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Goblin Squad Member. Organized Play Member. 4 posts. No reviews. No lists. 1 wishlist.


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Quick Update... 4 years later. A group has been made, and we are currently short 1 player. So if you are interested send me a message/email, we meet Fridays at 7 PM and are located on the South side (Near South Edmonton Common)


We are looking for 1 more player to join our Sunday sessions (we play from roughly 6pm-11pm) and have a pretty diverse group of players. We are located on the southside close to South Edmonton Common. Our group consists of mostly people 25+ and vary from munchkins, rollplayers, roleplayers, rules lawyers, etc. We have a good dedicated area filled with minis, books, and whatever else is needed for gaming and are looking for someone who wants to kill some stuff, get some loot, and save some misc. important people! If you are up to having a good time and rolling some dice just send me a message and we'll go from there!


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Here is a rogue build which tries to incorporate flexibility and utility without skimping out on combat ability. I built him as a halfling straight up rogue, no archetypes. He focuses on using daggers and fighting with two weapons, while taking advantage of his high dexterity. He has power attack/cornugon smash for debuffing capability and some extra damage. Considering he is a halfling he will hit more regularly than a medium sized race and has a healthy bonus to saves.

At early levels he has power attack to make sure his damage stays up there, and arcane spells like ghost sound and vanish for utility. Offensive defensive is a favourite rogue talent of mine as it allows a rogue to have a much higher ac than normal especially if you get all your sneak attacks off. I also gave him trap spotter so that you never have to tell your dm you are searching for traps and are always ready to find those nasty traps.

At higher levels I started with giving him a familiar (followed by improved familiar the next level for an imp) to give him a companion to use all his wands etc on the rogue to buff him, whether its haste, greater invisibility, fly, or simple things like glitter dust, an imp companion will help greatly the rogue, while also staying out of trouble with invisibility.

At level 12 I gave him dispelling strike so he can make all those magical buffs that enemy wizards cast on themselves disappear and at 14th lvl I gave him crippling strike to bring enemy strength down to 0 with sneak attacks.

Combat wise, if this rogue gets to sneak attack (a high chance considering his invisibility and ghost touch weapons) he does a serious amount of damage and is able to strip magical defences and generally bring a lot of utility to any party. I even gave him spell craft so that he could identify spells his enemies are casting and act appropriately, without having to rely on the party arcane caster to tell him what his enemies are casting.

He is playable without a team and is versatile and can stand on his own if need be. With agile weapons and his river rat trait, he does significant damage even without sneak attacks.

Meanwhile against anything he can sneak attack he will often outstrip the damage a fighter can dish out. His familiar gives him alertness and can aid him on most actions and is unbelievably useful in most combats. Given a couple cure wands he can even go around and act as a little healer.

This rogue will also hit regularly with roughly a 2x+31/+26/+21 at level 20 (easily hitting with him primary hits, and if he is invisible and/or flanking with his secondary/tertiary attacks too)

He has normal rogue weaknesses though and suffers when fighting someone with improved uncanny dodge or something that is immune to his sneak attacks (thankfully even in those cases he deals enough damage to be a threat and can always rely on his wands/scrolls to help in combat, something most fighters flat out cannot do).

Flexible/Self Sufficient/Magical Rogue
20 point buy
Halfling (Fleet of Foot alternate Racial)

STR 13
DEX 19 (4,8,12,16,20)
CON 10
INT 12
WIS 10
CHA 10

At 20 w/items+tomes
STR 13
DEX 34
CON 18
INT 12
WIS 16
CHA 10

Traits
River Rat: +1 dmg w/daggers
Resilient: +1 fortitude
Adopted/Carefully Hidden: +1 will, +2 vs divination

Drawback:
Pick one to suit your character

Feats
1. Weapon Finesse
3. Two Weapon Fighting
5. Power Attack
7. Cornugon Smash
9. Improved Two Weapon Fighting
11. Improved Familiar (Imp)
13.Combat Reflexes
15.Weapon Focus (Daggers)
17. Greater Two Weapon Fighting
19. Medium Armor Proficiency

Rogue Talents
2. Offensive Defence
4. Trap Spotter
6. Minor Magic (Ghost Sound)
8. Major Magic (Vanish or Shield) <Vanish being the better choice until higher levels>
10. Familiar (Imp)
12. Dispelling Attack
14. Crippling Strike
16. Opportunist
18. Slippery Mind
20. Improved Evasion

Skills
Acrobatics 20 ranks
Appraise 4 ranks
Bluff 10 ranks
Disable Device 18 ranks
Disguise 4 ranks
Escape Artist 20 ranks
Intimidate 20 ranks
Perception 18 ranks
Sleight of Hand 6 ranks
Spellcraft 20 ranks
Stealth 19 ranks
Swim 1 ranks
Use Magic Device 20 ranks

Ultimate Gear Goals (Roughly 880 k worth)
2x Keen Ghost Touch Agile Daggers +5 (Roughly 128 k each)
Celestial Armor +5 (22.4 k original cost, +18 k for +5)
Belt of Physical Might+6 (Dex, Con) (90 k)
Cloak of Resistance +5 (25k)
Ring of Protection +5 (50 k)
Amulet of Natural Armor +5 (50 k)
Boots of Speed (12k)
Gem of Seeing (75k)
Lenses of Detection (3.5k)
Bag of Holding type IV (10k) (Extra gold should be spent on more bags)
Circlet of Persuasion (4.5k)
Headband of Inspired Wisdom+6 (36k)
Mw Thieves tools
Manual of Quickness of Action+4 (110k)
Manual of Bodily Health +2 (55k)

Wands:
Greater Invisibility CL 10 (30k)
Haste (11.25k)
Fly (11.25k)
Glitterdust (4.5k)
Displacement (11.25k)


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My wife and I just recently moved to Edmonton and were hoping to find some other pathfinders to go on killing things with. We're both 28 and have tons of minis, a full gaming room with tons of goodies, all the pathfinder books (and some D&D 3.5 books, I lost most of them on previous moves *Sad Panda*)

We're looking for 2-3 players and preferably 1 DM (otherwise I'll DM). We want laid back mature players who are there to have a good time and play some Pathfinder into the wee hours of the night, killing good guys and bad guys alike :P

I have over 16 years of D&D experience (since 2nd edition AD&D) and my wife has over 3 years pathfinder experience. We're in South Edmonton. If you are interested send me an email and we'll meet up and hopefully we'll make an awesome group.

Spoiler:
amounayoub@yahoo.com