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**** Pathfinder Society GM. 14 posts. No reviews. 1 list. 2 wishlists. 24 Organized Play characters. 1 alias.


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Good answer, thanks.
You're right that official classes typically follow their own progression, like animal companions, or they refer to the Leadership feat.
Namely leadership and the monstrous companion feat, they specifically mentions levels or class levels instead of HDs, which is quite telling.
Link to those are here:
Leadership
Monstrous companion


Mysterious Stranger wrote:

Since you are using a homebrew class the rules forum is not the correct form for this and should be posted in the homebrew forum. 3.5 is not Pathfinder so anything from that updated to Pathfinder is by definition a homebrew class.

That being the case look at the template your GM is giving the undead minion. Unless the template is the skeletal champion it cannot have class levels. The skeletal template specifies that that the undead cannot have class levels. That is what the skeletal champion template is for.

I know the rules of that class itself is homebrew/3rd party, but my question should fall under the rules question board since it would apply in any other instances of monsters gaining HD as well.


Melkiador wrote:
By default, it would only gain racial hit dice, which is a lot closer to gaining an NPC class like warrior than a PC class like fighter. You could always ask your GM for it anyway, but I’d expect a negative answer.

Thanks for the reply. As it is, I can't find any rules that would prevent me from choosing class or NPC class levels, but I get that the default is racial HD. I've talked with GM and he sees it like this as well.


Hello all!

I am currently playing in a Carrion Crown campaign, and GM allowed me to play a version of the Dread Necromancer from DnD 3.5 updated for Pathfinder.
Now from this class I can gain a trusty undead guardian, who gains HDs as I gain levels. The ability reads as follows:

Quote:

Undead Guardian:

The Dread Necromancer obtains an undead minion (a human warrior skeleton or human warrior zombie) that serves her. Obtaining the guardian involves a 24-hour ritual and 100gp worth of materials.
At first, the guardian is completely typical, but it gains power as the Dread Necromancer gains levels. The guardian has a number of Hit Dice equal to the necromancer’s HD. It also receives a bonus to its natural armor equal to one-half the Dread Necromancer’s HD, and a bonus equal to one-third of the Dread Necromancer’s class level to its Strength and Dexterity scores.
The Undead Guardian has an Intelligence score equal to (5 + 1/2 its master's HD).

So my question is (and why I posted this in rules questions instead of homebrew), since it gains HD equal to my HD, would it be able to choose class levels instead of racial HD?

I also know that the text reads warrior skeleton and warrior zombie. I'm guessing it's a typo from old 3.5 (as those had warrior levels) and in Pathfinder it would probaly start out with a racial HD instead.


lemeres wrote:
Kasoh wrote:
lemeres wrote:
That is probably where you want to aim- a church that complain to the local lord and get some degree of action. While I still question how effective the central church is at commanding things that occur far away at the location in question, it could give someone with direct legal authority an excuse to meddle in this church related matter.
Out of all the Lawful religions, I'd expect Erastilians to be the ones to say "Why are you people telling me how to live my life, in my village, when you know nothing about the problems we face and the way we do things."

Yep. Which is why I think getting a legal authority involved so the answer is "if you do, we will arrest you". That could lead to blow back through if the local lord arrests members of the church (and that reaction might spread to other branches in other villages). However, if he gets involves at the behest of a popular religious authority, then he will have more cover.

I still expect this to come to a head where you fight with the members of this Erastil group when they try to covertly 'take care of the problem' despite the legal orders and advice from other religious institutions. But this will keep things on a smaller scale where you are defending against a small group of extremists.

I think that it is not a bad idea to make the Deadeye Lodge like a sort of central hub for the surrounding villages and towns, a forum for which various elders and clergymen can arrive on rare occations to discuss urgent matters concerning perhaps several towns if not the entire region.

To that extent, it could even be used as a gathering spot for when he wish to present his case to as many of these community elders as possible.
That aside, I also thought of adding in his own inquisitor Order, being exactly that of fanatics, who sometimes may take the law in their own hands, and who travels from town to town.
While that may seem quite unlike Erastil clergies, it is something akin to travelling paladins of same faith.

I also like to thank you all for your inputs so far, it has been most helpful.


CrystalSeas wrote:


Local self-governance is not unusual. Some of the largest US Christian denominations have total local control (UCC, UU). I can't see any local churches that worship Erastil having less agency than that or ceding any decision making power to some urban bureaucracy.

Thats a good point, I guess the church of Erastil do have some governing powers in various small settlements, like Turtleback Ferry where the Mayor is also the priest in town.

I'll use that in this adventure, perhaps my players can find a way to make use of it.

@Iemeres Thanks for your insight, I do believe that Erastil in particular would be difficult to ever accept a village of Lycanthropes.
My players have their work cut out for them.


Thanks for the input, highly appreciated.

They are in Varisia and currently in Sanos Forest, came from Magnimar.
So whatever kind of juridical system, would probally be in that city.

I promised that I'll give him some proper info about how the system works and where he and his church stand before next playthrough, so it's nice to have some outside inputs as to how I could go about it, and to obtain some more insight into the world itself.

I dont want to stop him from thinking up solutions himself, but I best clarify what is realistic as well as what there is to work with.


Hello everyone,

I wasn't sure if this was the correct place to put this, but here we go.
I am currently GM'ing a campaign for an interesting group of ppl, and my question is about what sort of system to expect from a religion such as Erastil.

A bit background information to clarify the situation.
Our group is one with a few extraordinary people, as with every adventure, yet the two characters in question are an inquisitor to Erastil and a werewolf lady who is also the wizard in the group.
So the background for both of them is that they lost their home towns, the inquisitor to a giant raiding party and the werewolf to the Erastil church as they raided the town of Wolf's Ear. No surprice that our werewolf hold a grudge against Erastil, now since the group became aware of her secret a good portion into the campaign, they were easily convinced that she was not a ferocious monster, even the inquisitor could not find a good enough ground to strike her.
which brings us to the current event, as our werewolf has finally reunited with the survivors of her own people, it leaves the inquisitor in a tight spot, not only does these werewolves show enough restraint to act and live as proper people, they also cry out against the injustice done to them.
Now since our inquisitor has seen for himself that there are lycanthropes who can live peacefully, he has decided to take up the case before the more radical elements turn this whole thing ugly again.
He has a profession as a Barrister, and has himself been suggesting to help solve this in a way that justice can be properly done. Now here is where I am at a bit of a loss. He apperantly have ideas about filing a complaint, and then make a case from there, as if engaging in bureaucracy and paperworks to get it done in a sort of lawful manner.
But how much can one expect stuff like this in a setting like Pathfinder, and how much would it be the case for Erastil?

My own thoughts were to let him play a pivotal role in finding a solution, yet without taking the real sense of justice out of it, their best hope is to properly mend the old wounds, and not to be juggling about with papers and procedures.


Mikael Sandgren Bock

The Lion's Justice, GM: 1d20 ⇒ 7
Shrine of the Sacred Tempest: 1d20 ⇒ 14


I guess I need to ask him about his references next time.
Thank you both for some clear answers, since it was PFS I wanted to be cleared on this matter. Even if its a small one.


Hello all

I was GM'ing a PF society scenario for some friends yesterday, and at the end battle, there were a lot of large creatures involved.
So one of my friends started claiming that large or larger creatures could not move diagonal like medium or smaller could, and that he had done his research about it.
I found this an odd claim and I have been doing my own research, though there was nowhere it was stated that large or larger creatures was prohibited from moving diagonal. Only the illustration in the corebook under combat section showed something, but it was around a hard corner and it therefore didn't specifically stated that the ogre couldn't perform the move because of its size.

I'd like to ask if there are anyone here who knows more about it than we did. Since I couldn't find anything (so far) on Paizo or in the corebook, I'd also appreciate references (if any) about this.

4/5

Thank you Walter for your reply.
While it is unfortunately not possible for a paladin, beast riders sounds like a fun alternative.
I was curious for this because this thread is already four pages and it didn't seem like anyone places a comment on the authors idea of a white tiger mount.
I feel like I just ruined a great idea now :S

4/5

I just fell over this thread and I am curious, the author of the thread had a pretty nice idea for his paladin and I like it.
However, as I understands the rules of PFS, a tiger is not a legal mount for paladins, am I wrong in regards to the Empyreal Knight?

I Would like to know since I am planning to make a Shelyn paladin riding a big cat myself.


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I see a lot of people suggest items such as alchemist fire and even magical items. All of which may be the most effective ways to fight swarms, but in an actual campaign one cant just get the usual PFS core equipment like that.
You dont just walk over to the grocery across the street and ask him: "Hey, so do you have any handgrenades?"

I believe that in most campaigns, fighting swarms are done more through improvised means. Like for instance pouring oil or petrolium over the swarm and then ignite it.