ (3, 3) + 12 = 18
"Our journey ended up being no small task! We came across trolls and foul marsh-dwellers, and a band of Orcs replete with a leader that would have rivaled Azog or Bolg in size and strength! But we persevered, never forsaking out bonds of friendship, and slew many evil creatures, managing even to reclaim a weapon of great lineage, an heirloom of the weapon! I do not boast when I say that by our actions on this journey, Wilderland has been made safer."
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Mostly, yes. There are some situations where the LM or an ability might dictate us gaining a free Attribute Bonus
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 I guess Lore was great success too
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Galadhon Insight: 2d6 + 1d12 ⇒ (1, 6) + (3) = 10
"It is well-met, indeed, when one may say they have been in the presence of the Captain of the Thoronrim! Hail, Landroval! Thy prowess is known to the Dunedain. We are honored that you have deigned to hear our request, for it is in our bonds with our fellows, in defiance of the Enemy, that the Free Folk of Middle-earth may flourish!"
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Hunting: 3d6 + 1d12 + 2 ⇒ (3, 3, 6) + (5) + 2 = 19
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Insight: 2d6 + 1d12 ⇒ (1, 5) + (12) = 18
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 "Mighty Beorn, we have come on behalf of many notable persons, charged by them to deliver a message and a request to you. Before that, though, he must offer our thanks, for your hospitality here in your hall. We have brought a small token of appreciation; a bit of wild-honey from the fields, perhaps to aid in the making of your famous honey-cakes." Anariel proffers the jar of honey to Beorn.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 What do you think, Galadhon? Opposed or TN? Or we could do both; Insight roll to determine if something's wrong, opposes social rolls to get it out of you
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 "Friends, Beorn, mighty as he is, is not ostentatious; he appreciates simple things. His honey-cakes are renowned through Wilderland; let us make a gift to him of a fresh batch of honey, to ensure we are better received. Brandy, if you accompany me quietly, perhaps we can secure a goodly amount for our host-to-be." Hunting: 3d6 + 1d12 + 2 ⇒ (5, 6, 5) + (12) + 2 = 30
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Fatigue: 2d6 + 1d12 ⇒ (5, 5) + (6) = 16
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Galadhon: Anariel wonders at the bitterness in Galadhon, never having heard the like from the Noldorin. Anariel will stand in silence for a time, considering his words before speaking.
"Few know better than the children of lost Numenor the toils of the Eldar against the Enemy. Yay, the heirloom of our chieftains, the Ring of Barahir, a gift from Finrod Felagund himself, is a symbol of that which binds us. Many of the Eorlings, the men of the Wilds, and even the wise of Gondor stand ignorant of the mighty deeds of the Eldar; of the great city of Gondolin. Of the hobbling of Morgoth Bauglir, mightiest of the Vala, by Fingolfin. Even the Last Alliance is, by some, thought no more than a legend, for the memory of Man is short. But the Dunedain remember, and we reckon too that it was no less a loss for the Eldar for great Gil-galad to fall than it was for Elendil the Tall to pass beyond the bounds of this world. And yet, when they stood, together, they were able to overthrow the greatest evil that remained in this world, though it cost them their lives. I do not know the shadow that haunts you, and verily do I understand, in whatever small manner Men can, the fading of a people. And there may come to pass a time where your lifesblood, and mine, must be spent for the good of all. When that day comes, I will do so, without hesitation or regret. I...merely worry that I see in you a seeking of that day before it's time. And I do not wish that, for there is much that is great within you, and Middle-earth will be the lesser for your departure from it."
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Anariel will pass the days quietly, observing his companions. The night before they set out again, he will pull Galadhon aside. Anariel will proffer some of the wine he has with him. Conversation with Galadhon in Quenya:
"My friend...I am concerned. Nobody knows better than the Dunedain the dangers of revealing your true self to the Enemy. Not every Orc at that battle was killed, and they surely carried word of Galadhon of the House of Finarfin. Are you truly so confident in your prowess? The Enemy made special care to hunt down those of Numenorean descent that revealed themselves. Only my first name do I make known to my foes, and my people are scattered enough these days that we are not so easily found...but the refuge of the Noldor is in Imladris. Do you carry no fear?" We can carry that conversation out in spoilers while we continue; no need to slow down the game. Anariel sets about hunting to ensure that the group has provisions.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Lore: 2d6 + 12 ⇒ (5, 5) + 12 = 22 "In our journeys, we have encountered much to be wary of. Dwellers in the marsh, with a foul bell that could enchant the senses of those that hear it. A troll, lying in wait in a pool full of corpse candles, preying on passerby. Orcs and Goblins, more than there should be, and powerful ones with them; one Azgrask, a scourge of Wilderland to rival Bolg, son of Azog. That cur met his death, courtesy of the mighty prowess of our own archer, Brandy of the Shire. Still...there is hope. We Free Folk must take care of our bonds with one another, for the Shadow is not yet driven from our lands, and only together can we stand against it." Edited to reflect LM's information
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Look, sometimes the Dice Gods are displeased with my offerings :p
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Damn...that is a HARD failure
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 "We...may be able to offer some assistance in that regard. As you can see, we have stout Dwarves with us, and great is their skill of hand. Should you permit it, I'm certain that they would relish the task of restoring Wolfbiter, and returning it to the Woodmen, that it might be wielded anew for the good of the Free Folk and the bane of the Enemy." Persuade: 2d6 + 1d12 ⇒ (1, 1) + (2) = 4
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 After everyone else has done their introduction (Will edit if I need to give more information, based on other responses): "I must caution you, friend. The man we met in the woods was...not well. He bore the signs of great torment, undoubtedly inflicted by the Enemy. I fear there is little left of...anyone you might have known. As sad as it is, it might be best that he be left alone, and any legacy left behind untarnished by the present." Persuade: 2d6 + 1d12 ⇒ (5, 2) + (6) = 13 I will spend a point of Hope to make that a Success.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Anariel will bow courteously. "Hail and well met, Chieftain Bregdan. I am called Anariel, a sworn enemy of the Shadow. I have been traveling with my companions, on a diplomatic mission, at the behest of the renowned Gloin, companion of Thorin Oakenshield. Upon our journey, we have encountered many unexpected things, not least of all is what my companion, one of your people, the Shepherd, now bears. I think you will wish to hear our tale." Courtesy (Spending Bonus die): 2d6 + 1d12 ⇒ (6, 3) + (7) = 16
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Insight: 2d6 + 1d12 ⇒ (5, 4) + (12) = 21
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Remember, Hanar, it's not a Great Success despite the 6 unless it beats the TN The next morning, Anariel will look around, making sure that the old man left normally and not under duress. If that checks out, the Ranger is all for a detour to the Woodmen.
Male Man (Dunedain) | Fellowship Focus- Galadhon | Endurance 28 Fatigue 15 Hope 13 Parry 7 (+2 Shield) | Valour 3 Wisdom 2 | Lore of Arnor, Storytelling, Leadership, Keen-eyed, Hardy | Long Swords 3 Bows 2
Common Skills: Character Image | Dagmor Image
Athletics 2 Awareness 3 Battle 2 Courtesy 2 Explore 2 Healing 1 Hunting 3 Insight 2 Inspire 2 Lore 2 Persuade 2 Search 1 Song 1 Stealth 2 Travel 2 Anariel ponders that informationz
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