male Human 2nd Cleric HP 15/15 AC 14
Allende helps Allie tie up the sailors but hasn't quite satisfied himself that they are secured enough before the hostilities break out anew. He waits unil Amamer's spell goes off, having seen how effective it is and then steps forward and attacks anyone still left.
male Human 2nd Cleric HP 15/15 AC 14
Not quite as acrobatic as Allie, Allende walks down the stairs and tries to blast the leftmost sailor with a burst of wind and rain.
If this hits he will be -2 on attack rolls next round.
male Human 2nd Cleric HP 15/15 AC 14
Rnd 2/4
Rnd 3/4
Rnd 4/4
male Human 2nd Cleric HP 15/15 AC 14
"Particularly if it gets all foggy." Allende adds to Amamer's wishes for Syl and Fipps' fate. "It's a good plan, Sandman. I'll magic up the weapon of one of those holding the stairwell and bless the rest." He then gives a prayer to Besmara to bless their endeavor and starts hurling taunts and crossbow bolts until just before the two ships collide.
male Human 2nd Cleric HP 15/15 AC 14
Oh,I'm in agony. thinks Allende as he wakes up that morning. Halfway through the night he vomited his guts out and he wasn't feeling any better this morning. For once Allende isn't diligent about working, he seems to move at a fraction of this normal speed. He does brighten up at the lookout's call and moves up the the gunwale next to Sandman. He tries to get a good look at the ship.
male Human 2nd Cleric HP 15/15 AC 14
Allende laughs, echoing the mirthful presence in his mind and grateful for the help. 'Thanks for tossin' me a line, I was flounderin there' he thinks back. He then picks up his lucky coin, kisses it. Then picks up his new rapier as he gets unsteadily to his feet. "To Besmara!" he cries, brandishing the rapier above his head. "May she smile on us, Speed us to our riches and fame. He turns to the crowd gathered to watch. "We will wash the sea with blood and gore and take what we will. No one." at this point he kicks Syl on the floor. who opposes us will escape our wrath." he then grabs the nearest woman, places a kiss on her and buckles his new rapier into place. Diplomacy for the speech: 1d20 + 7 ⇒ (11) + 7 = 18
male Human 2nd Cleric HP 15/15 AC 14
Con Damage: 1d3 ⇒ 1
Allende takes a second pint, winces a bit, but finishes it. I'm not going to be able to post again until Sunday and I don't want to slow the game down, so if needed here are 5 more saves. His Con score is 12. Fort Save: 1d20 + 5 ⇒ (11) + 5 = 16
male Human 2nd Cleric HP 15/15 AC 14
Fort Save with guidance: 1d20 + 5 ⇒ (13) + 5 = 18
male Human 2nd Cleric HP 15/15 AC 14
Allende's eyes light up at the sight of the rapier. He could feel it calling him. Well mate, call me crazy, cause you know I can't hold my liquor but I feel lucky tonight. Lets try a little of the Heave ho." He takes his lucky coin, flips it through his fingers and places it on the table.
male Human 2nd Cleric HP 15/15 AC 14
Allende manages to corner Slippery Syl that evening. "You know, Syl. I know Plugg's good for it, but I keep wondering when he's going to pay me my winnings for the fight with Owlbear. I know you're friends with him. What say we make some sort of wager. I'll stake my winnings, you stake your rapier."
male Human 2nd Cleric HP 15/15 AC 14
Allende diligently works at swabbing the decks, but is worried when he sees Amamer being searched. Why are they doing that? he wonders. Just to be on the safe side he tries swabbing the deck near the bilges and tries to keep an eye out for trouble. For once, Allende is not working dilligently. Instead he is trying to be in a position to help Amamer if she needs it. Swab: 1d20 + 1 ⇒ (11) + 1 = 12
male Human 2nd Cleric HP 15/15 AC 14
Allende really enjoys the singing and even adds a few of the songs he learned. He works diligently the next day.
male Human 2nd Cleric HP 15/15 AC 14
Int check: 1d20 + 2 ⇒ (20) + 2 = 22
male Human 2nd Cleric HP 15/15 AC 14
Allende whispers a prayer to Besmara before beginning and then takes the rope and attempts to grapple the ship.
He then tries to shimmy up the rope P/Sailor: 1d20 + 11 ⇒ (5) + 11 = 16
Reflex with the +1 for Guidance: 1d20 + 1 ⇒ (3) + 1 = 4
He does very well until a banana peel hits him in the face and he slips.
male Human 2nd Cleric HP 15/15 AC 14
Allende starts laughingly tossing clamshells at the 'boarders', twice at Conner while far away and once at Sandman while closer.
The clamshells aerodymanic properties surprise even Allende.
male Human 2nd Cleric HP 15/15 AC 14
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
male Human 2nd Cleric HP 15/15 AC 14
With the heat of the day beating down on him, Allende uses his familiartiy with the task to make the job a little easier.
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