| Agostina M. Bancroft |
This is Yollama. I am posting this from a different account due to password issues. Apologies for the improper link. Here is the link again.
As well as a link to the Paizo Thread And
Origami masters study and analyze monstrous creatures to capture abstractions of their essence in the form of intricate paper foldings, called origamis. While most summoners beckon monsters from other planes into their service on mere whim, origami master prepare their origamis in advance and transform them into strange paperfold constructs when needed.
Eidolon: When summoning his eidolon, an origami master may choose to create a special origami depicting his eidolon as part of the summoning ritual. If he does, the eidolon gains the paperfold template (see below). Unfolding the origami (a standard action) dismisses the eidolon. This ability alters the summoner’s eidolon ability.
Insightful Casting: An origami master uses his Intelligence, rather than his Charisma, to determine all class features and effects relating to his summoner class, such as daily uses of summon monster, bonus spells per day, maximum spell level he can cast, and the save DCs of his spells.
Spellbooks: An origami summoner must choose and prepare his spells ahead of time. He must study his spellbook each day to prepare his spells, similar to a wizard. He cannot prepare any spell not recorded in his spellbook except for read magic, which the summoner can prepare from memory. A summoner begins play with a spellbook containing all 0-level summoner spells plus three 1st-level summoner spells of his choice. The summoner also selects a number of additional 1st-level summoner spells equal to his Intelligence modifier to add to his spellbook. At each new summoner level, he gains two new summoner spells of any spell level or levels that he can cast (based on his new summoner level) for his spellbook. At any time, a summoner can also add spells found in other spellbooks to his own (see Arcane Spells).
A summoner can learn spells from a wizard's spellbook, just as a wizard can from a summoner’s spellbook. The spells learned must be on the summoner spell list, as normal. An alchemist (see the Alchemist description) can learn formulae from a summoner’s spellbook, if the spells are also on the alchemist spell list. A summoner cannot learn spells from an alchemist.
This replaces the summoner’s spells known.
Origami Summons (Sp): Starting at 1st level, an origami master can create small paper foldings used to summon the depicted creatures. This works exactly like summon monster, except as follows. The summoner must choose and prepare the specific creatures he wants to summon ahead of time by getting 8 hours of sleep and spending 1 hour creating origamis. He can summon a creature by placing one of his origamis in an unoccupied square within close range as a standard action that does not provoke an attack of opportunity. The origami immediately animates and grows into a life-sized version of the depicted creature, as if the summoner had used summon monster. Any creature summoned in this way gains the paperfold template (see below). Summoned paperfold creatures do not gain the celestial or fiendish templates. Any unused origami summon loses its magical properties after 24 hours (or the next time the summoner prepares his origamis, whichever comes first).
Additionally, an origami master can create special origami duplicating the effects of a feather token (anchor, bird, fan, swan boat, or tree). The summoner must expend one of his daily uses of summon monster for each feather token he wants to create. These origamis function like real feather tokens, but lose any magical properties after 24 hours (or the next time the summoner prepares his origami's, whichever comes first).
This ability alters the summoner’s summon monster ability.
Scribe Scroll: At 2nd level, an origami master gains Scribe Scroll as a bonus feat. Whenever the summoner scribes a scroll, he only needs to pay one fifth of the scroll's base price for writing materials. This replaces bond senses.
Greater Origami (Su): At 4th level, an origami master can use magic scrolls in the creation of his origami summons to enhance his summoned creatures. When preparing his origami summons, he may use a scroll containing a single spell as a component in the creation of each origami summon. That spell is cast immediately on the summoned creature once it appears (as if the summoner had cast the spell from the scroll), consuming the scroll in the process. The summoner may use scrolls containing spells not on his list of class spells, but doing so requires a successful Use Magic Device check to trigger the spell when the creature is summoned. The spell must have a listed target entry and the summoned creature must be a valid target for the spell in order to be affected. If more than one creature of the same kind is summoned, all summoned creatures are affected by that spell. Unused origami summons made from scrolls can be unfolded, allowing for the scroll to be used again.
At 8th level, the origami master can use scrolls containing up to two spells in the creation of an origami summon. Both spells are cast immediately on the summoned creature once it appears. Alternatively, the summoner may delay any or all of the scroll's spells when summoning a creature. As long as the summoned creature is within 30 feet of the summoner, he may trigger one of the scroll's spells as a swift action.
At 12th level, the origami master can use scrolls containing up to three spells in the creation of an origami summon. These spells are cast immediately on the summoned creature once it appears, unless the summoner chooses to delay the spells’ activation (see above). Alternatively, the summoner may use a scroll containing a single spell that does not need to have a listed target entry. The summoned creature gains that spell as a spell-like ability usable once per day (CL = scroll’s CL; save DC = 10 + 1/2 the creature's hit dice + the creature's Cha modifier).
This ability replaces shield ally, transposition, and greater shield ally.
Rapid Refolding (Su): At 6th level, as a standard action, an origami master can refold one of his prepared origami summons into another one, effectively allowing him to summon another creature than the one he had originally prepared. If the summoner has used his variant foldings ability (see below) in the creation of the original origami summon, he may immediately select different evolutions for the refolded origami summon. The summoner can use this ability once per day at 6th level, plus one additional time per day for every four levels beyond 6th. This ability replaces maker's call.
Variant Foldings (Su): At 10th level, an origami master can divert up to 2 points from his eidolon's evolution pool (reducing the total number available to the eidolon) to add evolutions to his origami summons. When preparing his origami summons, he can add evolutions with a cost equal to this value to each of his origami summons and he may select different evolutions for each origami summon. He cannot select any evolution that the summoned creature could not possess, and the summoned creature must be able to meet the requirements as well. The summoner can change these evolutions any time he prepares his origami summons. This ability replaces aspect.
Greater Variant Foldings (Su): At 18th level, an origami master can divert more of his eidolon's evolutions to his origami summons. This ability functions as the variant foldings ability, but up to 6 evolution points can be taken. Unlike the variant foldings ability, the eidolon loses 1 point from its evolution pool for every 2 points (or fraction thereof) diverted to the origami summons. This ability replaces greater aspect.
Paperfold Creature
Creatures with the paperfold template are constructs folded from incredible tough yet flexible paper, resembling stylized versions of the base creature. A paperfold creature's quick and rebuild rules are the same.
Rebuild Rules: Type creature type changes to construct. (Do not recalculate HD, hp, BAB, saves, or skills.); Defensive Abilities gains DR as noted on the table below, construct traits, and vulnerability to fire (unless the base creature is immune to fire); Spell-Like Abilities continuous—glideAPG (CL = creature’s HD); Special Attacks all melee attacks with natural weapons deal additional bleed damage as noted on the table below; Special Abilities gains the compression universal ability.
HD----------DR--------------Bleed damage
1-4---------NA---------------1
5-10--------5/slashing-------1d4
11+---------10/slashing-------2d4
So I am fine with a Bard or Summoner. The summoner's ability to produce a large number for creature's fits with the naturalist aspect of the character.