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![]() Ah crap, forgot that Healing Touch is a 10 minute activity so she won't be able to heal Whiskey. Changing action to continue climbing. Elfa (Last Round) Athletics: 1d20 + 2 ⇒ (11) + 2 = 13 Elfa Athletics: 1d20 + 2 ⇒ (20) + 2 = 22
Elfa finally reaches the peak of the current platform. ![]()
![]() Forgot to Bot Elfa. Round 1 & 2: Scrying.
"It appears to be called a Barb. It is fast and deadly but also fragile, similar in many ways to our Drake. Hold on...I am getting more information and sharing to your screens." she says gathering a great deal of information on the systems of the ship. She continues to scan the ship for more information. Jinsul Barb:
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![]() Elfa Stealth: 1d20 + 4 ⇒ (3) + 4 = 7
The group all tries to maneuver their way into position before the attack but they all fumble their attempts. Elzar and Roddy both call out talking over each other as Elfa trips over a discarded wastebin and Lexicor's comm unit rings out on speaker mode when Celita hacks the comm systems. ![]()
![]() Botting their actions to move us forward and going to send them some pings. Elfa is able to climb up enough for the others to pull her the rest of the way but WB8K has weaker servos, instead he rears back and attempts to leap up towards them. WB8K Acrobatics: 1d20 + 3 + 4 ⇒ (5) + 3 + 4 = 12
WB8K Acrobatics: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19 He struggles landing clumsily into a pile the first time but corrects his trajectory the second...and takes a shot of liquid courage. --- With the group all gathered on the above platform, they know they are close to their target. Those with a sneakier bend can attempt to ambush her likely position or those with a little more bravado can attempt to distract her in an ambush. The group members can each attempt a difficult Stealth check or difficult Intimidate check, if successful they will get a surprise round in the upcoming combat. ![]()
![]() Agent Bot loading systems; Alchemist, Slyph. (Will contact Frostwind to see if they are withdrawing but for now will let them help.) Round 1 Actions: Frostwind works to catch up with the group, sneaking through the waters. Stealth: 1d20 + 4 ⇒ (16) + 4 = 20
She manages to reach the 2nd island but suffers a bite, as her rushing stirs the waters. Fortitude: 1d20 + 4 ⇒ (17) + 4 = 21 The venom isn't able to take hold in her veins. Round 2 Actions: Knowledge (Nature): 1d20 + 8 ⇒ (5) + 8 = 13 Round 3 Actions: Appraise: 1d20 + 8 ⇒ (5) + 8 = 13 While on the 2nd island she struggles to make sense of the composition or value of the plinths, as they work. ![]()
![]() The construct begins to shift in appearance, taking on the looks of Bahta, Beke, and Everon. Bahta-bot, unable to get a good shot on the zombies, begins to channel his divine connection with Gozreh. Starting Summon Nature's Ally I. Beke-bot, without orders from his master, continues attempting to take down the zombie Liluth first attacked. Bite: 1d20 + 5 ⇒ (2) + 5 = 7
Talon: 1d20 + 5 ⇒ (11) + 5 = 16
Talon: 1d20 + 5 ⇒ (20) + 5 = 25
--- Seeing his previous effort not able to badly damage the undead, Everon-bot steps up and pulls out his dagger, tossing it towards the purple skinned creature. Dagger (Thrown) w/ Luck: 1d20 + 3 + 2 - 4 ⇒ (19) + 3 + 2 - 4 = 20
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![]() Assuming Bahta Identity Survival: 1d20 + 7 ⇒ (9) + 7 = 16 "This pit is many moons old, a year. Perhaps, it is to keep out that horned beast." he says looking it over. He looks through his bags but does not have any rope either. "I have no rope, does someone ? Or we can try to climb?" he asks the group. ![]()
![]() Ezren quickly moves up to assist the group before they are overrun by slimes. "This is getting out of hand!" he says as electricity jumps from his fingers to both of the enemies. Move.
Damage: 3d4 + 4 ⇒ (3, 4, 3) + 4 = 14
If either are still standing he will call upon his bond to fire an acid arrow at them. Arcane Bond. Cast Acid Arrow.
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