M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
Valen walks by, giving naught but a glance to the new comers, still staring at the walls and floors. Hm, yes, if they were servants of the lich, they would be dead, or, undead, as it were. Also giving the fact they haven't attacked us it seems logical to conclude they are remnants of a former group sent by our good jailer. In other words, I believe his story holds up well. As for traps, I wouldn't worry much. If the trap can be disabled, you'll find none better than I. After thoroughly searching the room he will make his way back to the two newcomers and offer a handshake to Geri.
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
I've got the traps covered haha. Quite well, suppose another pair of hands won't hurt. No we aren't going to level up, which is why I brought up the style strikes option.
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
Alex rolls his head side to side, causing loud popping sounds. Considering we've been walking around a bit without incident. Still, better safe than sorry. perception: 1d20 + 1d8 + 22 ⇒ (8) + (8) + 22 = 38 (42 to find traps).
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
Perhaps, it is supposed to do that? Not in a bad way, but good? doubtful, but there IS a way to get where we are going, whether or not this is it... sure, toss it in my lad!
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
could it be a... Key? I wonder.... Ok, so I think what I am about to do is either good, or really bad or just boring again with nothing happening. He then taps the crystals again, from left-top-right, or yellow, blue, orange. if its what I think it is, then the riddle was certainly misleading. Then again. I suppose riddles are supposed to be.
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
I mis remembered. Alex would have probably touch the one across from the yellow one. More about position on arch than the colors really though I suppose if the riddle is helpful I should worry about colors. Well, Alex doesn't trust the riddle yet anyway. He touches the last one at the top.
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
He jumps a bit when it goes out, slightly startled and waits for a few seconds. well.. I suppose it didn't kill me... Yet. Tally ho I say! He will look across at the blue one on the opposite arch. Then touch it.
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
hmmm. I suppose we have three options. Well four, I suppose. We go back, tails between legs and live. Note, I oppose this, go down path number one, possibly die painfully and raise as undead, or path number 2, and possibly die painfully and raise as undead. Maybe. Or, we can sit here, waiting and rotting as we try to discover something else. Though I fear we have little left to discover. Alex will bravely walk up to the archway and touch it. Attempting to see if the glowing crystals can be removed. Note he will not walk through, or withing a step of the entrance. welp, here goes.
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
huzzah! Sher-er Valen Holmes to save the day! But how long will his luck hold out! hm. Nothing then? What do you make of these? I don't trust his.. Riddle. Can your magical eyes see anything helpful? He gestures towards the two paths.
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
I've never played the AP, and honestly, I'm more than half tempted to just toss out the riddle. It's probably more harmful than helpful. If its even helpful at all.
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
he told us to go through the arch.. But most would assume that he wanted them to do that, and that it would assuredly kill them... No... He is smarter than that, more careful. There has to be another way.... He then remembers the others. he mutters to himself. He brielfy returns to the entrance. it should be safe to come down now. Just don't wonder to close to where I am. Oh, and don't touch anything until its been thoroughly inspected. I've watched as men died horribly painful death merely from enchantments placed upon entising treasures in ancient tombs. Trust me, you'd rather the lich kill you himself. Alex will take 10 to search for any secret doors, taking 20 if he finds none. assuming he found no traps/disabled them if he finds nothing he will make a knowledge arcana on both pathways. know. Arcana: 1d20 + 17 + 1d8 ⇒ (14) + 17 + (8) = 39 (crystal arch)
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
Zoren, could you try to get whatever is in that chest on the painting there out? Safely. There was an obvious trap, but who knows what's been put on the items that I can't see. He then moves down the hall, flying, continuing his work
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
Alex downs another vial of glowing liquid (fly) Then attempts to disable the pit trap. Are we allowed to take ten on disabling? Or 20s?
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
no no, just. You may need it. I'm not sure how far this pit trap reaches. And while I have utmost confidence in my abilities. I'd be foolish not to have safety precautions.
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
anyway Alex can move so as to not set off the trap, or set it off and not fall in, or Zoren. Alex nods. Zoren, can you perhaps, allow people to fly with that magic of yours as well?
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
looks right Alex stops moving and lets out a shhhh. Then begins to try and find the trigger to disable it. disable device: 1d20 + 25 ⇒ (11) + 25 = 36
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
hmmmm. Just keep an eye out. I'd rather not have something sneak up on me while I'm occupied. Oh. Can you open or lift objects from range with your magic? Alex will make his way towards the painting as he speaks, not giving Zoren a glance as he keeps to his task. Did I see a trap on it? Or do I need another check?
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
AND THE WALLS. God forbid my character die again because of wall traps... Hardball DM man haha. not you, another DM I had. Was a fun guy though. Also Alex has Dark vision at 90ft.
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
then, I'll have to let someone else suggest which sections to check, as I won't have access to roll20 map until Thursday. Of course he will take ten every step as he isn't gonna underestimate this place and doesn't really have a time limit.
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
well, being that this is the only entrance that's any different than the 100 or so other ones here. So I suppose this is our best bet. Wish me luck! Oh. And wait for my signal. perception: 1d20 + 24 + 1d8 ⇒ (14) + 24 + (5) = 43 +4 For traps looking for traps. If it seems safe he will hop in do you allow to take 10 on traps to represent taking time?
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
to hell, fine. I'll get out my toys. You see him pull several vials from hidden compartments in his coat and down them, (Extracts- detect secret doors, investigative mind, heightened awareness.) He will then comb the entire hill area searching for other doors. Perception if needed: 1d20 + 25 + 1d8 ⇒ (20) + 25 + (4) = 49 Trying to remember any other information on the lich and his rumoured habits/ways. know. History: 1d20 + 17 + 1d8 ⇒ (9) + 17 + (5) = 31 re-roll with investigative mind
Trying to figure out how this place is built, whyz and the most likely path they should take. know. Engineering: 1d20 + 22 + 1d8 ⇒ (7) + 22 + (7) = 36
know. Engineering: 1d20 + 22 + 1d8 ⇒ (6) + 22 + (6) = 34 know. Dungeoneering: 1d20 + 17 + 1d8 ⇒ (11) + 17 + (3) = 31
know. Dungeoneering: 1d20 + 17 + 1d8 ⇒ (12) + 17 + (6) = 35 I just realized, I have the investigators pipe, which lets me spend an inspiration to take 20 on one know. Check. I'll wait to use it to see which know. Is more useful here though.
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
perception: 1d20 + 22 + 1d8 ⇒ (12) + 22 + (2) = 36 +4 to find traps. well well, what have we here? Don't open that door Kor unless you want the ceiling collapsing on us. Let me do what I do. Valen makes his way past the group. and looks at it. disable device: 1d20 + 25 + 1d8 ⇒ (11) + 25 + (2) = 38
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
Valen will rest the tip of his cane on the Trox's left shoulder. Easy now, save it for the things that will be trying to kill us. I know we aren't particularly subtle, but lets not give away our position to everything withing 100 miles!
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
I auto pass know. engineering checks below 22. Ah yes Rok, perhaps one day we could have a friendly spare? Or, that is what I had considered. However, I feel that may not be wise unless I am 100% sure I can defeat you. As it stands now... I am far less. as they walk Also, the hills have been dug out many times. I wonder why?
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
That... need of yours, it could pose a problem at a later time in this journey. Tell me, do you merely require battle? or must you make paste of everything that you come across? Hmmmm, I wonder if anything I can brew up would stem that urge of his...
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
perception: 1d20 + 22 + 1d8 ⇒ (20) + 22 + (7) = 49 I wasted a 20... did anyone else notice the obelisks themselves were made of flesh? I wonder what purpose that serves... Rather morbid but... Interesting.
M Elf HP: 70 | AC:22(26) T: 16(18) FF: 16(18) | Fort: +10 | Ref: +15 | Will: +12 (+2vs enchantment+4 vs illusion effects) | Perception: +22(26 for traps) Initiative: +5
Yes, I picked up some... sign language, during some of my travels. Valen joins the others as he pulls over his great coat/cloak. in order from front to last, Kor, Me, Izura, William Soren?
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