AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Again! Spell Attack: 1d20 + 4 ⇒ (4) + 4 = 8
F i r e B o l t:
Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). :(
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Amber evokes another Firebolt, concentrating a little more on his aim this time. Perhaps not enough though... Spell Attack: 1d20 + 4 ⇒ (8) + 4 = 12
F i r e B o l t: Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Amber conjures a Firebolt to finish off Sahil's victim. Spell Attack: 1d20 + 4 ⇒ (1) + 4 = 5
F i r e B o l t:
Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). I can only hope the ruffian found that a little bit scary.
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Amber will aid Drakr with the Cha check.
"I'd like to see you thrown off the ledge nearby. There's some cruel justice in having you starve to death with some broken bones at the bottom of a ravine. But, luckily for you, dwarves have more honour than that."
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Amber tries again with the cantrip
Shocking Grasp:
Evocation cantrip Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Spell Attack: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d8 ⇒ 2
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
EDIT: Whoops, I read Anders as Amber. Amber attempts another Shocking Grasp:
Evocation cantrip
Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Spell Attack: 1d20 + 4 ⇒ (4) + 4 = 8 Adv if they are wearing metal armour: 1d20 + 4 ⇒ (10) + 4 = 14 Lightning Damage: 1d8 ⇒ 8
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
"Ungh! You debased dog. Take that!" Amber cries out as he strike at the bugbear with his glowing blue hand. Shocking Grasp:
Evocation cantrip Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Spell Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Adv if they are wearing metal armour: 1d20 + 4 ⇒ (19) + 4 = 23 Lightning Damage: 1d8 ⇒ 8
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Amber steps into a position where he hopes his comrades will not be burned as he casts B u r n i n g H a n d s:
1st-level evocation Casting Time: 1 action Range: Sel f (15-foot cone) Components: V, S Duration: Instantaneous As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. Spell Attack vs Dex: 1d20 + 4 ⇒ (9) + 4 = 13 Fire Damage: 3d6 ⇒ (1, 2, 2) = 5
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Amber asks Jelly what is through the door ahead. "Ah, we can double back. Come Drakr, I'm sure you can pursuade our good friend here to point the way should our dwarven minds forget our way through this underground area. Ha!"
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Amber quickly casts Fire Bolt to add to Drakr's flames. Spell Attack: 1d20 + 4 ⇒ (20) + 4 = 24
F i r e B o l t:
Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). Crit Damage?: 1d10 ⇒ 8
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Amber reacts quickly with a spell that sends three missiles at the skeleton attacking Anders. M a g i c M i s s i l e:
1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. Damage: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
"Make a dash for that staff! M a g i cM i s s il e:
1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. Amber casts a spell, directing all three darts to hit the wizard. damage: 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
I'm happy with that marching order, but
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
"Very bad business. If fortune favors us there will be no more of these intelligent creatures nearby and watching our actions." Amber will climb down to construct a cairn of rocks over the nothic's body. He mumbles some words of respect, praying that his dwarven rituals do not insult the creature's spirit. "I will take no part of his possessions. They are ill-fated, cursed, it would seem."
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
"There need not be blood shed between us." Flustered and frustrated by this turn of events, Amber casts Sleep, hoping and praying that it effects both Jelly and the Nothic. Sleep:
S l e e p 1st-level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Duration: 1 minute This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st. 5d8 ⇒ (1, 2, 2, 7, 5) = 17
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
@ Drakr, "I believe our best outcome was achieved by allying with the nothic; none of us are dead and the nothic helped to defeat our enemies. We live to fight another day, to bring justice and aid where we can, even to find more treasure for ourselves. Justice was dispatched to the Redbrands fairly and at the end of blade. What becomes of his body fits with how he lived - he preyed upon others and now our nothic friend preys upon his body." @ everyone, "I made an honorable deal, and my honor is my life. You all seemed to agree, especially when the nothic was aiding us in battle. And the nothic has also acted perfectly honorably in the deal. It could have attacked us without warning, perhaps without us even realising what was going on with its strange powers. Let us not forget that."
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Amber pleads the case for the nothic,
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
"I would speak with this one to know more. These are bad men and I want to be rid of all of them. He may tell me where there are more. There are two here for you, perhaps this third one will be food as well."
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Amber creates another Fire Bolt and directs it at RB 3. Spell Attack: 1d20 + 4 ⇒ (17) + 4 = 21
F i r e B o l t:
Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). grumble, grumble, humph, Paizo dice roller, mumble, curse, grumble...
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
Amber speaks to the Nothic, "Thank you. When we fight together we can achieve much. These are bad people." The dwarf wizard sends out Fire Bolts to harass the Redbrands. Round 1
F i r e B o l t:
Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). Round 2
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
"Everybody hold arms. I have made a promise to not kill this creature, and I will honour that with my life. He will not attack us in return. He speaks telepathically, it seems. Hold arms." Arcana (? to know about Nothics): 1d20 + 4 ⇒ (11) + 4 = 15 "You seek a deal? A treaty?"
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
GM:
Amber says quietly, under his breath, "Ok, sounds fair, but who are you?" "More wise words from a dwarf, I'll have it noted. I'll stand here to keep an eye on both bridges, lest anything try to cross as we look around." Just north of the northern bridge.
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
"Very good then. I am sure that with a little investigation you will find that this mercenary guild should be disbanded and more. If this guy values his freedom he will speak up. He can rest assured that we bring justice to his employer. We take your leave now to immediately rescue the innocents."
AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |
"This ruffian here was one of a member of the Redbrands who have been causing the town a lot of grief. He admits that he has a couple of captives near the old crypts. We expect that you will hold him securely, awaiting trial, as we progress immediately to rescue the innocents."
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