Turn 20, now is the hour of Lady of Valor.
At the start of turn, Staff of Greater Healing heals Raheli 1 card from discards. At the start of turn, pass Staff of Greater Healing to Raheli. Asking Risibeth to walk with her displayed, Amaryllis tentatively pokes about the Ruin. She catches a fleeting glimpse of the Card 1: Villain Proxy V1 before it flees deeper into the ruins was meant to be recharged into location at setup. In its place is a worn, even scarred looking scroll case of Card 2: Sadomasochism. She admits quietly to herself that she's wanted to try out this spell, and uses a Blessing of the Gods to help try and understand it. Sadomasochism CtA Arcane 15: 2d12 + 6 ⇒ (8, 3) + 6 = 17 Success! BotG recharged! She stashes the scroll for later, and consults with Harvey the Cleric of Nethys about what might be ahead. He reports back: Card 3: Whisper of the First Lie
Amaryllis takes in the news, checks her supplies. She realizes her Cloudburst spell should be in her Recovery area after the drake fight and suddenly becomes a lot less cavalier about exploring without a means of fighting. She opts for the way of the Whisper until she can dig out her combat materials. Whisper of the First Lie CtA Cha 14: 1d12 + 4 ⇒ (2) + 4 = 6 Failure! Free reroll from Risibeth! Whisper of the First Lie CtA Cha 14: 1d12 + 4 ⇒ (2) + 4 = 6 Wow, I guess 2 was meant to be. Failure! Amaryllis is naturally charming, but doesn't quite follow the concept of verbal manipulation. The whisper escapes her, and she shrugs. Getting creative without her combat spells, Amaryllis has The Mute Hag check to make sure the gray maiden is still there examine, all checks against that card are blessed this turn, then has her Reveler introduce her to the Card 4: Gray Maiden Footsoldier to ask for directions. Gray Maiden Footsoldier CtD Combat 12: 2d12 + 4 ⇒ (6, 5) + 4 = 15 Success! Amaryllis explains she's looking for her lost grandmother, a local hag, and The Mute Hag causes such a disturbingly mimed distraction that the soldier just waves the sorcerer on by. "Move along." Amaryllis, Primalist attempts to recover all cards in her Recovery pile.
Discard a card from the bottom of deck (Life Leech) to reload Risibeth. Amaryllis, Primalist wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Mute Hag, Headband of Alluring Charisma , Blessing of the Gods 4, Dominate, Cloudburst, Blessing of the Gods, Codex of Conversations, Autumn Witch, Blessing of the Gods 2, Wand of Detect Magic Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Acrobatics: Dexterity +2 Constitution d8 ☑ +1 ☑ +2 Fortitude: Constitution +2 (4) Intelligence d4 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 (6) Favored Card: SPELL
At the end of your turn, after you reset your hand, you may attempt to recharge a spell in your discard pile. Life Leech: Arcane 15: 1d12 + 6 ⇒ (9) + 6 = 15 -> Life Leech recharged. After you reset your hand, you may shuffle your deck. I do. UPKEEP:
The drakes love Amaryllis! Random energy type: 1d4 ⇒ 3 Especially the Electricity ones! Amaryllis gets ahead of it and casts Cloudburst. It may be resistant, but at least it's distracted form breathing on the party. Drake CtD Combat Amy hits it with enough charge to stun it and set Ezren up for the kill.
Turn 16, now is the hour of Asmodeus' Tyranny.
At the start of turn, Staff of Greater Healing heals 1 from discards (Codex of Conversations). At the start of your turn, examine the top card of your location. If it is a boon or a castle story bane, reload it; otherwise, shuffle your location. Examine Breath of Life, and SHUFFLE. Shuffling through the Glade, the temporal disorientation turns Amaryllis around again and she wanders random location card: 1d3 ⇒ 1 in a circle and back to Card 1: Breath of Life. Amy is not especially into the divine, and doesn't see how a blessing is going to help much 1d4 to get 13, auto-fail, so she follows the Autumn Witch further into the glade and meets up with random location card: 1d2 + 1 ⇒ (2) + 1 = 3 in a circle and back to Card 3: Risibeth. Amaryllis could use a friend right now, so she pours on the charm Blessing of the Gods 2. Risibeth CtA Cha 12: 2d12 + 6 + 1 ⇒ (6, 10) + 6 + 1 = 23 Success! BotG2 recharged! As expected, Risibeth informs the sorcerer that the only one left in the glade was a kobold, but that it fell through a Card 3: Henchman Proxy A4 - Planar Rift that recently opened, and was being guarded by a random danger: 1d3 ⇒ 1 Drake! Drake random energy type: 1d4 ⇒ 3 Electricity! Blessing of the Gods 4 to assist dodging dragon's breath. Drake BYA Acro 11: 1d8 + 2 + 1d12 ⇒ (5) + 2 + (9) = 16 Success! Amaryllis cartwheels through the crackling lightning, and when she lands in a clear spot, she unleashes her Icicle Swarm on the beast! Drake BYA Combat 22: 3d6 + 15 ⇒ (3, 1, 3) + 15 = 22 Success! Icicle Swarm: If this check is against a monster, you may use the result for any subsequent combat checks against it. Amaryllis unleashes a torrent of ice spikes at the drake. Its is barely enough to overcome its defenses, but the cold seems to still the monster and another attack is not needed. Now, to this arcane portal "The power of Abadar compels you to....GTFO!" Planar Rift CtD Arcane 15: 3d12 + 6 + 1 ⇒ (11, 8, 3) + 6 + 1 = 29 Success Failure! Maybe divine isn't so bad. With the barrier god's help (though she's pretty sure she could have handled it herself), Amy is able to zip up the planar rip opened by the tricksters. She uses some of her resources to tidy up the glade and secure it from further incursion before heading out. GLADE Closing: Either recharge 3 boons or suffer the scourge Exhausted. Recharge Wand of Detect Magic, Life Leech, and Headband of Alluring Charisma. Amaryllis, Primalist attempts to recover all cards in her Recovery pile.
Discard bottom card of deck (Blessing of Pharasma) to reload Risibeth. Amaryllis, Primalist wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Dominate, Death's Touch, Blessing of the Gods 2, Wand of Detect Magic, Life Leech, Robe of Energy Resistance, Codex of Conversations, Headband of Alluring Charisma Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Acrobatics: Dexterity +2 Constitution d8 ☑ +1 ☑ +2 Fortitude: Constitution +2 (4) Intelligence d4 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 (6) Favored Card: SPELL
At the end of your turn, after you reset your hand, you may attempt to recharge a spell in your discard pile.
After you reset your hand, you may shuffle your deck. I do. UPKEEP:
Turn 12, now is the hour of The Rakshasa.
At the start of turn, Staff of Greater Healing heals 1 from discards (Life Leech). At the start of your turn, examine the top card of your location. If it is a boon or a story bane, reload it; otherwise, shuffle your location. Examine Henchman Proxy A5, and RELOAD. Through strange magic of this time shift, Amaryllis can see though the Forest that a Card 1: Henchman Proxy A5 - Kobold Champion awaits her. Knowing she might have to fight her way out after getting past it, she opts to try convincing the Champion that she is a kobold friend like him! Apparently he is edge though, and he shoots poison darts at Amaryllis as soon as she emerges from the treeline. 1d4 in all those skills, auto-fail! Henchman Proxy A5 - Kobold Champion BYA Poison damage: 1d4 ⇒ 1 Discard Yap the Pixie. Yap the Pixie jumps in front of the poison dart and falls to the ground in a poof of glitterdust, hopefully returning to the Feywild. Amaryllis tries to use the attack and a Blessing of the Gods to her advantage, scolding the champion for attacking a fellow kobold. Henchman Proxy A5 - Kobold Champion CtD Cha 14: 2d12 + 4 ⇒ (6, 5) + 4 = 15 Success! Blessing of the Gods recharged! The champion is sufficiently chastised and slinks off to tell the chieftain what he's done. Bad champion. What kind of fun did the champion leave behind to guard the forest? Random danger: 1d3 ⇒ 1 Drake! Amaryllis is suddenly VERY happy she held her only attack spell in reserve! Drake energy type: 1d4 ⇒ 3 Electricity! Acro is only 1d8+2 to get 11. Auto-fail! Drake BYA Electricity damage: 1d4 ⇒ 4 Ouch! recharge Robes for 3, discard Codex of Conversations. Amaryllis shield's herself from the drakes breath with her Robe of Energy Resistance as she approaches, and then gentle caresses the drake's scaly cheek with Death's Touch auto-defeat and it gently collapses to the ground in a peaceful, painless heap. Seeing her friends also narrowing locations, Amaryllis heads to the Glade to head of any potential retreat of their quarry. Amaryllis, Primalist attempts to recover all cards in her Recovery pile.
Amaryllis, Primalist wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Gem of Mental Acuity , Cloudburst, The Mute Hag, Blessing of Pharasma, Blessing of the Gods, Dominate, Reveler, Cleric of Nethys, Coordinated Blast, Robe of Energy Resistance Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Acrobatics: Dexterity +2 Constitution d8 ☑ +1 ☑ +2 Fortitude: Constitution +2 (4) Intelligence d4 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 (6) Favored Card: SPELL
After you reset your hand, you may shuffle your deck. I do. At the end of your turn, after you reset your hand, you may attempt to recharge a spell in your discard pile. Death's Touch: Arcane 12: 1d12 + 6 + 1 ⇒ (3) + 6 + 1 = 10 -> Death's Touch discarded. UPKEEP:
Turn 8, now is the hour of Iomedae's Justice.
At the start of turn, use Staff of Greater Healing to remove Poisoned on self. At the start of turn, pass Staff of Greater Healing to Raheli. At the start of your turn, examine the top card of your location. If it is a boon or a story bane, reload it; otherwise, shuffle your location. Top of Forest is a Dybbuk (monster). Shuffle. Deep in the Forest, the Cleric of Nethys in the party turns out to be a Card 1: Traitor! With a boost from Abadar, Amy blasts the turncoat with Life Leech! Traitor CtD Combat 23: 2d12 + 6 + 1 + 2d4 ⇒ (6, 3) + 6 + 1 + (2, 1) = 19 Failure! Hero point! Traitor REDUX CtD Combat 23: 2d12 + 6 + 1 + 2d4 ⇒ (2, 11) + 6 + 1 + (3, 4) = 27 Success! It takes two tries (appropriate for fighting Nethys) but Amaryllis blasts the cleric, and leeches away some of his traitorous life for her own (but not the traitorous part). Life Leech heal: 1d4 + 1 ⇒ (4) + 1 = 5 Amaryllis, Primalist has all cards in her discard pile healed: (The Mute Hag, Blessing of the Gods 4, Blessing of Pharasma, Cleric of Nethys, Blessing of Abadar). Deck shuffled. Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.
Amaryllis, Primalist wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Reveler, Blessing of Pharasma, The Mute Hag, Coordinated Blast, Dominate, Gem of Mental Acuity , Icicle Swarm, Blessing of the Gods 4, Cleric of Nethys, Blessing of the Gods 2, Cloudburst, Wand of Detect Magic Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Acrobatics: Dexterity +2 Constitution d8 ☑ +1 ☑ +2 Fortitude: Constitution +2 (4) Intelligence d4 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 (6) Favored Card: SPELL
At the end of your turn, after you reset your hand, you may attempt to recharge a spell in your discard pile. Life Leech: Arcane 15: 1d12 + 6 + 1 ⇒ (3) + 6 + 1 = 10 -> Life Leech discarded. UPKEEP:
Retconning for scourges, bury Swipe at the end of turn to remove Drained, which draws me another card, Blessing of Abadar, but Poisoned makes me recharge Coordinated Blast after reset. THEN, Palace Patrols: 1d6 ⇒ 4 send a Grey Maiden Guard her way. Amaryllis taps her lightly on the forehead, and she collapses in Forever Sleep. Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.
Turn 4, at the Forest, Card 1: Brain Mold. Yuck. BotG. Brain Mold CtD Wis 7: 1d4 + 1d12 ⇒ (3) + (12) = 15 Success! BotG recharged. Add 1 trap token. BotG 4 to explore Card 2, Dybbuk. Dominate. Draw Card 5 Commander's Falchion. No triggers in deck. Henchmen is a Commander, FYI. Location shuffled. Out of explores. Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.
Amaryllis, Primalist wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Wand of Detect Magic, Gem of Mental Acuity , Blessing of Abadar, Reveler, Cloudburst, Yap the Pixie, Blessing of the Gods 3, Icicle Swarm, Autumn Witch, Blessing of the Gods 2 Recharged: Blessing of the Gods, Dominate, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Acrobatics: Dexterity +2 Constitution d8 ☑ +1 ☑ +2 Fortitude: Constitution +2 (4) Intelligence d4 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 (6) Favored Card: SPELL
UPKEEP:
Going to be away this weekend, so posting my hand now so I can still support folks if we get started. Amaryllis will start at which ever location has the most monsters AND another character present so she can potentially use Coordinated Blast to help. Before you draw your starting hand, your hand size is increased by 1d4 until the end of the scenario.: 1d4 ⇒ 2 Amaryllis, Primalist wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Yap the Pixie, Blessing of Pharasma, Gem of Mental Acuity , Reveler, Icicle Swarm, Blessing of Abadar, Wand of Detect Magic, Cleric of Nethys, Codex of Conversations, Blessing of the Gods 2, Cloudburst, Autumn Witch, Blessing of the Gods 3 Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Acrobatics: Dexterity +2 Constitution d8 ☑ +1 ☑ +2 Fortitude: Constitution +2 (4) Intelligence d4 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 (6) Favored Card: SPELL
Start of turn, Staff of Greater Healing heals The Mute Hag. Move to Crypt and Fight a Villain:
Discard Salvator Scream for BYA. Death's Touch, Blessing of Pharasma. Azuretzi CtD Combat 23: 3d12 + 6 + 1 + 3d6 + 3 ⇒ (7, 6, 1) + 6 + 1 + (6, 4, 6) + 3 = 40 Reroll highest die: 7 on 1d12. Azuretzi CtD Combat 23: 1d12 + 33 ⇒ (6) + 33 = 39 Reroll lowest die, 1 on 1d12. Azuretzi CtD Combat 23: 1d12 + 38 ⇒ (8) + 38 = 46 Final success! Using The Carnival from Quinn. THEN Azuretzi CtD Arcane 15: 2d12 + 6 + 1 ⇒ (11, 2) + 6 + 1 = 20 Flip that 2 to another 11. 29! Defeated. Move back to Hospice. Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.
Amaryllis, Primalist wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Mute Hag, Wall of Fire, Dominate, Robe of Energy Resistance, Wand of Detect Magic, Blessing of the Gods 3, Swipe, Blessing of the Gods Recharged: Death's Touch, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Acrobatics: Dexterity +2 Constitution d8 ☑ +1 ☑ +2 Fortitude: Constitution +2 (4) Intelligence d4 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 (6) Favored Card: SPELL
Turn 4, now is the hour of The Empty Throne.
At the start of your turn, examine the top card of your location. If it is a boon or a castle story bane, reload it; otherwise, shuffle your location. Stable Card 1: Cytillipede! Amaryllis pokes her head in the first stall and finds a big bug monster. Pass! She whirls around so fast she loses her bearings and picks a stall at random. Random location card: 1d7 ⇒ 2 Card 2: Greater Bolstering Armor! Greater Bolstering Armor CtA Con 14: 1d12 + 6 ⇒ (9) + 6 = 15 Failure! Discard Yap the Pixie. Discard Autumn Witch to explore. Random location card: 1d7 ⇒ 2 Repeat Random location card: 1d7 ⇒ 2 Repeat Random location card: 1d7 ⇒ 1 The Card 1: Cytillipede is back! Can't we just get along? Amy casts Dominate, takes [ooc]Card 5: Staff of Greater Healing from the location.[/ooc] Amaryllis waves her Wand of Detect Magic to search for loot! Random location card, skip 2, 5: 1d7 ⇒ 7 Card 7:
Salvator Scream CtA Cha 10: 1d12 + 4 + 2d6 ⇒ (12) + 4 + (4, 4) = 24 Success! Amaryllis collapses in some hay to rest off her exertion. Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.
" Amaryllis, Primalist wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Swipe, Blessing of Pharasma, Robe of Energy Resistance, Codex of Conversations, Wall of Fire Recharged: Blessing of the Gods, Blessing of the Gods 2, Wand of Detect Magic, Reveler, Dominate, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Acrobatics: Dexterity +2 Constitution d8 ☑ +1 ☑ +2 Fortitude: Constitution +2 (4) Intelligence d4 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 (6) Favored Card: SPELL
UPKEEP:
Before you draw your starting hand, your hand size is increased by 1d4 until the end of the scenario. Hand Size is 7 + : 1d4 ⇒ 2 10! Amaryllis, Primalist wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Wall of Fire, Coordinated Blast, Blessing of Pharasma, Life Leech, Death's Touch, Blessing of the Gods 3, Codex of Conversations, Swipe, Blessing of the Gods 4, Robe of Energy Resistance, Cleric of Nethys, Gem of Mental Acuity Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Acrobatics: Dexterity +2 Constitution d8 ☑ +1 ☑ +2 Fortitude: Constitution +2 (4) Intelligence d4 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 (6) Favored Card: SPELL
Amaryllis checks her party and checks her inventory, then checks her party's inventory. Let's go! Azuretzi Random Immunities: 1d4 ⇒ 1 Acid and... Azuretzi Random Immunities: 1d4 ⇒ 1 I said Acid AND... Azuretzi Random Immunities: 1d4 ⇒ 4 Fire. Of course. The rando looks resistant to fire, but it's still a WALL of Fire, I mean how resistant could he be? I'm sure The Dance well help the fire catch him! Azuretzi CtD Combat Azuretzi CtD Combat Azuretzi CtD Combat The protean's resistance and random influence on fate are no match for Amy's Fire Rave (patent pending). While he's distracted by burning, she tries to disspell his nonsense. Maybe The Carnival while help her turn his random luck shifting against him! Azuretzi CtD Arcane 15: 2d12 + 6 + 1 ⇒ (7, 12) + 6 + 1 = 26 Success! No dice acrobatics needed! He is defeat! VICTORY.
Turn 12, now is the hour of Gorum's Iron.
Amaryllis hears there is a fancy Card 1: [/b] spell waiting in the [b]Academy. She's not great at this kind of magic, but could probably trade it for good stuff, so takes Ezren's offer of Good Omen to try picking it up. Breath of Life CtA Wis 13: 1d4 + 1d6 + 6 ⇒ (1) + (5) + 6 = 12 Failure! Doin' that reroll thang! Breath of Life REDUX CtA Wis 13: 1d4 + 11 ⇒ (3) + 11 = 14 Success! With assistance, Amaryllis fumbles her way through successfully enough to not ruin the divine scroll. Wondering what's next, she asks her Cleric of Nethys to peek ahead. He finds:
Her eyes get wide when she sees the villain, but then narrows, as he doesn't look all that tough. Better consult with her buddies before jumping it...
Amaryllis summons a Cloudburst to rain out dem bones ignoring BA text. Ancient Skeleton CtD Combat 23: 1d12 + 6 + 1 + 3d6 ⇒ (9) + 6 + 1 + (4, 2, 6) = 28 Success! Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.
Turn 8, now is the hour of Shelyn's Song.
Amaryllis isn't sure she wants to play with the dragon, so she relocates to the Ossuary to play with Raheli's hair. The two build a halfling fort out of hair, it feels like a Card 1: Safe Haven for Amaryllis! Safe Haven CtA Arcane 12: 1d12 + 6 + 1 ⇒ (11) + 6 + 1 = 18 Success! Together they scribe their new hair spell into a scroll, then get back to securing the area. The Cleric of Nethys in her party points Amaryllis down two paths. One leads to a waiting Card 2: Sneak, while the other leads to a raucous Card 3: Brawl. She opts to sneak up on the Sneak, but it still gets the drop on her auto-fail BA discard Wand of Treasure Finding. Thanks fine, he can repay her in hit points! "Your life to my life...my leech to your face..." Cast Life Leech, reveal Headband of Alluring Charisma for +1 (which I keep forgetting to call out), recharge Toff Ornelos for 1d8. Sneak CtD Combat 21: 1d12 + 6 + 1 + 2d4 + 1d8 ⇒ (2) + 6 + 1 + (2, 4) + (3) = 18 Failure! Use power to bury a card (Safe Haven) and reroll. Sneak Redux CtD Combat 21: 1d12 + 6 + 1 + 2d4 + 1d8 ⇒ (11) + 6 + 1 + (4, 2) + (4) = 28 Success! LEEEEEECH. Life Leech healing: 1d4 + 1 ⇒ (3) + 1 = 4 Amaryllis, Primalist has all cards in she/her discard pile healed: (Blessing of the Gods 4, Blessing of the Gods, Cleric of Nethys, Wand of Treasure Finding ). Deck shuffled. Aaaahh, that's better! The sorcerer lets the sneak fall to the ground moaning. She can't think of an immediate and satisfactory solution to getting by the brawl without risking damage, so she pauses to dig through her bag for backup. Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.
CONFUSING: After your reset, shuffle a random card into your deck: Gem of Mental Acuity . The bag provides, and Confusion takes away. Alas. Amaryllis, Primalist wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Robe of Energy Resistance, Blessing of Abadar, Blessing of the Gods, Wand of Treasure Finding , Blessing of the Gods 3, Swipe, Toff Ornelos, Teleport, Blessing of Pharasma, Coordinated Blast, Sand Elemental Recharged: Life Leech, Gem of Mental Acuity , Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Acrobatics: Dexterity +2 Constitution d8 ☑ +1 ☑ +2 Fortitude: Constitution +2 (4) Intelligence d4 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 (6) Favored Card: SPELL
UPKEEP:
When Closing: Summon and acquire an ally. Amaryllis tries to flag down a local to keep folks out of the Alley while she goes to help elsewhere. Grabs first random ally Toff Ornelos. She offers to bribe him with (digs around in her backpack) this Robe of Energy Resistance! [ooc]Hour power: On your check, you may discard an armor or the top card of your deck to add 1d6. Toff Ornelos CtA Arcane 13: 1d12 + 6 + 1 + 1d6 ⇒ (3) + 6 + 1 + (2) = 12 Failure! Let's be heroic; HP! Toff Ornelos HP Redux CtA Arcane 13: 1d12 + 6 + 1 + 1d6 ⇒ (5) + 6 + 1 + (3) = 15 Success! The noble is quite taken with the halfling and promises to guard the alley until backup arrives. She runs off to help elsewhere! Alley is CLOSED. Amaryllis moves to Cliff.
OFFTURN: Discard Blessing of the Gods 4 to aid Ezren. Turn 4, now is the hour of Lady of Valor.
Amaryllis quietly creeps down the Alley; maybe too quiet. All her friends are gone! *shrug* She gets to fight the mean ole Card 1: Ghast all by herself! Weeeeee! Ghast BYA Fort 6: 1d8 + 4 ⇒ (2) + 4 = 6 Success! I R HARTY HALFLNG GRL. She powers through the mighty stench and walks right up to the shuffling undead. "Aw, look how hard you're trying! Like the hustle, but you're supposed to be dead, buddy!" As it hunches over to lunge at her, she boops it on the nose with Death's Touch and it crumples to the ground. Discard Blessing of the Gods to explore. As the Ghast begins to poof into dust and blow away, the Amarlyllis spies a piece of parchment remaining in the debris. Perhaps a piece of Card 2: Henchman Proxy A1 - Evidence? Peering at it, the halfing can't immediately make sense of it, so she affixes her Gem of Mental Acuity to her eye like a monocle and gently coaxes the paper, "Reeeveeeeeal your seeeeecretssssss..." She chants in celestial, hoping a Blessing of the Gods 2 will help her be more persuasive. Evidence CtD The gang will want to know about this! She quickly jaunts back to HQ and pins it to the bulletin board DISPLAYED so everyone can see it (and draws a rainbow flower in the corner where it doesn't cover anything up) before skipping back to the Alley. Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.
CONFUSING: After your reset, shuffle a random card into your deck: Coordinated Blast. Amaryllis, Primalist wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Robe of Energy Resistance, Cloudburst, Sand Elemental, Swipe, Blessing of Pharasma, Blessing of Abadar Recharged: Teleport, Gem of Mental Acuity , Blessing of the Gods 2, Death's Touch, Coordinated Blast, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Acrobatics: Dexterity +2 Constitution d8 ☑ +1 ☑ +2 Fortitude: Constitution +2 (4) Intelligence d4 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 (6) Favored Card: SPELL
UPKEEP:
Starting hand. Amaryllis, Primalist wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Blessing of the Gods 3, Swipe, Blessing of Pharasma, Cleric of Nethys, Life Leech, Wand of Treasure Finding , Wand of Detect Magic, Wall of Fire, Robe of Energy Resistance, Cloudburst, Sand Elemental Recharged: Teleport, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d8 ☐ +1 ☐ +2 ☐ +3 Acrobatics: Dexterity +2 (5) Constitution d8 ☑ +1 ☑ +2 Fortitude: Constitution +2 (4) Intelligence d4 ☐ +1 ☐ +2 Wisdom d4 ☐ +1 ☐ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 (6) Favored Card: SPELL
Amaryllis sees the party split between the Alley and the Ossuary, and follows the guy with the really cool coat to the former. At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing. Rather than draw something that might not be in the vault, I'll wait, or BR can draw for me after locations are built.
Getting a jump on clarifying game setup, the scenario says "After drawing starting hands, each character recharges a card of their favored card type." If that causes you to recharge your only card of your favored type, does that mean you set that aside and redraw your hand size, per the usual favored card type rules? Or does this happen after that check? Probably the latter, since that could get confusing if you only had one card of your favored type, but I figured I'd check. |