Demon

Ajencis's page

Organized Play Member. 13 posts (24 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.


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thanks for the responses, all; it seems like there's some contention. i'm inclined to understand the faq belafon linked as implying that it *is* possible to conceal manifestations using cunning caster, even though the feat doesn't explicitly say you can.
in any case it's probably an 'ask your gm' situation but its nice to have a clear picture of different possible answers as well as to make sure there isn't a clear raw.


Is there any guidance about when spells can be cast under stealth without breaking stealth? I imagine casting a spell with verbal/somatic components would break stealth, and as I understand casting a spell irrespective of components is still clearly casting a spell, but would it break stealth? If so, would something like Cunning Caster let a character preserve stealth?

Abilities I'm familiar with are
Cunning Caster: "conceal your actions from onlookers"
Conceal Spell: "conceal the manifestation of casting the spell"
Thought Thief's Unseen Compulsion: "Creatures that fail their check are unaware of any effects of the thought thief's spell."
Dawnflower Dissident's Secret Caster: "disguise his spellcasting"

Would a caster casting a spell with no components be able to preserve stealth? If not, would a caster casting a spell with no components using some further ability (eg those above) preserve stealth? Is there an official or probable answer for any of these?


They're weird because he's Venerable; I understood 'yes [age-based adjustments] will be used if you want to make an older character' to refer to age-based stat adjustments.

Assuming that, the stats are:

Stats:
base -> age -> race
STR: 13 -> 07 -> 07
DEX: 08 -> 02 -> 02
CON: 12 -> 06 -> 06
INT: 14 -> 17 -> 19
WIS: 10 -> 13 -> 13
CHA: 15 -> 18 -> 20

I apologize if I've misunderstood you.


Okay, perfect.

I present Aequiala Ingoswitu, a CE Venerable Aasimar Oracle of Mordiggian.

Hopefully the backstory isn't too long

Backstory:
Ingoswitu was born to the prestigious Aequiala family, known for their prowess and valour in battle, as warriors and as mages, and for rumours that a distant ancestor was an angel. Ingoswitu's birth confirmed the latter, as it was clear that he had divine blood in him, however distant. He was brought up kindly and fairly, and taught the basics of combat, as any scion of Aequiala would be.

One day, when he was 15, while exploring the area underneath the city he became lost, and his attempts to find his way back only led him deeper, until he found an underground cavern far below the city, where he found an aboleth. What happened between him and the aboleth he does not remember, but he fled some unknown time later, forever changed.

On the surface, he found he had no desire to return to his family, and wandered into the shadier parts of the city, where he was found by a cultist of Mordiggian. Sensing something in him, she recruited him into her cult.

He integrated well into his new family and within a handful of decades became a high priest, but he was still not satisfied by his insight into his god. He began spending time poring over obscure texts and trying to fit into his mind knowledge far vaster than it could hold, while fearing that even a lifetime's work could go by without even the most meagre understanding of his god's true nature.

His fears were right, in a way. He worked for two centuries, but eventually, merging pieces of information together in a way that didn't quite seem to fit, he had an indescribable revelation, so powerful that it warped his mind to emulate the ghoulish god that he worshipped.

Despite having finally begun his centuries-long goal, he felt a strange desire to leave and gather power of his own - a desire that he would later understand as stemming from his newfound understanding of his god. Almost on a whim, he took his few possessions and boarded a ship for the continent of Dusst.


Perfect; thank you.

One (hopefully) final question: how would class features that affect all subsequent class levels function? The most intuitive answer might be that it affects all subsequently taken class levels irrespective of their equivalent character level, but I'd rather not make assumptions.
(I'm looking at the Agent of the Grave's Unholy Fortitude feature, in this case)


I'm interested. I have innumerable builds sitting around that I'd love to try out, and this seems the perfect place to do so; the character advancement is also very interesting.

I've a couple questions / clarifications, though.

Firstly, is Paizo content that is Golarion-specific (in this case, a deity) permissible?

Secondly, I assume that 'multiclassing' functions as a gestalt between all classes taken at the applicable levels - eg. a Rogue 1 / Fighter 1 is level 1 and has 8+INT skill points and 1d10+CON HP, whereas a R2/F1 has 8+INT at both levels and a d10 HD at one level and a d6 at the other. Is this accurate?

Thirdly, I assume that age-based stat adjustments are not in place; if so, could I nevertheless be Venerable without altering my attributes?


Ah, my apologies; I saw some of the duplicates but not the one with discussion.
It's a good thing the discussion was had, though, because it turns out I'm wrong.


I'm not certain that I understand the question; the line you quoted has to do with provoking AOOs, not about using the lash when making them.


That would also be my interpretation. Unfettered Familiar doesn't even make reference to Deliver Touch Spells until the 'Normal' section.


Per the 'Incorporeal' description: 'It can be harmed ... by ... supernatural abilities ... Even when hit by spells or magic weapons, it takes only half damage.'
As Arcane Blast is a supernatural ability but not a spell nor a magic weapon, it should affect incorporeal creatures normally.


I'm going to have to agree with your DM; sorry. The text for Channel Energy states that 'This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted', from which I infer that channeling positive energy to heal targets only living creatures, so constructs are not valid choices for Selective Channeling (they are not 'a target in the area' because they are not a target).


I've a couple questions about stacking Channel Energy.

As I understand, different methods of gaining Channel Energy do not 'stack' (unless stated otherwise).

My questions are mostly about PRCs (and other effects) that stack with channel energy while having multiple sources of the latter.

For instance, a Holy Vindicator's class level 'stacks with levels in any other class that grants the channel energy ability'.

I can't imagine that it would 'fuse' the levels in, say, Paladin and Cleric, and there's no text to suggest that a Vindicator must choose one source to advance, so the most intuitive answer would be that a Pal 5 / Cle 5 / HV 10 channels as a Pal 15 / Cle 15. Is my interpretation accurate?

Does this differ if the Vindicator levels were in Order of the Star Cavalier, which specifically mentions Paladin and Cleric?

VMC Cleric gives 'cleric-like' channeling, so levels in, say, Envoy of Balance (if taking the Spiritual Equilibrium endowment, which allows 'the envoy of balance’s class levels count as cleric levels for determining the effects of her channel energy ability') would then add a new channeling pool, as a low-level cleric, yes?

Would a Holy Vindicator's class levels stack with the Cleric VMC? The VMC Channeling does not depend on class level per se, whereas a HV increases effective class level, so I would understand it not to.

A Cleric (Elder Mythos Cultist, which alters Channel Energy to be neither negative nor positive) / Envoy of Balance using Twinned Channeling, though, could, I believe, use Twinned Channeling to channel positive and negative energy, despite not doing either naturally.

Am I correct in any of this?


This may be a stupid question, but as far as I can tell from the coven rules, a coven must contain precisely three members; is this correct?
Edit: nvm, it was a stupid question.

(Also, I believe that the Hexcrafter Magus can gain the coven hex)