Xamanthe

Amelia Oliver's page

277 posts. Alias of JonGarrett.


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The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

The room are excellent...by the standards of the 1980's, which meant the TV was 24 inches and the rooms were painted in a shade of paisley. Still, the beds took up most of the room, looked quite comfortable and well made. There was a large phone by the bedside, along with a travel bible, and a closet on wall. The bathroom was simply but tiled in white and the bath was quite large and deep. A menu and the fire procedure were stuck to the back of the door.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"Weefee?" the reception said with a slightly blank look, but shook there head. "We do have a pool and a gym, though. It's just off the restaurant."

The concierge nodded. "Oh, the building was a stately home until 5 or so years ago, and then converted to a guest house. But it didn't really work the way it should, since it was more of a home than a business. So they did a full refurbishment, giving the rooms ensuite, and a new heating system." He gestured to the pleasantly warm reception area, and the fact the snow seems to be melting about a foot away from the glass front doors.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

With no better plan Amelia followed the two women, assuming they had some idea where they were going.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia's eyes lit up at the idea of acquiring a truck with such equipment. She couldn't drive it - the arcane rituals and motions required had yet to be one of the things she had learned - but the weapons looked no more difficult than a crossbow or flintlock. "What do you know of the giants being fought outside?" she asked, her mind being pulled back to the task at hand.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"I believe they wish to create exposure on the a paranormal, indeed," Amelia agreed with Kavax. "Now, in my day a warehouse had a place for the loading and unloading of goods to a vehicle. If one is to be found then that seems the likely place." She had no idea where such a place might be, of course...


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"I fear the answer shall be 'both', but the first task is to remove the innocent, the wounded and the non-combative from this place and to one of safety." Amelia paused. "And yes, devices that spurted flames from the end. The men wore suits of metal fabric to protects themselves from the heat."


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"Large creatures outdoors, being herded with firewands of some kind." Nodding to Jerry, she queeried, "Will your vehicle be large enough, or shall we acquire more?"


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"They may try," Amelia responded serenely. "Such rarely goes as well as one might dream, but from what the foolish ones outside said, they wish to create...drama, to catch the eye of the masses with spectable. It is perhaps possible that this is what they wish, for all to be broken free and to respond in spectacular fashion. Be wary and aware of such."

Turning to the freed creatures, she jerked her chin towards the door of the still sealed door. "Alas, I know not the words and names you have used to describe this one. Can you tell us what he is, and what might be the dangers of letting him free?"


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"None should remain in there custody," Amelia agreed. "But that means if any are a danger then we must take responsibility for them."


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"I presume that these 'bleachers' are the cretins running this place? For what purpose are they here, do either of you know?" Amelia eyed the battered door with moderate concern, and decided to make sure she had a brief flash or light spell in case the girl swung the shadow her way.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia listened, and opened the door. "Indeed, I am not one of the creatures that operate this place. Nor would I be quite so breakable, and some of my friends even less so. I'm sure the young lady will understand that so long as she does no harm none shall come to her. As to yourself...?" She racked her memory for what the words the girl had used might mean.

Investigate a Mystery: 2d6 + 1 ⇒ (4, 1) + 1 = 6 - darn


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia tsked. "The girl clearly hurts within the light. Would reducing the light make her more comfortable while you explain this 'shadow-addled' business?"


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia paused, caught between wanting to help the young woman and wondering what in the hells was 'shadow-addled' and what it had to do with the situation. Or who the voice was.

Investigate a Mystery: 2d6 + 1 ⇒ (5, 1) + 1 = 7 - What happened here with the girl?


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Shoving the door open, Amelia glanced at the damage with mild concern. That was probably OK. "Apologies for the delay. Do you have need of assistance in making a rapid and complete egress from the room?"
There didn't seem to be anything else keeping her there, but she didn't seem at all well.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Well, it sounded like something had happened, but it didn't seem to a problem for this moment. Amelia tried to pull the door of the beaten looking girl open. Jessica's flaming sword suggested that the wrath of the heavens would visit any who attempted to harm her.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"But a moment, we need to free these people." Clicking her tongue in annoyance at how pointless and needless complex people had made things in this age - was a steel bolt not secure enough? - Amelia considered what she knew. Doors required bolts of some kind, even if they were inside. Focusing her magic as best she was able she attempted to force the locks to open.

Use Magic: 2d6 + 3 ⇒ (2, 4) + 3 = 9


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia moved in, and spotted her angelic ally and the young girl. She moved to the door, looking moderately frustrated at only being able to see a door hatch for food rather than a handle for opening the blasted door. "What use is a door with no handle? It does not open like the doors at your markets at my approach."


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia saw the buttons, and knew full well that she would not be able to do anything with them. Instead she moved in and saw the booths. "Ah. This may take a while to free them all. Where are all the keys?"


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"If you are unsure, then we shall check," Amelia said cheerfully, checking the hole the now hopefully unconcused Kavax had torn open. She looked inside to see what was happening, maintaining the barrier to keep the fire off them.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Her sword-blade flicking out of its handle with a clack Amelia spun her other hand in a circle, trying to bar the enemies entry. More specifically, she attempted to bar the fire there mechanical wands could shoot. Being burned alive was a constant threat for anyone with sorcerous talents, and she did not enjoy the idea any more in this time than she had in her own.

Use Magic (Bar a Place to Fire, or if not possible, the attackers): 2d6 + 3 ⇒ (3, 4) + 3 = 10


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Clearly, the numbers formed some kind of code, but Amelia had no clue how to solve such a riddle. Nor was she so inclined to waste the time. Instead, she stepped aside and gestured to Kavax. They might as well force the issue while at least some of them were busy outside.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Tiring slightly of the discussion, Amelia walked over and tried the door. If it was open then this bickering was less than useful, and if it was not they'd need destructive powers.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"Indeed," Amelia agreed with no particular hint as to what she was agreeing to. So, someone desired public exposure. Given how they seemed to desire to do so, it would seem that not allowing it would be the best bet. But first, to rescue there allies.

"And the remaining prisoners? Or am I to assume that this is the entirety of what has been achieved here?" She added a slightly more imperious tone to her voice, the one her mother took with a serving girl that had dropped one of the finer cups but had failed to actually break it.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Use Magic: 2d6 + 3 ⇒ (6, 2) + 3 = 11

Amelia sighed, and used her own magic to create a small illusion of her removing a fake finger on one hand, along with a little slight of hand. "If that satisfies you, my colleague can remember to remove the fake another time. Now, why are these creatures being exposed to public? What condition of the others within?"


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia leaned in and whispered, "Magic away a finger. All of those at the check point had one missing," the time traveller muttered low. It didn't seem to occur to her than Carlos perhaps couldn't cast a spell to hide a finger from sight.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia slid her hoped out, sliding the shield onto her arm and put her hand on the hilt of her sword, but didn't draw or unfold them. "Let us enquire as to whether we can render aid, and adamantly insist on a search of the premises," she murmured as she headed towards the warehouse. "Shall we aid the men with the firewands, and see if that garners gratitude, or allow them to remain where they are and attempt the door?"


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"The banging certainly suggests we have arrived. Some white-clad men seem to be using wands of fire to try and destroy creatures, which may be the banging you hear," Amelia reported to the box. "And you invited us, so it would be eminently rude to refuse. I would like to have a word with these 'bleechers', I think."

Amelia considered the name and to remember how much she could recall about it, considering what she knew of Devyat.

Investigate a Myster: 2d6 + 1 ⇒ (3, 1) + 1 = 5


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"Do you have any information about your location?" Amelia asked, speaking loudly and slowly into the strange, colourful box. "We are outside of a building with many guards, and strange flying things."

Man, I wish Amelia knew about what3words.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"There are a lot of the metal boxes for watching," she noted, "And some kind of flying machines too small to be a helioscopter. I think it is safe to assume this is an important place." She glanced at Jerry's phone, wondering if the Google could call people or if it was one of the times a human would speak through the thing. The second seemed quite rare, despite its marvels.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"A fiend chose to murder my elder brother. I chose to dress as a man - less so now, since your age is rather more accepting of the my gender - to learn how to hunt. The temptress fled into the future, and so I chose to follow, for my vengeance shall not be denied. At the current moment, however, I find that several billion souls is rather a lot to check, and so I must bide awhile." Amelia summarised her life's events in brief. There was nothing she was shamed by, after all. "And of yourself, Ma-Carlos? What events led you to this van, hunting for our angelic ally?"

Amelia scanned the area, noting that the trucks seemed to be moving. Everywhere else seemed to be abandoned, but this was the first time they'd seen any life. "That seems like more people than we have seen in this place. What does the Google say, Jerry? Is this akin to where we must go?"

Investigate a Mystery: 2d6 + 1 ⇒ (1, 5) + 1 = 7 - What is being concealed here?


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

They have so many d6, but still rolled under 7.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"That makes a deal of sense," Amelia agreed, noting the strange locations on the map as they passed to simply keep track of them and, if possible, reveal any patterns.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Yeah, everyone did. Thankfully, once you clear your cache and cookies completely it seems to be fine.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia craned her neck to see the strange area, and the clearly unusual environment. "I feel that this is a place we should examine?" she suggested, looking at the melting building.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"Something that harms children takes an immediate priority for removal," Amelia agreed. "Possibly, though, it may be families, or parents, that such a thing would seek, and uses children as a marker to denote to begin its hunt. It is a shame that magic would not allow one of us to take a younger form." Pausing, she adds, "I believe."


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"Certainly, and Amelia shall suffice for myself," Amelia said with a smile and a nod. Glancing over at the map, she added, "A trail avoiding the guards should be a simple matter. The man from Devyat claimed that there was no one policing this route, so there should be no need to avoid them. Assuming the man spoke truly, of course. I cannot imagine why they would tell falsehoods, but I certainly make no claims to knowing the minds of such men."


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"Indeed, Master Carlos. I am Amelia Oliver. A pleasure to make your acquittance." Amelia said as she squished herself into the middle to give Carlos more room. It would be quite a scandal to ride between two unmarried men, in her former times. Which had always confused her, as bathing at the beach was rather relaxed by todays standard. But that had been part of the reason she had chosen to dress in a masculine fashion.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia waved excitedly to the mysterious figure, because the more the merrier on this odd little trip.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia accepted the map, and noted the finger and its potential implications. No point in revealing what she recalled why Jerry was forcing more information that this might help confirm or refute.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia dragged her eyes off the helioscopter long enough to focus on what was going on. At least these strange people were responsible enough to keep children away, but the jovial nature of the guards struck her as...wrong. She tried to remember if there was anything about this Devyat that might not be common knowledge.

Investigate a Mystery: 2d6 + 1 ⇒ (3, 5) + 1 = 9 - Did Devyat Exist in Amelia's time?


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Investigate a Mystery: 2d6 + 1 ⇒ (1, 2) + 1 = 4

Climbing aboard the vehicle with a nod of thanks, Amelia took a moment to make sure she knew where all the important things were - such as the belt that made riding at such unsafe speeds plausible - before her attention was taken by the flying machine above. A helioscopter, was it not? The thing certainly seemed like it was trying to reach the sun.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Hurrah, one of us can finally talk to people! By making your pecs dance, maybe.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

"A confounding befudlement to be sure," the displaced Hunter agreed cheerfully. Amelia clicks her tongue at the thought of the long walk. "Perhaps I could acquire conveyance from your carriage and save good boot sole? It seems most simple to attempt to pass and see if they are agreeable or not to our passage." she asked politely


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia grunted as she got out of the vehicle - called an Uber, although she wasn't sure why it was called 'about' - she looked at the roadblock. The driver hadn't been willing to go past it, and informed her that the computer had ordered him to go no further as it was. That humans of this era were such obedient servants of the Google seemed odd, to Amelia, but it did work for now.

She had no more clue that what the lady of the wireless, Kara Louise, had commented. She had chosen to take the warning literally, and wore warmer clothes with her jacket closed. Which also served to hide her breast plate. Having been informed that furs were no longer the way, she had to admit that the less bulky 'thermals' that she had been given by the store clerk were rather easier to move around in, but she missed the comforting weight of an animal skin. What did people do with the animals they hunted now? She would have to ask the Google next time she was in its presence.

Spotting a truck that seemed familiar in its decor, Amelia moved over to Jerry's vehicles. "Greetings once more. Have you too come to investigate this strange occupation?"

She looked over again, assessing just how dangerous this barricade was and how much of a challenge it represented.

Assess Negative Circumstances: 2d6 + 1 ⇒ (1, 3) + 1 = 5 - Oh hey, XP my old friend, nice to see you again.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia glanced around as well, although she didn't expect to see much - she didn't imagine this was too recent. If he had just vanished then maybe this was...something else.

Investigate a Mystery: 2d6 + 1 ⇒ (4, 4) + 1 = 9


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia looked over and smiled. "That would be ideal, my thanks. Just one moment, first." With another glance at the moon she moved over to the young lady and the furiously waving lady. "Is everything well?" she asked the pair.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Amelia looked at the red moon in...discomfort. That couldn't be a good thing. Surely she hadn't used so much magic that the moon itself was chastising her? Violating the laws of man and nature had consequences, but this seemed a bit much.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Rubbing her throat, Amelia winced as the aches and pains she had earned began to kick in now that the all-consuming infection was no longer devouring her mind along with. She glared at the final remains of the Plague Master. Mayhap it was dead, but she would return shortly with kerosine and matches to be additionally certain.

Moving to the stairwell, Amelia tried to see what everyone was starting at.


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Frowning as her seal was broken and unsure why Jerry had done so, Amelia struggled to focus and looked for another solution to keep the thing from escaping. The box within the room contained some useful things, like rune sticks. Amelia groaned as she moved to them, taking the sticks and ramming them into the thing to hold it.

Tough: 2d6 + 1 ⇒ (6, 1) + 1 = 8

Staggering back, she rasped, "Burn what remains."


The Exile | Harm: 7/7 | Luck: 7/7 | Status: OK | Charm: -1 | Cool: 1 | Sharp:1 | Tough: 1 | Weird: 3| Armour: 2 | Experience: 1/5 |

Toughness: 2d6 + 1 ⇒ (6, 3) + 1 = 10

Once again resisting the creatures attacks, Amelia grits her teeth with a noise that would make a dentist wince, and began to infuse the thing with salt. As in she forced the salt from the rock into the things very existence. She was not familiar with the concept of 'cells' but that would be what she intended to enfuse with salt.

Use Magic: 2d6 + 2 ⇒ (5, 1) + 2 = 8

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