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Pathfinder Rulebook Subscriber
![]() One of my players wants to be an armorist in my Iron Gods campaign and I'm having some questions regarding their main ability, Summon Equipment, and how that would get along with the high-tech weaponry they will soon be coming across. These items are obviously better then their non-technological counterpart but because they are tech items and not magical items, the armorist could just summon them and gain additional enchantment bonus on top of that, which would make that player's effective equipment wealth above and beyond the other party member's wealth. I don't want to say no as the rest of the class seems very thematic for a technological discovery and usage campaign but it seems natural to fret over stuff like this. Would there be any compromise that can be made for this player so that he can play the class without breaking the rest of the party balance? ![]()
Pathfinder Rulebook Subscriber
![]() I'm currently running a game of Carrion Crown and one of the big plans that I have is to possess one of the characters with the Splatter Man (hopefully). The player unintentionally made their character very similar to the wizard's repertoire but as a female halfling and the idea of a battle of will between the two is too good to exist. However, I want this to be more of a long-term goal and the possession rules are not forgiving in Horror Adventures. I don't want the player to lose her character within 15 days so how do you guys think I should make it so that she can be possessed for a longer time? ![]()
Pathfinder Rulebook Subscriber
![]() This is a question for those who have already played the AP or read through it but I'm wondering which noble family from the noble scion feat in the player's guide would have the most interactivity? This could mean either fighting them down the line or serving as contacts in the rebellion but I would like to pick a family that has strong opinions over the rebellion in Kintargo and would do something about it. Any help? ![]()
Pathfinder Rulebook Subscriber
![]() One of my buddies is starting up a Hell's Rebels game and I have this particular concept in mind. There's this one Chelish noble family called the House Sarini that is composed a large part of absolute psychos and executioners. Think Draven from LoL. In the book there's an option to come from the house as long as you don't share their support in House Thrune and so I wanted to make a character that was deemed too sociopathic for the family members to allow even within their numbers. Someone who in one hand is doing the toast at your wedding and with the other slip poison in the husband's drink. Frankly, I want to do Game of Thrones s*$#. How should I go about that? Currently I have (based on a 15 pt. buy)
Feats:
I'm currently considering a twf build by picking up the feats through ranger combat style but otherwise I'm at a bit of a loss. What sort of class and archetype do you think would most line up with what I described? ![]()
So I was interested in going into the arcane trickster class given the new options in the dirty tactics toolbox and was hoping to use it with the psychic. It seems like the perfect fit really given the int casting as well as the ability to wear armor without penalties. It still fits all the requirements as well except for the second level arcane spell. The GM gave me the green light to convert it. So the only change that really needs to be made for the arcane trickster besides a ctrl-f and replace is the fifth level ability Tricky Spells Tricky Spells (Su) Starting at 5th level, an arcane trickster can cast her spells without their somatic or verbal components, as if using the Still Spell and Silent Spell feats. Spells cast using this ability do not increase in spell level or casting time. She can use this ability 3 times per day at 5th level and one additional time per every two levels thereafter, to a maximum of 5 times per day at 9th level. The arcane trickster decides to use this ability at the time of casting. Should I just change this to cast spells without thought and emotion and call it a day? Or even forget about it really? ![]()
So the sha'ir occultist trades out her typical implements to instead use the power of lesser genie elementals called jin. How does that actually look in practice? Do these jin look like the implement and you wield them the same way? do you command the jin and they cast their implement powers and spells? While the archetype sounds really cool, I don't really know how this works in practice |