Legion Archon

Alan_of_Q's page

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Liberty's Edge

Hi all,

Back story:
I'm running the Carrion Crown AP and the party has a summoning build druid, diviner oracle, rogue, paladin (hosp), wizard (abj).

Typically each person in the party takes 1-2 min of real-life time to handle their turn in sequence as there is a fair bit of messing about and chit chat as well as the dice rolling.

I don't have an issue with someone wanting to summon armies of critters, but it is beginning to bog down play.

For example:

Play:
Round 1 everyone save the druid takes 1 min who takes 2 min because he's also handling his animal companion.

Round 2 everyone save the druid takes 1 min. The druid now takes 6 min because he debates as to where to place the D4+1 critters, act with the critters, act with his companion and then act with himself (he summons again)

Round 3 everyone takes 2min (stuff is getting real!) save the druid who takes ~20min as he places D4+1 new critters acts with his now 10 critters and then takes his own action.

This trend continues...

Unlike undead which have a HD limit of amount that can be controlled, summoned creatures do not. So there is not really any upward limit on how many can be summoned.

Can anyone suggest a few ways that can allow him to still have fun with summoned critters but without monopolising the evening's game time?