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About Tiesa KonelejaFemale Half-elf Sea Witch 1
RACIAL ABILITIES
FEATS
TRAITS
SKILLS
Untrained Skills:
Languages Common, Elven, Aquan, Auran, Sylvan EXTRAORDINARY & SUPERNATURAL ABILITIES
SPELLS & SPELL-LIKE ABILITIES:
Spell-casting Patron: Water Spells Known:
EQUIPMENT:
Worn (free) Explorer’s Outfit – 8 lb. (8 gp) Boarding pike – 9 lb. (2 gp) Dagger (boot) – 1 lb Ready in belt Scrimshaw pendant Spell component pouch Belt pouch (21 gp) Backpack (28 lb total) Mess kit Iron pot Bedroll Candles x10 Chalk x10 (2 sp) Flask (rum) Flint and steel Soap Torches x10 Trail rations x5 Waterskin (55 gp) Masterwork artisan’s tools (scrimshaw) - +2 to Craft Current Load 38 lb. Medium load w/pack Currency 19 gp Carrying Capacity Medium Load = 27–53 lbs. ============================================== DESCRIPTION:
Age 24 Height 5-ft, 10-in Weight 150 lb. Hair black Eyes deep blue Tiesa is a slight half-elven woman with dark hair and piercing blue eyes. She is dressed in a worn blouse and skirt with a sturdy pair of boots on her feet. Her hair is long and a bit unkempt, with several scrimshawed beads threaded through a few strands. She carries a boarding pike that she uses as a staff, which has a variety of carvings in the handle and an assortment of bones, shells, and feathers tied near the hook. She wears a scrimshawed pendant around her neck, which displays an albatross in flight. She is often seen in the company of a scruffy looking seagull, which will perch on her shoulder on occasion. PERSONALITY:
Having been treated as an outsider most of her life, Tiesa is a bit aloof and stand-offish. It takes quite a while for her to develop a strong relationship. However, once she forms a bond with someone, she is very loyal to them, and will make a concerted effort to protect or assist them. She generally tries to live a good life, but has no regard for civic laws or regulation. She has too often seen how they can be abused. She has a strong tie to the sea, and would completely happy spending the rest of her life at sea. BACKGROUND:
Tiesa grew up in a small fishing village on the outskirts of the Shackles. She was raised by her human father, who worked as a fisherman. She never knew her mother. Rumor was that her mother was an elven pirate, who spent a night carousing with her father one time when her ship was in port. The ship sailed the next day, and Tiesa’s father never saw her mother again. About a year later, Tiesa’s father found his baby daughter in a basket on his doorstep. There was no note, but tied to the basket was a small scrimshaw pendant with a picture of an albatross. Tiesa wears the pendant to this day. Tiesa’s father was a loving parent, and did his best to provide for his daughter. Being only half-human, Tiesa was viewed by many of the village folk as an outsider, and treated her as a pariah. The one person who treated her well was the local hedge witch, “Aunt” Meg, who was a bit of an outcast herself. Tiesa spent a good deal of time with Aunt Meg growing up, especially when her father was out on the boat working. Her mystical powers began manifesting when she was a teenager. Tiesa was frightened of this at first, but Aunt Meg, knowing a bit about these sorts of things, was able to work her through the changes. Aunt Meg worked with Tiesa to master her powers, and even taught her a few tricks of the trade. As she grew older, Tiesa found herself spending more time staring out at the sea. The pettiness and tedium of the small village eventually got to her, and she decided to leave. She has struck out to find her fortune, and make something of herself in the wider world. Familiar: Chumbucket the Seagull:
N Tiny animal Init +2; Senses low-light vision; Perception +6 ==DEFENSE== AC 15, touch 15, flat-footed 12 (+2 Dex, +2 size) hp 5 (HD: 1) Fort +1, Ref +4, Will +4 Defensive Abilities ==OFFENSE== Speed 10 ft., fly 40 ft. Melee bite +2 melee (1d3–4) Space 2-1/2 ft., Reach 0 ft. ==STATISTICS== Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7 Base Atk +0; CMB +0; CMD 6 Feats Skill Focus (Perception), Weapon Finesse Skills: Fly +6, Perception +3; Special Ability: +3 Survival (must be within 1 mile of master) SQ: alertness, empathic link, share spells
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