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Af'val's page

118 posts. Organized Play character for Revvy Bitterleaf.


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Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)
Modern Body wrote:
If that monster is still alive next round, there's some impressive damage coming his way - almost as good as the last time Modern Body fought a boss.

If you want I'm more then happy to delay so you can do your attack

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Af'val smiles satisfied that his use of magic seems to be successful.

He then dives deep into his inner energy reserves and pulls out more globes of pure energy before hurling them at the elemental once more.

Full round magic missile: 3d4 + 3 + 1 ⇒ (4, 1, 3) + 3 + 1 = 12

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Will save: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 (I'm assuming it's a mind-affecting effect)

Seeing the moving pile of stone Af'val concentrates deep on the energy inside himself and pulls them out in a trio of globes which fire at the elemental and strike in rapid succession

Full round magic missiles: 3d4 + 3 + 1 ⇒ (4, 4, 2) + 3 + 1 = 14

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Af'val carefully moves his body in calculated motions as he grabs hold of the rope and tries to climb up.

Take 10 for a well...10 if allowed to climb up the rope

In case take 10 isn't allowed:
Athletics: 1d20 + 0 ⇒ (8) + 0 = 8

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)
Af'val wrote:

[dice=Aid on perception]1d20+1

[dice=Aid on perception]1d20+2
[dice=Aid on perception]1d20+3

I had a brain missfire...my perception doesn't get +1 better with each attempt, it was supposed to read perception aid 1, perception aid 2, perception aid 3. No clue why I but them in the dice roller instead. Luckily it doesn't effect if I aid or not

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Aid on perception: 1d20 + 1 ⇒ (10) + 1 = 11
Aid on perception: 1d20 + 2 ⇒ (1) + 2 = 3
Aid on perception: 1d20 + 3 ⇒ (18) + 3 = 21

"Look, we haven't passed that rock before. This must be a new place"

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Life science: 1d20 + 10 ⇒ (4) + 10 = 14
Physical science: 1d20 + 10 ⇒ (13) + 10 = 23

"Curious, These light-emitting crystals are moon crystal, not shimmerstone"

Af'val nods his head
"Any help with directions or otherwise would be appreciated"

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

"Overheat will collect the heat generated by nearby bodies and devices and vent it outward in a thermal wave"

"I suggest placing that explosive you just fabricated on the ground 15ft from both myself and Kaixik and then have someone lure the gloob towards it and as soon as everyone is clear will unleash the fiery waves upon them and hopefully set of the explosives as well."

Af'val thinks of something

"It can't hurt to try to supercharge the explosive either. It might produce a bigger bang when it goes off"

Af'val moves forward and get's ready to cast Overheat
Waiting till there's no party member next to Kaixik so I can take that place and cast without hurting someone in the party

Fire damage: 2d8 + 1 ⇒ (8, 7) + 1 = 16 Reflex DC 15 for half damage

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Engineering? to identify: 1d20 + 8 ⇒ (1) + 8 = 9

"Anyone know what that silvery gloop is? And how to deal with it?"

What penalty does overheat have? Just wondering

Seeing people start to fire at it Af'val joins in

To hit EAC: 1d20 + 3 ⇒ (5) + 3 = 8
F (laser) damage if hit: 1d4 + 1 ⇒ (2) + 1 = 3

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

"Someone _is_ watching us. Let's go find said someone and find out if they are friend or foe."

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Noticing the camera Af'val comments

"I wonder if that is automated or is someone watching us?"

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

"Let's hope it's a functional space ship"

"Let's go find out"

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

"It seems my memories about them exploding is faulty, or at least not complete. Maybe it's only their corpse that will explode. I suggest staying clear of the remains in case it's on a timer."

Taking his own advice Af'val distances himself a bit more from the bugs while getting a better line of fire at the last moving target and pulling the trigger on his blaster

to hit EAC: 1d20 + 3 ⇒ (2) + 3 = 5
F (laser) damage if hit: 1d4 + 1 ⇒ (3) + 1 = 4

..and hitting the side of the rock wall.

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Seeing one of the bugs not being surrounded by his allies Af'val calculates the odds and angles of flying bug pieces and decides that bringing it down now would be a better use of his effort then creating more distance

Summoning multiple magic globes he sends all of them into the blue bug

Magic missile damage (with harmfull spells as a fullround action for blue: 3d4 + 4 ⇒ (4, 4, 3) + 4 = 15

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

"I suggest everyone who does not want to be covered in bug guts tries to back away to a save location. If I recall correctly - and I do - then these creatures are prone to exploding."

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

The border of their token on the map has a different color.

If they have random colors it's because we're (well I am) having difficulty determining the color on the map ..they might be red and dark blue, I called the last one purple since it looks purple to me, might be dark blue though. It's the same one Kneepuncher attacked

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Taking a careful step back Af'val while drawing his blaster seems to analyse what is attacking the party

Life science to identify: 1d20 + 10 ⇒ (15) + 10 = 25

"It seems we are dealing with a pair of _____ here"

to hit EAC purple/blue: 1d20 + 3 ⇒ (12) + 3 = 15
F (laser) damage if hit: 1d4 + 1 ⇒ (1) + 1 = 2 (unless I somehow remember it's resistant vs fire, then I'll cast energy ray with a different element damage type)

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

After hearing that it's alright to take a piece of the interesting stone Af'val quickly grabs a piece of the shimmer stone before he follows the others through the portal while making sure his environmental protections are turned on - you can never be too careful when running into the unknown.

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Revvy Bitterleaf's character here. Sorry for not speaking up earlier..for some reason I didn't see that there were new post in the gameplay thread. We have a lvl 1, 2, 2 and 3 so far? I have a Technomacer who still needs to have his online stats updated to lvl 3 which I think will fit in with this group of an envoy, vanguard, operative and mystic

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Af'val
SFS#13475-706
Faction Dataphiles
No Dayjob

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

I'll do that then, but the result is the same..modifier for bluff and diplomacy is the same so still a 14

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

I don't really want to help the exonians capture this guy (he seems sort of ok at this moment), I just want to turn over the terrorist that shot at me..not sure if that would make me neutral, but I do feel that the Exonians are more in the right here since their dig-site was attacked and they asked us to find out what was going on..., so siding with them. But in case the roll effects the chronicle sheet

"Do not worry about it, I'm sure everything will turn out alright in the end...for everyone"

Bluff: 1d20 + 0 ⇒ (14) + 0 = 14

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

"I'm sorry for the rest of you..but those bastards shot at me and I'm turning them over as evidence of what was going on here. If it helps I'll tell them that it's over now"

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Out of character..having them working with the Society sounds like the nicest option..but then they get to keep "watching over the eoxian menace" ..which sounds like they will keep up their terrorist organisation. If they just watch and don't take action that's what I would go for..but I don't think they'd only watch.

And handing them over also seems wrong..since then they will be hunted and exterminated.

Remain neutral sounds like both might/will happen..so that's not an option either.

I think Af'val in character would still be annoyed by them shooting at him and since he's working for the other side..I think he would be in favor of handing the terrorists over

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

"Yeah! You better give up! I'm getting sick and tired of you people shooting at me!"

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Throwing caution to the wind Af'val rushes forward to lend a hand to Jack shooting to distract the leader

To hit EAC Menigan: 1d20 + 2 ⇒ (13) + 2 = 15
F damage if hit: 1d4 ⇒ 3

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Feeling somewhat save behind the cover he's uhm..strategically entrenched behind and totally not hiding Af'val draws his laser pistol and takes a shot at the enemy

To hit EAC Red: 1d20 + 2 ⇒ (10) + 2 = 12
F damage if hit: 1d4 ⇒ 4

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Hearing Jack say to find cover Af'val moves towards a big rock while gathering some smaller ones on his way there which he quickly assembles into a low wall

Move to move, standard to barrier

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

"..so talking this over is out of the question?"

Af'val starts to gather some nearby rocks and twigs to form into a low wall in case he needs some cover.

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

"Could you explain what's going on and why your people tried to shoot me down?"

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Perception: 1d20 + 1 ⇒ (11) + 1 = 12

Af'val nods at Jack's words

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Athletics: 1d20 + 0 ⇒ (8) + 0 = 8
Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Af'val tries to navigate his way through the steeper terrain trying to find the best path to follow while climbing up and over...rocks.

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Studying the note Af'val speaks up
"I was expecting some sort of clue..but what good does knowing that someone wants to go on a family vacation to Verces..or maybe has been there already......"

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Seeing how Gizzmo has a higher bonus them Af'val I'd let him do it and I'd try to assist since we'd coordinated this before we attempted anything... but since we are sending in a drone to protect ourselves...I don't think I'd even have tried to assist unless I can do it from a distance, maybe by shouting "helpful" comments? ;)

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

I knew I was forgetting something

"Did you say a credstick? It could contain valuable information. Show me where it is and I'll take a look. Does anyone want to lend a hand. Anyone not helping, please stand back"

Engineering: 1d20 + 8 ⇒ (7) + 8 = 15

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Yeah..taking a 10 minute break to restore some stamina before we go on an hour long trek sounds like a good idea. Af'val spends one RP as well

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Computers: 1d20 + 9 ⇒ (17) + 9 = 26
Perception: 1d20 + 1 ⇒ (13) + 1 = 14

As Af'val hacks into the datapad he plays the only voice recording that's left on it
“Fayetta’s sabotage is, at best, a stopgap. Real and decisive action is required if we’re to make the bone sages’ puppets pay for what they’ve done and make them afraid to try again. Take position at the top of Redspire canyon and kill anyone who comes through and isn’t one of our own. We’ll need to stay hidden for just a while longer, then we can finish this.”

"..great, this mean more people who want to shoot at us..'

later

"Look over there, tracks leading further east"

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Assist on intimidate: 1d20 - 1 ⇒ (16) - 1 = 15

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Af'val points his gun at the conscious sarcesian face

"How do you like having a gun pointed at you?"

"Do you want me to pull the trigger? Like you did on me when we were just walking here? huh? do you? Do you punk!"

"Why in the good name did you fire on us to begin with?!"

"Tell me!!"

Af'val might not respond all that mentally stable at having being shot at..

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

- If Jack didn't bring him down already -

"Don't let him get away!"

Af'val draws his laser pistol as he moves forward and tries to shoot the fleeing varmin in the leg

to hit EAC: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20 (-2 from range)
F damage if hit: 1d4 ⇒ 1
crit damage: 1d4 ⇒ 3

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Running out of long ranged attack spells Af'val moves forward while using magic tendrils to gather small stones and dirt from the canyon floor to form a short wall

Move to move, standard to use barricade feat and put up some cover in front of me

"You guys got this right? I'll uhm..hang back a bit"

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Hurt after getting hit again, this time a stinging blow to his leg Af'val concentrates and pulls out as much magical energies from his surroundings as he can before shaping it into sharp gears and sending them after his opponent again.

Full round magic missile vs orange: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9

As he notices his companions approaching to within striking distance as well a small grin appears on his face.

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

"..they seem to have it in for me.."

Af'val looks down at the bullet impact to his chest

"Time for some payback"

Af'val walks forward with determination and summons 2 globes of magical energy that morph into 2 solid gears that shoot out at one of the snipers as if they are shuriken, striking unerringly.

Magic missile damage orange: 2d4 + 2 ⇒ (1, 4) + 2 = 7

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Jerking back as he get a shot in his shoulder Af'val soldiers on running after Jack at top speed

Running

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Af'val nods back at Jack and runs after him, hoping the others will follow.

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

I do have the barricade feat..but that would mean 1 move and then getting some cover as opposed to going at a full run for 4 times the speed

So the choice is slow approach with something resembling decent AC and getting shot at 4 times as much or being an easy target (but getting shot at less).

I'm pretty sure that the extra AC won't compensate for the extra 3 shots they get to take in the time it would take us to get there.

I need to be within 120 feet before my magic missiles can reach them..which is running for 2 more rounds and then another normal move..so 3 rounds before I can start to damage them.

I can't think of anything better then to rush them and hope for the best

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Af'val runs full tilt towards Jack

"We don't have a chance to out shoot them. I think our best chance is a mad dash with all of us at once. They can't hit all of us...and then we have to pray we can take them down before they finish shooting at us"

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Af'val quickly moves forward, taking cover behind the next and setting up a next straight line to rune to the last bib boulder before being out in the open after that

"Let's take out those shooters first..we can always come back to see what happened to the security guys"

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Af'val moves forward and hides behind the biggest rock he can find

Dataphiles

Android Technomancer lvl 3 SP 18/24 HP 24/24 RP 5/5 EAC 12 ; KAC 13 Fort +2; Ref +2; Will +5 (+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep,) Init+1 Perc: +1 (darkvision)

Af'val pockets one of the healing serums in case he needs it to bring someone back from being very, very hurt

Hearing a shot impact, but not seeing any opponents Af'val decides it's best to get some cover as Jack mentioned and seeing Jack sprint for the big rocks decides to follow suit

All out sprint, but at an angle so as to get behind the rocks

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