Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Alexander attempts to recollect anything useful about beings like the Archivist. Knowledge (arcana/planes?): 1d20 + 14 ⇒ (16) + 14 = 30 If it's immune to mind affecting effects:
"I'm not of much use use against this thing, so I'll aid you as much as I can!"
Alexander calls upon the spirits of his noble forefathers to bolster Crypt's body and spirit. Casting Aid. Temp HP: 1d8 + 4 ⇒ (4) + 4 = 8 If it's not: Alexander gives the Archivist his haughtiest glare.
Evil Eye to reduce its attack. Will DC 18.
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
"Perhaps brute force is in its place here. The bars are made of glass, after all..." Alexander looks expectantly at the rest of the party, not deigning to do it himself.
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
"What's this now?!" Knowledge (arcana): 1d20 + 14 ⇒ (18) + 14 = 32 I'll go with defenses, attacks and other, in descending order of importance. Assuming Alexander knows what we're fighting: Alexander draws a pinch of ground mica from a pouch and whispers a few eldritch words into it before throwing it at the glass construct.
Casting Glitterdust in the corner behind the golem, avoiding Fargrim. Will DC 18.
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
"Well, that was unpleasant," says Alexander as he activates the wand in his hand. CLW: 1d8 + 1 ⇒ (4) + 1 = 5 With Crypt back on his feet, he then takes a look at the altar. Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Alexander moves past crypt, drawing a wand as he goes. He then stares as the surviving mihstu in an attempt to help the others kill it. Evil Eye on yellow to lower its AC for 9 rounds. A Will DC 18 reduces it to 1 round.
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
"Be quick, Eldeyr," Alexander manages to shout as the mihstu envelops him. He then stares at it in an attempt to help the elf. Evil Eye on red to lower its AC for 9 rounds. A Will DC 18 reduces it to 1 round.
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Will: 1d20 + 5 ⇒ (6) + 5 = 11 "Ah! Get it off me!" Knowing that he is not the brawniest of Pathfinders, Alexander tries to muddy the smoke monsters mind, if any. Slumber hex. Will DC 18.
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
"Naught but the pooling vapor, Eldeyr..." Alexander moves up to the altar together with Fargrim. Readying Evil Eye to reduce the attack bonus of the first enemy to get within 30 ft of Alexander. Will DC 18
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Alexander braces himself and readies to give whatever threat materializes the ol' stink-eye. Readying Evil Eye to reduce the attack bonus of the first enemy to get within 30 ft of Alexander. Will DC 18
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Alexander pats Crypt on the shoulder, warding him as he does, and then nods to show that he's ready to face what's behind the door.
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Not to be out-shone by the others, Alexander bows elaborately at the expressive tiles. "I am Alexander d'Louison, of the Westcrown d'Louisons. I'm a gentleman and a scholar, and I shall get to the bottom of this mystery we find ourselves in the midst of. Say, you wouldn't know where a certain Venture-Captain has gone off to, would you?"
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
"Foul woman! What have you done to the Venture-Captain?" Alexander takes a step back and attempts to lay a malevolent influence on the hag. Evil eye to reduce her attack bonus by 2 for 8 rounds. A DC 18 will save reduces it to 1 round
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Intimidate, aiding Eldeyr: 1d20 + 7 ⇒ (7) + 7 = 14 While he does not understand what Eldeyr said, Alexander gets his meaning and gives the gnolls a scowl that could curdle milk.
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Congratulating himself for his hand in the aghash's demise, Alexander turns his attention to its smaller kin. Perception to pin-point the doru's postion: 1d20 + 2 ⇒ (11) + 2 = 13
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
With the smoke gone, Alexander attempts to cloud the aghash's mind.
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Knowledge (planes), blue: 1d20 + 14 ⇒ (18) + 14 = 32
"Where'd they go!?" Alexander calls upon the benevolent spirits of long dead Chelish nobles to guide the party. Casting Bless.
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Not at all interested in purchasing any weapons, Alexander taps his foot impatiently. "Yes, yes, let's get to work. There's no reason to keep the Venture-Captain waiting."
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
knowledge (Arcana): 1d20 + 14 ⇒ (16) + 14 = 30
Alexander nods sagely at the mention of the Monadistic Archive. "I've heard of this artifact before... The Monadistic Archive is said to be a Jistkan collection of knowledge. Supposedly it does not merely document lore from that era, but actually binds the minds of great thinkers into a mental compendium. Like many Jistkan magical items, it is said to have an outsider bound to it as well, overseeing the minds within."
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Alexander gives Ehm a look somewhere between bemusement and worry. "You do know that we're far to close to the equator for that, right? It's important to me that you know..." He then faces Fargrim, bows, grasps her hand and gives it a peck. "A pleasure to meet you, Fargrim. I am Alexander d'Louison, of the Westcrown d'Louisons. I do hope that the Venture-Captain's letter wasn't full of exaggerations. 'A great many mysteries of the past' does sound enticing, doesn't it?"
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Ehm Sven Nien wrote: iirc: My alchemist can neither learn spells from nor teach them to the witch. *angry squawking in Infernal from my raven* Jokes aside, yeah, it's slightly less "efficient" to play a witch in an organized play setting.
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Alexander's travels south from Lastwall were uneventful, barring an instance of a sailor's superstition triggered by his Infernally foul-mouthed raven. Relishing the opportunity to avoid returning to his increasingly decrepit homestead in Westcrown, he was quick to accept Venture-Captain Brackett of Almas' call for agents when he stayed there for a few days.
I have absolutely no idea whether or not he's up to date, but I'll post my info tonight when I've had a chance to audit him myself.
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Continuing his endeavor to keep Navoreal alive, Alexander cloaks the elf in protective energy. Ward hex on Navoreal.
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Alexander bolsters Navoreal even further before retreating away from the rift. Casting Aid on Navoreal. Temp HP: 1d8 + 4 ⇒ (3) + 4 = 7
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
Alexander moves up to the lip of the rift and purges it with hell fire! Blasting whatever's trying to claw its way up with a Burning Hands. Reflex DC 17 for half. Fire damage: 4d4 ⇒ (3, 3, 1, 3) = 10
Male Human Witch 4 - HP: 26/26 - Init: +2 - Fort/Ref/Will: +3/+4/+5 (+1 vs fear) - Perception: +2 - AC: 14, T: 13, FF: 12 - CMD: 15
"Neutralize the shadows first!" Alexander waves his hand, and the air around the shadows explodes with glitter. Casting Glitterdust. Will DC 18 and each have 50 % chance to ignore it due to being incorporeal.
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