Halfling

Alflin's page

65 posts. Alias of Captain collateral damage.


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Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin enthusiastically meets Ziyad's high-five.
He pockets his credstick and nods to the captain. "I certainly will not be turning my comm unit off anytime soon."
Thanks everybody for a great game, it was a lot of fun. :)


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Great game! Thanks for running it! :)


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin takes more careful aim at the demon before firing again.
Stealth Trick Attack: 1d20 + 20 ⇒ (12) + 20 = 32
Arc Pistol: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 1 + 1d8 ⇒ (4) + 1 + (3) = 8


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin hurries to kill the demons before they can do any more damage, but knows he'es not very effective in the open, so he does his best to maintain his cover.
Stealth Trick Attack: 1d20 + 20 ⇒ (8) + 20 = 28
Arc Pistol: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 1 + 1d8 ⇒ (1) + 1 + (1) = 3
:/


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin continues to shoot at the last drow, trying his best to maintain his cover despite his repeated shots.
Stealth Trick Attack: 1d20 + 20 ⇒ (3) + 20 = 23
Arc Pistol: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 1 + 1d8 ⇒ (1) + 1 + (4) = 6


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin tries to take down the last drow from his cover.
Stealth Trick Attack: 1d20 + 20 ⇒ (10) + 20 = 30
Arc Pistol: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 1 + 1d8 ⇒ (5) + 1 + (3) = 9


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin maintains his cover with the barrels and takes a shot at the drow guard near Ranif, trying to take the pressure off the injured dragonkin.
Stealth Trick Attack: 1d20 + 20 ⇒ (17) + 20 = 37
Arc Pistol: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 1 + 1d8 ⇒ (1) + 1 + (7) = 9


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin rolls up to behind the barrels, snapping off a shot at the drow mystic, hoping to finish her before she could summon more demons.
Stealth Trick Attack: 1d20 + 20 ⇒ (2) + 20 = 22
Arc Pistol: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 1 + 1d8 ⇒ (6) + 1 + (5) = 12
Token Moved


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin flits to another shadowed hiding spot, firing another shot from his arc pistol as he does so.
Stealth Trick Attack: 1d20 + 20 ⇒ (5) + 20 = 25
Arc Pistol: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 1 + 1d8 ⇒ (3) + 1 + (6) = 10
Token moved.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin slips into a new hiding place as he takes a shot at the drow mystic.
Stealth Trick Attack: 1d20 + 20 ⇒ (3) + 20 = 23
Arc Pistol: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 1 + 1d8 ⇒ (4) + 1 + (6) = 11
Token Moved.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Upon hearing the sounds of Kragga calling forth her vines, Alflin hurries forward to see what has been found, weapon at the ready.
Will move token in the morning, can’t alter map on my phone.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin continues forward behind Ranif, content to hide behind the dragon and fire away from the shadows.
Stealth trick attack: 1d20 + 20 ⇒ (5) + 20 = 25
Arc Pistol: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 1 + 1d8 ⇒ (6) + 1 + (7) = 14


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin begins to move forward toward the remaining drow, maintaining his shadowy cover. He relies on his more obvious allies to distract the drow, leaving them open to his attack.
Stealth trick attack: 1d20 + 20 ⇒ (20) + 20 = 40
Arc pistol: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 1 + 1d8 ⇒ (5) + 1 + (1) = 7
I can’t move my token on my phone, I’ll be able to move in a few hours.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin aims his arc pistol at the first drow and fires twice from the shadows.
Arc Pistol (Surprise Round): 1d20 + 8 ⇒ (15) + 8 = 231d6 + 1 ⇒ (5) + 1 = 6
Stealth Trick attack: 1d20 + 20 ⇒ (11) + 20 = 31
Arc Pistol (round 1): 1d20 + 8 ⇒ (11) + 8 = 191d6 + 1 + 1d8 ⇒ (6) + 1 + (4) = 11


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin crouches and does his best to melt into the shadows, ready to attack once the grenade goes off.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin holds his pistol loosely at his side, following Ranif.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Alflin speaks softly and points to a corner at the far end of the hall. ”There’s a light around that corner.”


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin readies himself to follow Ranif down the hall, keeping his eyes open for any sign of a trap.
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
I see ALL the things!


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin nods, takes a step back from the rampaging elemental and fires his arc pistol again.
Arc pistol: 1d20 + 8 ⇒ (4) + 8 = 121d6 + 1 ⇒ (4) + 1 = 5
Guarded step, token moved.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin nods and moves toward the southern door, weapon hand ready for the elemental to return.
I can’t currently move my token.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin grins as he ducks into more cover while keeping his weapon trained on the same spot.
Stealth trick attack: 1d20 + 20 ⇒ (17) + 20 = 371d8 ⇒ 3
Arc pistol: 1d20 + 8 ⇒ (7) + 8 = 151d6 + 1 ⇒ (3) + 1 = 4


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin curses his near miss and begins to circle around the rock-creature-thing, tring to use Ranif's presence on the opposite side to escape notice and get a more accurate hit in.
Stealth trick attack: 1d20 + 20 ⇒ (17) + 20 = 371d8 ⇒ 3
Arc pistol: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 1 ⇒ (1) + 1 = 2
Token Moved


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin is unsure if electricity could even harm something seemingly made of rock, but out of reflex, he fires his arc pistol at it.
Arc Pistol: 1d20 + 8 ⇒ (9) + 8 = 171d6 + 1 ⇒ (3) + 1 = 4


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin retrieves his own flashlight and flicks it on. He uses it to glance about the room, and then checks the ceiling for any kind of lights.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin takes out his arc pistol, bouncing around somewhat due to the low gravity, a new experience for him.
"Ready."


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin brings the ship in close.
Piloting: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
Not going to be able to post for a few days, sorry.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Piloting for Evade: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
Alflin maneuvers around the enemy ship to reach their front, presenting the port side so all weapons can fire.
Moving us in front of the enemy ship with 1 hex between us, port arc facing them.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

”Forward. I’m bringing us close.”
Piloting for Evade: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
Turning to the left once, then moving forward with the rest of speed, turning to the left at the end. Should put both ships in a position to attack either forward or side arcs.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Piloting for evade: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
Alflin turns the ship around partially so the enemy can be targeted with the port weapon.
Turning us to the right twice and then moving 4 hexes forward, putting them in our port arc and us in their forward.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Piloting for evade stunt: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Alflin maintains an evasive course and turns the ship to the side.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin resumes the evasive course and turns the Inscrutable to face the enemy ship, and pursues.
Turning the ship to the right twice and then moving forward 4 hexes, should put us just past the enemy's original position.
Piloting: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
We can't seem to get average rolls. Just extremely high or extremely low. Mostly extremely low. :/


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin resumes the evasive course and turns the Inscrutable to face the enemy ship, and pursues.
Turning the ship to the right twice and then moving forward 4 hexes, should put us just past the enemy's original position.
Piloting: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin adjusts his piloting strategy to make the ship more maneuverable, flipping the ship around with ease and pursuing the enemy ship. He then turns to the side, protecting the weakened front and aft.
Using the Maneuver action to reduce turning distance to 0, turning directly around, moving 6 hexes ahead, then turning so they are in our starboard arc.
Piloting: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin increases the complexity of his evasive maneuvers and turns the ship around, hoping to protect the forward shields.
Using the evade stunt, turning so both ships are facing the same way, and then spending the rest moving directly forward so it's harder for them to get around us.
Piloting: 1d20 + 15 ⇒ (11) + 15 = 26


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin sends the ship into a series of evasive maneuvers with ease, slowly moving towards the enemy's flank. He maintains weapons range but keeps a safe distance.
I can't edit the map, but I'd like to move us hex ahead, putting them in our forward arc and us in their port arc, out of 5-hex range but within 10 hex range.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Engineering: 1d20 + 10 ⇒ (10) + 10 = 20
"Looks like it. Taking us out of our current trajectory and preparing evasive maneuvers, Captain."


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin nods. "Makes sense. I've worked some with the AAF before, they're good people."
Culture: 1d20 + 2 ⇒ (10) + 2 = 12


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin nods at the captain's orders and begins to search the area.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin readily takes advantage of the blinding flash, using it to conceal his attack.
Stealth to Trick Attack: 1d20 + 20 ⇒ (12) + 20 = 32
Arc Pistol: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 1 + 1d8 ⇒ (1) + 1 + (7) = 9


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin follows Cranston down to the floor and points his pistol at the frightened bandit.
"Get rid of your weapon."
Intimidate: 1d20 + 2 ⇒ (2) + 2 = 4
:/ Can someone who actually has ranks in intimidate try that?


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin fires his arc pistol, taking advantage of the concealment to attack from hiding, the best place to attack from.
Concealment, miss on low: 1d100 ⇒ 80
Stealth to trick attack: 1d20 + 20 ⇒ (11) + 20 = 31
Arc pistol trick attack: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 1 + 1d8 ⇒ (5) + 1 + (6) = 12


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin shrugs and climbs up to the roof of the elevator. He then draws his arc pistol and jumps after Ziyad.
Acrobatics: 1d20 + 16 ⇒ (20) + 16 = 36[ooc]


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin nods at Ziyad's suggestion and tries his best to speed up the process.
Computers: 1d20 + 10 ⇒ (16) + 10 = 26


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin has no uplink, but he tries to help Cranston and Ziyad using the elevator's control panel.
Computers: 1d20 + 10 ⇒ (15) + 10 = 25
Sorry, forum ate my post a bunch. :(


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin begins to search through their computers data, searching for any answers to Kragga's questions.
Ziyad probably can do better than me, so I'll aid her.
Computers: 1d20 + 10 ⇒ (6) + 10 = 16


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin climbs down and helps Ranif sort through the bandits' gear.
Doing some math, I can see my arc pistol with a trick attack is better than my sniper rifle, so if switching weapon focus to small arms is a thing I could do that would be great.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin nods and turns around, taking his rifle away from the vesk and instead aiming at the bandit with the "robot gun".
Shirren-eye rifle: 1d20 + 8 ⇒ (8) + 8 = 161d10 + 3 ⇒ (10) + 3 = 13


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Oops, not sure how I missed that.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Upon hearing the explosion, Alflin fires his rifle, subconsciously wishing the vesk looked just a bit more like the one who had held him prisoner.
Stealth trick attack (ghost specialization): 1d20 + 20 ⇒ (20) + 20 = 401d8 ⇒ 8
Shirren-eye rifle: 1d20 + 8 ⇒ (11) + 8 = 191d10 + 3 ⇒ (4) + 3 = 7


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin nods. "Let's get ready. They could come in any time."
He sneaks back onto the catwalk and aims his shirren-eye rifle at the vesk.


Male Halfling Ace Pilot Operative 3 | SP 18/18 HP 20/20 RP 5/6 | EAC 16 KAC 17 | F +2 R +9 W +4 (+2 vs. fear) | Init +7 Perc +9 | Speed 40

Alflin sneaks back into the room, so he can speak to Kragga, Ziyad, and the comms.
"There's four humans and a vesk in a room, they've got an Akitonian tied up and beaten. One of them's trying to break a deactivated robot."

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