Seoni

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**** Pathfinder Society GM. 14 posts. No reviews. 1 list. 2 wishlists. 24 Organized Play characters. 1 alias.




Hello all!

I am currently playing in a Carrion Crown campaign, and GM allowed me to play a version of the Dread Necromancer from DnD 3.5 updated for Pathfinder.
Now from this class I can gain a trusty undead guardian, who gains HDs as I gain levels. The ability reads as follows:

Quote:

Undead Guardian:

The Dread Necromancer obtains an undead minion (a human warrior skeleton or human warrior zombie) that serves her. Obtaining the guardian involves a 24-hour ritual and 100gp worth of materials.
At first, the guardian is completely typical, but it gains power as the Dread Necromancer gains levels. The guardian has a number of Hit Dice equal to the necromancer’s HD. It also receives a bonus to its natural armor equal to one-half the Dread Necromancer’s HD, and a bonus equal to one-third of the Dread Necromancer’s class level to its Strength and Dexterity scores.
The Undead Guardian has an Intelligence score equal to (5 + 1/2 its master's HD).

So my question is (and why I posted this in rules questions instead of homebrew), since it gains HD equal to my HD, would it be able to choose class levels instead of racial HD?

I also know that the text reads warrior skeleton and warrior zombie. I'm guessing it's a typo from old 3.5 (as those had warrior levels) and in Pathfinder it would probaly start out with a racial HD instead.


Hello everyone,

I wasn't sure if this was the correct place to put this, but here we go.
I am currently GM'ing a campaign for an interesting group of ppl, and my question is about what sort of system to expect from a religion such as Erastil.

A bit background information to clarify the situation.
Our group is one with a few extraordinary people, as with every adventure, yet the two characters in question are an inquisitor to Erastil and a werewolf lady who is also the wizard in the group.
So the background for both of them is that they lost their home towns, the inquisitor to a giant raiding party and the werewolf to the Erastil church as they raided the town of Wolf's Ear. No surprice that our werewolf hold a grudge against Erastil, now since the group became aware of her secret a good portion into the campaign, they were easily convinced that she was not a ferocious monster, even the inquisitor could not find a good enough ground to strike her.
which brings us to the current event, as our werewolf has finally reunited with the survivors of her own people, it leaves the inquisitor in a tight spot, not only does these werewolves show enough restraint to act and live as proper people, they also cry out against the injustice done to them.
Now since our inquisitor has seen for himself that there are lycanthropes who can live peacefully, he has decided to take up the case before the more radical elements turn this whole thing ugly again.
He has a profession as a Barrister, and has himself been suggesting to help solve this in a way that justice can be properly done. Now here is where I am at a bit of a loss. He apperantly have ideas about filing a complaint, and then make a case from there, as if engaging in bureaucracy and paperworks to get it done in a sort of lawful manner.
But how much can one expect stuff like this in a setting like Pathfinder, and how much would it be the case for Erastil?

My own thoughts were to let him play a pivotal role in finding a solution, yet without taking the real sense of justice out of it, their best hope is to properly mend the old wounds, and not to be juggling about with papers and procedures.


Hello all

I was GM'ing a PF society scenario for some friends yesterday, and at the end battle, there were a lot of large creatures involved.
So one of my friends started claiming that large or larger creatures could not move diagonal like medium or smaller could, and that he had done his research about it.
I found this an odd claim and I have been doing my own research, though there was nowhere it was stated that large or larger creatures was prohibited from moving diagonal. Only the illustration in the corebook under combat section showed something, but it was around a hard corner and it therefore didn't specifically stated that the ogre couldn't perform the move because of its size.

I'd like to ask if there are anyone here who knows more about it than we did. Since I couldn't find anything (so far) on Paizo or in the corebook, I'd also appreciate references (if any) about this.