Bomiwa

Aikuchi's page

Organized Play Member. 74 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Your length and girth has always impressed me :D

... of your writing. Just wanted to be clear on that!


CourtFool wrote:
Ooo! Ooo! I want a giant snail that craps lightning bolts for a mount.

CourtFools Lightning Snail:

This imagery reminds me of the cartoon Visionaries: Knights of the Magical Light.
Darkstorm: Leader of the Darkling Lords had the totem of mollusk. It looks like a hideous oozy green slimy 8 ft snail that shoots lightning out of mouth. :D Well, thats what I vaguely remember anyways.
tee hee ...

Hugs Samnell!
With the depth of hand-written letters, the typed word can be profound and meaningful even across oceans, on a computer.


cranewings wrote:

“Yu Mo Gui Gwai Fai Di Zao” (妖魔鬼怪快啲走, literally meaning “Spirits, demons, ghosts, monsters, quickly leave.”)

Giggles! I can't help imagine a ghost chaser exorcism scene in a chinese comedy action movie -a strict burly ghost chaser and his geomancer companion, yelling and waving hands all over a haunted portion of a palace pagoda! .... tee hee


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Hey there:
I've to confess to being less frequent to to the boards and scant in my responses. Works is beginning to consumer more of my time and effort in a job I'm sorely looking to change out of.

But jobs outside this industry (which I tire of) are a little limited and getting into the field I want. well thats difficult because the new field seems to be getting more demanding by the year in terms of entry level.

But still I try.

(( hugs )) - hope to see this thread still running for some time :D Archived or Non :p

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Kilbourne wrote:
Aah! Doppelgangar!

Gasp!

*attempts to poke Kb's eyes out with pointy fingers*
Runs! ... and raspberries


Kilbourne wrote:

I'll post it again so you can take a look. I went over the language a bit to make it simpler.

** spoiler omitted **...

Ah, for a sec I was a lil confused.

Kilbourne:
I see that this allows every character is able to do something without being punished for not putting any (or little) points in some skills which they may end up using later.

At least the half level bonus allows then to use untrained non-class skills that with some measure of incremental success against incremental challenges through the levels. The disparity between half level and full level bonuses from trained skills would only grow larger at highter levels :D Not exactly a bad thing :p
Although, class skills in retrospect seem like only a small bump up (good at low levels, slightly negligible at higher levels).

I kinda like it :D Though initially for some reason I thought we could skill add skill ranks to it as the character levels up.

Enrious:
HMmm, I think I get it.
You have to choose trained skills (from class and non-class) early in character creation to determine your subset of skills youre realy good at. Then as you level up, pick up more trained skills.

This may lead to a same-ness and build across the board for a lot of characters. Two clerics would rarely differ in their choice at character creation with only a handful of other skills to train from as htey level up. Thus, giving up more breadth of customization in general from their skills.

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I guess for me, it depends on how much your group enjoys skill challenges / skill rolls. It could be more intuitive for some groups and more time-saving (less book-keeping)for another.

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Perhaps if your players don't mind (strong roleplayers as they may be :D) ... and also keep it within realms of some comprehension.

You could customize the a sorcerous spell-list for him (thematically chosen) that reflect the bloodline or perhaps complement the bloodline (aspects).

Every time the sorcerer levels, he/she may choose spells from the customized list. So that the list remains the "potential growth" of arcane magic (through bloodline) as the character grows more powerful and it doesn't seem so so randomly scattered.

Maybe there's a patron of sorts he has to seek out (bloodline related) to teach him spells (from the full list) but for a bargain / favour which is a great way of giving personal quests that spans over 1 - 2 levels :D

Perhaps, randomly roll new spells from a smaller customized list that the GM and the Player have already built in advanced?
It includes the spells that the sorcerer potentially wants (GM approved) but cannot precisely control how it evolves as he levels. ....

... or something. Hope this helps :D

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Not sure if this will help but the first few women I played with (it was their first RPG) were at first tentative, but as the game progressed ... their characters grew more violent and bloodthirsty.

They remain till today, some of my bloodiest players I've ever had the pleasure of running a game for :D

I agree somewhat that they should have slightly simplified roles explained for the classes (and yes ... some fell to the 'support' classes like the healbot cleric). But as the game progressed, Ms Healbot forgot to heal and decided hitting everything in the name of her deity was significantly more fun. Ms Ranger found stabbing things in the face fun and the rogue ... delighted in overkill. # women and a whole score of bloody rivers filled in their wake.

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Samnell wrote:


I meant to link them, actually. Quiddity and haecceity are technical terms from medieval European philosophy, though the concepts go back to Plato and Aristotle.

Darn farang terms .... :D

Just finished reading "The Windup Girl" by Paolo Bacigalupi, which (altho' has its problems) is a fantastic read and I guess wonderfully easy read for me since I live in South East Asia (where this dystopian book takes place) and the author is unapologetic about his terms.
Its so rare to find good sci-fi books written with South East Asia in mind. There's enough bad fantasy around to make me take a sabbatical from reading now and then.

Oops, I'm digressing.

The Windup Girl:

http://en.wikipedia.org/wiki/The_Windup_Girl
http://www.goodreads.com/book/show/6597651-the-windup-girl
In a future Thailand struggling against gened plagues and rising seas, the most important elements of life are the calories needed to stay alive. But as iron-fisted food corporations, flawed rulers, and an impure army of environmental defenders fight to impose their views on this world, an unlikely girl&#8212;who could be the next step in human evolution&#8212;fights for the right to simply live as she wants.


Samnell wrote:


The Quidditist Heresy

Sorry, I don't quite understand it. Perhaps its a little hard for me to grasp; there's a lot of terms I'm not fully comprehending.

:~)

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---

On militant matters and stuff, I will gently watch from the rafters. I don't know much about them to comment. And I know the nobility, lords and knights errants system isn't too hard to grasp but its like ... I keep trying to convert them to the classic Chinese nobility system and its doesn't translate perfectly so occasionally I hit a snag in translation. So I'll reserve commentary on that :p

I'm doing some side reading on Mysticism and socio-political psuedo-future fiction: and let's say for simplicities sake, there are symbolic items of religious significance.
Uhmmm, Staves, Disks, Swords and Cups.
Keeping Masculine/feminine balance in mind, the male folk would be seen having dominion over wands and swords (military and higher craftmanships) and in equal standing women hold sway over the politics of foreign trade and property (cups and disks).

I like Courtfools reference that if men are likened to war and death, property back home at least stays within the family to inherit. If daughters can hold landing then it would be more secure for the sons as well.

Query:
Would naming conventions reflect in your culture here as well? Such as the Women taking the Male familt name? Would that on a small but significant scale influence the society toward a patriarchal or matriarchal leaning?

---

In Digression:
All my job options fell through, sadly. I'll have to hold on to my current job as long as I can as much as it drains me and my time. With my boyfriend out of the country for work, I'll have to find new ways to occupy my otherwise small bursts of free time. :p


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Different folks, different ideas of fantasy (ideals)

Though I like the male art in the books (mmhmm, sexy monk iconic) I feel there isn't enough male side beefcake. At least for me, there isn't enough. I want lean mean, muscle brutes, a whole gamut of male beauty deliciously favoured to a broad range of fantasy sexiness .... mmhmm ...

So I would stand to say there isn't enough cheese to my men in my books. Could I ask Paizo to try and be more ... unrealistic and give me more midriff wearing, shirt baring, leg showing, arm flexing men?

Pretty please :D ?

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Real quick. I'm certain I have more coherent, robust thoughts on these but having a horror of a time at work past few weeks and other such things.

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On societal leans for gender dominance.
Perhaps on the outset of things, where other cultures will see the women as amazonian dominance and men as previous wall flowers is simply what it is ... an outsiders look inside based on their own dominant cultural leaning.

Precious mean, could be because there are so few males born. Or that for their people, the males are generally born with defect and relegated to subservience (or impotence) but a few men grow both 'perfect' and virile. Protected and sacred.

OR in some scenes, where men dominate the armies but women hold power over the economics, trade and land ownership. Women marry for accumulation of land and power, men mate for male progeny and increase the masses for military purview. Simple, but also complex without a gender power struggle.

You can only imagine how a dominant patriachal culture will see the trade/landholding women of another culture will be derided.

end quick note
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Samnell wrote:
Aikuchi wrote:

...

** spoiler omitted **

** spoiler omitted **

Spoiler:

In a word, not good.
In a nutshell,
1. Forced leave for 2 days from work (bosses on holidays).
2. Went to temple: Fortune forecast for the year, bad for me. Went through blessing ceremony, got some paper charms.
3. For into a car accident 10 hours after the ceremony. Major work being done on car, will costs lotsa money.
4. Yesterday: boyfriend is told he is being transferred out of country, to leave in 2 weeks. Indefinitely period, estimated 3 months.
5. No word from any of my job apps for a over a month. Still stuck with current job which is taxing me terribly.

On the bright side, working out all the frustration at the gym, means that I'm getting fantastic results for getting a leaner, trimmed body. Progress pics available upon request. :p


...

..

...

From Digression Hill:
I'm back ...

Oh, I could try my hand at mapping I guess - :D


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I thought i smelt a little Kali / Parvati in the mix :D

Was going to comment more but busy preparing for CHinese New Year!

Will also get into the Digression zone: but really ... its CHinese New Year, lots to do!!!!

:D

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later!


Samnell wrote:

Digression time. Spoilered since it really has absolutely nothing to do with the Churchlands now. :)

** spoiler omitted **...

I don't know why it didn't occur to me to Spoiler Digressions sooner.

Nothing to do with Churchlands Setting Stuff:

Samnell wrote:


When my scrapper ninja runs around zones, you can sort of see his chromed butt pumping along. I know it's just the hip nodes bouncing, but every now and then I notice it and have a little chuckle.

Oh! Sounds totally cute!

I should mention, that Halloween I was in Michigan for (some college party on somebody's farm / bonfire party), i was without a costume ... so a guy I met a few weeks before helped make a costume for me.

It was a ninja costume! Like an bandana wearing, open faced Storm Shadow (G.I. Joe movie) complete with Sai's on the side and a Bo Staff! Wheeeee!!!

TMI: I also ended up making out with some random 'straight' guy behind the house later that night. Tsk tsk ...

Samnell wrote:


I do so love a man in tights. My tastes run lean and I'd actually like to make characters less buff than the engine will let me, since even the non-muscled skins are virtually perfect bodies, but oh well.

I've always liked those slim builds in game characters so I'm going to the gym avidly now to try and build up muscle. I'd be happy just having more definition instead of being just slim and flat-chested :p But its one of my goals to try and get that lean look. I know realistically its going to be tough but I'd certainly try!

Samnell wrote:


I don't ship my characters but I do fiddle with the costume creator a lot, if not as bad as my best friend and frequent teammate. I'll have an idea for a costume, get it done, and pick out a name, powers, and everything in the time it takes him to settle on hats sometimes. For our second to last planned duo I had an entire conversation and did all of that while he was playing with the costumes.

Eep, sounds like me ...

Samnell wrote:


Pixar really did its research for the Incredibles. The character designs were pure cartoon, but the costumes looked like spandex in about every way they could. They even got the light patterns right for when it's hanging loose.

*looks around* Why yes, I do notice these kinds of things. It's a perfectly innocent academic interest. That's right, academic...

I know!

Texturing was amazing! I particularly like the black costumes, when its picks out the highlights; the cross-hatched mesh weaves, both stretched worn and hung loose were distinctive to the eye.

Edna Mode was hilarious!

Now I wonder if you do own costumes of your own ....


Spoilered for brevity:

Still in the Isles of Digression, by the shore staring at nubile young men wearing skivvies on the beach sands ...

Samnell wrote:


I've read people on the CoX boards admitting that they deliberately make characters the enjoy watching the backsides of, since first person view can be very disorienting when things are moving fast and people are people. I've made several that looked awfully cool from the front, but long capes and hoods or the like just made them too boring to stare at and they had to be revised.

Mostly I put characters in tights, because I like tights on my superheroes.

Hmm, so they did do posterior studies course before they designed the game. As for you characters ... to quote a poster form another thread I frequent ... "PICS DAMMIT1"

The drawings I drew that I linked before: they all in tights .. mmhmm ...
I also spent an unhealthy amount of hours deciding on character generation (MMO's and computer RPG's) and how my character will look- before I begin the game. I also decide in my head who I want them to hook up in-game when I come across NPC characters. Sigh ...

Samnell wrote:


I never saw it. It took me about six years to see the Incredibles. I'm a pretty bad comic movie viewer too, and have a powerful aversion to the degree of random "funny" stuff that tends to happen in so much media oriented towards children. I know people who adore Shrek, for example, but it left me completely cold.

Not a fan of Shrek either but I did enjoy the Incredibles, incredibly! Megamind wasn't great ... at least I thought it wasn't but thought I'd mention the henchmen of evil flying robots with brains :D

... Still playing on the beach of Digression.


Invoking the Cone of Digression for this post.
Squeeze in please :D

Samnell wrote:


I tried WoW and didn't like it. Strange since pretty much every MMO operates on the same model. But I've been with CoX since late 2006, with a few months off here and there, so I guess I'm used to it. They got a big infusion of cash a few years ago and have brought us many things (weapon and power customization, etc) that had been previously put on the backburner or dismissed as to labor-intensive to code.
I'm pretty much a solo guy unless I have to team to do something or a friend is on, and I've made rather few CoX friends. Soloing is a great way not to meet people. :) So I can't really say much about the LGBT scene, save that I know there are a few gay-friendly supergroups. Back when I followed player events every now and then, they sometimes had in-game parties.

Ah, I understand erratic play times. Often when I have a WoW hiatus, I return to a different game!

But I have to admit to really just getting entranced by the wonderful model/character builder in CoH. I'd be completely (also proven with SIMS) tempted to build hot half naked (skin-tight) superheroes.
I'm vapid that way :p

For CoX villains, I don't think any of your characters are cynical at all (had to read the dictionary to make sure).

Samnell wrote:


1) A deconstructionist literary critic who turned his grad students into murderous thugs
2) A pretentious teenage rebel without a clue that got halfway through initiation into one of the enemy factions before wising up.
3) A guy who was picked on in high school by the local swim team (purely an excuse to put a speedo on a character) and scooped out their brains to operate his team of villainous robots
4) A guy who lost his children in the crossfire of a superpowered battle and scooped their brains out to run his team of villainous robots (I like evil robots.)
5) Another clueless teenage rebel (I seem to like this theme) that rebels by dying his hair purple, putting on black and pink tights, and punching bad guys just like society says he ought to be doing with his powers. I sort of role-played his moral choices through the shades of gray arcs in the new expansion, which was good fun except that I out-leveled them before I could get him quite where I wanted.

There was this comic once about some college students who got random powers (they were all in the house) and some strange explosion gave them powers according to their personalities or what they were currently doing or thinking. Thus one was playing with sticky notes, another was staring blankly at a squirrel, one was ... lamenting the size of his privates.

Freshmen (comics)
The Villain was a guy who could turn guys (the college jocks) into murderous muscle brutes under his control/muscle seduction. "the Hulking Frat Guys"

Mmhmm, speedo's ...

Speaking of evil robots: movie 'Megamind', had these 'brain-bots'? What did you think of them?

Still in Cone of Digression


Samnell wrote:
Trying to catch up a little bit. I've ended up a hair busier than I thought I'd be and it's Double XP weekend in City of Heroes. My life is a tale of warring geekdoms. :)

Always wanted to play CoH/CoV! Also heard there's a strong LBGT community in there :p But its a little expensive since I'm already playing WoW. Super casual player here, and a USD 15 per month is close to 55 a month here for me to top up. So for whatever limited PvE time I have, two MMO's would be cost an extra 110/month. :(

Been playing since beta, and its a vastly different game now than it was. Hope they manage to consolidate the outdated graphics engine with an amenable solution in the future (which was bound to happen).

Aikuchi wrote:
As for 'hapless', was that not the right usage of the term? :)
Samnell wrote:
Which goes to show that your English is better than either of us was willing to give credit for. Sorry about that. :)

Thank you kindly :D

Samnell wrote:
I'm quite a bit north of Grand Rapids (~four hours driving) but I've been there. It was only once, back in 1998, but I was there, darn it! For a very loose definition of almost, we almost crossed paths. :)

I errored in my dating (calender, not social activity). I was in Michigan between (midwest) for the year of late 1997 till the late 1998. So there is that greater chance (kinda ... :p). I was also under 21 then so I had this tape thingie on my hand so I couldn't purchase alcohol at the bar. Although, I think it wasn't common to find asians in Diversions in 1998. Now that I've written it, it sounds so long ago, but I swear it doesn't feel all that long ago.

I did like the barn party my friends took me to at Saugatuck over the summer :D

Samnell wrote:
I do think we've hit the high points on improving the halfling description, which means I ought to do the revision get it posted, and get on to something else. Not that I'm sick of them or talking about them, but collaboration seemed to have evened out their issues enough to go back to the original text and add and change as needed. New ideas are still welcome, of course.

I do look forward to the revision. Sometimes I'd rather not let all juices get completely drained out. It would be ideal to give just enough for readers to put in their fair share of creative input without being overly swayed by overdeveloped settings. Especially one that can be statted out for PC and NPCs :D

I'd love to hear more of course, but in the context of a running game or campaign just to see what others have done with it.As always, I still like halflings but revisiting them as how your OTHER cultures have incorporated / perceived them would be more beneficial to flesh them out overall.

Perhaps even statting out a few NPC hafling myself!

Like a crippled beggar oracle hafling, landbound of course for his deformity and strange connection to to magic. Mental delusions (?) of hearing the waves (focus) and spouting horrible prophecies at big folk patrol guards in the ghetto. Partially used as a spy by the local mafioso :D

And hooray for
Cyrdak Drokkus / Jasper Korvaski!
They make such a cute couple!

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ps: Would love to hear about your CoH Character concept!


Samnell wrote:


Aikuchi wrote:

More naming goodies!

Montaquian
Montalque
Aquimonde

I think we're on the right track. Eventually I'll just have to make up my mind and settle down with a name.

Cool! Can't wait to see what you'll settle with :D

Samnell wrote:
That could be. I think I get what you're saying, though. Mother and Father, etc, are metaphors for forces that the Free People give special significance too. Father is the ship, in the sense that Father rests upon Mother's surface and is in constant contact and interaction with her. In a way, Father is stability and shelter, community, safety, those kinds of things. Mother is dynamism, freedom, liberation, and the like. Both are equally important and the Free People see their lives in terms of the interplay between them.

Kinda, with varying nuances between the more distant Free People from coast to coast. Some darker out of necessity, others pragmatic out of habit and etc. It also has as much to do with how each crew / ghetto treats these concepts. Some are fervent believers, others view Mother and Father as ... strong suggestions at best.

These viewpoints might gibe leeway to secular groups within the community. It might even allow some to be tainted with BIG People concepts and living, insofar as to infect different levels of the Free People Mafioso.

Samnell wrote:


A bar fight? When it's over it's over.

Most Def :D, but outside grudges can run deep. I guess that sounds wee bit xenophobic!

Samnell wrote:

... For crews that do both piracy and trade, there's a reputation to worry about. They wouldn't want to let their legitimate clients know they dabbled in raiding shipping. (Or at least not want them to know in the sense that they had more than just reason to suspect.) In those cases the crew could get knifed as a matter of self-protection. Maybe they sink the ship and leave it at that, or they could knife the crew and dump them overboard, creating an eerie ghost ship that drifts around until found.

There have been a few famous cases of the latter. The whole crew vanishes and the ship is found adrift with no signs of violence. In other cases they might leave the bodies on board, which is creepy in its own way.

The Ghost ships idea I like!

It serves to also compound the horrible things Churchlanders say about the souless sea demons halflings!

As for 'hapless', was that not the right usage of the term? :)

Samnell wrote:
I think that's pretty cool too. :) It's very weird, in a good way, for a guy like me in an isolated small town in a very insular section of a rather insular country that grew up with little to no real diversity of cultures to end up producing something someone from a different and distant culture is interested in.

Thats the magic of Fantasy RPG, token thanks to the Deities of the Internets, IP and PING :p

Would it help if I saif I went to Michigan once 10 years ago ... Grand Rapids! To some gay club named Diversions (wait, was that in Landing?). Phew, and I stood out as a small asian twink in a corner. LOL!

Courtfool wrote:
I kind of figured you did. Honestly, I think I do too. I realize in today's political climate, that may be seen as a 'bad' thing, but meh. It was not so much that your sympathies were bleeding through, but that by making the Halfling culture to look so utopian, you seemed unwilling to look at the bad side of your own biases. I think I know you better than that. I just think it might turn off people who do not know you as well.

I think Samnell is probably turning me on rather than off instead :)

Lastly, I think there's enough raw material here for refinement at this point without being overly developed. As a setting, there should be enough details, but only so much- as to inspire more creativity and openness with its readers.

I look forward to reading what comes of this and naturally the rest of the project. I must admit to half-reading / ha;f-skimming the middling portions of the Churchlanders though the Cyrry does look interesting too!

(( hugs & support ))

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Samnell wrote:
Aikuchi wrote:

]B]This is me digressing.[/B]

Ooo I've both read Mage: The Awakening and Mage: The Ascension (got the Tarot cards even) ...

This is me also digressing. :)

I picked up Mage because I've never owned a copy, so I can't tell you much about edition differences. I've read about the game enough online to love the idea behind it and have meant to pick up a book for years. I know from the same online reading, including asking here a while back, that Ascension Revised did a lot to exclude the spirit world from the scope of play (something about a risk of losing your magic every time you went in) that tied into the ending of Wraith. Some guy told me shortly after Revised came out that it turned the game from one that could be much lighter and more hopeful than most World of Darkness games into one where everything was already lost and you tried to survive and cling to scraps of what was. But he was a fairly strange guy so I don't take his opinion, or my half-remembered version of it, too seriously on its own.
I read enough about Awakening to know it left me cold compared to Ascension, so I left it on the shelf.

Digression Post

I really like Mage: Ascension, but to a lesser degree I like the Awakening as well. I tried to play it with friends when I first heard of 10 years ago, but its hard to grasp with new players (including me) and a GM unfamiliar with cooperative Storyteller games. (he was more of a stat, kill, xp kinda of GM). It ended after one session ... dissatisfied and unfulfiling but I still loved it. I also liked Demon: The Reaping though I hesitate to share that with religious friends :p

To be honest, I've been in too many shortlived PBeM & PbP games also unable to explore character concepts or the immersive storylines enough.

End Digression


cranewings wrote:
Do aberrations breathe? If so, I'm planning on using a scroll of wish to wish the moon is alive. Then, when it suffocates because it is in space, I can collect the XP for killing something that big with so many hit points. How much XP would that be worth?

Is the moon an encounter regardless of state (living / unliving)? If the condition of living then only makes it an encounter, then certain traps, constructs wouldn't grant xp in lieu of an encounter because it simply isn't an encounter.

Would a living moon just create a new condition regardless of its affects? Just as wishing a infertile field to spring to verdant life. Do you get XP for ... uhmm, magically seeding and fostering an entire plantation with magic?

Perhaps if the DM / GM can clarify: Does a very large creature naturally constitute to a lot of hit points (or maybe it has like a tonne of hardness but little actual hp?) And would XP depend on the encounter rating / difficulty of the creature itself. I wouldnt want you to be disappointed id the ruling became ... the new stats of the moon qualify it as a ..... CE 1 creature encounter!

It may not move, no valid attacks, anf what else?

Too many factors to consider it a valid .... "encounter overcome" for undetermined XP?

Still best to ask if your GM would rule it as a aberration / living construct first.
Altho' I agree with TwlilightKnight, some do breathe, others don't :D

GOod luck on the wish spell!

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Samnell wrote:

...

The quality time at the comic store left me with a reasonably priced copy of the Mage: The Ascension 2e core book, though.
...

]B]This is me digressing.[/B]

Ooo I've both read Mage: The Awakening and Mage: The Ascension (got the Tarot cards even).

Is the 1st and 2nd very different? I know the third release. Mage: The Ascension Revised had some setting changes.

Naturally M: the Awakening was vastly different. Not sure if I liked it better but it was easier to get into; because it was more formally structured thematics overall.

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Ashe Ravenheart wrote:
Aikuchi wrote:

For

Ashe Ravenheart
=============

Hi!
Just an update.

I dont have a scanner so I took a photo and uploaded it instead :D

Headshots Scamp1.

Clothes Scamp 1.

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Just wondering if there's anything new on the awesome artwork!

I should have addressed this some time ago, and I apologize.

I've done more scamps and drawings certainly, but my computer went belly up -I've gotten it back on track but I still cant scan anything nor use it for any digital artwork now. Its simply too old now.

Trying to find a digital camera to at least take pictures.

Sigh. I do sincerely apologize.

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---

Stating a real quick idea before a forget.

Maintaining the idea of fluidity and not locking in set concepts. Perhaps Mother could be several aspects over the course of the seasons?
Like phases of the moon, ebb of the tides - more alive than the stoic unmoving geography lay of the land.

IE: In the winter months, she is the Frozen mother of Silence (stillness), uncaring, but n Summer, she is wild and bountiful. Mother can still have 2 faces for Summer: Generous in giving but also taking. Or in winter tides, she is uncaring but practical.

She is one thing or another, because one aspect simply isnt their time to surface.

She could be one thing to Coastal folk but have another face for Deeper Sea aspects.

Same would go for Mother's Sister, Father and Father's Brother.
Each one would have phases, aspects by seasons (and tides) which make up an ENTIRE pantheon of beliefs without bloating it with too many actual entities. One is many.
All drops of water come from one Mother, all river routes lead to one Father's destination. Sister's current ride both below and below, Brothers secrets glitter like sand on the sand for all, or hide in the depths never to be unburied.

Thoughts?

I'll have more later, but will wait for Samnell to process the wall of text on this page first.

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---

Please inform me, if we're lingering too long on the Free Peoples for you ... I just happen to like it more :D

And also if the wall of text isn't boring anyone!
I rarely post this much / long!

---


More naming goodies!

Montaquian
Montalque
Aquimonde

Tee hee :D

Courtfool wrote:


As I was reading it, I was thinking to myself how seamlessly they would take to Taoism. Perhaps Mother/Father is just a hold over from when there 'had to be' some sort of diety. It is not so important who is responsible as that it just is.Or, to put another way, is life worth so many questions?
I can see your Halflings having similar feelings towards all sea creatures. Death is bad&#8230;or is it? Everyone dies eventually. It is the way of things. Mother/Father/The Sea/The Tao/Whatever offered this up so that we may live another week. Who are we to send it back? When it is our time, we will be offered up as well.
However, it seemed to me that Sam wanted to play in the grayscale and not make everything so black and white. In my opinion, the Halflings are just too white. Sure, the Churchlands think they are soulless creatures&#8230;but that is kind of like Satan saying Jesus was mean to him.
Samnell wrote:


That's my concern too. Halflings are my favorite PC race and I designed their culture to emphasize more or less the opposite of the things the Churchlands emphasize. Churchlander religion is about duty, obligation, rules, and the like. The gods lay these obligations on you and therefore, etc. Churchlander culture is hierarchical and dominance oriented. The chief question is who bosses whom around and what belongs to who. It's, at least in its idealized form, fixed and rigid.

I didn't quite see the Free People written thus far as fairly utopian. (I've taken to writing them as Free People rather than Halflings for immersion :D)

As stated, it's a measure of living and culture as seen from Free People's way of life: which is to say most cultures will refer to their own way of life as Utopian. That is, until it is comparable with the values of another culture. Such as the Churchlanders.

I don't see the forces that guide and sway the Free People as Deific. Merely spiritual signifiers, not literal personifications.

Perhaps I am not going to be able to explain this feeling well. Its like trying to explain what the nuances of 'giving face' by East Asians are to my caucasian foreign friends back in the 80s and 90s.

Direct opposition is tricky when it comes to cultures, antagonistic perhaps when traditions and actions are misinterpreted and compared to your own. Things that look, walk and smell different are subject to ridicule and fear regardless of action taken later.

Say, if the Churchlanders generally internalize habits and customs, then the Free People are more liberal without provocation (accepting the duality of life but are certainly more secretive regarding business that is NOT for landers).

As mentioned nudity is to shorn off the literal and symbolic clothing of shame and landbound propriety. The same can be said of comments, opinions and the common outburst of emotion (or bar fights , mud fights , fish fights). Quick to anger, quick to forgive: the duality and fluidity of emotion and action?

Fluidity & liberation: I think I'll keep these things in mind when I think of the Free People.

Samnell wrote:


That said, I think you're right that the halflings are too goody-good. There's meant to be a darker side to them, but I've done more to hint at it than actually describe it. My biases are obviously showing, what with being an anti-clerical gay fan of the Enlightenment and all. :)

Awwww , Goodness is relative anyways :p

Halfling Pirate / Free People Skimmer Raids: Two sides of the same coin. I think the thoughtlessness of other life (other than eating the bounty of the seas) is a little, errr off. If the sea is both unforgiving and aplenty and they are a liberal sort of people, wouldn't cold blooded murder (ruthlessness is another matter) mean there wasn't a choice in the matter of living?

I'm prone to think that the raiding party is likely to take things / cargos / food stocks in the deep sea which include extra rigging and ship material (since the idea of property is weird) and leave the ship. It allows them to keep their sensibilities and also leave the human ships to fend for themselves with little/bare minimum survival on the seas. Well, by Free People standards, which will mostly be a death sentence for most human crew. Compassion isn't freely given, less so for strangers to the waters.

For landbound communities, the ghetto's would likely form a shadow guild of sorts to ensure safety. Its not like the 'guards' placed on the small plot of land is likely to hold them. A wrong crossed-eyed look by one of the guards on shift ay result in his "accidental death". How would the community react is a pregnant Free Person is prohibited to leaving to birth her child in shore waters? I suspect it will be none too civil :p

I'm ok with prejudice practiced within a culture. I suppose I am inclined here to have my own personal utopian bias expressed here since my brother is handicapped both physically and mentally. Halfling are a favourite race of mine and I'm likely to believe they take better care of their own, even those malformed. I understand the practicality of it, but to put it another way ...

If we were to make use of all the gifts of the sea, should we not find a way/use for those less abled as well? Of course, this extends only to those of the People. Outsiders are another matter entirely.

However, this would make for great INTERNAL segregation within the Free People as well. It could even spillover to how the Mother's Sister as patron of outcasts (magic?) and storms can have two faces.

In fact, I'll probably address it more later, but I like seeing the spiritual beliefs all carry elements of duality within as well. Mother is bountiful but cruel, Father is guiding but reckless, Sister is discriminate but capricious, etc ' Works with the idea of liberation as well, not stuck to one single perception.

Samnell wrote:


The anime departs from my memory of it, which I probably should have noticed when I dug up the picture. J I was thinking something more extensive than just the slashes of color most of the guys in the picture had on their faces, but less intensive than tribal tattoo guy' shoulder piece. Enough to form definite patterns, usually symmetrical, but something you could do with a knife and a steady hand without just flying large sections of the skin for the rebirth ceremony. Large, solid patches are probably out. If the reborn-to-be dies of blood loss, it would mess up the thematics of the ceremony. Killing the candidate is the sea's job.
One of the things I enjoy about working on gaming stuff is the chance to write sentences like the previous. I'm strange that way.

Hey! Disney's Atlantis cartoon had an Atlantean race with markings on faces and bodies! Similar to that?

Point Killing, is the sea's job
Much like the Skimmer Parties / Pirates do by leaving the looted ships hapless to the seas. And I do not understand what is strange with the sentence?

Of inks, tattooing and piercing, I comprehend and accede to your choices.

And yea on the wonderful oral traditions of the Free Peoples, those landbound and seahome! I see a lot of differences in both but strong traditions should be common ground for them on sacred communions and general beliefs.

Instruments generally offer more options but vocals are more apropos. A pirates cant of sort can be delivered through tunes and humming amongst seafarer's especially when dealing with 'outsiders'.

Samnell wrote:


It's a system felt and lived, rather than a set of creeds. Halflings don&'t believe in Mother and Father, rather they feel that the sea is like their mother (having a rather generalized concept of family helping out here) and the ship is father.

Its going to be hard to codify this concept but I suppose it happens when the premise of the concept is fluid and liberal to begin with. But I like it :D

The difficulty in explaining the concepts would also continue to baffle the Churhclanders and cause them to view them as eternally strange with stranger notions and concepts of spirituality. Its like trying to explain the presence of the wind. It simply is.

Samnell wrote:


I really like that. It creates a sort of patron for outsiders. By being separated from Mother, she's personifying their own isolation if they're landed halflings, or just lost, or lost halfling souls. In a way she's even conveying the isolation of the ship from other halflings.

Mother's Sister is a everchanging one of course.

It helps cover the arcane, the return of lost halfings. (Perhaps her stars seek out the lost Free People over the lands where the sea cannot reach), and outcasts in general as the Free People are often displaced in human communities. On the other surface, Mother's Sister can also be capricious like the storms above water. Isolation, rage and despair. Her keening wails akin to those of the shrill storms. mmm sea banshees ...
Mayhaps, she rages or struggles that cause the violence when she tries to return / refused her return to the waters. Perhaps it is a test to those on the sea, as is one of her duties given to her. It can be many truths as perceived by those in the ghettoes (who use her name in blessing malformed childer), to pirates, who wish to be on her good side, fearing her depair and a signal of hope for those trapped in the inner lands.

Fathers brother would have a rare presence certainly. Islands few and far in between, but there are many sorts of lands. Like Coastal living coral reefs, sand bars, the ever present and dangerous rock shallows (shallow stretches that WILL ruin and capsize careless ships in the middle of the seas sometimes). Secret pirate coves or underwater grottoes of air pockets are rife all over the oceans and seas. Even the boiling waters of the volcanic isles where he once tried to reach the skies through Mother. A patron of shipbuilding and deeper horrors all at once, as he also harbours the strange and terrible creatures of the deep.

Samnell wrote:


I get a little kick out of the idea that unusual hair coloring, which marks you out as somehow different and not in a good way, is unusual hair coloring for halflings. So many ghetto-dwelling castaways might have colors that are more ordinary for humans. It&#8217;s just an obvious sign they're not right, because what decent halfling would have brown or yellow or black or red hair? That's human hair! :)

Human-touched... shudder, That's icky.

You mentioned about the differences if the landbound and seafarers. I think there's much rich ground to build up the evergrowing taint of landbound Free People and the infection of 'property' by some.

There's a belief of cultural taint and poison among early Asian travelers as many travel and slowly bring back or become enamoured with Western ideologies. It's a very, very disturbing thing to see and most often handled with social ostracization. We cannot ignore that are of our people, yet they are also not. Another interesting and less than delightful aspect of duality.

Samnell wrote:


Aikuchi wrote:
Those with arcane/divine penchants may be seen as Free People who are 'land-touched' but were given a way to return or earn to the fold/waves with their gifts. Like how the sea can take aplenty but also boundless in its gifts. But rather than a gift fro the Mother; it is a gift (ability) granted by the patron of outcasts; Mother's Sisters. Reinforcing the distinct separation of the stars above from the waters below. Of course I suspect many Star-touched would be masters of manipulating the winds, the space between sky and sea.
I like that. It fits smoothly in with magical talent being a bit more common among the inbred landed sorts while still leaving room for native casters on the ships themselves.

Magic is hopefully seen as erratic and random I hope. Then Mother's Sister fits her role as patron of outcasts and the insanely unpredictable storms. :p

Samnell wrote:


That's a great real world example I'd forgotten. You've convinced me. It's wrong for halflings to put sea life to waste, in the same way it was wrong for the Native Americans to waste buffalo bits. Just refusing entirely to partake, especially when the sea is right there, strikes me as much too modern. They're not meant to be vegetarians or have an especially romantic conception of nature. It's where they live and they're interconnected, but not in the dolphin hugging, shark kissing kind of way.

Yes, everything is game :)

As long as you can catch it! What a great fishing game!

Samnell wrote:


It's worth repeating: you're right. I ended up focused almost completely on the whiteness of halfling culture with very little grayscale. I'll have to work on that.

What does it mean, if I don't see the "whiteness" of it? In the back of my mind, I've taken every little bit of their culture to be both beneficial and harmful. Whimsically liberating but practical as well.

Hmmm, perhaps I'll reiterate that any culture addressed from first person will mostly sound ethnocentric unless compared unfavourbly with another.

Yea! I saw BLUE ROSE in reading!
I like Blue Rose, as it clearly states it is a romanticized fantasy game. It was darker aspects certainly from displaced, honour stricken races, internal politics and more extremists neighbours. But I'm sure the Jarzon neighbours would look at the Kingdom o Aldis as an abomination unto itself.

Samnell wrote:


So we have progressive feminist environmentalist gay paradise vs. Pat Robertson and Osama Bin Laden. In theory this is the perfect setting for me, since there are few groups I like less than the designated enemy. In the real world I would probably be quite motivated to think kindly of the good kingdom. It's got a white hat and the other guys have an unambiguous black hat. It reflects my values. What's not to like?If it was really reality, nothing's objectionable. It's utopia. (Well I'd probably hate the monarchy still, but I'll find a way to hate anything. It's my gift. :) ) But there&'s something ungenuine about doing that in fantasy, especially in the sort of fantasy meant to focus on conflict. Does the choice to be a good guy have any meaning when the scales are so obviously tilted one way?

I like to think I'm sharing a kinship of likes and love of Halfling culture with someone online halfway across the world, raised in a completely different environment than I am. Do I think less kindly of your culture despite or in spite of your environment / government? There are utopian circumstances to your laws (in some US states) regarding gay unions. Its certainly more than I can say living in a Muslim country. But I also detest some of the governmental practice. Where would the white hat / black hat lie?

I'd imagine the conditions and opinions regarding the Vietnam War or the events at Tianmemen Square in China will vastly cast light in one direction from their own hemispheres - time to reel back ... (I dont even know why i'm writing this ... :p)

Being given the choice wide enough to allow us to interpret and make of it what we will is probably the best that can be managed as we develop a culture for the Free People.

Samnell wrote:


There's a paradox here. By focusing on meaningless, easy dilemmas one cheapens the convictions. But by focusing too much on real world dilemmas, easy or otherwise, one ends up with the same impoverished choices. Instead of picking who the world says is right, we just pick whoever we say is right. I think it leads to the kind of thing I've seen in too many Tom Clancy books (too many being all I've read) where horrific evil deeds are done, things wrong by any sane understanding of the word. Things that are so wrong people who agree about little else would agree to condemn them. And they are condemned, for exactly as long as the non-Americans do them. When the Americans do them, they are always perfectly justified even if it's exactly the same act.

Oh ... ermm, so you've already addressed some of the positions I've related above. Ah well, back to Free People loving!

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Samnell wrote:
I've more to say later on -I know, I'm shocked too- but wanted to sketch out a sort of mission statement on the thematic issues...

Then I think I'll wait a wee bit for your comments before barraging with another wall of text. I have a couple of more 'neutral' concepts that aren't enlightenmenty :D

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On Naming

I've a habit of mixing in cultural language syntax (with broad base creative license) to names and labels. It helps me formulate a ideal or concept behind the phonetic syntaxes. Not to mention, that it may have some deep subconscious traits for many readers to come across the name. After all, names have power, no?

Aquimonti
(Eagle + Mountain)

Altaqui
Portions of the kingdoms
Altaqui Mortis (deadlands)
Altaqui Vera (true lands)
(alti-tude: height)

Aquipia
(Pia Pium)
Regions named after the early 'saints' that blessed the first town/city
Visili Aquipia
Mera Aquipia

// Altiora in votis - I pray for the higher things.
// Aquila non captat muscas - The eagle doesn't capture flies (don't sweat the small things)
// The Latin Phrase for 'Pious'; is Pia Pium, which means Honest, godly, holy, pious , dutiful, patriotic

On the Free People

Marks of the Free People

When I read about the markings / I was thinking more along the lines of these ...
Tribal Tattoo Arm (sexy pic!)
But its a whole lot more complex than the markings from your anime reference. Although I'm not certain large patches of colours tattoo as well as slimmer tribalistic lines. I was thinking of the entire practice in the 'Gift of Rebirth' ceremony.

When the crews blood is mixed with the natural inks of the sea (from many sea creatures) and salt. ON the other hand, large scale patch skin colouring might include some practice of searing patches of skin form the flesh but I think heat sources might be mainly scarce onboard for these extended long rituals, would they not?
Mmhmm, sea inks from jellyfish & squids .... :D

Samnell wrote:

You would think it really obvious, but yeah. The humans thought something along the lines that the halflings are small, so put them in a small area and don&#8217;t think much more about it. They largely missed how much smaller halflings really are. This one I was really thinking about (it was bound to happen eventually!) and it comes from two places:

1) I&#8217;ve watched documentaries on real life people of exceptionally small stature (down to two feet, which is shorter than the minimum height of a D&D halfling) and it really is astounding just how small and out of scale they can be for a world built for the rest of us.
2) American slaveholders were sometimes astonished and mystified by how their slaves took to stories of Moses far more than those of Jesus. Talk about missing the obvious.

As with many cultures, one can only try to understand things from a perspective, the only point of reference being your own. So small ... is relative, especially for the Free People!

I think a lot of the culture of the Free People would be an oral tradition. After all, paper doesn't last long in the seas :D Which gives a HUGE variants of superstitions and social practices. Key rituals and general large scale beliefs bind them of course, but like most chinese dialects, they differ in inflection (some major, some minor) but are inherently similar but not the same.

Oh, this might give some insight into how music or rhythm plays a large role in society. Given that most instruments may not last the rigours of travel and wear, but the one instrument they carry is their voices. I don't think its something privy to Big Folk but among themselves it seems .... right?

Samnell wrote:

In the absence of a willing or available oldster of one sex, both could be the same sex. (The halflings would not force someone into the role, as that would amount to killing a Free Person.) That&#8217;s something I ought to have thought of since the halflings are sexually quite flexible and being I&#8217;m a genuine gay person and all.

Separately I&#8217;m not completely settled on the whole Mother-Father system. The liberation stuff is all how I want it but the pantheon, such as it is, seems a little small. They should probably have personifications of winds and stars too. With just the two divinities, or sort of divinities, it doesn&#8217;t feel busy or messy enough for a realistic religion unless the dualism is the whole point. I&#8217;ll have to think more on it.

I'm perfectly with the idea of fluid sexuality amongst the Free People. Labelling conventions seem too strict and landbound anyways. But I do appreciate that there is a general law of things.

I remember reading something someplace about the difference between the immutability of the law and rules being just guidelines. There is often a mix of the two concepts. Law of the ocean, ebb and flow is a constant, sexual identification is a rule (guide). Its clearly a rule to attraction rather than a law. But the physical law of gravity (sans magic) is something else entirely. Porting these differences to a Free People belief system seems to be interesting to me!

Mother-Father may just be the rule, but the law is of Duality. Give and Take, Ebb and Flow, Life and Death, Lost and Found. Ingrain it strongly enough for a pattern to emerge but not put a clearly defined role to it. So mother/father is perceptual instead.

Amongst the strange, there is the Mothers Sister and Fathers Brother.
Mother's Sister: is near yet far in her place amongst the stars. She aids the Free People by marking the skies with her tears because she longs to return to the sea from her post in the sky. She can also be a patron for the lost, malformed and arcane oddity. But of course, her starlight markers are lost during the day, shrouded by so much light.
So she breathes life to a single constellation that fall from the night sky into the waters below. Thus dolphins are those day navigators. This could also tie in with how SOME creatures of the sea can be seen as also children of the Sea and sacred.

Perhaps on sacred days / weeks; they cannot eat the meat of sea mammals. Its a common practise in many cultures of our world even. Like moments of silence/gratitude observed on certain days every week.

Father's Brother could be landlocked islands. The churning from the deep that brings new isles through Mother's waters. Upon the lands that surface )streches of sand banks, archilpelagos, lagoons, etc)- the bounty of trees are his gift to the Free People. The wood form the tree's and the metal form the rock coral mines to create ships. He is the patron of brief respite and safe harbour from the dead landmasses of the Big Folk.

Just some ideas of mine, if you don't me sharing.

For the sake of appreciation, I reiterate how much I love reading about the "Gift of Passage" and the "Gift of Rebirth"!

Samnell wrote:

Nitpicking nothing, that&#8217;s better than seven days! For a seafaring culture, where people would be on watch at all hours regardless, a single day should not be such a religiously significant element. The week is also arbitrary. A moon cycle makes much more sense. Say they do the ritual and dunk you on the new moon and then wait until the full moon&#8217;s light touches the ship. If you&#8217;re not up by then, you&#8217;re not coming up. Rebirth isn&#8217;t easy.

I don&#8217;t think the interval is completely fixed on the end of the person going through rebirth, though. Some come up in short order; some take the full time. There&#8217;s probably no standard for how long it &#8220;should&#8221; take and so different crews would hold different beliefs about the significance of the time. To some those who are in the longest have most fully accepted their halfling nature. To others it&#8217;s those who soaked the least. Still a Free Person is a Free Person. Taking the unfavored length of time might get you some teasing, but it doesn&#8217;t make you less a halfling.

I agree; some will resurface guided by the children of the sea well before moons light cuts the surface of the sea. Others ... well, may only make it on the very last hours before! The general practise would be common enough in accordance to the ritual but exact duration of waiting ... that naturally is subject each ships own interpretation of when exactly the moon's light pierces the dark waters. And yes, a Free Person willing into the world is certainly a celebration as a lost Free Person is finally found again. And I doubt there's anything less than a halfling, that would simple be ... a quarterling :p

Samnell wrote:
I&#8217;d meant that the landbound were generally the ancestors of those cast out for inbreeding and inbreeding has the aforementioned consequences, but now that you&#8217;ve said it I do like the idea that being landbound is somehow &#8220;wrong&#8221; and leads to &#8220;wrong&#8221; halflings in itself, hence all the need to get a pregnant mother out on the water before she gives birth.

Surely this is an old mother's tale .... but who wants to test the superstition if it results in a malformed child!

Unusual hair colouring could account more often for lanbound births, as you mentioned in your physical desciption for the race. Marking them as already different, making them tolerable rather than shunned.

Samnell wrote:
Having a knack for magic would be a good way to get on a new ship. A crew in the know wouldn&#8217;t take you, most likely, unless they were rather hard up. They know you&#8217;re unclean and it&#8217;s their way to cast you out upon the land. A different crew would be a different matter, as they might not know if you didn&#8217;t bear obvious signs, and halflings do vary. Some with the knack appear entirely normal, but those with obvious deformities would face prejudice even with their magical gifts. That&#8217;s not to say they could never be accepted, but it would be a lot harder for them. The Free People don&#8217;t have quite the theological emphasis that the Churchlanders place on being of ideal form, but they would have superstitions about keeping someone who was badly disabled or hideously disfigured on board.

I'm ... feeling ambigious about the term 'unclean'. Certainly being land-touched is akin to be mad or crippled as a Free Person in some way, even those in exile for double breeding and live in human ghettos receive some sympathy for being 'land-locked'. Treatment can be harsh in practise but being part of the Free People run deeper and more complex than the ocean currents certainly.

The idea of treating someone land-touched (deformed) could be a mixture of pity and sympathy. Like a curse of longing, being part but never truly one of the People. Its harder to be accepted certainly but to a large extent it is tolerance much like the practise to outlanders. (teehee, play on words, out-landers).

Those with arcane/divine penchants may be seen as Free People who are 'land-touched' but were given a way to return or earn to the fold/waves with their gifts. Like how the sea can take aplenty but also boundless in its gifts. But rather than a gift fro the Mother; it is a gift (ability) granted by the patron of outcasts; Mother's Sisters. Reinforcing the distinct separation of the stars above from the waters below. Of course I suspect many Star-touched would be masters of manipulating the winds, the space between sky and sea.

CourtFool wrote:
"I would drop the Halflings not eating sea mammals. It just makes them too enlightened in my opinion.
Samnell wrote:

I wondered about that myself. I wanted to give them some kind of sacred animal that made sense and there are thematic parallels, but it is a little modern. Melville wastes most of a chapter in Moby Dick (ok he wastes most of most chapters, but this specific chapter...) on how whales are properly fish, no matter what some biologist might say.

Hm. Maybe a catch of a dolphin or whatever requires special acts of thanksgiving like pouring alcohol into the sea.

See my posts above regarding superstition and sacred periods. Although I feel enlightened is perceptual concept here.

I could come up with more rituals / beliefs / superstitions. But be forewarned, since I live in South Eat Asia, I'll be drawing alot from asian cultures deeply rooted in early maritime civilizations.

I hope I' not intruding on too much idea-butting of your world. Please forgive if I intrude too much.

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Samnell wrote:

This is naturally going to focus on halflings who visit the Churchlands heavily and how they behave there, rather than how they might interact with other cultures elsewhere. Be advised that this gets a bit Freudian at points.

Halflings

Most Churchlanders (Aquitainians? Aquitaini? Aquitainii?) would never see a halfling, but all know a great deal about them. They are soulless, child stealing half-humans. Their nature is perverse and contrary to all godly ways,...

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(note: My english may be a little wrong sometimes. Not my first language.)
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On Naming

"Aqui" has some language referencing to "eagle", no?
Perhaps Aquilancea -Roughly assumed symbolism to "Spear of the Eagle"
So the people can be called ; "Aqullan", or to some other cultures, a derogatory "Lancea's"

Or Nouns: methodical arrangement is ordo -inis; a command is iussum. Verbs: to arrange is ordinare, componere, digerere or disponere; to give a command is iubere, imperare or edicere.

So. Aquilusso ... ?

Or something .... :p

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On Halflings

If halflings were referred to without souls by Churchlanders and cannot be charged on heresy ... are intelligent animals under the sam classification? Do they believe animals have souls, or if intelligent beats are monsters ... then halflings are monsters, if of a smaller variant :D ?

The facial and chest markings remind me of the islander polynesian / Maori tattoos of identity. Fun, fun!

And I think its hilarious to be a Free Person to walk amongst humans staring at ... enhanced fashionable codpieces! TeehEE!

Given how small Free People ghetto's are by human standard, they should be luxuriously spacious as a plot of land for the communities, as long as the waters are open to them. Hooray! Neener on the humans!

As for offspring.
Of a coupling onboard produces a child, then its one more raised crew members. So this child would be say, uhmmm first waves . But these children are discouraged from producing more offspring by the same ships crew (hence the second wave). So I would hazard a guess, first wave children are VERY encouraged to have offspring with other crewmates of other ships (families) - which is more common anyways :p

I'm loving the idea of freedom/possession/kinship philosophy and spirituality fo the Free Peoples. As well as the communal celebration of building a new ship by various crews of others.

Although the idea of an old man and old woman seems a little strict but I understand the symbolism of the Mother & the Father. The concepts seem strong for spiritual significance but in practice- since its more symbolic, an elder pairing (of any gender combination) could serve; they are already paired in spirit in conjunction with the union of the Mother Sea reaching for the Father Ship. The elder pair coupling on the ship is symbolic but unnecessary for practical reasons such as, to produce offspring, the act more powerful that its result
Mother and Father are not rigidly defined concepts in a symbolic sense for me as I felt as a Free People, even concepts rise and ebb, ever-changing in form but constant in presence.

Totally loving "The Gift of Passage"! as well as the Gift of rebirth, when a lost Free Person is found. The preparation ceremony is robust, emphatically bonding and wonderfully ritualistic!

I read that they will wait for seven days for the castaway to resurface. Perhaps something more along the duration of a single phase the moon? (thats is if the tides of the world still follow the phases of the moon) By our current standard, a rough approximate of a week, is equal to a new moon to a half moon. Or a half moon to a full moon. They could typically by 4 phases tat includes the Waning and Waxing phases. I may be a little nit-picky and I apologize :p
Just thought that though numbers and counting may be important to any culture, rituals benefit more when the numbers are tied to conferred worldly meaning.

It is mentioned early that children born of castaways (landbound) or ghetto-kin, often malformed, and if not mentally crippled, show strong talent for the arcane arts (which will complicate their lives in human lands).
Later in the copy, Sorcerers enjoy some notoriety and fame amongst seafaring crew families. Does this mean, that the offspring of such castaways may enjoy some freedom of stigma from the Free Peoples if they have the knack for magic (arcane or divine).

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Samnell wrote:


Thanks!

Feel free to yoink anything you like. I stole the lion's share of it myself. :)

Rowr! I get to yoink you? Yea!

Samnell wrote:


My halfling have the 3e/PF body type, more sexy Elijah Wood halflings than tubby 19th century politicians. They're all about the sea and sailing, even up to having a rather watery religion.

And they're forthcoming. I've been busy over the weekend and distracted by other topics (fiddling with a space for "wild men" along the margins of society), but you should see a halfling post in the next few days.

Certainly there's no rush to read them. Its your work and I'm just a patient reader waiting on this side of the internets. Take your time with your 'wild men' till your thoroughly sated, as they should be taken. :D

Hooray for sexy halflings! It does seem apropos to a sea-faring culture of sun and sails, rigging and rope, wind, waves and elemental exposure. Have I mentioned sexy tanned skin yet?

A 'watery' religion ... deific-estic beliefs or closer to philosophical life approach (shintoism/east asian)?

Samnell wrote:


I wasn't thinking about it when I wrote the post, but I did nearly drown once as a child. Maybe that played into seeing a big body of water as a sanity-shattering mass of chaos. I still can't swim and I live half a mile from Lake Huron. It'll probably kill me someday. :)

A decade ago, when traveling the mid-West: I recall standing alone at the end of a wooden pier in the gray chill of Fall, watching the rippled black waves and shock white crests slam across and splinter into fine sprays against my face. It was both violent and calm to watch the flat expanse of gray sky and turbulent lake waters. The memory is still exhilirating! but very personal I doubt a good swimmer will do well in the unforgiving frigid currents.

And don't say what will kill you one day ... it saddens me :( I'm real sensitive that way.

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Just a short note to say that I'm definitely enjoying reading this thread with the minefield of ideas and conceptuals!

Although I am looking forward to the notes regarding Halflings & the Sea, two of my favourite themes in fantasy! By halflings, I mean, the not-so-portly 3rd ed.-pathfindery /kender /Athasian kin.

But everything else about the sea -made of WIN! :D

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ps: Charles Mesure is frigging hot!- since I saw him as Archangel Michael on Xena: WP!


For
Ashe Ravenheart
=============

Hi!
Just an update.

I dont have a scanner so I took a photo and uploaded it instead :D

Headshots Scamp1.

Clothes Scamp 1.

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"Ashe Ravenheart"Looks terrific! If you need anything from me, message me here, or send me an email at eruantien03 at gmail dot com. [/QUOTE wrote:

Thank you for the opportunity.

From your description here - i will do some drafts for the detailing. If any questions come up meanwhile - I will address them to you here / your provided e-mail addy.

:D

(( hugs for you!!! ))


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(( hugs ))

thank you :D

Montalve wrote:

fixed...

Aikuchi wrote:


I'd like to tackle your request of Ashe, Binkley and Rolf, if you don't mind.
I've not drawn anything in full detailed work in about a year (or 2) with only doodling in between. I don't have a scanner and my computers really old (with a wonky aged tablet) but I'd really like to get into the swing of drawing again.

Samples of my older doodler work - this year.
Michael Annolennar
Goliath

Sample of my illustrations from several years ago.
Illustration 1


Ashe Ravenheart wrote:

Okay, a submission for those that want it.

We're putting the band back together

My friends and I are bringing our old group back together at GenCon next year and we're going to put the old 2E characters into the Pathfinder Society. So, as a surprise, I'd like to get the characters immortalized.

Ashe Ravenheart (me...)

As kind of a basis, my avatar is pretty close to how I picture him, although it's a quite a few years ahead of where he was. Not so 'hard-edged' and still has an optimism toward life/people.

Half-elven ranger (looks more human than elven though). Dark hair, hazel/green eyes. Typically dressed in forest leathers (no twigs/branches, but greens/browns) and a cloak. Wields a longsword and starknife (offhand). He's more of a finesse two-weapon fighter, with a build closer to Bruce Lee.

Binkley of the Dark Wood

Ashe's half brother, a half-elven druid (same mom, different dad). Dresses like a friar and carries a wooden staff. Dirty blonde hair that hangs to his shoulders with two weeks worth of beard. Dark eyes, but always smiling. He always carries a bag of peanuts (or other kind of nut) hanging off his belt that he snacks off of, and shares with his 'pet' squirrel (grey squirrel that has very intelligent eyes). Strenth is his dump stat, with Dex and Con both at 12. He's not a physical PC (and doesn't need to be, since he relies on wildshape if he gets in trouble).

Rolf

Human barbarian. Very Conan-esque, but with short hair and lots of tribal tattoos covering his arms and torso. Tall. Like almost 7'. Has light hair and brown eyes, usually wields a greatsword (not as big as Amiri's, though).

What I'd like

If you can put together three character sketches and a single sketch with all three (sitting around a campfire or a table in a tavern), it'd be great.

If anyone wants to take the challenge, let me know. If there's any questions, you can email me at eruantien03 at gmail dot com (make sure to make a note in the subject line).

---

I'd like to tackle your request of Ashe, Binkley and Rolf, if you don't mind.

I've not drawn anything in full detailed work in about a year (or 2) with only doodling in between. I don't have a scanner and my computers really old (with a wonky aged tablet) but I'd really like to get into the swing of drawing again.

Samples of my older doodler work - this year.
http://smg.photobucket.com/albums/v163/Aikuchi/Art/?action=view&current =michael_annolennar.jpg
http://smg.photobucket.com/albums/v163/Aikuchi/Art/?action=view&current =goliath_grandF.jpg

Sample of my illustrations from several years ago.
http://img.photobucket.com/albums/v163/Aikuchi/Art/_illusration1.jpg
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XperimentalDM wrote:

Ok here's mine.

** spoiler omitted **

** spoiler omitted **
Hope that is enough info and clear enough. Sleep plus wine != coherent board posts

I was just about to start sketching and stretching my finger muscles when i noticed "dark hair eyes" ... uhmmmm ??? dark hair and eyes :D ?

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... i liiiiiveeee ....

I'm sooo rusty at drawing :(


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:D Liking the arctic diamond and the aye-aye

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Gay Male Biological: Human, Cultural: South East Asian Hopefully more than 1 level in Designer
caith wrote:

Attention players! I am preparing for the next phase and looking for feedback! Please take a moment and drop a few notes to the official Scattered Shores email, scatteredshores at gmail dot com (insert appropriate punctuation). Anyone following along is also welcome to provide their opinions on the game thus far.

What did you like? What did you hate? Anything that didn't jive and could have been done better? What would you like to see in the future, even if you don't plan on attending Ep2? Feel free to be completely honest, as these comments will not be published and are only for my personal growth as a DM, both online and off. Thanks in advance!

Note: email addresses and any personal information will not be used or stored for any purpose whatsoever.

Just wondering if there were anymore updates here :D ?


DM JZ wrote:
The Thing from Beyond the Edge wrote:
I am going to bow out (of the waiting list) because it looks like I have gotten in another game. However, I would like to say thanks for the consideration.
Thanks for letting us know. Hope you have a great game.

Hello,

I'm fairly inexperienced with PbP games - and I've never played in the world of Golarion although I've read the Campaign book and subsequently fell in love with its richness of culture and lore.

Do you still have space in your games for another player? If not, much like a previous poster - wondering if you are considering opening another group if its not too much trouble.

THank you.


Quote:

never tried that :P but it would also depend on thates some of the oens whowere more active decreaed their activity here as more and more working commisions fell on their hands...

by the way if you see a Kendra around there, I was trying to convince you to do her in the same style you did Juleihda for me :) is for a friend who played in that same game:

more info here Kendra

I'm still not so good with colour .... I hope its ok.

I tried to do it in the same style, but its been a long time since I've drawn so it might be a little different. I tried to capture the bejeweled eye - that was hard!

But I think I got the corset correct ....

Kendra cradling a spell empowered by the eye

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ps: AND i just realized I have done the WRONG EYE! :(
gah i'm terrible at this!
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Quote:

old requests that need to be doneMost of the comissions on the list still haven't been done

Azhagal, Monday, 10:04 PM

Thank you Azaghai,

I've looked at the list and found that there's definitely some long overdue that I can reach into and try my hand at!

Montaive, I believe I'll just work on whats already in the list as (link) provided by Azaghai. It owuld be nice to revisit some old requests and draw them, if nothing else - but for practise. :D

Wonder whats the artists / requests ratio on this board ? :p

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After a long absence (Sept 2009 since the car accident), I'd like to see what I can do about here :D

I've not drawn a line since then and it'll be good to see if I can still remember to draw :p

Montaive, you've mentioned before that you may have a list of backdated requests that require artists. Have you found a new home for the list? I'd like to try my hand at some of them.

:D

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Gay Male Biological: Human, Cultural: South East Asian Hopefully more than 1 level in Designer

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Hi there -

Just dropping in a note: I've enjoyed watching / reading out the EP; and especially enjoyed the Cinematic Narrative that took place as well! I also really like the characters (PCs) that have unfurled during the course of the EP.

I look forward to it being picked up again for EP 2, so I may enjoy reading further adventures! Hopefully with the old cast in full swing and perhaps some new faces!

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Buzz the Dragonfly wrote:

Db3 here, posting under alias so pesky Pcs don't see the BBEG's stats

I don't need it right now, as the Pcs are not of a high enough level to even think about taking him on, but I would like someone to make an evil cleric. Evil and awesome.

His stats are here. There is no helm on his fullplate. You may make up an unholy symbol, but he is not a worshippers of any current deities in Golorian.
** spoiler omitted **

Hi Buzz the Dragonfly -

whats a Klar :D ?

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Twin Dragons wrote:

... Better Lucky Than Dead (Su): At 7th level, the Fate Weaver may invoke this power a number of times per day equal to 1 + her Wisdom modifier (minimum once per day) and gain a bonus to an attack roll or saving throw equal to one quarter her class level.

The fate weaver can use this ability as a free action and must declare it before the DM reveals the result of the roll. The fate weaver can use this ability in conjunction with her manipulate fat class ability and add the bonus to the higher of the two rolls ...

I like the concept for this class :D

THanks ---

but this line tickles me!
If I could manipulate the fat of monsters and adventurer's alike - imagine the mischief !!!

:D

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I like the idea. Loopy.

Deific domains becoming an aspect of the Cleric as a representation of their divine patron. :D

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Montalve wrote:


je, its ok, we are not hard in our artist, we understand they have lives and this is extra...

If just for the sake of practicing you might want to check our Backorder List

Otherwise I might have a request, which anyone interested can give a shot:

Juleihda Faina Kyvanna, Female Grey Elven Bard of the Mordant Spire and Captain of the 'Silver Star' ...

I'm sorry I didn't manage to capture all the proper details ;as well as for the sketch-like quality of the piece.

I guess I'm really much rustier at this sketch thing than I thought I was.

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Juleihda Faina Kyvanna

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I'm hesitant about trying out the 2008 and older open commissions. I guess I'm worried that if I do any of them, they person who requested them may not be able to see them (because they're such old requests)- and that's the point right?

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