Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Indeed, thanks again for stepping into the breech!
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
It's just funny/odd. You know, when an adventure throws water breathing stuff at you, you start buying bathing suits. When you get a golembane scarab well, you start figuring out how to kill golems.
So, when a scenario gives you feybane items, the metagamer in us all starts wondering where the Fey are!
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Mine looks good to go, but I have to ask, what's with all of the Fey-bane stuff in the mod, when a Cloaker isn't a Fey?
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Indeed! Chadius, thank you very much for stepping in and finishing for us.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
So, I'm a team player, so chalk me up for whatever my share of medical expenses is.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Change whatever you want until 2nd level.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Haha! You're going to grow a third arm now! Which will be "handy!"
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
"An excellent shot Sheriff."
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Right, if we're not stealing the villages only one, then sure.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
"I know nothing of plants and things, but is it fair for us to make this decision for the town? Should they not get to choose?"
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Heal: 1d20 - 2 ⇒ (5) - 2 = 3
Those potions will be nice to have!
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Allafaz will look around.
Perception: 1d20 - 2 ⇒ (17) - 2 = 15
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Hmmm, the forum ate my reroll post. No biggie.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Allafaz moves forward to be 15' from the creature and attempts to read the scroll.
DC 4 CL Check: 1d20 + 1 ⇒ (19) + 1 = 20
And fires the scorching ray at the Cloaker...
Ranged Touch: 1d20 + 2 + 1 - 4 ⇒ (7) + 2 + 1 - 4 = 6
Fire damage: 4d6 ⇒ (5, 6, 5, 5) = 21
I will wager that missed.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Player Name: Tripp Elliott
Character Name: Allafaz
PFS#: 55238-7
Faction: Scarab Sages
Chronicle Number: 1
Starting XP: 0
Initial Prestige: 0
Initial Fame: 0
Starting GP: 150
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
I interpret then that I can actually see it, so I will do what sorcerers always do...
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
And draw the scroll.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
I can't see it from here, right? Can it still attack at range when it is grappled?
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
I'm certainly not in the lead!
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Take 10 on my first climb, and get an 11 (with the Guidance)
On the second climb...
Climb: 1d20 ⇒ 20 Woot!
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Allafaz attempts to decipher the scroll...
Spellcraft DC 22: 1d20 + 4 ⇒ (18) + 4 = 22 Success!
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
With a +7 UMD, Yamino will need to roll a 16 to use the scroll, and a 13 on the wand.
That scroll should have caster level of 3, so I think I need to roll a 3 to use it. Although, I need to decipher it first, I'll go and give that a try now.
Goran can use the wand without any roll.
I don't believe Cloakers are fey, so the arrow is useless, except for being +1 I suppose.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
"While I do not seek to shirk the task requested, I must say that it seems unlikely that we can succeed at this. That arrow may seem powerful, and it is, but if fired and missed, it does no more damage than a normal arrow. Also, are we positive this creature is a fey at all? Similarly, that scroll seems powerful, but none of us are guaranteed to be able to activate it. I suspect we should possibly notify the Society, and perhaps they can send a more seasoned group of agents to save this town."
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
"Can someone help me to sit down please, I am rather faint after the drubbing I received at the hands, err wings? of those bats."
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Fort: 1d20 + 1 ⇒ (9) + 1 = 10 Fail
I am permitted only a move action, and so I will move out of the swarm.
I moved myself on the map.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Fort: 1d20 + 1 ⇒ (10) + 1 = 11
Allafaz will move to get out of the swarm and turn to cast burning hands on the it, I. Such a way as to avoid his friends and onlookers.
Fire: 1d4 ⇒ 3 DC 16 for half
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
A cloaker? That's a CR 5 monster!
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
I can't make the Perception, so...
Sense Motive: 1d20 - 2 ⇒ (4) - 2 = 2
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Yes, I will steel myself emotionally to witness something horrible and heinous!
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
"I am completely not sure, but we must look into it."
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
"I know next to nothing of the natural world really. However, is it normal for bats to eat nuts? I had thought bats ate bugs and such?"
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
No brewery option was provided, so sure! Carriage house!
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
He shoots, he scores!! Go team!
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
"We have not many such trees where I come from, I do not know to identify the problem, or to fix it."
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
"It seems your prayers should be focused on helping out this poor tree, but Allafaz will not refuse a blessing if you have one."
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
"Do you believe that if the contaminant is removed that the tree might recover and pull through?"
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Yes, I believe so.
Thank you very much for picking this up!
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
I too hope that Alias is ok!
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Do we contact the Gameday coordinator and get one?
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Well, what do you think guys? Been like 2 weeks since the GM posted.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
I love using that ability of that skill.
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
I know that, but Allafaz doesn't"
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Allafaz wrote: "So, that is handled, shall we ask around to some of the villagers and see what they have to tell us?"
I will go with a "gather information" check...
[dice=Diplomacy]1d20+5
Apparently I stuck this in the Discussion thread on Friday! You had given us the option of chatting up random locals. Can I use the 24 I rolled for doing exactly that?
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
"So, that is handled, shall we ask around to some of the villagers and see what they have to tell us?"
I will go with a "gather information" check...
Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
"Or not want the kids to see us seeing them!"
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Male Ifrit Sorcerer 1 HP: 8/8| AC: 12| T:12| FF:10| CMD:12 CMB:+0 | Fort: +1 | Ref:+2 | Will:+0 | Init:+8 | 60' Darkvision
Perception: 1d20 - 2 ⇒ (14) - 2 = 12
Yes, well, it's first level, I'm not very skillsy.
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