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Neither. Playing with Archetypes for fun... Swap your Dexterity for Wisdom and roll with
With Avatar you get to nab a second domain at level 4. Sorceror Bloodline Draconic with a Linnorm mutation You run these until level 4 to get the second domain, and it's effects. Then you switch to... Mystical Theurge/Dragon Disciple Popping in random classes of Cleric/Sorc to get new spells. ![]()
First thing, with rolling a Warpriest you can't get Stealth and Perception skills to get the Mantis Archetype... So, on another note, here's what I did. I'm actually building one right now as a PC. I'm rocking out a Slayer/fighter Human.
1st Fighter: H-bonus TWF, Alertness, & EWP Sawtooth Saber. All skill points into Intimidate.
You can slap 1 more level into Fighter and Slayer 1 more time to pick up Sneak Attack and Armor Training (or you can grab Defensive Flurry with the fighter Two-weapon Archetype). I know you're thinking why grab a 3rd level of Slayer for sneak attack, and that's because it'll stack. :) Practically the same thing can be done with a Half-elf. An alternate Half-elf trait is that you can get a Exotic Weapon Proficiency at level 1 for a bonus feat, where you nab Sawtooth Saber. Boom! ![]()
I would go with the Shapeshifter Archetype of the Ranger with the natural attack combat style, which will then be required. Heavy on survival for tracking, perception and stealth. After that I would play him as a tracker, and obviously pick up a wolf companion at level 4. As a role-playing aspect, I would continually refer to the wolf as "Little Brother" and ask the wolf for his opinion. ![]()
kyrt-ryder wrote:
I'm sorry for thinking outside the box and about something that would take minimal effort and great enjoyment. If I was level 10, and wanted to be a "melee wizard," I would multi class 1 fighter, 3 wizard, 2 fighter, and wizard from there on...![]()
Clerics are awesome. They can do great things, and can be support or frontline as needed. You might consider a war priest. He's a fighter/cleric hybrid class. Makes him a little more frontline, and I like the holy weapon. You could also pick up the Avatar archetype and get two domains, and deity boons. ![]()
Okay, I'm still struggling with my second character. I'm having a go with a Knight of the Sepulcher/Sorceror Undead Bloodline. For the second, I'd like to play an assassin build and would like to bet the Crimson Assassin prestige class. I'm toying with a Ranger/unchained rogue, slayer/cleric, or a cleric/soulknife. I think any of these would be pretty awesome. What do you guys think? ![]()
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Valandil Ancalime wrote: Are you going to be playing 4 characters all the time (with his 2 being DMPCs) or are you playing your 2 characters when he DMs and his characters are off-screen? If you are playing all 4, gestalt is going to be overkill. If you are playing 2 characters I would definitely recommend a summoner somewhere in the mix. The biggest complaint about summoners is they break the action economy. The biggest weakness of 2 characters is lack of action economy. We each will control 2 of the 4 members of the party, and whoever is running DM at the time will also run other NPCs. I regularly run members of the party, b/c we each have had to run PCs for players who weren't able to make it. ![]()
The sorc/paladin is an antipaladin. I've actually got him as a Dhampir with the undead bloodline. I'm considering making him into a Bloodrager/Antipaladin. I know that there is a line where a bloodrager can use heavy armor. What about a druid/summoner (unchained)? What about a Hunter/Summoner? Let's see how ridiculous this can get. On another note... Earl is changing his to an Inquisitor/Swashbuckler and a Warpriest/Monk. ![]()
A friend and I, who are both GMs, are looking to do something a little different. Firstly, we've never played gestalt characters, and we want to see how OP they can be. Secondly, we're both going to try and run 2 members of the party, while taking turns running the campaign. Lastly, we're running the Hell's Vengeance AP and are giving our first go at playing Evil aligned characters. Any pointers, opinions, or advice on things we should do for it to not be catastrophic, but a fun learning experience would be greatly appreciated. If you want to tell me that I'm going to fail, that's fine too. I'll try to keep you updated. Earl is playing a Cleric/Monk and a rogue/fighter. I'm rolling with a druid/ranger and a Sorc/paladin. ![]()
A friend and I, who are both GMs, are looking to do something a little different. Firstly, we've never played gestalt characters, and we want to see how OP they can be. Secondly, we're both going to try and run 2 members of the party, while taking turns running the campaign. Lastly, we're running the Hell's Vengeance AP and are giving our first go at playing Evil aligned characters. Any pointers, opinions, or advice on things we should do for it to not be catastrophic, but a fun learning experience would be greatly appreciated. If you want to tell me that I'm going to fail, that's fine too. I'll try to keep you updated. Earl is playing a Cleric/Monk and a rogue/fighter. I'm rolling with a druid/ranger and a Sorc/paladin. |