Chain Mauler

Alynthar the Forgotten's page

71 posts. Alias of Alynthar42.


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I'm looking to get Mr. Brooks and Ham to at least level 9, so this is something I'm definitely interested in. I would like to submit my newest creation(s), Mr. Brooks and Ham. Please note the archetype requests at the bottom. Also, the whole "amnesia" thing isn't just a way to cop-out of making a background. I originally had a whole story about being raised in a minor noble family (the nation would have depended on what campaign I was accepted into) before an attack in which Ham made himself known, and Mr. Brooks was disowned. I just liked the idea of Mr. Brooks not knowing anything about his past, and the potential for him to run into people who recognize him. If selected, I will happily adjust him to whatever guidelines are decided on.

http://www.myth-weavers.com/sheet.html#id=600165


Kinda sorta forgot to include the link. Brain fart.

http://www.myth-weavers.com/sheet.html#id=600165


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Guys?


Forgive my ignorance. I barely even looked at the Arcane bloodline, cause I figured it would be focused on spells. But combating spellcasters isn't exactly what I'm after, either.

Knowing my DM, I could probably get him to let me coat my claws in Adamantine, so long as I'm willing to pay through the nose for it. That's not an issue. The main issue is, are natural weapons a viable option for damage? If so, how do I build the character?


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

No, no. I didn't throw the acid vial. I used it as a focus. If you use a vial of acid as a focus for Acid Splash, it deals one extra damage. Not much, but acid splash is basically all I can do at this point without crippling myself for the rest of the day.

Skellie sighs at his master's ineptitude, and fires again.

attack: 1d20 ⇒ 18

damage: 1d8 ⇒ 4


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Sorry. Had the flu, and was sleeping it off. On an unrelated note, can I just mention how much it sucks to be a low level wizard? I get three spells a day. That basically means I'm good for one fight, then I gotta sleep.

Alynthar removes the vial of acid from his bandoleer (move action), and uses it as a focus to cast acid splash again, this time at the thug in H15.

Ranged Touch Attack: 1d20 ⇒ 3
damage: 1d3 + 1 ⇒ (1) + 1 = 2


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Skellie shoots the new target, the recently appeared guard.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 ⇒ 1


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar shrugs and casts Acid Splash at the guard on the right.

Ranged Touch: 1d20 + 4 ⇒ (10) + 4 = 14

Damage: 1d3 ⇒ 2


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Sorry, guys. Been extremely busy. Btw, I had to look up the stats for a revolver in another game. The SRD says that when you fire a revolver, it automatically shifts to the next cartridge, no move required. Why then are you saying it's a move action to reload? I'll go with it for this round, 'cause you're the boss, but I'd at least like to know what I'm misunderstanding.

Skellie will reload, then fire again.

Attack: 1d20 ⇒ 13
Damage: 1d8 ⇒ 5


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar will cast Mage Armor.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

I guess I'll go w/ round 2. What kind of action is reloading the pistol?


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Oh. Also, mage armor. Would've done that, too.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Oh, right.

Perception: 1d20 ⇒ 9


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Methinks you misunderstood me. When I waited, I was delaying my move for the round, not forgoing it entirely. It doesn't make much of a difference, since all I'd do this round is have skellie take a shot, but still...


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Well, s%!~.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar will move to M10, and order his skeleton to L11.

stealth: 1d20 + 3 ⇒ (4) + 3 = 7
skeleton's stealth: 1d20 + 2 ⇒ (6) + 2 = 8


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar waits to see what the others do, but readies Grease in the event of an attack.


So, earth and fire are for combat, air is for utility and combat, water is for control and combat, and aether is for skill monkeys?


From what I remember, the General Discussion forum specifically says this kind of stuff shouldn't be on there. And where do I find the advice forum? I looked quite hard before settling for this one.


Hello?


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar, who was just about to drive the dagger home, looks confused. "Why would we do that? He's an enemy. We should kill him and be done with it."


I forgot about the fact that counterspelling has to be done as a readied action. Screw that noise.


I recently discovered the Improved Counterspell feat, which I've always ignored in the past because it has the word "counterspell" in it, and, as anybody knows, counterspelling is the next best thing to completely and utterly worthless. However, upon actually looking at it, it seems like it might be nice. Is it worth taking? What do you guys think?


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

"How many men are in the complex altogether? And how many are guarding the stores?" Alynthar asks.


Very interesting insights, thank you. There were quite a few that I would not have thought of, but can see the need for.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Dude, there have been numerous opportunities for activity. Like putting a gun to the bastard's head, and saving me from getting within striking distance. Or having to press the button, which almost certainly triggers an alarm, but Alynthar doesn't know that.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar presses the dagger in far enough to draw blood, and gives it a twist.

"Stop whatever you're doing. Say that you're okay, and nothing else."

He presses the button on the communication device.

What are those rolls?


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Perception: 1d20 + 0 ⇒ (17) + 0 = 17


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Are any of you guys really interested in this game anymore? Tomin hasn't said anything for a month, and Tamas only speaks up a little bit once every few days, it feels like. If you've lost interest, please tell us so we can rerecruit...


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Z'ben quickly draws his dagger and holds it to the prisoner's throat. "Answer the message. Give us away, and you die painfully."


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

I think the second voice was coming from the loudspeakers above us, not the robot.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Coolio.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Is it possible to recharge the baton?


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Btw, what are the stats on my skeleton's "shock mace" and pistol?


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

"From what I understand, everybody in this complex is either an enemy or a slave. Since he obviously wasn't a slave, that makes him an enemy," Alynthar points out.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar frowns. "Foe, at a guess," he responds quietly.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar falls towards the back of the group. If nobody is behind him, he will use his skeleton as a rear guard.

Perception: 1d20 + 0 ⇒ (7) + 0 = 7
Craft Alchemy: 1d20 + 8 ⇒ (1) + 8 = 9

"This wasn't here a few minutes ago. Somebody's here..." Alynthar warns the group.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Z'ben shrugs and falls into place towards the back of the group.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Where was I recovered from, where do they keep things they're studying, and which way did I come from?


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar looks at the pistol for a moment, then digs through his newly-reacquired pack, and withdraws a pistol and holster.

"So that's what this is," he remarks as he hands the holster to his skeleton, which puts it on silently.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

"I assume guns are some sort of weapon? What are they like, and, more importantly, would this man" Alynthar gestures to his skeleton "have known how to use one in life?"


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar shrugs. "So long as I get the artifacts I need, I will do whatever is needed."


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar looks at the others in the room with an appraising eye. Judging by the armor and equipment, and the way they hold those strange weapons, Are they strange? these people are warriors.

"These are people you've hired to help take back the complex, then? Good. I have need of certain... artifacts, which may be found near where I was located. In exchange for first claim over these items, and a fair portion of any other loot we find, I will assist in clearing out your enemies. As you said, my skills would be invaluable in this endeavor, especially since, from what I've been told, magic is now a dead art."


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar, confused, touches his good ear, then realizes that the man was apparently using an expression he is unfamiliar with. He looks at the people in th eroom, and, seeing the tied up guard, decides that these people are likely to be friendly.

"Who are you?" he asks the man. "Are you one of the scientists who ran this place?"


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Alynthar writes down the construct's instructions and, with his skeleton leading (of course), begins to make his way out of the building.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

Knowledge (Geography): 1d20 + 8 ⇒ (6) + 8 = 14


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

DM Bloodgargler:
Alynthar looks at the little construct and sighs. "Could you give me directions on how to get out of this building entirely? Preferably without going through there?" He gestures to the hole.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

DM Bloodgargler:

"Great. Thanks. Now how do I get out of here?" Alynthar says as he retrieves his gear.


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

DM Bloodgargler:

"I'm looking for my gear? A spellbook, crossbow, quarterstaff, and daggers, namely."


Male Tiefling Wizard, 2 (Necromancer [Undead]) | HP 14/14 | AC 13 (T 13, FF 10) | CMD 13 | Fort +1 | Ref +4 | Will +2 | Init +5 | Perc + 0 | Fire, Cold, Electricity Resistance 5

DM Bloodgargler:

"Umm, Alynthar. Wizard?" Alynthar says hesitantly, unsure if this strange creature was going to attack him.

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