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Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Kobold Cleaver wrote:

Even if you use good tactics, the GM will almost certainly f@$% you over anyways. They're clearly biased in Samurai Guy's favor.

"Yeah, tanglefoot bag rules are way OP. I think you can probably cut yourself free as a Swift action."

"Okay, I think him getting into position to coup de grace you...that sounds like it would be pretty noisy. I'll give you a Perception check at +10 to hear that."

"Guys, I agree with Samurai Guy, it's not cool that you're all ganging up on him. Let these two handle it themselves." / "As you all prepare to gang up on Samurai Guy, the town guard rushes in with arrest warrants for everyone but Magus and Samurai Guy!"

"The city guard would never believe such heinous crimes of a samurai. -20 to Bluff them."

"Samurai, you're losing to the monsters thanks to your traitorous teammates...but wait! There, on the horizon, a rider clad in white! Gandalf! And he's got the whole of the Rohirrim with him! And there are unicorns and flying elephants all charging down the hill towards you all!"

These are all things I could see the GM saying. They're the sort of things we hear on the Advice boards all the time.

The only way this could be acceptable would be if the GM was actually setting this PC up as the bad guy. Over time, you begin to realize that you're all prisoners of the party, held hostage by the psychopathic samurai leader. And then a voice crackles out from the speakers: I WOULD LIKE TO PLAY A GAME.

EDIT/FORGOT TO HAVE A POINT: But that is not the case. It may be that the GM is a 'good guy' and just being very lazy. But you can't let Samurai Guy keep bullying the table. Suggest (politely) that he give you the sheet so you can downlevel the character down to normal levels. That way, he can't claim he doesn't want to have to do the work—he has to admit that this is all about control for him.

This. Alternatively, Demand that all other players be brought to an equal level. Then, Shocking grasp the Samurai's Face like a good little magus and get on with adventuring.


I'd like to be the one to point out the pain Discipline and how it has a typo I feel. The text of Pain reads:
Phrenic Pool Ability: Charisma

Painful Reminder (su) can be used a number of times per day equal to 3 + Cha Modifier.

However "Power from Pain (su)" reads as follows:
If your painful reminder deals at least 5 points of damage, you regain 1 point in your Phrenic pool. The maximum number of points you can regain in this way per day is equal to your WISDOM modifier.

What the Duck.


Sorry To bug you with this Simple Question, But I've looked Everywhere and Cannot find the answer.

I have a Question Regarding the Ward Witch Hex.
The Text of the Hex Reads:

Ward (Su): A witch can use this hex to place a protective ward over one creature. The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw. A witch knows when a warded creature is no longer protected. A witch can have only one ward active at a time. If the witch uses this ability again, the previous ward immediately ends. A witch cannot use this ability on herself. At 8th level and 16th level, the bonuses provided by this ward increase by +1.
(Advanced Player's Guide pg. 67)

What is the Range of this Hex? As in, When I as the Witch place a Hex on a Creature, Need I only have Line of Site to the Target, Or Do I have to Touch them?

Thanks!


You all seem to me to be looking at this from the wrong POV.
A low score, say Cha for example, Is not a problem to an Adventurer.
An adventurer can be like Link or The Dragonborn. He doesn't need to be charismatic because at the end of the day he is still out there smashing urns to make money and slaying horrible monsters to save the realm, and that's his place in the world. A shopkeeper on the other hand? There are pages of rules in Ultimate Campaign about how Diplomacy directly interacts with bartering and pricing objects. A shopkeeper with low Cha would be completely screwed because he couldn't sell a crackhead a bag of cocain if he tried, he could never out-barter that swindler of a ratfolk junk merchant who keeps trying to hawk him baubles at outrages prices, he could never talk his way into a fairer rate for paying off the local thieves guild for protection. You all need to understand that adventurers are simply one proffesion in the Pathfinder universe.


When one casts as a Swift action you forgo the need for Components