I've only run an AP and a few one shot scenarios, but I generally will change some of the loot drops to better fit my players themes. If something drops a +1 longsword, then I see no reason as to why I can't change it to a +1 kurkri for the rogue. Also I let my players (and in the few games I'm in) have a wish list. This acts kinda like a grocery list in that the PCs aren't forgetting anything in town and it helps the GM better tailor drops. Don't give them everything they want though or you will find they will be way to OP.
Well if I was evil I would take family members hostage to turn the skilled townsfolk into slaves to make me new shiny gear. Of course that would be after I killed all the non important NPCs to prevent a rebellion. Or I would ally myself with the local evil monsters to be taskmasters over them. Or I would spam charm person on them and make them all my besties and get them to do it. Or just kill everyone and take their crap.
Count Coltello wrote:
Lol I gotcha I was just giving you a hard time. Seriously though half the fun of adventuring is making your character more boss mode, and equipment is one of those ways. I was recently in a game where the only item that I had in my inventory (at level 5)was my own wanted poster. There wasn't 1 wand or healing potion among the entire group. It was terrible once my spells were used up my char was pretty useless. The martials would have fared better if they had proper weapons and armor adequate for their level. Nothing is worse than going into a town and not being able to purchase anything because you are so poor. Well except maybe killing a bbeg and he drops no items -_- While it may seem fun to challenge your players, it gets old real fast and they begin to feel powerless getting stomped by things they should be able to smash at 2nd level. That game I was in is no more due to two rage-quits in one session.
Count Coltello wrote:
I see what u did there :-P However I will still entertain u. A good gauge of caloric needs would be based off of age, gender, lean muscle mass and activity level. A normal human 1800-2400 calories per day at a normal activity level would be sufficient. Arnold Schwarzenegger in his prime consumed up to 10000 calories per day. That's a lot of pheasant.
Count Coltello wrote:
Well realistically a portion of meat is 4oz,three meals a day. That quantity can change depending on caloric needs of the adventurers. Also there would be a time factor dependent on environmental conditions as to how long the meat would last without spoiling, unless it was stored, preserved, or prepared. Seems like a lot of things to keep track of.
Count Coltello wrote:
I was making a joke, I couldn't help it. Would your group be OK playing pen and paper mine craft? It just seems like micromanaging resources might become tedious after a while. You could always let them take craft(corpse), OK sorry last one :-D
If they are taking down a bbeg 3 levels earlier up the CR of the encounter. Alternatively if you give them 3 options and they go a different path, just run the encounter. GM: "Ok you killed the gnoll encampment good job guys, back to town?"
Not everything in the world is beatable or at their level. Just keep encounters prepped, the same bandits in the woods can be a gang of thugs in an alley ect.
I completely agree with MrSin. Be upfront and honest about possible game breaking situations.
I don't think UABS was asking for home campaigns since he stated he doesn't allow charm spells at his table. The problem lies when running or playing PFS.
Davick wrote:
I agree completely. I don't understand why the Slayer class has LESS than both the contributing classes? At minimum it should have 6. I was also hoping for some sort of combat style feat on this to maximize the halved sneak damage. The slayer talent idea is a good one. |
