Tsadok Goldtooth

Aegekt's page

46 posts. Organized Play character for KingTreyIII.


Full Name

Aegekt

Race

Dead

About Aegekt

Aegekt:
Aegekt
Half-orc inquisitor of Ragathiel 10 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Ultimate Magic 46)
LN Medium humanoid (human, orc)
Init +4; Senses Perception +16
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Defense
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AC 20, touch 11, flat-footed 19 (+8 armor, +1 Dex, +1 natural)
hp 93 (10d8+40)
Fort +14, Ref +9, Will +14
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee (L) avantador +15/+10 (2d8+12/19-20) or
(L) avantador w/PA +15/+8 (2d8+18/19-20) or
(L) avantador w/PA and Rage +17/+10 (2d8+21/19-20) or
(L) avantador w/PA, Rage, and Bane +19/+12 (2d8+23+2d6/19-20) or
(L) avantador w/PA, Rage, Bane, and Divine Power +23/+21/+16 (2d8+27+2d6/19-20)
. . cold iron dagger +11/+6 (1d4+10/19-20)
Ranged javelin +8 (1d6+6)
Special Attacks bane (10 rounds/day), destructive smite (+5, 6/day), judgment 4/day (2 simultaneous)
Inquisitor Spell-Like Abilities (CL 10th; concentration +13)
. . At will—detect alignment, discern lies (10 rounds/day)
Inquisitor Spells Known (CL 10th; concentration +13)
. . 4th (1/day)—blade of light, divine power
. . 3rd (4/day)—cure serious wounds, dispel magic, second wind, shield of wings
. . 2nd (5/day)—invisibility, see invisibility, silence (DC 15), tongues, weapon of awe[APG] (DC 15)
. . 1st (6/day)—cure light wounds, divine favor, protection from evil, shield of faith, wrath[APG]
. . 0 (at will)—create water, detect magic, guidance, light, read magic, stabilize
. . Domain Destruction (Rage[APG] subdomain)
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Statistics
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Str 22, Dex 12, Con 16, Int 14, Wis 16, Cha 7
Base Atk +7; CMB +11; CMD 24
Feats Furious Focus[APG], Power Attack, Raging Vitality[APG], Toughness, Weapon Focus (bastard sword)
Traits bruising intellect, fate's favored
Skills Fly +10, Intimidate +22, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (local) +3, Knowledge (nature) +15, Knowledge (planes) +15, Knowledge (religion) +15, Perception +16, Sense Motive +26, Survival +15 (+17 to avoid becoming lost); Racial Modifiers +2 Intimidate
Languages Abyssal, Celestial, Common, Orc
SQ determination, monster lore +3, orc blood, rage, stern gaze +5, track +5
Combat Gear wand of cure light wounds (44 charges), wand of keep watch (50 charges), war spirit pouch[ARG] (49); Other Gear +2 mithral breastplate, avantador, cold iron dagger, javelin (4), amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, headband of inspired wisdom +2, inquisitor's monocle[UE], pink rhomboid ioun stone, scarlet and blue sphere ioun stone (fly), wayfinder[ISWG], backpack, bandolier[UE], bandolier[UE], bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Ragathiel)[UE], manacles, masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Ragathiel, wrist sheath, spring loaded, wrist sheath, spring loaded, 1,097 gp, 5 sp
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Special Abilities
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Bane (+2 / 2d6, 10 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Destructive Smite +5 (6/day) (Su) Make a melee attack with morale bonus to damage.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Determination (4/day) (Ex) Free, may reroll attack/force foe hitting ally to reroll/gain +4 AC for 1 attack.
Discern Lies (10 rounds/day) (Sp) Discern Lies at will
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Inquisitor Domain (Rage) Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not been implemented yet.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (10 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Sacred Tattoo +1 to all saves.
Second Judgment (4/day) (Su) Variable bonuses increase as the combat continues.
Stern Gaze +5 (Ex) +5 to Sense Motive and Intimidate.
Track +5 Add the listed bonus to Survival checks made to track.

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Sacred Judgement:
Destruction +4 damage

Healing Fast Healing 4

Justice +3 to attack rolls (+6 to confirm crits)

Piercing +4 to concentration and CL vs SR

Protection +3 to AC (+6 vs crit confirmation)

Purity +3 to all saves (+6 vs curses, poisons and diseases)

Resiliency DR 3/chaos

Resistance energy resistance 8 to acid, cold, electricity, fire, or sonic (chosen when judgement is started)

Smiting Weapon counts as Magic, Law, and Adamantine for the purposes of overcoming DR

Boons:
[ ] Explore, Report, Cooperate You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Friend of Janira Gavix +1 bonus on Knowledge checks while you are in the Grand Lodge.

[ ] Inside Knowledge You gain a +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained. You can cross this boon off of your chronicle sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium.

[ ] Lord Avid’s Recommendation You gain a +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos—you can cross this boon off your chronicle sheet to increase the bonus to +4 and you can apply it while interacting with anyone on the Isle of Kortos.

[ ] Cartographer Unburied You rescued the guard and cartographer Jerem from his hiding place in Arwyll Stead’s catacombs. Jerem is still shaken from his experiences and unwilling to engage in combat, but he agrees to accompany you for one adventure. Jerem provides you a +2 bonus on all Knowledge (geography) checks as well as on Survival checks to avoid getting lost. Additionally, Jerem provides you with a +4 bonus on any skill or ability check to draw a map, and allows you to attempt such checks untrained (this bonus does not stack with the +2 bonus on Knowledge [geography] checks). Once you use this boon, cross it off your Chronicle sheet.

[ ] Gift from Arwyll Manor When you would purchase an item for 1 or 2 PP, you may instead cross this boon off your chronicle sheet to purchase the item at no cost.

[ ] Cursebreaker You may cross this boon off your Chronicle sheet before attempting to remove a curse with a spell that requires a caster level check (such as remove curse or break enchantment) to treat your result as if you had rolled a natural 20. Alternatively, you may cross this boon off your Chronicle sheet to reroll a saving throw against a curse. You must use this boon after rolling the initial saving throw but before the results are revealed.

Linno’s Alchemical Mine You helped Linno Brethun set traps to protect his property. In exchange, he gave you enough spare materials to build an alchemical mine trap of your own. Setting an alchemical mine trap requires a successful DC 15 Craft (traps) check and takes 10 minutes. You may voluntarily increase this DC to attempt a more complicated version of the trap if you provide some of your own materials. For every 5 points by which you increase the Craft (traps) DC, increase the damage dealt by 1d6+1, the Reflex save DC by 2, and the number of alchemist’s fires you must expend by one. If you fail the Craft (traps) check, the trap triggers on you, though you may attempt a Reflex save.

[x] [x] [ ] Devil Slayer You gain a +2 competence bonus on Perception and Sense Motive checks against devils, as well as on all Knowledge (planes) checks regarding devils. In addition, you may check off one of the boxes that precedes this boon to imbue your weapon with holy energy, granting it the bane property against devils for 1 minute.

Honorary Arwyll When you use the retraining rules presented in Pathfinder PRG Ultimate Campaign, the retraining takes 1 fewer day for every 5 days it would normally take (minimum 0 fewer days). For example, retraining hit points would still take 3 days, but retraining a racial trait, which would normally take 20 days, takes 16 days instead.

[ ] [ ] [ ] Yvogga Redeemed You spared Yvogga, and your mercy helped set her on the path to redemption. You may call in a favor when performing one of the skills below to use Yvogga’s skill modifier instead of your own as she assists you. Using any of the skill-based or spellcasting favors requires your spending the time or actions to perform the task yourself. You may use the favors listed below in any combination, checking off a box each time you ask for help. When you check the last box, Yvogga leaves to seek her own adventures; cross this boon off your Chronicle sheet.

  • Disable Device +8
  • Bluff +10
  • Use Magic Device +8
  • Cast bull’s strength (CL 4th, concentration +6)
  • Cast invisibility (CL 4th, concentration +6)
  • If you are a summoner or another character with the eidolon class feature, Yvogga can restore your eidolon back to its peak vitality as a full-round action. This ability only functions if your eidolon is within 100 feet of you. Check off all boxes next to this boon to restore all of your eidolon’s hit points.

[ ] [ ] [ ] Vegazi’s Ally You may call in a favor when performing one of the skills below to use Vegazi’s skill modifier instead of your own as she assists you. Using any of the skill-based or spellcasting favors requires your spending the time or actions to perform the task yourself. You may use the favors listed below in any combination, checking off a box each time you ask for help. When you check the last box, Vegazi’s debt has been repaid; cross this boon off your Chronicle sheet.

  • Handle Animal +11
  • Heal +11
  • Survival +10
  • Vegazi casts animal messenger (CL 6th, concentration +8)
  • Vegazi assists the PC in combat for one round, making a full attack on the PC’s initiative against a target of the PC’s choice with her +1 composite longbow; +10/+5 (1d8+2/×3). She has the feats Deadly Aim (–2 to hit, +4 damage), Point-Blank Shot, and Precise Shot, and she gains a +2 bonus on attack and damage rolls against orcs.

[ ] Kassen’s Boon You may add 1d6 to a single d20 roll before the results of the roll are revealed. Alternatively, a spellcaster may recall any one spell or spell slot expended that round. Finally, the boon may be used to automatically stabilize if at negative hit points or dying. Once any one of these three abilities is used, cross this entire boon off the chronicle sheet.

Honored by the Twilight Talons If you are not a member of the Andoran faction, you may now purchase Andoran faction vanities that require 20 Fame or less. So long as you have the Eagle Knight vanity, you may treat yourself as a member of the Andoran faction when qualifying for prestige classes.

[ ] Unwavering Sword of Justice (Silver Crusade) You may cross this boon off your chronicle sheet as a swift action to use smite evil as a paladin of half your character level with 16 Charisma.

Reinforced Alliance Word of your deeds spreads among Hellknights, granting you a +2 bonus on all Diplomacy, Bluff, and Intimidate checks against members of a Hellknight order.

Argent Allies of the Burning Sun (Silver Crusade) You can purchase or craft war spirit pouches as though they were approved items on the Additional Resources list. In addition, you gain a +2 circumstance bonus on all Diplomacy checks made when interacting with orcs from the Burning Sun tribe and a +1 circumstance bonus on all Intimidate checks made against all other orcs.

Preservationist You gain a +1 bonus to your CMD against disarm and sunder attempts and spells you cast that would damage unattended objects in their area, such as fireball, do so only when you would want them to.

Reaver of Reavers Successfully slaying the fearsome red reaver of Roslar’s Coffer was no mean feat, and word of your victory has spread throughout all of Lastwall and beyond. When staying at an inn, you can almost always secure common quality lodging, meals, and stable services for free.

[x] [ ] Crusader Star (Silver Crusade) You can check one of the boxes that proceed this boon to use this medal to requisition a +1 holy weapon (or 10 pieces of ammunition) for the duration of an adventure. Alternatively, you can use the medal as an additional focus when casting a spell with the good descriptor; you must check a box, which applies the benefits of the Empower Spell metamagic feat to the spell without increasing its caster level.

[ ] Starmetal Stockpile You can check a box that precedes this boon in order to purchase a single weapon or suit of armor made of horacalcum, noqual, or siccatite at its listed cost. You can only purchase one such item using this boon, even if you later sell the weapon or armor