Do Diviner's lose two schools?


General Discussion (Prerelease)


I'm going to play a Dwarven wizard specializing in Divination. Checking the section on wizards and the section on magic it seems to say all specialists lose two schools and gives no exception for diviners.

I do like the diviner's special powers, but I don't think their's stacks up to the other specialists, especially at lower levels because none of their powers do direct damage. I'm starting at level 1. Should I ask for a house rule that diviners only lose one school?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Juton wrote:

I'm going to play a Dwarven wizard specializing in Divination. Checking the section on wizards and the section on magic it seems to say all specialists lose two schools and gives no exception for diviners.

I do like the diviner's special powers, but I don't think their's stacks up to the other specialists, especially at lower levels because none of their powers do direct damage. I'm starting at level 1. Should I ask for a house rule that diviners only lose one school?

If you're being a Diviner, you're choosing to enter a school that's not about damage. Specialising in Divination is not sucky as it was in 3.x. The first level buff that you can grant is pretty significant. And the others are comparable in scale.

As a GM if you came up to that request my question would be if damage is your main concern, why would you be specialising in Divination? A Diviner's focus would be in different areas.

So you could ask for such a house rule, it would not be one that I'd grant.


Juton wrote:
Should I ask for a house rule that diviners only lose one school?

Absolutely not. Diviner is one of the more powerful wizards if used correctly.


Remember -- you can still cast spells from your "prohibited" schools, you just don't get the "Specialist Bonus" ability on a day when you do so. So a diviner would lose the ability to act during the surprise round. That's it.

Frankly, I think that's the only Specialist Bonus power that's really worthwhile out of all of them, but YMMV.


hogarth wrote:
Frankly, I think that's the only Specialist Bonus power that's really worthwhile out of all of them, but YMMV.

Oh ye of little faith.


Alphonse Joly wrote:
hogarth wrote:
Frankly, I think that's the only Specialist Bonus power that's really worthwhile out of all of them, but YMMV.
Oh ye of little faith.

What do you expect from a clumsy horse? Look at that bump!


Alphonse Joly wrote:
hogarth wrote:
Frankly, I think that's the only Specialist Bonus power that's really worthwhile out of all of them, but YMMV.
Oh ye of little faith.

Absolutely; I have little faith in most of those Specialist Bonus powers. :-)

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