JT One wrote:
What is the difficulty (monster wise) of the AP? And, due to the pirate/swashbuckler theme - can those types of characters function in it?
Joey T.
I have a party of totaly NOOBs playing 1/2Orc Barbarian, elf wizard, human rogue, human cleric, human druid. I even gave the druid a wand of cure light wounds (20 charges). It was a TPK on the Blue Nixie.
I started the party over again at 2nd level and put them back on the boat to try again...
We'll see if they can survive it this time.
HOWEVER, reading through the adventure it is obvious that if the party is bent on fighting everything they are all going to die again. The point of the Module is to use the gray matter between your ears to figure out ways to out-smart the opponents.