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14 posts. Organized Play character for Jacob Kalbfleisch.


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Can't wait to roll out my skittermander android, Red40

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I would personally like to see the return of junk magic

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"with a focus on the envoy, mystic, operative, solarian, soldier, and witchwarper classes"
Interesting phrasing. They've made it clear that technomancer and mechanic are coming after the others, but it sounds like they will be at least mentioned in the core or considered core classes

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magnuskn wrote:
James Jacobs wrote:
Interesting hearing about all this. Magnimar and the west coast of Varisia is very much inspired (and in my head stands in for) the northern coast of California, with Ravounel/Kintargo being San Francisco.
Huh. I really never thought of that part of Golarion being inspired by a region in the US. Geographically I would have thought that Varisia would have to be France in some way, since Cheliax so obviously is inspired by Spain with its inquisitions and such.

Galt is definitely the France parallel with their whole thing being revolution and guillotines. Andoran is a pretty obvious America parallel to me with it calling itself "The Birthplace of Freedom" and its seal being an eagle holding a branch and weapon in either talon.

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Was hoping this scenario would be convenience store related :(

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Will this have tweaked versions of the play tests that have already been released or will those just be compiled into this? I'm assuming there will be a few more classes as well between this release and the core rule book, it'd be hard to imagine a core rulebook without mechanics and technomancers.

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I'm interested in claw dancer. I was personally hoping for something like double slice with claws, I'm also curious how much it leans into the "dancer" part of the name.

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magnuskn wrote:
Aside from all the other stuff, I'm very interested to see what the Bloodrager archetype will look like. Will it be a wavecaster? Will it interact with bloodline abilities from the Sorcerer?

If I had to guess you'll hopefully be able to cast some spells while raging and get access to bloodline spells. Which I guess leads to the question how much better will this be than taking moment of clarity and the sorcerer dedication. Being a wavecaster would be one improvement.

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pixierose wrote:
I'm very nervous. Because I was a strong believer that Bloodrager could be its own class. I hope the archetype does it justice. Overall I am very excited.

Same, excited to see it come back but I would have expected to see it as an instinct rather than an archetype. Calling it a "barbarian archetype" sounds like it will only be available to barbarians which basically sounds like adding a bunch of barbarian feats with a lot of restrictions.

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Ashanderai wrote:
2 more new Archetypes in addition to the 3 we heard about previously - Clawdancer & Winged Warrior, in addition to the Wild Mimic, Swarmkeeper, and Werecreature ("...a rather large Archetype").

Excited for clawdancer, hoping for at least double slice with natural attacks/claws or something similarly good.

Dark Archive 1/5 **

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Perhaps a "ex-red mantis cultist" boon allowing access to the red mantis assassin archetype.

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breithauptclan wrote:
cavernshark wrote:
Blade and bow alike is just flavor to note that it works on all weapons. Note: it will not work on unarmed strikes, which are explicitly not weapons, but otherwise you're good to go.

Agreed on RAW.

Though if I had a character that was playing a natural weapon Ranger and had Gravity Weapon, I would houserule it to work on natural weapons and unarmed strikes as well.

The 'weapon Strike' is IMO meant to prevent using it with spells, or damage caused by skill actions, or other such things like that. Forcing a Ranger to use an actual weapon with Gravity Weapon seems a bit too limiting in certain circumstances.

The "weapon" stipulation is definitely necessary. I was looking to build a psychic multiclass and this spell would have allowed me to cast amped imaginary weapon to deal 5d8+20 with the option to add true strike at level 5. Probably not the most broken thing you can do but definitely not intended.

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Glad to hear the scaling cantrips are on par with pistols. While long arms are better, spending two feats on proficiency and specialization is a sad choice to make for a spell caster (even if it's optimal)

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Will scaling cantrip rules be sfs legal or will they be an alternate rules option?