CourtFool wrote: Ooo! Ooo! I want a giant snail that craps lightning bolts for a mount. CourtFools Lightning Snail:
This imagery reminds me of the cartoon Visionaries: Knights of the Magical Light.
Darkstorm: Leader of the Darkling Lords had the totem of mollusk. It looks like a hideous oozy green slimy 8 ft snail that shoots lightning out of mouth. :D Well, thats what I vaguely remember anyways. tee hee ... Hugs Samnell!
cranewings wrote:
Giggles! I can't help imagine a ghost chaser exorcism scene in a chinese comedy action movie -a strict burly ghost chaser and his geomancer companion, yelling and waving hands all over a haunted portion of a palace pagoda! .... tee hee
--- Hey there:
But jobs outside this industry (which I tire of) are a little limited and getting into the field I want. well thats difficult because the new field seems to be getting more demanding by the year in terms of entry level. But still I try. (( hugs )) - hope to see this thread still running for some time :D Archived or Non :p ---
Kilbourne wrote:
Ah, for a sec I was a lil confused. Kilbourne:
At least the half level bonus allows then to use untrained non-class skills that with some measure of incremental success against incremental challenges through the levels. The disparity between half level and full level bonuses from trained skills would only grow larger at highter levels :D Not exactly a bad thing :p
I kinda like it :D Though initially for some reason I thought we could skill add skill ranks to it as the character levels up. Enrious:
This may lead to a same-ness and build across the board for a lot of characters. Two clerics would rarely differ in their choice at character creation with only a handful of other skills to train from as htey level up. Thus, giving up more breadth of customization in general from their skills. --- I guess for me, it depends on how much your group enjoys skill challenges / skill rolls. It could be more intuitive for some groups and more time-saving (less book-keeping)for another. ---
--- Perhaps if your players don't mind (strong roleplayers as they may be :D) ... and also keep it within realms of some comprehension. You could customize the a sorcerous spell-list for him (thematically chosen) that reflect the bloodline or perhaps complement the bloodline (aspects). Every time the sorcerer levels, he/she may choose spells from the customized list. So that the list remains the "potential growth" of arcane magic (through bloodline) as the character grows more powerful and it doesn't seem so so randomly scattered. Maybe there's a patron of sorts he has to seek out (bloodline related) to teach him spells (from the full list) but for a bargain / favour which is a great way of giving personal quests that spans over 1 - 2 levels :D Perhaps, randomly roll new spells from a smaller customized list that the GM and the Player have already built in advanced?
... or something. Hope this helps :D ---
--- Not sure if this will help but the first few women I played with (it was their first RPG) were at first tentative, but as the game progressed ... their characters grew more violent and bloodthirsty. They remain till today, some of my bloodiest players I've ever had the pleasure of running a game for :D I agree somewhat that they should have slightly simplified roles explained for the classes (and yes ... some fell to the 'support' classes like the healbot cleric). But as the game progressed, Ms Healbot forgot to heal and decided hitting everything in the name of her deity was significantly more fun. Ms Ranger found stabbing things in the face fun and the rogue ... delighted in overkill. # women and a whole score of bloody rivers filled in their wake. ---
Samnell wrote:
Darn farang terms .... :D Just finished reading "The Windup Girl" by Paolo Bacigalupi, which (altho' has its problems) is a fantastic read and I guess wonderfully easy read for me since I live in South East Asia (where this dystopian book takes place) and the author is unapologetic about his terms.Its so rare to find good sci-fi books written with South East Asia in mind. There's enough bad fantasy around to make me take a sabbatical from reading now and then. Oops, I'm digressing. The Windup Girl: http://en.wikipedia.org/wiki/The_Windup_Girl http://www.goodreads.com/book/show/6597651-the-windup-girl In a future Thailand struggling against gened plagues and rising seas, the most important elements of life are the calories needed to stay alive. But as iron-fisted food corporations, flawed rulers, and an impure army of environmental defenders fight to impose their views on this world, an unlikely girl—who could be the next step in human evolution—fights for the right to simply live as she wants.
--- On militant matters and stuff, I will gently watch from the rafters. I don't know much about them to comment. And I know the nobility, lords and knights errants system isn't too hard to grasp but its like ... I keep trying to convert them to the classic Chinese nobility system and its doesn't translate perfectly so occasionally I hit a snag in translation. So I'll reserve commentary on that :p I'm doing some side reading on Mysticism and socio-political psuedo-future fiction: and let's say for simplicities sake, there are symbolic items of religious significance.
I like Courtfools reference that if men are likened to war and death, property back home at least stays within the family to inherit. If daughters can hold landing then it would be more secure for the sons as well. Query:
--- In Digression: All my job options fell through, sadly. I'll have to hold on to my current job as long as I can as much as it drains me and my time. With my boyfriend out of the country for work, I'll have to find new ways to occupy my otherwise small bursts of free time. :p
--- Different folks, different ideas of fantasy (ideals) Though I like the male art in the books (mmhmm, sexy monk iconic) I feel there isn't enough male side beefcake. At least for me, there isn't enough. I want lean mean, muscle brutes, a whole gamut of male beauty deliciously favoured to a broad range of fantasy sexiness .... mmhmm ... So I would stand to say there isn't enough cheese to my men in my books. Could I ask Paizo to try and be more ... unrealistic and give me more midriff wearing, shirt baring, leg showing, arm flexing men? Pretty please :D ? ---
--- Real quick. I'm certain I have more coherent, robust thoughts on these but having a horror of a time at work past few weeks and other such things. --- On societal leans for gender dominance.
Precious mean, could be because there are so few males born. Or that for their people, the males are generally born with defect and relegated to subservience (or impotence) but a few men grow both 'perfect' and virile. Protected and sacred. OR in some scenes, where men dominate the armies but women hold power over the economics, trade and land ownership. Women marry for accumulation of land and power, men mate for male progeny and increase the masses for military purview. Simple, but also complex without a gender power struggle. You can only imagine how a dominant patriachal culture will see the trade/landholding women of another culture will be derided. end quick note
Samnell wrote:
Spoiler:
In a word, not good.
In a nutshell, 1. Forced leave for 2 days from work (bosses on holidays). 2. Went to temple: Fortune forecast for the year, bad for me. Went through blessing ceremony, got some paper charms. 3. For into a car accident 10 hours after the ceremony. Major work being done on car, will costs lotsa money. 4. Yesterday: boyfriend is told he is being transferred out of country, to leave in 2 weeks. Indefinitely period, estimated 3 months. 5. No word from any of my job apps for a over a month. Still stuck with current job which is taxing me terribly. On the bright side, working out all the frustration at the gym, means that I'm getting fantastic results for getting a leaner, trimmed body. Progress pics available upon request. :p
Samnell wrote:
I don't know why it didn't occur to me to Spoiler Digressions sooner. Nothing to do with Churchlands Setting Stuff: Samnell wrote:
Oh! Sounds totally cute! I should mention, that Halloween I was in Michigan for (some college party on somebody's farm / bonfire party), i was without a costume ... so a guy I met a few weeks before helped make a costume for me.It was a ninja costume! Like an bandana wearing, open faced Storm Shadow (G.I. Joe movie) complete with Sai's on the side and a Bo Staff! Wheeeee!!! TMI: I also ended up making out with some random 'straight' guy behind the house later that night. Tsk tsk ... Samnell wrote:
I've always liked those slim builds in game characters so I'm going to the gym avidly now to try and build up muscle. I'd be happy just having more definition instead of being just slim and flat-chested :p But its one of my goals to try and get that lean look. I know realistically its going to be tough but I'd certainly try! Samnell wrote:
Eep, sounds like me ... Samnell wrote:
I know! Texturing was amazing! I particularly like the black costumes, when its picks out the highlights; the cross-hatched mesh weaves, both stretched worn and hung loose were distinctive to the eye.Edna Mode was hilarious! Now I wonder if you do own costumes of your own ....
Spoilered for brevity: Still in the Isles of Digression, by the shore staring at nubile young men wearing skivvies on the beach sands ... Samnell wrote:
Hmm, so they did do posterior studies course before they designed the game. As for you characters ... to quote a poster form another thread I frequent ... "PICS DAMMIT1" The drawings I drew that I linked before: they all in tights .. mmhmm ...I also spent an unhealthy amount of hours deciding on character generation (MMO's and computer RPG's) and how my character will look- before I begin the game. I also decide in my head who I want them to hook up in-game when I come across NPC characters. Sigh ... Samnell wrote:
Not a fan of Shrek either but I did enjoy the Incredibles, incredibly! Megamind wasn't great ... at least I thought it wasn't but thought I'd mention the henchmen of evil flying robots with brains :D ... Still playing on the beach of Digression.
Invoking the Cone of Digression for this post.
Samnell wrote:
Ah, I understand erratic play times. Often when I have a WoW hiatus, I return to a different game! But I have to admit to really just getting entranced by the wonderful model/character builder in CoH. I'd be completely (also proven with SIMS) tempted to build hot half naked (skin-tight) superheroes.
My artscamps if I re-designed some Superhero costumes:
For CoX villains, I don't think any of your characters are cynical at all (had to read the dictionary to make sure). Samnell wrote:
There was this comic once about some college students who got random powers (they were all in the house) and some strange explosion gave them powers according to their personalities or what they were currently doing or thinking. Thus one was playing with sticky notes, another was staring blankly at a squirrel, one was ... lamenting the size of his privates. Freshmen (comics)The Villain was a guy who could turn guys (the college jocks) into murderous muscle brutes under his control/muscle seduction. "the Hulking Frat Guys" Mmhmm, speedo's ... Speaking of evil robots: movie 'Megamind', had these 'brain-bots'? What did you think of them? Still in Cone of Digression
Samnell wrote: Trying to catch up a little bit. I've ended up a hair busier than I thought I'd be and it's Double XP weekend in City of Heroes. My life is a tale of warring geekdoms. :) Always wanted to play CoH/CoV! Also heard there's a strong LBGT community in there :p But its a little expensive since I'm already playing WoW. Super casual player here, and a USD 15 per month is close to 55 a month here for me to top up. So for whatever limited PvE time I have, two MMO's would be cost an extra 110/month. :( Been playing since beta, and its a vastly different game now than it was. Hope they manage to consolidate the outdated graphics engine with an amenable solution in the future (which was bound to happen). Aikuchi wrote: As for 'hapless', was that not the right usage of the term? :) Samnell wrote: Which goes to show that your English is better than either of us was willing to give credit for. Sorry about that. :) Thank you kindly :D Samnell wrote: I'm quite a bit north of Grand Rapids (~four hours driving) but I've been there. It was only once, back in 1998, but I was there, darn it! For a very loose definition of almost, we almost crossed paths. :) I errored in my dating (calender, not social activity). I was in Michigan between (midwest) for the year of late 1997 till the late 1998. So there is that greater chance (kinda ... :p). I was also under 21 then so I had this tape thingie on my hand so I couldn't purchase alcohol at the bar. Although, I think it wasn't common to find asians in Diversions in 1998. Now that I've written it, it sounds so long ago, but I swear it doesn't feel all that long ago. I did like the barn party my friends took me to at Saugatuck over the summer :DSamnell wrote: I do think we've hit the high points on improving the halfling description, which means I ought to do the revision get it posted, and get on to something else. Not that I'm sick of them or talking about them, but collaboration seemed to have evened out their issues enough to go back to the original text and add and change as needed. New ideas are still welcome, of course. I do look forward to the revision. Sometimes I'd rather not let all juices get completely drained out. It would be ideal to give just enough for readers to put in their fair share of creative input without being overly swayed by overdeveloped settings. Especially one that can be statted out for PC and NPCs :D I'd love to hear more of course, but in the context of a running game or campaign just to see what others have done with it.As always, I still like halflings but revisiting them as how your OTHER cultures have incorporated / perceived them would be more beneficial to flesh them out overall. Perhaps even statting out a few NPC hafling myself! Like a crippled beggar oracle hafling, landbound of course for his deformity and strange connection to to magic. Mental delusions (?) of hearing the waves (focus) and spouting horrible prophecies at big folk patrol guards in the ghetto. Partially used as a spy by the local mafioso :D And hooray for
--- ps: Would love to hear about your CoH Character concept!
Samnell wrote:
Cool! Can't wait to see what you'll settle with :D Samnell wrote: That could be. I think I get what you're saying, though. Mother and Father, etc, are metaphors for forces that the Free People give special significance too. Father is the ship, in the sense that Father rests upon Mother's surface and is in constant contact and interaction with her. In a way, Father is stability and shelter, community, safety, those kinds of things. Mother is dynamism, freedom, liberation, and the like. Both are equally important and the Free People see their lives in terms of the interplay between them. Kinda, with varying nuances between the more distant Free People from coast to coast. Some darker out of necessity, others pragmatic out of habit and etc. It also has as much to do with how each crew / ghetto treats these concepts. Some are fervent believers, others view Mother and Father as ... strong suggestions at best. These viewpoints might gibe leeway to secular groups within the community. It might even allow some to be tainted with BIG People concepts and living, insofar as to infect different levels of the Free People Mafioso. Samnell wrote:
Most Def :D, but outside grudges can run deep. I guess that sounds wee bit xenophobic! Samnell wrote:
The Ghost ships idea I like! It serves to also compound the horrible things Churchlanders say about the souless sea demons halflings!As for 'hapless', was that not the right usage of the term? :) Samnell wrote: I think that's pretty cool too. :) It's very weird, in a good way, for a guy like me in an isolated small town in a very insular section of a rather insular country that grew up with little to no real diversity of cultures to end up producing something someone from a different and distant culture is interested in. Thats the magic of Fantasy RPG, token thanks to the Deities of the Internets, IP and PING :p Would it help if I saif I went to Michigan once 10 years ago ... Grand Rapids! To some gay club named Diversions (wait, was that in Landing?). Phew, and I stood out as a small asian twink in a corner. LOL!Courtfool wrote: I kind of figured you did. Honestly, I think I do too. I realize in today's political climate, that may be seen as a 'bad' thing, but meh. It was not so much that your sympathies were bleeding through, but that by making the Halfling culture to look so utopian, you seemed unwilling to look at the bad side of your own biases. I think I know you better than that. I just think it might turn off people who do not know you as well. I think Samnell is probably turning me on rather than off instead :) Lastly, I think there's enough raw material here for refinement at this point without being overly developed. As a setting, there should be enough details, but only so much- as to inspire more creativity and openness with its readers. I look forward to reading what comes of this and naturally the rest of the project. I must admit to half-reading / ha;f-skimming the middling portions of the Churchlanders though the Cyrry does look interesting too! (( hugs & support )) ---
Samnell wrote:
Digression Post I really like Mage: Ascension, but to a lesser degree I like the Awakening as well. I tried to play it with friends when I first heard of 10 years ago, but its hard to grasp with new players (including me) and a GM unfamiliar with cooperative Storyteller games. (he was more of a stat, kill, xp kinda of GM). It ended after one session ... dissatisfied and unfulfiling but I still loved it. I also liked Demon: The Reaping though I hesitate to share that with religious friends :pTo be honest, I've been in too many shortlived PBeM & PbP games also unable to explore character concepts or the immersive storylines enough. End Digression
cranewings wrote: Do aberrations breathe? If so, I'm planning on using a scroll of wish to wish the moon is alive. Then, when it suffocates because it is in space, I can collect the XP for killing something that big with so many hit points. How much XP would that be worth? Is the moon an encounter regardless of state (living / unliving)? If the condition of living then only makes it an encounter, then certain traps, constructs wouldn't grant xp in lieu of an encounter because it simply isn't an encounter. Would a living moon just create a new condition regardless of its affects? Just as wishing a infertile field to spring to verdant life. Do you get XP for ... uhmm, magically seeding and fostering an entire plantation with magic? Perhaps if the DM / GM can clarify: Does a very large creature naturally constitute to a lot of hit points (or maybe it has like a tonne of hardness but little actual hp?) And would XP depend on the encounter rating / difficulty of the creature itself. I wouldnt want you to be disappointed id the ruling became ... the new stats of the moon qualify it as a ..... CE 1 creature encounter! It may not move, no valid attacks, anf what else? Too many factors to consider it a valid .... "encounter overcome" for undetermined XP? Still best to ask if your GM would rule it as a aberration / living construct first.
GOod luck on the wish spell! ---
Samnell wrote:
]B]This is me digressing.[/B] Ooo I've both read Mage: The Awakening and Mage: The Ascension (got the Tarot cards even). Is the 1st and 2nd very different? I know the third release. Mage: The Ascension Revised had some setting changes. Naturally M: the Awakening was vastly different. Not sure if I liked it better but it was easier to get into; because it was more formally structured thematics overall. ---
Ashe Ravenheart wrote:
I should have addressed this some time ago, and I apologize. I've done more scamps and drawings certainly, but my computer went belly up -I've gotten it back on track but I still cant scan anything nor use it for any digital artwork now. Its simply too old now. Trying to find a digital camera to at least take pictures. Sigh. I do sincerely apologize. ---
--- Stating a real quick idea before a forget. Maintaining the idea of fluidity and not locking in set concepts. Perhaps Mother could be several aspects over the course of the seasons?
IE: In the winter months, she is the Frozen mother of Silence (stillness), uncaring, but n Summer, she is wild and bountiful. Mother can still have 2 faces for Summer: Generous in giving but also taking. Or in winter tides, she is uncaring but practical. She is one thing or another, because one aspect simply isnt their time to surface. She could be one thing to Coastal folk but have another face for Deeper Sea aspects. Same would go for Mother's Sister, Father and Father's Brother.
Thoughts? I'll have more later, but will wait for Samnell to process the wall of text on this page first. ---
More naming goodies! Montaquian
Tee hee :D Courtfool wrote:
Samnell wrote:
I didn't quite see the Free People written thus far as fairly utopian. (I've taken to writing them as Free People rather than Halflings for immersion :D) As stated, it's a measure of living and culture as seen from Free People's way of life: which is to say most cultures will refer to their own way of life as Utopian. That is, until it is comparable with the values of another culture. Such as the Churchlanders. I don't see the forces that guide and sway the Free People as Deific. Merely spiritual signifiers, not literal personifications. Perhaps I am not going to be able to explain this feeling well. Its like trying to explain what the nuances of 'giving face' by East Asians are to my caucasian foreign friends back in the 80s and 90s. Direct opposition is tricky when it comes to cultures, antagonistic perhaps when traditions and actions are misinterpreted and compared to your own. Things that look, walk and smell different are subject to ridicule and fear regardless of action taken later. Say, if the Churchlanders generally internalize habits and customs, then the Free People are more liberal without provocation (accepting the duality of life but are certainly more secretive regarding business that is NOT for landers). As mentioned nudity is to shorn off the literal and symbolic clothing of shame and landbound propriety. The same can be said of comments, opinions and the common outburst of emotion (or bar fights , mud fights , fish fights). Quick to anger, quick to forgive: the duality and fluidity of emotion and action? Fluidity & liberation: I think I'll keep these things in mind when I think of the Free People. Samnell wrote:
Awwww , Goodness is relative anyways :p Halfling Pirate / Free People Skimmer Raids: Two sides of the same coin. I think the thoughtlessness of other life (other than eating the bounty of the seas) is a little, errr off. If the sea is both unforgiving and aplenty and they are a liberal sort of people, wouldn't cold blooded murder (ruthlessness is another matter) mean there wasn't a choice in the matter of living? I'm prone to think that the raiding party is likely to take things / cargos / food stocks in the deep sea which include extra rigging and ship material (since the idea of property is weird) and leave the ship. It allows them to keep their sensibilities and also leave the human ships to fend for themselves with little/bare minimum survival on the seas. Well, by Free People standards, which will mostly be a death sentence for most human crew. Compassion isn't freely given, less so for strangers to the waters. For landbound communities, the ghetto's would likely form a shadow guild of sorts to ensure safety. Its not like the 'guards' placed on the small plot of land is likely to hold them. A wrong crossed-eyed look by one of the guards on shift ay result in his "accidental death". How would the community react is a pregnant Free Person is prohibited to leaving to birth her child in shore waters? I suspect it will be none too civil :p I'm ok with prejudice practiced within a culture. I suppose I am inclined here to have my own personal utopian bias expressed here since my brother is handicapped both physically and mentally. Halfling are a favourite race of mine and I'm likely to believe they take better care of their own, even those malformed. I understand the practicality of it, but to put it another way ... If we were to make use of all the gifts of the sea, should we not find a way/use for those less abled as well? Of course, this extends only to those of the People. Outsiders are another matter entirely. However, this would make for great INTERNAL segregation within the Free People as well. It could even spillover to how the Mother's Sister as patron of outcasts (magic?) and storms can have two faces. In fact, I'll probably address it more later, but I like seeing the spiritual beliefs all carry elements of duality within as well. Mother is bountiful but cruel, Father is guiding but reckless, Sister is discriminate but capricious, etc ' Works with the idea of liberation as well, not stuck to one single perception. Samnell wrote:
Hey! Disney's Atlantis cartoon had an Atlantean race with markings on faces and bodies! Similar to that? Point Killing, is the sea's job
Of inks, tattooing and piercing, I comprehend and accede to your choices. And yea on the wonderful oral traditions of the Free Peoples, those landbound and seahome! I see a lot of differences in both but strong traditions should be common ground for them on sacred communions and general beliefs. Instruments generally offer more options but vocals are more apropos. A pirates cant of sort can be delivered through tunes and humming amongst seafarer's especially when dealing with 'outsiders'. Samnell wrote:
Its going to be hard to codify this concept but I suppose it happens when the premise of the concept is fluid and liberal to begin with. But I like it :D The difficulty in explaining the concepts would also continue to baffle the Churhclanders and cause them to view them as eternally strange with stranger notions and concepts of spirituality. Its like trying to explain the presence of the wind. It simply is. Samnell wrote:
Mother's Sister is a everchanging one of course. It helps cover the arcane, the return of lost halfings. (Perhaps her stars seek out the lost Free People over the lands where the sea cannot reach), and outcasts in general as the Free People are often displaced in human communities. On the other surface, Mother's Sister can also be capricious like the storms above water. Isolation, rage and despair. Her keening wails akin to those of the shrill storms. mmm sea banshees ...Mayhaps, she rages or struggles that cause the violence when she tries to return / refused her return to the waters. Perhaps it is a test to those on the sea, as is one of her duties given to her. It can be many truths as perceived by those in the ghettoes (who use her name in blessing malformed childer), to pirates, who wish to be on her good side, fearing her depair and a signal of hope for those trapped in the inner lands. Fathers brother would have a rare presence certainly. Islands few and far in between, but there are many sorts of lands. Like Coastal living coral reefs, sand bars, the ever present and dangerous rock shallows (shallow stretches that WILL ruin and capsize careless ships in the middle of the seas sometimes). Secret pirate coves or underwater grottoes of air pockets are rife all over the oceans and seas. Even the boiling waters of the volcanic isles where he once tried to reach the skies through Mother. A patron of shipbuilding and deeper horrors all at once, as he also harbours the strange and terrible creatures of the deep. Samnell wrote:
Human-touched... shudder, That's icky. You mentioned about the differences if the landbound and seafarers. I think there's much rich ground to build up the evergrowing taint of landbound Free People and the infection of 'property' by some. There's a belief of cultural taint and poison among early Asian travelers as many travel and slowly bring back or become enamoured with Western ideologies. It's a very, very disturbing thing to see and most often handled with social ostracization. We cannot ignore that are of our people, yet they are also not. Another interesting and less than delightful aspect of duality. Samnell wrote:
Magic is hopefully seen as erratic and random I hope. Then Mother's Sister fits her role as patron of outcasts and the insanely unpredictable storms. :p Samnell wrote:
Yes, everything is game :) As long as you can catch it! What a great fishing game!Samnell wrote:
What does it mean, if I don't see the "whiteness" of it? In the back of my mind, I've taken every little bit of their culture to be both beneficial and harmful. Whimsically liberating but practical as well. Hmmm, perhaps I'll reiterate that any culture addressed from first person will mostly sound ethnocentric unless compared unfavourbly with another. Yea! I saw BLUE ROSE in reading!
Samnell wrote:
I like to think I'm sharing a kinship of likes and love of Halfling culture with someone online halfway across the world, raised in a completely different environment than I am. Do I think less kindly of your culture despite or in spite of your environment / government? There are utopian circumstances to your laws (in some US states) regarding gay unions. Its certainly more than I can say living in a Muslim country. But I also detest some of the governmental practice. Where would the white hat / black hat lie? I'd imagine the conditions and opinions regarding the Vietnam War or the events at Tianmemen Square in China will vastly cast light in one direction from their own hemispheres - time to reel back ... (I dont even know why i'm writing this ... :p)Being given the choice wide enough to allow us to interpret and make of it what we will is probably the best that can be managed as we develop a culture for the Free People. Samnell wrote:
Oh ... ermm, so you've already addressed some of the positions I've related above. Ah well, back to Free People loving! ---
Samnell wrote: I've more to say later on -I know, I'm shocked too- but wanted to sketch out a sort of mission statement on the thematic issues... Then I think I'll wait a wee bit for your comments before barraging with another wall of text. I have a couple of more 'neutral' concepts that aren't enlightenmenty :D ---
--- On Naming I've a habit of mixing in cultural language syntax (with broad base creative license) to names and labels. It helps me formulate a ideal or concept behind the phonetic syntaxes. Not to mention, that it may have some deep subconscious traits for many readers to come across the name. After all, names have power, no? Aquimonti
Altaqui
Aquipia
// Altiora in votis - I pray for the higher things.
On the Free People Marks of the Free People When I read about the markings / I was thinking more along the lines of these ...
When the crews blood is mixed with the natural inks of the sea (from many sea creatures) and salt. ON the other hand, large scale patch skin colouring might include some practice of searing patches of skin form the flesh but I think heat sources might be mainly scarce onboard for these extended long rituals, would they not?
Samnell wrote:
As with many cultures, one can only try to understand things from a perspective, the only point of reference being your own. So small ... is relative, especially for the Free People! I think a lot of the culture of the Free People would be an oral tradition. After all, paper doesn't last long in the seas :D Which gives a HUGE variants of superstitions and social practices. Key rituals and general large scale beliefs bind them of course, but like most chinese dialects, they differ in inflection (some major, some minor) but are inherently similar but not the same. Oh, this might give some insight into how music or rhythm plays a large role in society. Given that most instruments may not last the rigours of travel and wear, but the one instrument they carry is their voices. I don't think its something privy to Big Folk but among themselves it seems .... right? Samnell wrote:
I'm perfectly with the idea of fluid sexuality amongst the Free People. Labelling conventions seem too strict and landbound anyways. But I do appreciate that there is a general law of things. I remember reading something someplace about the difference between the immutability of the law and rules being just guidelines. There is often a mix of the two concepts. Law of the ocean, ebb and flow is a constant, sexual identification is a rule (guide). Its clearly a rule to attraction rather than a law. But the physical law of gravity (sans magic) is something else entirely. Porting these differences to a Free People belief system seems to be interesting to me! Mother-Father may just be the rule, but the law is of Duality. Give and Take, Ebb and Flow, Life and Death, Lost and Found. Ingrain it strongly enough for a pattern to emerge but not put a clearly defined role to it. So mother/father is perceptual instead. Amongst the strange, there is the Mothers Sister and Fathers Brother.
Perhaps on sacred days / weeks; they cannot eat the meat of sea mammals. Its a common practise in many cultures of our world even. Like moments of silence/gratitude observed on certain days every week. Father's Brother could be landlocked islands. The churning from the deep that brings new isles through Mother's waters. Upon the lands that surface )streches of sand banks, archilpelagos, lagoons, etc)- the bounty of trees are his gift to the Free People. The wood form the tree's and the metal form the rock coral mines to create ships. He is the patron of brief respite and safe harbour from the dead landmasses of the Big Folk. Just some ideas of mine, if you don't me sharing. For the sake of appreciation, I reiterate how much I love reading about the "Gift of Passage" and the "Gift of Rebirth"! Samnell wrote:
I agree; some will resurface guided by the children of the sea well before moons light cuts the surface of the sea. Others ... well, may only make it on the very last hours before! The general practise would be common enough in accordance to the ritual but exact duration of waiting ... that naturally is subject each ships own interpretation of when exactly the moon's light pierces the dark waters. And yes, a Free Person willing into the world is certainly a celebration as a lost Free Person is finally found again. And I doubt there's anything less than a halfling, that would simple be ... a quarterling :p Samnell wrote: I’d meant that the landbound were generally the ancestors of those cast out for inbreeding and inbreeding has the aforementioned consequences, but now that you’ve said it I do like the idea that being landbound is somehow “wrong” and leads to “wrong” halflings in itself, hence all the need to get a pregnant mother out on the water before she gives birth. Surely this is an old mother's tale .... but who wants to test the superstition if it results in a malformed child! Unusual hair colouring could account more often for lanbound births, as you mentioned in your physical desciption for the race. Marking them as already different, making them tolerable rather than shunned. Samnell wrote: Having a knack for magic would be a good way to get on a new ship. A crew in the know wouldn’t take you, most likely, unless they were rather hard up. They know you’re unclean and it’s their way to cast you out upon the land. A different crew would be a different matter, as they might not know if you didn’t bear obvious signs, and halflings do vary. Some with the knack appear entirely normal, but those with obvious deformities would face prejudice even with their magical gifts. That’s not to say they could never be accepted, but it would be a lot harder for them. The Free People don’t have quite the theological emphasis that the Churchlanders place on being of ideal form, but they would have superstitions about keeping someone who was badly disabled or hideously disfigured on board. I'm ... feeling ambigious about the term 'unclean'. Certainly being land-touched is akin to be mad or crippled as a Free Person in some way, even those in exile for double breeding and live in human ghettos receive some sympathy for being 'land-locked'. Treatment can be harsh in practise but being part of the Free People run deeper and more complex than the ocean currents certainly. The idea of treating someone land-touched (deformed) could be a mixture of pity and sympathy. Like a curse of longing, being part but never truly one of the People. Its harder to be accepted certainly but to a large extent it is tolerance much like the practise to outlanders. (teehee, play on words, out-landers). Those with arcane/divine penchants may be seen as Free People who are 'land-touched' but were given a way to return or earn to the fold/waves with their gifts. Like how the sea can take aplenty but also boundless in its gifts. But rather than a gift fro the Mother; it is a gift (ability) granted by the patron of outcasts; Mother's Sisters. Reinforcing the distinct separation of the stars above from the waters below. Of course I suspect many Star-touched would be masters of manipulating the winds, the space between sky and sea. CourtFool wrote: "I would drop the Halflings not eating sea mammals. It just makes them too enlightened in my opinion. Samnell wrote:
See my posts above regarding superstition and sacred periods. Although I feel enlightened is perceptual concept here. I could come up with more rituals / beliefs / superstitions. But be forewarned, since I live in South Eat Asia, I'll be drawing alot from asian cultures deeply rooted in early maritime civilizations.I hope I' not intruding on too much idea-butting of your world. Please forgive if I intrude too much. ---
Samnell wrote:
--- (note: My english may be a little wrong sometimes. Not my first language.)--- On Naming "Aqui" has some language referencing to "eagle", no?
Or Nouns: methodical arrangement is ordo -inis; a command is iussum. Verbs: to arrange is ordinare, componere, digerere or disponere; to give a command is iubere, imperare or edicere. So. Aquilusso ... ? Or something .... :p --- On Halflings If halflings were referred to without souls by Churchlanders and cannot be charged on heresy ... are intelligent animals under the sam classification? Do they believe animals have souls, or if intelligent beats are monsters ... then halflings are monsters, if of a smaller variant :D ? The facial and chest markings remind me of the islander polynesian / Maori tattoos of identity. Fun, fun! And I think its hilarious to be a Free Person to walk amongst humans staring at ... enhanced fashionable codpieces! TeehEE! Given how small Free People ghetto's are by human standard, they should be luxuriously spacious as a plot of land for the communities, as long as the waters are open to them. Hooray! Neener on the humans! As for offspring.
I'm loving the idea of freedom/possession/kinship philosophy and spirituality fo the Free Peoples. As well as the communal celebration of building a new ship by various crews of others. Although the idea of an old man and old woman seems a little strict but I understand the symbolism of the Mother & the Father. The concepts seem strong for spiritual significance but in practice- since its more symbolic, an elder pairing (of any gender combination) could serve; they are already paired in spirit in conjunction with the union of the Mother Sea reaching for the Father Ship. The elder pair coupling on the ship is symbolic but unnecessary for practical reasons such as, to produce offspring, the act more powerful that its result
Totally loving "The Gift of Passage"! as well as the Gift of rebirth, when a lost Free Person is found. The preparation ceremony is robust, emphatically bonding and wonderfully ritualistic! I read that they will wait for seven days for the castaway to resurface. Perhaps something more along the duration of a single phase the moon? (thats is if the tides of the world still follow the phases of the moon) By our current standard, a rough approximate of a week, is equal to a new moon to a half moon. Or a half moon to a full moon. They could typically by 4 phases tat includes the Waning and Waxing phases. I may be a little nit-picky and I apologize :p
It is mentioned early that children born of castaways (landbound) or ghetto-kin, often malformed, and if not mentally crippled, show strong talent for the arcane arts (which will complicate their lives in human lands).
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Samnell wrote:
Rowr! I get to yoink you? Yea! Samnell wrote:
Certainly there's no rush to read them. Its your work and I'm just a patient reader waiting on this side of the internets. Take your time with your 'wild men' till your thoroughly sated, as they should be taken. :D Hooray for sexy halflings! It does seem apropos to a sea-faring culture of sun and sails, rigging and rope, wind, waves and elemental exposure. Have I mentioned sexy tanned skin yet? A 'watery' religion ... deific-estic beliefs or closer to philosophical life approach (shintoism/east asian)? Samnell wrote:
A decade ago, when traveling the mid-West: I recall standing alone at the end of a wooden pier in the gray chill of Fall, watching the rippled black waves and shock white crests slam across and splinter into fine sprays against my face. It was both violent and calm to watch the flat expanse of gray sky and turbulent lake waters. The memory is still exhilirating! but very personal I doubt a good swimmer will do well in the unforgiving frigid currents. And don't say what will kill you one day ... it saddens me :( I'm real sensitive that way. ---
--- Just a short note to say that I'm definitely enjoying reading this thread with the minefield of ideas and conceptuals! Although I am looking forward to the notes regarding Halflings & the Sea, two of my favourite themes in fantasy! By halflings, I mean, the not-so-portly 3rd ed.-pathfindery /kender /Athasian kin. But everything else about the sea -made of WIN! :D --- ps: Charles Mesure is frigging hot!- since I saw him as Archangel Michael on Xena: WP!
"Ashe Ravenheart"Looks terrific! If you need anything from me, message me here, or send me an email at eruantien03 at gmail dot com. [/QUOTE wrote:
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thank you :D Montalve wrote:
Ashe Ravenheart wrote:
--- I'd like to tackle your request of Ashe, Binkley and Rolf, if you don't mind.I've not drawn anything in full detailed work in about a year (or 2) with only doodling in between. I don't have a scanner and my computers really old (with a wonky aged tablet) but I'd really like to get into the swing of drawing again. Samples of my older doodler work - this year.
Sample of my illustrations from several years ago.
XperimentalDM wrote:
I was just about to start sketching and stretching my finger muscles when i noticed "dark hair eyes" ... uhmmmm ??? dark hair and eyes :D ? ---
Gay Male Biological: Human, Cultural: South East Asian Hopefully more than 1 level in Designer
caith wrote:
Just wondering if there were anymore updates here :D ?
DM JZ wrote:
Hello, I'm fairly inexperienced with PbP games - and I've never played in the world of Golarion although I've read the Campaign book and subsequently fell in love with its richness of culture and lore. Do you still have space in your games for another player? If not, much like a previous poster - wondering if you are considering opening another group if its not too much trouble. THank you.
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I'm still not so good with colour .... I hope its ok. I tried to do it in the same style, but its been a long time since I've drawn so it might be a little different. I tried to capture the bejeweled eye - that was hard! But I think I got the corset correct .... Kendra cradling a spell empowered by the eye --- ps: AND i just realized I have done the WRONG EYE! :(
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Thank you Azaghai, I've looked at the list and found that there's definitely some long overdue that I can reach into and try my hand at!Montaive, I believe I'll just work on whats already in the list as (link) provided by Azaghai. It owuld be nice to revisit some old requests and draw them, if nothing else - but for practise. :D Wonder whats the artists / requests ratio on this board ? :p ---
--- After a long absence (Sept 2009 since the car accident), I'd like to see what I can do about here :D I've not drawn a line since then and it'll be good to see if I can still remember to draw :p Montaive, you've mentioned before that you may have a list of backdated requests that require artists. Have you found a new home for the list? I'd like to try my hand at some of them. :D ---
Gay Male Biological: Human, Cultural: South East Asian Hopefully more than 1 level in Designer
--- Hi there - Just dropping in a note: I've enjoyed watching / reading out the EP; and especially enjoyed the Cinematic Narrative that took place as well! I also really like the characters (PCs) that have unfurled during the course of the EP. I look forward to it being picked up again for EP 2, so I may enjoy reading further adventures! Hopefully with the old cast in full swing and perhaps some new faces! ---
Buzz the Dragonfly wrote:
Hi Buzz the Dragonfly - whats a Klar :D ? ---
Twin Dragons wrote:
I like the concept for this class :D THanks ---but this line tickles me!
:D ---
Montalve wrote:
I'm sorry I didn't manage to capture all the proper details ;as well as for the sketch-like quality of the piece. I guess I'm really much rustier at this sketch thing than I thought I was. --- --- I'm hesitant about trying out the 2008 and older open commissions. I guess I'm worried that if I do any of them, they person who requested them may not be able to see them (because they're such old requests)- and that's the point right? ---
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