Pretty much. I've yet to see a game ruined by the wizard out damaging the fighter. Most complaints with the wizard involve save or dies, debuffs, or extremely elaborate and extensive combination of spells that drain a significant amount of a wizards daily resources.
I can only agree there. Nobody claims that wizard is "terribly broken" because he does too much damage, that's a carry-over stereotype from 2nd Ed. They claim he's busted because their DM lets them misinterpret low level enchantments and they have a party of plastic characters who don't mind adventuring for exactly thirty six seconds (not at all a dramatic overstatement for some "pro wizarding" examples I've seen) between rest periods every day while the group goes "We rest. Okay spells back, so we wake up and go into the next room."
The power of an abusive player to turn the game into a constant tug of war of utter BS is the only thing that's wrong with ANY of the classes. I'd simply like the all the schools to kick about as much ass as the illusionist does, and I'd be double plus set.