Black Dragon

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Unnamed Hero

Str: 14 Dex: 17 Cos: 13 Int: 10 Wis: 12 Cha: 8

Reactionary, ???

lvl 1: Two Weapon Fighting, Weapon Finesse, Weapon Focus (Short Sword)
lvl 2: Improved Initiative
lvl 3: Iron Will
lvl 4: Weapon Spec (Short Sword)
lvl 5: AWT (Trained Grace)
lvl 6: Improved Two Weapon Fighting
lvl 7: Double Slice
lvl 8: Greater Weapon Focus (Short Sword)
lvl 9: Armed Bravery, AAT (Armor Specialization(Full Plate)
lvl 10: AWT (Fighter's Reflexes)
lvl 11: Two Weapon Rend
lvl 12: Greater Weapon Spec (Short Sword)

This is what i've planned so far, does it look solid enough for a mildly optimized party?

My main concern here is about Power Attack: should i put it in somewhere?

The build should go to lvl 20, but i lack concrete ideas, beside taking advanced armor/weapon training when possible for Warrior Spiriti, Versatile Training, Focused Weapon and the likes...

Any tips is really appreciated, thanks everybody in advance.


As the title says, i've got that build for a melee oriented battle oracle. I've would love to hear you out about any possibile improvement.

Half-Orc, Fate's Favored, ??? 1 trait ???

Str: 17 Dex: 10 Cos: 13 Int: 8 Wis: 12 Cha: 14

Feat & Class Abilities

lvl 1: Thougness, Revelation (Misfortune), Mystery of Battle, Dual Cursed (Deaf primary, Wolf-Scarred secondary)

lvl 2:

lvl 3: Extra Revelation (Surprising Charge), Revelation (War Sight)

lvl 4: , Stat Improvement : +1 Cos

lvl 5: Power Attack,Revelation (Battlefield Clarity 1/day)

lvl 6:

lvl 7: Skill Focus (Survival), Revelation (Weapon Mastery, Falchion),

lvl 8: Stat Improvement: +1 Str

lvl 9: Eldricht Heritage (Orc)

lvl 10:

lvl 11: Improved Eldricht Heritage (Orc), Revelation (Fortune 2/day)

lvl 12: Stat Increment: +1 Str

lvl 13: Improved Initiative, Revelation (Combat Healer 2/day)

lvl 14:

lvl 15: Quicken Spell, Revelation (Iron Skin 2/day)

lvl 16: Stat Improvement: +1 Str

lvl 17: Greater Eldricht Heritage (Orc)

Any comment is appreciated, especially on feats. Are there any better choice for replace the ledricht heritage chain?

I plan to use a Falchion and just rock with it, but maybe going with someting reach-oriented is better overall.

Best Regards


As the title says, i've got to build a level 9 monk as a backup character.

I'm looking for some fun combos/general ideas to work on at this level, since i'm totally new to the class.

thank you in advance guys!


Good evening,
i'm here asking for some explanation, since i'm not an expert about occult classes.

To me it's not clear what i get from this archetype, and i would love some more details/simple example.

Let's say tht I select the Anger emotional focus, what abilities do i get?

Thank you in advance.


So, I'm an oracle with the life mistery and some yolo melee tendency.

Knowing that, what is the most fun/best of those 2 prestige classes?

i can tell that Holy Vindicator might be a bit tankier, while Rage Prophet is a barbarian with some magic but i would like to hear your opinions on those 2 classes.


Good morning guys.

Let's say that i build a Life Oracle with WMC Cavalier Order of the Stars.

The channel ability of the oracle says:

"Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier."

The 2nd lvl order ability of the cavalier says:
"Calling (Ex)
At 2nd level, the cavalier can make a short prayer as a standard action, filling him with confidence in his abilities. At any point in the next minute, he can receive a competence bonus on an ability check, attack roll, saving throw, or skill check equal to his Charisma modifier. He must declare that he is using this bonus before the roll is made. He can use this ability up to four times per day, once for each type of check or roll. In addition, the cavalier adds 1/2 his cavalier level to any levels of paladin or cleric he might possess for the purposes of determining the effects of channel energy or lay on hands. "

And finally the VMC says:
"Order Ability: At 7th level, he gains the 2nd-level ability of his chosen order, treating his character level as his effective cavalier level."

The question is, does the abilities of the cavalier stack with oracle level when the determining the amount of heal of my channel ability?

For example:
Channel: lvl 20 oracle = lvl 20 cleric
lvl 20 effective cavalier = lvl 10 cleric
Total : 30 effective cleric lvl --> 15d6 channel?


Good morning folks,
that's the build that i've got til now. I'm currently lvl 11 and the AP is going to end at lvl 15.

Any help/suggestion on the feat to take lvl 12-15 will be really appreciated.

Feat:
1)Improved Unarmed Strike, Skill Focus(Intimidate)
2)Weapon Focus (Rapier), Evasion
3)Dazzling Display(Rapier)
4)Two Weapon Fighting,
5)Snake Style
6)Skill Focus(Sense Motive)
7)Iron Will
8)Dishearthening Display, Skill Focus (Bluff),
9)Great Fortitude
10)Stalker Talent (Cunning Feint)
11)Extra Rogue Talent(Skill Mastery)

Skill's unlock:
1)Intimidate
3)Diplomacy
5)Sense Motive
7)Bluff
9)Perception
11)Acrobatics

maybe Weapon Snatcher + skill's unlock (sleight of hand) ? or some spell like abilities with major magic?


As the title say, is it viable in a mildly optimized party?


Good morning,

as the title states, we are about to start Wrath of th Righteous and I'm gonna play a Kineticist.

I would love to play a fire based killing machine, but i'm afraid that high level bosses would have fire immunity on a daily basis. Same point in regard of "Thor" kineticist, with main focus air/lighting.

So what element should i go for in order to fulfill a DPS role in the group? That's my main concern right now.

Thank you all for your help.


Hi guys, just asking some random tips as the title says. WE are starting a homemade campaing at lvl 20, probably going for some mythic tier, and i've decided to play a bloodrager.

I want a tankish PC, but one that can deal tons of damage too.

For now i'm thinking about an Arcane Bloodrager, no archetypes, probably going down the Eldricth Heritage(orc) for the strenght boost. Not sure about crossbloded abyss for even more strenght, but the -4 to will save kinda sucks.

Any tips is appreciated, thank you in advance guys :D


So next week i'm joining Rise of the Runelord in the last chapter, since my friends lost 1 player. Now i've to fill his role, which was healer/support cleric.

I'd love to hear some tips on spell/feat/equipment for a 15-th lvl PC

Those are the feat i'm working on, in no particular order:

-Scribe Scroll
-Combat Casting
-Heavy armor Prof
-Selective Channel
-Divine Interference

For domains, the Gm said that he'll let me pick any 2 domains of my choice, and i was thinking about Heling and Liberation domain.

Help me please :D


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Good morning guys, I'm trying to build Styx, the protagonist of the (popular?) computer game. He is a goblin assassin, that silently kills all his enemies by sneaking behind them.

The fact is: I don't know how to build a rogue/roguish PC. I need some general tips for start building a sneaky assassin, as well as classes/feat and the like suggestions. I don't know if i like the sneak attack mechanichs, i would love to coup de grace things instead, but it may be very difficult, especially at low levels i guess..


This barbarian archetype alters rage, as stated here.

But i still gain the good old +4 morale to STR and COS or no? And i still lose 2 to AC ? I'm a bit confused...


So, long story short, they asked me to join an ongoing Rise of the Runelord AP, precisely in the last chapter, after 2 of the former players leaved for unknown reasons. And they asked me to fill the "ranged damage" role. So here we go with what i've got till now.

Dredd- lvl 16 human inquisitor, spellbreaker archetype, 15 point buy.

Stat:
Str: 11
Dex: 28
cos: 20
Int: 8
Wis: 20
Cha: 7

Feat:
01 PBS, Precise Shot
03 Rapid Shot
05 Deadly aim
07 ??? Improved Initiative ???
09 Manyshot
11 Clustered Shot
13 ??? Comabt Casting ???
15 Improved precise shot

Equip:
ring of evasion
headband wisdom +6
belt of dex/cos +6
greater brachers of archery
winged boots
celestial armor
composite bow +3 seeking
??? ring of freedom of movement ???
google os night (awesome purple lens for an Inquisitor XD )
cloak of resistance +5
handy haversac
efficient quiver
miscellaneus

This total for around 330k and was already approved by the GM, could still use some tips/changes.

Now some combat stat:

Initiative: +18
Assuming a first round of Divine Power & Judgment of Justice/Destruction/Purity and Heroism precasted:

To Hit = + 12 + 9 dex + 2 bracers +3 bow + 1 pbs - 3 deadly -2 rapid + 2 heroism +6 divine power +4 judgment =+36/+36/+36/+31/+26

Damage: 1d8+ 6 deadly +3 bow +1 bracers +6 divine power + 2 heroism +4d6 greater bane = 1d8 + 23 + 4d6

HP: 184

Saving throw:
Fort +26 Ref +25 Will +26

This looks solid to me. Any tips?

Not sure about the feats with the question mark too.

My real problem is on spells known and on arcane classes of magic. I need some advice about which order to pick the arcane school of magic due to the archetype, from the most dangerous to the least.

And i really could use some tips on the inquisitor spell list: i've got divine favor, heroism, divine power and heal. And now i don't know where to go :D

Thank you in advance guys :D


Hi guys, i need some tips about this character i'm working on.

My bloodrager is going to be a heavy melee dps, hopefully with a decent survability. While i know more or less the way to go with a two-handed-weapon, i'm considering going the natural attack route.
The problem is that i've never created a PC that use natural attacks, so i really need your help here, mostly about feats. I know the Dragon Style chain, but my knowledge ends here..

I don't care about spellcasting and similar stuff, they don't fit my concept of DD


I've read some thread on the matter and almost everyone state that adaptive is a way better choice. But i can't really understand why. As i read the description of the feat ain't it basically a +2 damage with no penalty? plus no str required?

Let's make an example:

1)STR:10
Adaptive composite bow +5 STR

Damage: 1d8

2)STR:10
Exceptional Pull
compososite bow +5 STR

Damage: 1d8+7

Am I right? Totally wrong? Am I missing something?


Hi guys, I'm a GM looking for some tips. My party is pretty experienced and they asked for a very difficult campaign.

Now is time to rework The Splatter Man and i'm searching some help.

The first thing should be giving him full casting capabilities, adding spells like Black Tentacles and Empowered Fireball to his list.

I dunno if this alone would be enough.

this is my party composition:
paladin archer
hunter
cavalier order of the dragon
sorcerer blaster
cleric of pharasma

Any tip would be really appreciated


Hello there
I'm working on a duelist build for a future home game. The stats, for an Elven character with a 15 point buy looks like that for now:

STR: 7 DEX: 19 COS: 12 INT: 16 WIS : 10 CHA : 7

I've been working on 2 build for now:

1)Lore Warden Fighter 7/Duelist X
2)Unchained Rogue 3/Weapon Master Fighter 3/ Duelist X

Detailed Feat for the first:

Figh01 Weapon Finesse, Weapon focus (rapier)
Figh02 Combat Expertise(free), Fencing Grace
Figh03 Piranha Strike
Figh04 Dodge
Figh05 Mobility
Figh06 Improved Unharmed Strike
Figh07 Crane style
Duel01
Duel02 Crane Wings
Duel03
Duel04 Combat Reflexes(free), Crane Riposte
ecc ecc

Detailed Feat for the second:
URog01 Weapon Finesse(free) Dodge
URog02 Rogue Talent(probably Mobility)
URog03 Dex-to-Damage(rapier), Piranha Strike
Figh01 Weapon Focus(rapier)
Figh02 Improved Unharmed Strike, Crane Style
Figh03
figh04 Crane Wings, Weapon Specialization or Advanced Weapon Train
Duel01
Duel02 Crane Riposte
Duel03
Duel04 Combat Reflexes
ecc ecc

Now my thought on the builds:
1)The main appeal for me here is adding alla the INT skill as class skills, while getting 7 skill point at lvl 1, and some useful abilities like Know Thy Enemy and +4 to CMB and CMD

2) Here we have 11 skill point at lvl 1, but less knowledge check as class skill and when we take the fighters lvl i have only 5 point. But 2d6 Sneak Damage might be good, and free dex to damage and weapon finesse free up feat slot for weapon specialization or AWT.

Any suggestion will be really appreciated, thank you in advance :D


Hello guys, i'm doing some theory-crafting for a friend of mine which is starting a new Adventure Path in few weeks. He has choosed an Archer Inquisitor and asked me an opinion about multiclassing.
Since i'm not really knowledgeable on the Inquisitor and multiclassing in general i'm begging for your help :D

As far as i know he is headed toward a Infiltrator Inquisitor, probably with the Night or Travel Domain.

Now about multiclassing, those are the option that we thought about:

Zen Archer 2-3-4/Inquisitor X

Ranger 2/Inquisitor X

Weapon Master Fighter 3/Inquisitor X

Other optimized option? Any perspective on those above?
Every feedback is really appreciated :)


Good evening! I've just finished Kingmaker as AM BARBARIAN :D and it's now time to prepare for the next Adventure. I love the concept of a grapple-beast monk, so i choosed a Tetori (probably a worshipper of Dagon) as my next PC.

The adventure goes from lvl 1 to 16 and i need some hint. While i have mostly decided the feat progression for the first few lvls i feel that i may lack defense and HP in the 10-16 lvls.
Also we usually have a 15-standard point buy, and i'm afraid i don't have enough points to biuld a competive character.

For now it looks like that:

Race: Oread
Str:16 Dex:10 Cos:14 Int/Wis/Cha: 10 (before racial)

Feat Progression:

01 Improved Grapple/Snapping Turtle Style
02 Stunning Pin
03 Snapping Turtle Clutch
05 Snapping Turtle Shell
06 Greater Grapple
07 Jawbreaker
09 Rapid Grapple
10 Pinnin Knockout
11 ???
13 ???
15 ???

As you can see my AC will be very very low and i don't know how to raise it. Any advice on that, on the initial stat and on the feat progression will be really appreciate.

English is not my native language, so i apologize in advance if there are some errors.

A.